MMO-Champion - Gamescom Interviews, Mobile Armory Free, LFR Changes, Blue Posts, TCG Art
New Legendary Procs In Action, Puzzle Ring Clarification, 1.0.4 Patch Notes Updated, Ahh, Fresh Meat!

Gamescom Interviews
A few of the European fansites were lucky enough to have some interview time with the developers, so we have a quick summary of the interviews below. If you want to read the full thing, check out Vanion, Buffed, NinjaPull, and Gamestar.

Misc
  • It is very unlikely that you will see Pet Battles on your phone.
  • The Valor Upgrade system will not be released with Mists of Pandaria and may not be added in the following patches. There are too many items that you would have to upgrade and the system would end up too complicated.
  • In the past they have created too many zones, as most players are rushing to the level cap. Mists of Pandaria has done it again to some extent, but you should be able to do a good part of each zone while leveling.
  • There are a few things that beta testers have not seen, such as the Heroic version of some of the hardest bosses and the final Theramore scenario. (Partial run of Theramore Scenario, Horde Theramore Dialogue, Jaina Theramore Dialogue, Very Early Map Preview)
  • Mists of Pandaria won't raise the free to play level cap from 20.
  • Mists of Pandaria is starting with more end game content than any previous expansion.
  • As the art in the game becomes higher resolution and more complex, it takes more time to create, limiting the rate of new content.

Dungeons and Raids
  • The two world bosses will be available on release day.
  • The one week delay before the first raid becomes available is to allow players to get prepared and not have to do things like taking time off of work to stay competitive.
  • As soon as a guild has completed normal mode of Mogu'shan Vaults, they can begin heroic mode (after the next reset).
  • After four weeks the Heart of Fear and Terrace of Endless Spring will become available, with better loot and a higher difficulty than Mogu'shan Vaults.
  • Cataclysm dungeons were too hard because they were tuned for groups of friends and guild members, rather than random people from the Dungeon Finder. Random groups don't guarantee progression from mistakes.
  • Mists of Pandaria will continue with reduced difficulty of Heroic Dungeons, but coordinated players will find more fun content in Challenge Modes. You can't outgear them, you can only win by getting better. Leaderboards are still planned to allow you to compete with armory.

Future Content
  • Patch 5.1 will bring the Horde and Alliance army to Pandaria and the story will focus on Varian Wrynn and Garrosh Hellscream.
  • There is a lot of story to be told in the patches leading up to the battle with Garrosh. Part of the story in this expansion is the war between the Alliance and Horde reigniting after they have banded together to save the world by defeating Deathwing and similar foes. Pandaria can change people, and we will see that with Garrosh.
  • Patch releasing timing will hopefully be shorter during this expansion, especially towards the end of the expansion. This has to be balanced with the fact that there is only one team working on the next expansion and a final patch for this expansion.


Beta Experience Required to Level Changed
Once again, the experience required to level in beta has been tweaked. This time around the XP needed to level from 85 to 90 was reduced from the original increase. It is now 30% higher than it was originally during beta.

Level Old XP Requirement New XP Requirement Newer XP Requirement Newest XP Requirement
1-9OldSame Same Same
10-39?Old(-20%) (-20%) (-20%)
40-82OldSame Same Same
82-834,004,0002,669,000 (-33%) 2,669,000 (-33%) 2,669,000 (-33%)
83-845,203,4003,469,000 (-33%) 3,469,000 (-33%) 3,469,000 (-33%)
84-859,165,1004,583,000 (-50%) 4,583,000 (-50%) 4,583,000 (-50%)
85-8610 million15.5 million (+55%) 13 million (+30%) 13 million (+30%)
86-8711.6 million18 million (+55%) 18 million (+55%) 15.1 million (+30%)
87-8814.6 million22.6 million (+55%) 22.6 million (+55%) 19 million (+30%)
88-8917.6 million27.3 million (+55%) 27.3 million (+55%) 22.8 million (+30%)
89-9021.2 million32.8 million (+55%) 32.8 million (+55%) 27.6 million (+30%)


Mobile Armory Guild Chat and Auction House Features Now Free


Originally Posted by Blizzard Entertainment
It’s now easier than ever to stay in touch with your guildmates and access the World of Warcraft® auction house... wherever you go.

Starting today, all of the features that were previously part of the optional World of Warcraft Remote subscription service are now available for free to all World of Warcraft subscribers. These features include:

  • Remote Guild Chat – Stay in touch with your guildmates on the go using your mobile phone.
  • Remote Auction House – Bid on items, create auctions, and collect gold via your mobile device or through the official World of Warcraft website.

We hope this change will make it easier for players to stay connected to each other and to the game, and we encourage everyone to try out these powerful tools for themselves.

As a reminder, to take full advantage of these features, you’ll need the World of Warcraft Mobile Armory app, available for free for your Android™ device, iPhone®, or iPod® touch. The app also includes a number of other handy tools:

Full Character Profiles
  • 3D Viewer
  • Activity Feed
  • Achievements
  • Character Stats
Remote Auction House
  • Browse Auctions
  • Create Auctions
  • Bid on Items
  • Claim Your Gold
Remote Guild Chat
  • Guild & Officers Channels
  • Saved Whisper Conversations
  • Guildmate Presence
  • Chat Push Notifications
Other Features
  • Guild Profiles
  • Realm Status
  • Talent Calculator
  • Item Browser

Download the app free here:

Google Play
App Store℠ for iPhone® and iPod touch®

To access the web-based Auction House, simply visit www.worldofwarcraft.com, log in with your Battle.net® account, view your character profile, and click the Auctions link on the left-hand menu of the profile page.

If you’re a current World of Warcraft Remote subscriber, you’ll receive an email from Blizzard soon with more information about the end of your subscription. In the meantime, you do not need to take any action.

