I'm just saddened by this cinematic. Earlier I was very much in anger, but I've calmed down now to realise my main feeling on what is wrong with this video. The MoP cinematic doesn't even feel like WoW. I feel like I'm watching a cinematic for Tf2. The animation, the exaggerated design on both the orc and the human. All of the things in WoW's lore feels like it couldn't even exist in the MoP cinematic universe. All of your opinions aside: Think of the Draenei or the Blood elf from the TBC cinematic and compare it with the Orc or the human from the MoP cinematic. It's not the same world. All of the other reasons aside, that is my biggest gripe and it saddens me to no end. It's almost as if Blizzard are making fun of themselves with this.
I took a screenshot and the difference is fairly minor.... In fact the new orc guy has smaller and less expressive eyes. Bigger jaw though, but Orcs looked that way in WC3.
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I've bee thinking about the cinematic for a while and I've come to the conclusion that the silly moment where they drop their jaws and share weapons is business as usual. I kept comparing it to the Cata cinematic which had zero silliness... but then I remembered the Polymorph moment where the Tauren gets sheeped and does a short cartoony mid-air run before he falls to the group from the TBC cinematic. So they pulled it off once before, so now I feel a lot more comfortable about it.
i was totally disappointed in the trailer, but relieved that i'm no longer addicted to the game that has went down hill for 3+ years now. for years blizz has SAID this but given us that.
now they're SAYING this, then we get the trailer that gives us.....that.....again.
wow is embracing its entry-level MMO status. it's embracing its farmville-status. it's embracing its joke-status
wow is dead regardless of what the raging fanboys say. mop will do exactly what cata did.....jack shit
The Orc has the same build in the vanilla cinematic as the orcs do in WoW right now. The orc in the MoP cinematic is taller and thinner with exaggerated joints and a weird rib cage shape that I remember but can't be bothered to look up.
I still don't think the orc was different enough to be jarring. Actually, I am impressed they didn't give him a hunched over neck. In the end, it still looked like WarCraft, which was always based on exaggerated features. The entire art style of the game is based on this and always has been. It's why human males have huge arms and gnomes have giant heads. You see "TF2" because you want to be bitter about something and so you will nitpick the design choices without even realizing the design was always there.
By the way, cinematic's are supposed to look real.
Nope, learn what a cinematic is if you think that is a requirement. I worked for a company in which my entire purpose was to make cinematics for advertising companies, and it could be video, CGI, or even cartoon animation. Cinematic as a term does not equal photo-realistic CGI.
Nope, learn what a cinematic is if you think that is a requirement. I worked for a company in which my entire purpose was to make cinematics for advertising companies, and it could be video, CGI, or even cartoon animation. Cinematic as a term does not equal photo-realistic CGI.
You're not going to get me with that flawed argument. Clearly what I meant was in terms of WoW. Up until now the cinematics have been made to make the 'real' version of what you see in game. In other words, if WoW was real.
i was totally disappointed in the trailer, but relieved that i'm no longer addicted to the game that has went down hill for 3+ years now. for years blizz has SAID this but given us that.
now they're SAYING this, then we get the trailer that gives us.....that.....again.
wow is embracing its entry-level MMO status. it's embracing its farmville-status. it's embracing its joke-status
wow is dead regardless of what the raging fanboys say. mop will do exactly what cata did.....jack shit
I cant take anyone with a name like that serious specially when you just made an account to say that ROFL. Yeah no one cares what you think to be honest. Specially not the internet.
What about his waist? Have you seen the size of the character's hand's and heads in any other medium?
I don't know what you're getting at there. I'll just say this, look at the waist and compare it to the deltoid/shoulders. If I was to exaggerate my point:
You're not going to get me with that flawed argument. Clearly what I meant was in terms of WoW. Up until now the cinematics have been made to make the 'real' version of what you see in game. In other words, if WoW was real.
Nope. The WoW cinematic are designed to give you a glimpse of the game world would look like in high-resolution and greater quality, but not "real". Arthas back in WC3 had hands three times larger then an average human, with a build twice as wide. You only don't nitpick that because back then you didn't care. You only care now because you want to be bitter about this expansion, and thus you are looking for anything you deem to be a flawed aesthetically, even when it's been part of the exaggerated design since the beginning.
The only reason the blood elf didn't have such designs is the same reason most of the females barely look like the male counter-parts, because when it comes to females the only things nerds want exaggerated is the chest.
I don't know what you're getting at there. I'll just say this, look at the waist and compare it to the deltoid/shoulders. If I was to exaggerate my point:
Go look at the heavy from Tf2.
You criticized his waist. Which is criticizing his proportions. I'm saying the proportions have always been stylized. Think of some WC3/WoW screenshots up and concept art and examine the characters. Theres no reason to talk about the realistic proportions of their bodies. How'd they even get so muscular anyways? You need to bodybuild and take roids to look like them. You can't get that way just by fighting wars. Bottom line criticizing the realisticness of their bodies is pointless since its always been off since they're stylized.
Nope. The WoW cinematic are designed to give you a glimpse of the game world would look like in high-resolution and greater quality, but not "real". Arthas back in WC3 had hands three times larger then an average human, with a build twice as wide. You only don't nitpick that because back then you didn't care. You only care now because you want to be bitter about this expansion, and thus you are looking for anything you deem to be a flaw, even when it's been part of the exaggerated design since the beginning.
Good effort, but you're taking my points and twisting them, yet again. When I say real...I don't mean...if Arthas had the build of a real human. That's a pathetic point to make. I clearly meant that the cinematics are supposed to take WHAT WOW HAS and make it HQ, yes, but not make their hands smaller.
Anyway, this is a stupid argument now. Let's stop.
Okay this cinematic had me cracking up after the monk came in. In a good way. When the monk fixed the wooden pedestal thing and the human and orc just stared and the human gave the orc the wood for a weapon, I was in tears.
You criticized his waist. Which is criticizing his proportions. I'm saying the proportions have always been stylized. Think of some WC3/WoW screenshots up and concept art and examine the characters. Theres no reason to talk about the realistic proportions of their bodies. How'd they even get so muscular anyways? You need to bodybuild and take roids to look like them. You can't get that way just by fighting wars. Bottom line criticizing the realisticness of their bodies is pointless since its always been off since they're stylized.
Why do you and the other guy insist of talking about real life stuff like how they got so muscular? All I ever said was that the cinematic doesn't match the look that WoW currently has, in terms of, for example, the orcs build.
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