Upcoming LFR Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello my fellow non-murloc creatures of Azeroth,

Please allow me to chip in with a few updated bits of information about LFR, I hope that you view this as an improvement and a step in the right direction over the current version of LFR. We do hear you and your feedback is seriously taken into consideration each time we decide to apply any change to the game.

We know that competitive players seem to dislike the idea of having to go through LFR to get some upgrades and that some will always go there as long as there is any chance at all of getting the slightest competitive advantage from it.

Of course we would prefer that LFR wasn’t part of the progression path for guilds that are raiding normal/heroic content, and so we have made some additional adjustments for the next iteration of LFR, for example:

  • Currently we have two separate item levels in LFR, items from the last 2 encounters have a level of 390, while the rest have 384, this made the LFR gear from Deathwing a bit too attractive for just about everyone, including hardcore raiders, so we’ve decided that this needed to be changed for MoP.
  • Our initial intention was that this difference would work as a special reward for beating such difficult encounters but that didn’t really translate in LFR since those encounters don’t have a difficulty that is relevant enough for this reward to be warranted.
    Basically our intention for MoP is that if we decide to give a slight bump and increase the loot table ilvl of end bosses, that same bump won’t be applied to LFR but only to normal/heroic modes.
  • While the LFR gear from a new tier will continue to be slightly better than the normal difficulty items from the previous tier, we’ll structure the power level of future tiers’ LFR loot so that it doesn’t replace Heroic gear from the previous raid, and we’re continuing to discuss other solutions internally to limit the pressure for competitive raiders to run LFR.
  • We’ve also made a slight change on how Terrace of Endless Spring and Heart of Fear are going to roll out. These two raids will still be split into three separate queues for LFR, but we no longer plan to release them all on the same day, instead, we’ll unlock one queue each week. We hope that by the time all of the bosses are available in LFR, organized raiders will have had two full weeks to work on normal difficulty and one week for Heroic difficulty.

While I don’t expect this to completely stop raiding guilds from feeling some need to go into LFR, I hope that it will provide less incentive, they shouldn’t feel obligated to continue running LFR for a long time on top of their normal/heroic progression, I’d say if LFR remains somewhat interesting for 2-3 weeks to some players that want one or two specific items from there, that’s not such a big issue.

Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you can imagine, we’ve been extremely busy lately and so we’ve gotten behind on answering your theorycrafting questions posted in the original Beta Class Balance Analysis thread. Rest assured, we’re still reading and appreciating the feedback. Keep it coming! As you may be able to tell from the changes in the recent builds, we’re generally tweaking damage, healing, and other attributes up and down to get balance just right. This is an iterative process so you may see alternating buffs and nerfs to your class between builds.

We’re getting progressively closer to balance with each build. Despite some of the proclamations we’ve read lately, no class is intended to be on the bottom of the meters. The difference between the highest and the lowest DPS in the latest build is not 30%, 20%, or even 10%. Though certain fights may favor specific specs, we’re actually seeing most specs within 5% of each other. There are a few exceptions, however, which we intend to bring in line soon: Subtlety, Frost DKs, and Frost mages. Most are actually within 2% but the few in the 2-5% range (Arms, Fury, Marksmanship, Survival) will also be brought in line soon as well. Of course, we’ll be vigilant with keeping an eye on balance and making necessary tuning tweaks as time permits.

We understand that some of the theorycrafting community may disagree with the numbers. This tends to be because they’re doing things that we don’t expect, or because the theorycrafting is inaccurate. There’s certainly going to be some confusion, but one of the goals of this thread is to provide accurate clarification. If you’re seeing substantial differences between specs, please try to identify where the discrepancies are. If a spec seems overpowered or underpowered according to the theorycraft, double-check it for accuracy by comparing it to actual results. If that checks out, maybe there’s something that you’re doing that we don’t expect; please present that info in a concise way, with as much supporting evidence (both theorycraft and especially actual log parses) as possible. We can’t debug everyone’s theorycraft, but we can try to identify large discrepancies.

Now, to catch up on questions…

Regarding racial expertise and weapons, I would like to know what would happen in the following scenario: 7.50% on-gear hit rating, 6.50% on-gear expertise, Main hand Axe, Off hand Sword, racial expertise (either sword or axe). Would you be spell hit capped or not?
OK, update on spell hit from expertise from weapon racials: It should count expertise on your main hand as spell hit. In the situation you described, an orc (axe racial, which is in the MH) would be spell hit capped, and a human (sword racial, which is in the OH) would not. The character sheet UI should properly reflect this, however, there’s currently a bug on beta where it’s not actually giving you this benefit. That will be fixed soon.

What is the design intent behind the engineer MoP "bomb" G91 Landshark? Currently on the beta it can be used by anyone, engineer or not, and has a 1 min cooldown but can only be used once per fight. Are these intended to be sellable to all players?
Yes, there are several engineer-created items in Mists which are usable by non-engineers and sellable. These are indeed intended to be usable as consumables in raids. However, the Landsharks you mentioned share a cooldown with combat potions so these are an alternative.

Death Knight (Forums / Skills)
For the past several builds Death Knights have been seeing data mined info for Death Coil showing a 1.2x multiplier for the Unholy spec. We initially thought this was to account for the loss of the Morbidity talent, however we haven't see this actually make it onto the servers. Is this multiplier intended to be there and if so will we be seeing it in a future build?
We’re not sure what 1.2x multiplier you’re seeing; can you point it out? We believe it’s doing the correct amount of damage so perhaps there’s a tooltip bug.

Druid (Forums / Skills)
There have been reports of absolutely ridiculous amounts of DPS being done with HotW. As a Guardian, Wrath is hitting for ~140k with a SP weapon when active. Similar values are being reported for Healing Touch. I know I've been saying that HotW needed a buff, but even I think that's a little on the overboard side of things.
The intention was that HotW allows you to DPS as strong as an equally-geared druid of each other spec on average. In other words, if a Guardian druid can Wrath for 140k with a 2sec cast, that’s 70k DPS before haste and crit. However, we’re not sure what gear exactly that was in, or with what cooldowns involved (it does seem on the high side). If you do any testing of how much DPS each spec can do while HotW’d into each other spec, we’d be very interested in seeing it. It’s quite possible that we over-buffed some of the combinations.

Hunter (Forums / Skills)
Cobra Strike Behaviour(possible bug) - As stated on the tooltip, it's supposed to make the next 2 pet's basic hits, a critical hit. However I've done much testing on this subject and it appears that it does not behave in the way that it should be.
Also sounds like a bug. We’ll look into that, too.

Let me restate the point that Lissanna (and GC) were making. Your question, as posed, is based on the 37K difference you see in the sims. The sims are not data. They are tools to help point at where we should look for data. If the number 37K makes you itch, then look for or generate real data (i.e., logs) from the game that support your concern. A large spread in the sim might mean there's a large spread in the game. But it's more likely that the high and low classes have small sim bugs that push them up or down. It's also more likely that the sim action profiles of the low classes could be improved. Your question may be a good question, but again, as posed, it's unsupported.

For hunters, for example, MM has been consistently low in the sims. Based on that, I would try to confirm that in game, not whine at Blizzard that MM sucks. It led Zeherah and I to find a bug in how the T14 4-piece bonus was implemented (in sims) that disproportionately affected MM. Whitefyst identified priority bogosities (e.g., glaive toss may be a dps loss during careful aim). It pointed to a missing ICD for lock and load (because SV was simmed as too many LnL procs). On the flip side, the sims have also led to improvements in the game: e.g., they point to places where MM could potentially haste cap (and Blizzard fixed it), noted that it now could now crit cap (which may be deliberate), where focus fire would not be worth using (Blizzard tweaked it), etc.

So again, if you don't like the number from a sim, dig in and understand it better. Then find a real issue with real data.

This is an awesome post!

Monk (Forums / Skills)
GC, since you have access to the internal gear stat budgets, can you tell me whether it should it be viable for Monks to use Strength [Parry + Dodge/Mastery] gear (Cloaks, Necks, Rings) and should Brewmasters be getting Parry from Strength like Plate Tanks do?
No, only the plate tanks get significant parry from Strength. Brewmasters should be wearing Agility jewelry.

We removed Tiger Strikes from Brewmasters and adjusted the proc rates of Elusive Brew and Gift of the Ox to account for the reduced number of normal attacks that they'll be doing. Please explain this change
Sure. Tiger Strikes was removed, but we didn’t want to nerf the proc rate of Elusive Brew or Gift of the Ox. So, we increased the proc rate of Elusive Brew and Gift of the Ox by 50%. Elusive Brew now adds up to 3 charges per crit: [1.5*WeaponSpeed/2.6] for 1H weapons, and [3.0*WeaponSpeed/3.6] for 2H weapons. Gift of the Ox now has a higher proc rate on white attacks: [0.03*WeaponSpeed] for 1H weapons, and [0.06*WeaponSpeed] for 2H weapons.

The T30 talents no longer proc Eminence, is this intended?
Yes. Monks are a new class and Mistweavers in particular use a very new style of healing, so this definitely has the potential to change, but our general philosophy is that abilities which do both damage and healing don’t need to cause Eminence. The only exception that we can recall offhand is Chi Torpedo and we may also change that to not cause Eminence to be consistent.

Also channeling CJL allows me to cast Enveloping Mist instantly, though Surging Mist does not do the same, so it feels like a bug that EM does become instant.
Yep, bug. We believe that was fixed in the most recent build.

Lastly, earlier in beta, we could cast Soothing Mist on one target, then EM on another. Recently, this is longer possible, though the CJL bug allows me to do it once again. Was it a bug being able to cast EM on anyone that wasn't Soothing Mist's target?
This is intended. Being able to cast Enveloping Mist and Surging Mist instantly while channeling Soothing Mist is intended to be used to pump more healing into the target you’re channeling. You’re not intended to just keep channeling Soothing Mist on anyone and be able to cast instant Enveloping/Surging on different people.

Paladin (Forums / Skills)
Execution Sentence is consuming Glyph of Flash of Light, but is seeing no increase in the healing done. Is it supposed to consume the effect and receive the increase or is it not supposed to interact with the glyph at all?
Sounds like a bug. We’ll look into that.

The melee attack speed buff does not change the cooldown tooltips on abilities affected by Sanctity of Battle, for Retribution at least - and it doesn't seem like it's just tooltips not updating, but that they're not being affected at all. Is this intentional? Not that it would necessarily be a bad thing as long as we're balanced around Sanctity of Battle not benefiting from it.
This is intended. The raid buff you’re referring to increases melee and ranged attack speed, not haste. Sanctity of Battle only uses actual haste.

Shaman (Forums / Skills)
It appears that there's a hidden ICD on stormlash that prevents synchronized mh+oh swings from both triggering the effect.
Yes, there is a very short ICD on Stormlash. We’ll look into whether we need to have that or not.

Hey, just workin on some spreadsheets and was wondering if anyone had the formulas for the following:

1. Healing Tide Totem
2. Healing Stream Totem
3. Earth Shield

I'm using the formulas given on wowhead/wowdb, but it would be nice to have the actual formulas (the numbers tend to be consistently off). Also, for Healing Tide, what's the min/max for it's heal (the tooltip only gives one number, but it's not acting like HST where you're getting the same heal 7 times in a row). Any help would be greatly appreciated!

Looks like the data minable formula for Healing Tide is accurate, but the tooltip is mistakenly only showing the minimum healing amount. It actually heals for that amount plus up to 798 at level 90. That’s before multipliers (like Purification and Mastery), by the way.

Healing Stream’s tooltip does indeed seem to be wrong. We’ll try to get that fixed. The actual healing amount (again, before multipliers), is 44.5% of SP.

Earth Shield’s tooltip also seems to be wrong. It’s actually 18.5% of SP, plus 2043 at level 90 (and again, before multipliers).

1. Riptide is consuming both the unleashed life and fury buffs, yet only the direct portion is benefiting from the unleashed fury buff. Both the direct and hot portions are benefiting from unleashed life, but the hot is not being affected by unleashed fury.
And sounds like a bug. We’ll check it out.

2. Healing Rain is not consuming unleashed fury (it's working with unleashed life fine).
Not a bug! Unleashed Fury is a buff on the target and Healing Rain is a persistent AoE. We didn’t think you’d want it to just increase the crit chance of a single Healing Rain tick and then end up getting consumed by it.

Warlock (Forums / Skills)
Wrathguard vs Felguard Head to Head Comparison [and other warlock testing]
Thanks for that. We recently did another pass on warlock pet damage and found (and fixed) a few more issues. The most recent build that went up should have resolved the issues. Please test it again and let us know what you find.

I am a bit confused with Glyph: Dark Soul (Destruction).
Without the glyph, Dark Soul grants 30% crit while active. With the glyph it grants 27% while active and 3% while off cooldown. Does that answer your question?

People from EJ ran test on Demo (special thanks to whi for his time) to find your hidden nerfs (you did say they were coming, but not updating tooltips is mean).
It’s not done out of meanness. We’re just applying many of our balance/tuning tweaks as hotfixes directly to beta, and that means the tooltips will be out of date until you get a new client build. That said, there are a few known bugs with warlock spells having the tooltip damage wrong, regardless of hotfixes involved. If you encounter any spells that give you grief when figuring out your formulas, let us know and we’ll try to help out. In general, we usually change both the base damage and SP scaling of a spell at the same time (though not necessarily by the same amounts). If you see only one of those change at a time, it’s a good hint that you may want to retest and make sure you’ve got the formula right.

Warrior (Forums / Skills)
I've got a question about Berserker Stance. A recent post linked to a video of a Fire mage demonstrating burst. The target was a warrior, and over the course of a few seconds of high damage, its rage level jumped to full.

Unless I've missed a data dump, there's been a big knowledge gap about how the stance generates rage per damage (I, and I think a lot of other players didn't realize it was so dynamic). Any information you can give?

Sure. While in Berserker Stance, you gain 1 rage for every 1% of your health lost to damage.

Blue Posts
Originally Posted by Blizzard Entertainment
Challenge Mode Dungeon Testing
The Challenge Modes for the Scholomance and Gate of the Setting Sun dungeons are now available for testing, and should remain open for at least several days. Yes, just those two dungeons for now.

A few relevant testing notes:
  • You must have completed the Heroic version of the dungeon once in order to attempt the challenge mode.
  • Item level will be normalized to 463.
  • There is no queue system for challenge modes; groups must be formed manually and you must zone in from the outside world.
  • While the challenge is active, the group leader may Reset the dungeon at any time via a drop-down accessible by right-clicking your unit frame.

On the live servers, gear will only scale down, not up.

Challenge modes do not drop loot of any kind, though they do award Valor for completion. You will be able to reset the instance mid-run on the live servers. You can run them as many times per day as you like.

Will we get the 5 instances per hour lockout on Challenge modes? This could be seen as extremely frustrating if we are trying to sort out a method for a beginning pull etc etc.
Resetting the instance while inside it, using the contextual menu option that is specific to challenge modes, does not count towards the lockout counter. (Blue Tracker / Official Forums)

Challenge Mode Dungeons
They aren't AoE fests? They are actually as hard as the TBC ones? Can you also run them to gear up? Do they continue to drop the same items as the normal version? I'd much rather gear up like that!
Challenge dungeons don't drop upgrades. Actually, there's a mechanic in place that normalizes your gear, so that no matter what you have (that is, if you overgear it), you'll have the same difficulty you did before.

When you add the fact you'll be able to compare your times against other groups in your same realm, I'd say that might open up a very interesting competition to see which 5-man group is the best of the realm!

And as the reward for completing challenge dungeons, you'll have transmogrifiable gear. For example, the warlock challenge set has a close resemblance to Illidan's outfit (horns, tattoos and all). If you happen to have access to the Mists of Pandaria beta, you can check which gear you may acquire from the Challenge Dungeon vendor inside your faction city. (Blue Tracker / Official Forums)

Challenge Mode Gear
Why can't it have stats? I like the look of it and would use it w/o t-mogging it.
We want these to be prestige items that you can show off without them giving you power. The power stats will come from Raiding etc. These will be that extra 'oomph' to show others your accomplishment in taking things to the "next level" so to speak. (Blue Tracker / Official Forums)

LFR Loot System Feedback
So I have a 4% chance at getting loot every single time I down a boss in LFR... Yeah, I don't think I'm going to bother with that. Pretty much a complete waste of time.
What gives you that idea? Your chance of receiving an item from a given boss is much, much higher than that. If it were 4%, you'd expect to see on average one player per LFR kill receive an item, and that is far from the reality.

On average, you'll see about as much loot dropping in 5.0 as you do today in the live 4.3 game. The only difference with the new system is that any loot obtained is guaranteed to be designed for use by your spec (whereas on live you may have "wasted" loot, such as a tank shield dropping in a raid where the only tanks are a druid and a DK). In general, your odds of getting the item that you want will be higher in 5.0 -- often significantly higher depending on how contested your item of choice would be -- than they are today.

whereas on live you may have "wasted" loot, such as a tank shield dropping in a raid where the only tanks are a druid and a DK...

Isn't the point of the new system that you still get this wasted loot, but it just takes a different form? Like, if your tanks already have a shield they still get given a shield by the system (and thus said loot is wasted), but it means that you can't even get some marginal benefit from that shield by having someone win it with a greed roll for their offspec.

No, because everyone's chance at loot is independent. If the tank in my group gets a duplicate shield, that has no effect whatsoever on my chance at getting loot. It doesn't matter if 20 people in my group need drops from a given boss, or if only 3 do. Either way, my own personal chance is unaffected.

I know it seems like a bit of a black box that sometimes magically spits out epics. However, objectively, you will obtain the gear want more quickly from LFR under the 5.0 system than you did in 4.3, in every case except the special circumstance where you had an entire guild group funneling you gear. (Blue Tracker / Official Forums)

Upcoming Raid Testing
Scheduled testing will resume next week. (Blue Tracker / Official Forums)

Wrathgate Scenario
Hmm I like this idea But blizzard wouldn't do it, Like blizzard have said many times, they want the game to keep moving forward other than going back to old content
We are aware and do acknowledge that there are people would like us to focus some more on renewing old content, but we do indeed want the game to progress and evolve with new content.

It has previously been said that adding new content is something we feel is generally more exciting than renewing old content, and this is still true today. Renewing existing content can be great in some situations, especially if it is content that is very popular or if it is content that hasn't been experienced by a large portion of the player-base, but in generally we feel it is better to spend our resources on creating new content that is fresh for everyone.

Existing content has been renewed before though, and it is most likely going to happen again in the future in some form. Even though there are no immediate plans for it, perhaps we will one day get to see the Wrathgate and the fight for the Undercity converted into scenarios. (Blue Tracker / Official Forums)

Patch 5.0.4 and all Races
So basically I just wasted $60 for nothing.. Everyone who doesn't own MoP will get to play a monk / panda for free??? yay spending money for apparent reason is awesome.. Thank you blizz *slow sarcastic clap*
All classes are not becoming available with the patch. Only the races and the pandaren won't be playable until the release of Mists of Pandaria when the starting area opens up as well and the expansion begins.

You're getting more than just a new race with the expansion anyway and I'd hope that the pandaren aren't the only thing you are purchasing the expansion for.

*Of note, while we always love feedback and to hear how people feel about these things, it's always important to remain as constructive as possible. This will help us understand what you don't like in particular as well as avoid any potential flame wars from other community members who may think you're simply just trying to stir up trouble. (Blue Tracker / Official Forums)

Patch 5.0.4 Download
does this 6 GB include the background downloader data that's already available? or is it 6 GB excluding the 6 GB some of us already downloaded via the background downloader?
The 6GB download I am referring to is the one coming from the background download.

How do I start the background downloader? Or how do I tell if I have already finished downloading it?
It is a sneaky little thing and hard to notice. In the launcher next to the "play" button it will say "Downloading data for the next update". You can see its progress by clicking the "Info" drop down and choosing "Connection info".

Hope that helps, if it you need more assistance or information you can always contact our friendly support staff for more help. (Blue Tracker / Official Forums)

Trading Card Game Art Update
The Trading Card Game art gallery has been updated to feature ten new pieces.


This article was originally published in forum thread: Gamescom Interviews, Mobile Armory Free, LFR Changes, Blue Posts, TCG Art started by chaud View original post
Comments 103 Comments
  1. Fermion's Avatar
    Quote Originally Posted by Declaron View Post
    So none of this counts then, Pandaren race,
    New char models - that's all.
    Quote Originally Posted by Declaron View Post
    Monk class
    New abilities that could've been better spread out amongst existing classes, another balancing act they need to play.
    Quote Originally Posted by Declaron View Post
    Panderen levelling zone
    You'll be done with it in a couple of hours tops, been there, done that.
    Quote Originally Posted by Declaron View Post
    500+ new quests
    A driver to max level - when even Blizzard no longer consider the journey of significant importance it's fair the player base won't either.
    Quote Originally Posted by Declaron View Post
    200+ new dailies
    Quickly becomes old content, a grind to achieve an end. And keep in mind the valor cap.
    Quote Originally Posted by Declaron View Post
    ENTIRE CONTINENT
    As pretty as Pandaria is I'm not sure this can be classed as "content" - omg - a new blade of grass, oh! another one! a tree! omg, that's awesome.
    Quote Originally Posted by Declaron View Post
    3 raids on lfr, 3 raids on normal, 3 raids on heroic
    So 3 raids then? Because you cannot in all seriousness consider that 9 raids, if you do I assume you must get carried away with those little models you sometimes get in McD kiddy meals.
    Quote Originally Posted by Declaron View Post
    8 five mans, 8 five man heroics, 8 five man challenge modes
    Again, 8 instances.
    Quote Originally Posted by Declaron View Post
    14 factions
    See daily quest response.
    Quote Originally Posted by Declaron View Post
    525-600 in all the professions
    You define that as "content" - it's no different to levelling, a means to an end.
    Quote Originally Posted by Declaron View Post
    400+ new achievements, all the other stuff i can't think of right now....
    Because there isn't any :P

    Seriously - end game is all that matters now. Blizzard have said so themselves - see the various blue posts the past few months where peeps have talked about the "journey" only to have blue's respond with end game is where peeps spend their time (rightly ofc). So in that regard it is questionable that MoP has more "end game content" than any other expansion. It has things to do, no question about that. Whether those will last more than a few weeks is a completely different question. With everything being piss easy outside of challenge modes and un-(or slightly)nerfed heroic raid bosses the actual playable content time is defined by gating, nothing else.
    Quote Originally Posted by Declaron View Post
    buy GW2, then you can moan about that on their forums.
    Already have, I expect many others have too - minus the moaning :P
  1. LemonBabby's Avatar
    Quote Originally Posted by Fermion View Post
    New char models - that's all.

    New abilities that could've been better spread out amongst existing classes, another balancing act they need to play.

    You'll be done with it in a couple of hours tops, been there, done that.

    A driver to max level - when even Blizzard no longer consider the journey of significant importance it's fair the player base won't either.

    Quickly becomes old content, a grind to achieve an end. And keep in mind the valor cap.

    As pretty as Pandaria is I'm not sure this can be classed as "content" - omg - a new blade of grass, oh! another one! a tree! omg, that's awesome.

    So 3 raids then? Because you cannot in all seriousness consider that 9 raids, if you do I assume you must get carried away with those little models you sometimes get in McD kiddy meals.

    Again, 8 instances.

    See daily quest response.

    You define that as "content" - it's no different to levelling, a means to an end.

    Because there isn't any :P

    Seriously - end game is all that matters now. Blizzard have said so themselves - see the various blue posts the past few months where peeps have talked about the "journey" only to have blue's respond with end game is where peeps spend their time (rightly ofc). So in that regard it is questionable that MoP has more "end game content" than any other expansion. It has things to do, no question about that. Whether those will last more than a few weeks is a completely different question. With everything being piss easy outside of challenge modes and un-(or slightly)nerfed heroic raid bosses the actual playable content time is defined by gating, nothing else.

    Already have, I expect many others have too - minus the moaning :P
    Majority of everything you said is a biased opinion. For example, you might not be impressed with an entire new continent but I'm pretty sure TONS of people are, including me as well. We consider this content because it's a place that harbors tons of things to do, as well as a change of scenery.

    The quests have gotten better, the dailies have gotten more fun, and the comment that end game is all that matters is the most ridiculous thing I have ever heard. You are literally taking the blues response out of context. The person who made the thread was asking if once you hit max level, you can start over at level one and have a whole new set of challenges. They responded in saying that would be a waste of time to make because majority of people love to raid and spend most of their time doing it, hence it would waste development time on something else.

    Seriously, if you're that much of a GW2 fan to completely rain on everything this expansion has to offer I seriously just wonder why you still come here.
  1. Spotnick's Avatar
    I'm wondering if this interview was before the blue post who said the valor point upgrades would be in 4.1

    I'm guessing it was before, unless gamecon was that long?
  1. Narelle's Avatar
    "As the art in the game becomes higher resolution and more complex, it takes more time to create, limiting the rate of new content." --- Now that's comedy, more like as Activisions grasp tightens, profits must be further maximized, we will push the limits of this as much as possible by keeping people hanging with nothing until we are forced to make something.
  1. Fermion's Avatar
    Quote Originally Posted by LemonBabby View Post
    Majority of everything you said is a biased opinion. For example, you might not be impressed with an entire new continent but I'm pretty sure TONS of people are, including me as well. We consider this content because it's a place that harbors tons of things to do, as well as a change of scenery.
    "Biased opinion" - no, it's called logic. You cannot count the land mass as content ... it's what you can do ON that land mass that matters. Have you completed every single quest in-game? If not that's content - do you not count that too? Cata added something like 1200 new quests - and yet Cata is now widely considered the xpac with the least content ... more quests than any other too date, least content ... hmmm.
    Quote Originally Posted by LemonBabby View Post
    The quests have gotten better
    The quests are essentially the same - as they are in any MMO, even GW2 - go to X, do Y, get Z followup - repeat until max level.
    Quote Originally Posted by LemonBabby View Post
    the dailies have gotten more fun
    I'm not sure how you consider repetitive actions as becoming "more fun", interesting psychological experiments could flow from that!

    Quote Originally Posted by LemonBabby View Post
    the comment that end game is all that matters is the most ridiculous thing I have ever heard. You are literally taking the blues response out of context.
    Erm, no, no I'm not. I assume you've not played WoW all that long ... because if you had, if you'd followed it you would know that the userbase has itself considered endgame the most important aspect. It's only now that the blues quite openly admitting as much that peeps such as yourself come out the woodwork to complain about the journey being more important. Another example of what others have said - constant whine :P
    Quote Originally Posted by LemonBabby View Post
    The person who made the thread was asking if once you hit max level, you can start over at level one and have a whole new set of challenges. They responded in saying that would be a waste of time to make because majority of people love to raid and spend most of their time doing it, hence it would waste development time on something else.
    So basically - endgame is most important :P Thanks for agreeing.
    Quote Originally Posted by LemonBabby View Post
    Seriously, if you're that much of a GW2 fan to completely rain on everything this expansion has to offer I seriously just wonder why you still come here.
    And you demonstrate the key falacy of the forum - you believe you know me better than you do. I've played WoW since June 2005 with no breaks (started April 2005, took a month off, returned), have raided since vanilla - with our guild being realm top 2 since TBC (and the most consistent guild across expansions). I still enjoy playing WoW, have already purchased MoP, played the beta, upgraded all my (self-written) UI mods (draeFrames ftw!), have overhauled (though not completed) our guild website style, have spent a significant amount of time ensuring the guild can continue wrt recruitment, balance, etc. So you wonder why I still come here? Perhaps it's because I enjoy the game and wish to make my viewpoints known - that they may be negative at times is par for the course. My deepest, deepest apologies to your good self if you have issues with people criticising Blizzard :P
  1. Repefe's Avatar
    Quote Originally Posted by ihateyouall View Post
    Actually, quite a few people. Though they'll never get the graphics up to current standards, even just today I was looking at a WoW video on YouTube and there's comments "OMG GRAPHICS SUCK". Keep in mind for a large number of people, graphics = everything. I don't agree with it, but that's just how things are.
    I don't know ... the whole idea that developers can't figure out how to streamline content creation is ridiculous. Maybe it's time for Blizz to hire some fresh developer blood.
  1. Ralph2580's Avatar
    Quote Originally Posted by UcanDoSht View Post
    People who never played TBC shouldnt comment on it.

    TBC launched with 6 raids (Karazhan, Gruul's Lair, Magtheridon, SSC, TK and MH)
    Arena S1 began directly after release
    TBC introduced heroic modes to dungeons


    Things which existed before Pandaria are not new content, it is just an addition to existing content - like dungeons, raids, LFR, daily quests, BGs, arenas. Or do you count normal quests also as NEW CONTENT?

    Seriously, new things in Pandaria are only scenarios, challenge modes, pet battles and perhaps tillers farm and also to some extend account wide achievements.

    ---------- Post added 2012-08-24 at 07:01 AM ----------



    It'd be as confusing as reforging. People will just ignore it and jump on their favourite fansite to look for the stat values they need to type into their reforgelite addon.

    Another thing to add to dance studio, airplane battles and path of the titans, I guess - haha.
    They didn't say new content, they said end game content. And yes all the stuff released in MOP is new content. New dungeons. New Raids. New Lore.
  1. mag07's Avatar
    Interesting LFR changes. While they do not directly cure several issues with the system, there will at least be an incentive to do other/prev tier heroics for gear if it works as intended. Absolute crap bollocks regarding how often content patches can be released. Are they trying to tell us the richest bloody MMO producer out there has no funds to have a dedicated content team? F2P games manage it just fine, where does the sub money go? Sales of a product should easily fund another, ie, one xpack funds another plus loads of profit considering Blizz sells millions. One would think subscription money goes towards current content and not just shareholders pockets. One appears to be wrong. So sad, the company still fails to see that it's the players that make them into what they are.
  1. Zhug's Avatar
    As soon as a guild has completed normal mode of Mogu'shan Vaults, they can begin heroic mode.
    I'm assuming that the word "guild" should be replaced with "someone in your group" like it is currently. Coming from an extremely large guild with multiple raid teams, this better be the case (not that it'll matter too much).
  1. Moridius's Avatar
    Quote Originally Posted by Spotnick View Post
    I'm wondering if this interview was before the blue post who said the valor point upgrades would be in 4.1
    This was the thing that stuck out the most to me. I hope they didn't take it away, I really like the idea.
  1. Croz730's Avatar
    Quote Originally Posted by Zhug View Post
    I'm assuming that the word "guild" should be replaced with "someone in your group" like it is currently. Coming from an extremely large guild with multiple raid teams, this better be the case (not that it'll matter too much).
    It might actually be correct, assuming that their intention is that if you need to replace someone on your raid team you do not first have to run them all the way through normal so they can help with the Heroic boss you are on.. which would be nice.
  1. Lioneil's Avatar
    The one winer in all of this......at-lest summing stones might get some use again from challenge modes dugions were you gotta fly there lol
  1. Somewowguy's Avatar
    As the art in the game becomes higher resolution and more complex, it takes more time to create, limiting the rate of new content.

    I've seen a lot of excuses from blizz over the years, but...really? I'd rather see the old stand by "soon"* then that. It sucks liking a product but despising the company that makes it >.>
  1. UcanDoSht's Avatar
    Quote Originally Posted by Sodia View Post
    no it wasen you could not do SSC and TK byfore you had 3 others on farm whot takes at last 2-3 month and then another 2-3 months in SCC and TK (Kael Guild killer) and so on .For some reson i dont belive you ever step in TK bofore nerfs exept raids there was not realy much to do Heroic Dungeons was so hard that you farm 2 meaby 3 to had a chance in others and no there was no Netherwings on TBC start they ad them later .I Know coz i realy was there that time.
    You could even kill Brutallus in a mix of T4/T5/T6, like Death & Texas proved when the content was current. It depends on your skill level. And like you already said, your skill level wasnt enought for TBC content... too bad.
  1. Boogieknight's Avatar
    Quote Originally Posted by Laylriana View Post
    Here is the quote from GC, I interpret it a little different to not be specifically a 4% chance:

    "It starts at the first player and rolls a number from 1-100. If it rolls <5, you win loot. Then it goes to the next player. The game doesn't care what any individual player rolled, so once under a blue moon it might be possible for all 25 to get loot. (The actual chance might not be 5%, but you get the idea.)This is why there is no concept of passing or anything else, because whether you win loot or not has no bearing on whether other players win loot."
    Then you interpret incorrectly. This is based specifically on your character since loot rolls aren't shared, so the outcome of anyone else winning is not affected by or affects you. He said if you roll less than 5 (1, 2, 3, or 4) that you would win loot. 4 possible wins out of 100 possible options is 4% chance of you winning loot. The numbers have likely been adjusted upward because, as it's been pointed out, 4% is ridiculously low for something you only have 1 chance at per week.
  1. Draeblin's Avatar
    So again, if you don't like the number from a sim, dig in and understand it better. Then find a real issue with real data.
    Yeah "real data" like from lvl90 hc equipped premade chars... Oh wait; blizzard does not even give us chars to test the mess they do. Thousands of people would be willing to do their jobs testing standardized chars on a dummy but they don't even give us the chance to do so. Ridiculous.
  1. LemonBabby's Avatar
    Quote Originally Posted by Fermion View Post
    "Biased opinion" - no, it's called logic. You cannot count the land mass as content ... it's what you can do ON that land mass that matters. Have you completed every single quest in-game? If not that's content - do you not count that too? Cata added something like 1200 new quests - and yet Cata is now widely considered the xpac with the least content ... more quests than any other too date, least content ... hmmm.

    The quests are essentially the same - as they are in any MMO, even GW2 - go to X, do Y, get Z followup - repeat until max level.

    I'm not sure how you consider repetitive actions as becoming "more fun", interesting psychological experiments could flow from that!


    Erm, no, no I'm not. I assume you've not played WoW all that long ... because if you had, if you'd followed it you would know that the userbase has itself considered endgame the most important aspect. It's only now that the blues quite openly admitting as much that peeps such as yourself come out the woodwork to complain about the journey being more important. Another example of what others have said - constant whine :P

    So basically - endgame is most important :P Thanks for agreeing.

    And you demonstrate the key falacy of the forum - you believe you know me better than you do. I've played WoW since June 2005 with no breaks (started April 2005, took a month off, returned), have raided since vanilla - with our guild being realm top 2 since TBC (and the most consistent guild across expansions). I still enjoy playing WoW, have already purchased MoP, played the beta, upgraded all my (self-written) UI mods (draeFrames ftw!), have overhauled (though not completed) our guild website style, have spent a significant amount of time ensuring the guild can continue wrt recruitment, balance, etc. So you wonder why I still come here? Perhaps it's because I enjoy the game and wish to make my viewpoints known - that they may be negative at times is par for the course. My deepest, deepest apologies to your good self if you have issues with people criticising Blizzard :P
    I don't feel like arguing with someone who has the worst logic I've seen in a while but it seems as though it must be done.

    No, I didn't agree with you, nor did I say at all, anywhere in my post, that "the journey is more important than the end game." Why don't you just take a few steps back and re-read what I said.

    Secondly, the dailies aren't "repetitive", and you'd know this if you've played mop beta and how they've integrated different ways to do said dailies. Some people simply cannot be pleased I guess. Because if it has the word "daily" in it, it is automatically deemed boring.

    I have been playing World of Warcraft since 2004. I think I know that the standard MMO is doing quest, gathering gear, and completing end-game content. You spouting about that blues claim the only thing that matters is end game when they also never said that confuses me to no end. It is a really important part of this game, but no where near the ONLY thing that matters. Flawed thinking.

    What's more daunting is your continued support of a game you seem to think has so many downfalls. Everything anyone says of which is good, you counter with the most negative outcome. Then expect people to not call you out on rather enjoying the game, than mostly disliking it as a whole. Then it baffles me that you enjoy "repetitive, boring content like the dailies where u go x, do y, and get z followup!" You call this boring and repetitive and yet still continue to play. That's what bothers me. That's like going into a store, eating shit and then complaining about it, as you eat more shit.

    You are paying for this game. Monthly. I'd never pay for a game of which I have no large taste of enjoyment for.

    I have no problem with any criticism. Hell, the game has progressively gotten worse in my opinion as I'd do a lot of things differently. BUT, I don't play the game like a mindless drone complaining about little things like "A CONTINENT ISN'T CONTENT!" or "Quests are the same!" (Which isn't true, once again.). If I did that, I'd have quit long ago. Keep doing what you're doing though. You seem to enjoy wallowing in filth.
  1. Oogzy's Avatar
    Finally the moblile armory app is free. Took long enough.
  1. themaster24's Avatar
    Quote Originally Posted by Fermion View Post
    Seriously - end game is all that matters now. Blizzard have said so themselves - see the various blue posts the past few months where peeps have talked about the "journey" only to have blue's respond with end game is where peeps spend their time (rightly ofc). So in that regard it is questionable that MoP has more "end game content" than any other expansion. It has things to do, no question about that. Whether those will last more than a few weeks is a completely different question. With everything being piss easy outside of challenge modes and un-(or slightly)nerfed heroic raid bosses the actual playable content time is defined by gating, nothing else.
    See, the main flaw in your logic is that you seem to be assuming endgame to be strictly raiding (although I could be wrong). You were very quick to throw aside challenge dungeons though, which I recommend you don't do until you've actually done them. Challenge dungeons are so very different from doing a heroic 5-man, requiring a different mindset, and sometimes a different play style, if you want to get gold/best server time. Challenge dungeons are not meant as a means to get gear, like heroic 5-mans and raids; it's a thing of prestige. It's not something that will be done in a few weeks. If you honestly believe that everyone that does them will get all golds and a few weeks, then you really haven't tried them yet.

    But I'll explain it like I did in an earlier post. Despite the 25 or so bosses that launched with BC, many of which required extensive attunement. The first ever boss kill in SSC/TK was a month after BC, and that was because it was hydross. But there was nothing to do at 70 other than these raids and heroics. Now in MoP, despite what you want to say about what is "end game content", at level cap you have an large daily system, heroics, raids, lfr (eh), challenge dungeons, rated bg's, and other things that you can do.

    P.S. What it really comes down to is that you can't look at this as, "I don't do that, so it isn't end game content". The fact is, for other people it is. Some people love the shit out of dailies, so the revamped dailies is like super fucking awesome to them. So try looking at it from the perspective of other people, even if it is casuals.
  1. rebecca191's Avatar
    Quote Originally Posted by UcanDoSht View Post
    You could even kill Brutallus in a mix of T4/T5/T6, like Death & Texas proved when the content was current. It depends on your skill level. And like you already said, your skill level wasnt enought for TBC content... too bad.
    Remember the ilvl gap used to be a lot smaller, Wrath was where the ilvl inflation got really bad. I had a couple blues still when I killed Illidan. And of course everyone still used those freaking OP BWL trinkets if they had them. But using T4 in Sunwell wouldn't be the same as fighting heroic Deathwing in your T11.

Site Navigation