Patch 5.1 on PTR - Official Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first World of Warcraft: Mists of Pandaria patch of the year is in development and now available for testing on the Public Test Realms. This patch will include several updates to the ongoing conflict between the Horde and Alliance, the new Brawler’s Guild, Pet Battle improvements, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Note: Features mentioned in the 5.1 Patch Preview may not initially be available on the PTR, and could be included as testing progresses.

World of Warcraft PTR Patch 5.1.0

General
  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).
    • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed a bug where the Gazelle would join pet battles.

UI
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.

Brawler's Guild
  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
  • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
  • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
  • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
  • If this is your first night at Brawler's Guild, you have to fight.
This article was originally published in forum thread: Patch 5.1 on PTR - Official Patch Notes started by Boubouille View original post
Comments 128 Comments
  1. Tomana's Avatar
    Quote Originally Posted by Fedono View Post
    what is the content exactly ? more daily quests ? okay ...
    You want a new content patch with some of the raids not even out yet? A bit too early for that
  1. Twest's Avatar
    Quote Originally Posted by PlatedPriest View Post
    dont worry ptr last for 2 months usually
    Considering this has Hallow's Achieve changes...

    OT: I'm stoked, and no it's not too fast as they have had the PTR built and ready to go since Launch of MoP.
  1. conscript's Avatar
    My two comments about the non-spoiler stuff:
    1) OMFG peacock pet DO WANT
    2) Holy crap an artifact quality item (even if it is only for a quest) is finally being added to the game
  1. mmocc72b9c279c's Avatar
    "A new banner will appear when a player is subjected to an effect that causes them to lose control of their character" - This is the best Ui feature that they should have added loooong time ago. i hope hey will soon add a customizing option for buffs and debuffs, and I'll be all like "YAYYY!!!!"
  1. kleinlax21's Avatar
    Blizzard, stop giving us so much content!!

    Damn I'm excited for Brawler's Guild and the new daily quests & potential scenario's that have been datamined
  1. darthmauller's Avatar
    Great more dailies... Can we tone it down a bit pls, there has to be a better way to see content than doing well in excess of the old daily cap. This whole players choose non-sense regarding dailies is also frustrating. If you want to be competitive or even in some cases get necessary upgrades for basic content ie. the valor point gear needing factions you have to do lots of dailies. If the content was in some way related to mounts, or tmog, or pets, or poke pets or anything besides gear you would see players opting not to run as many or everyday for that matter. The second you tied rep via dailies to gear you took a large part of the voluntary aspect of the question away from your player base.

    Darth
  1. grisset's Avatar
    Quote Originally Posted by Schizoide View Post
    Right, because artificially gating content makes it last longer. Right?

    (I strongly feel that is BS.)
    It's not artificial gating. Development of raids takes a ridiculous amount of time. If they can release a content patch every two months, which 5.1 seems to be, and every other content patch has a raid tier, then it's 4 months between raid tiers, which I feel is a good stretch to have relevant content.

    Did you really expect them to release a raid tier every patch, each patch coming in two months? Even if they have 4 tiers we'd have DS and ICC all over again with a year+ between the last raid tier and the next expansion. Be realistic
  1. Schizoide's Avatar
    The content is done now, right? It's not available yet, right? That is the definition of artificial gating.
  1. Motocarota's Avatar
    Blizzard seriously... STOP WASTING TIME ON THOSE STUPID PET BATTLES
    kktnxbye!
  1. grisset's Avatar
    Quote Originally Posted by darthmauller View Post
    Great more dailies... Can we tone it down a bit pls, there has to be a better way to see content than doing well in excess of the old daily cap. This whole players choose non-sense regarding dailies is also frustrating. If you want to be competitive or even in some cases get necessary upgrades for basic content ie. the valor point gear needing factions you have to do lots of dailies. If the content was in some way related to mounts, or tmog, or pets, or poke pets or anything besides gear you would see players opting not to run as many or everyday for that matter. The second you tied rep via dailies to gear you took a large part of the voluntary aspect of the question away from your player base.

    Darth
    You have more options for gear other than valor point stuff though. Crafting, heroics, LFR can all give you good enough gear to get into raids. Of course, if you're dedicated to min/maxing, then you are dedicated to filling every slot. And if you're dedicated, you're going to do whatever "mindless" and "boring" and "tedious" grind that gets in your way.

    I'm not saying the system is perfect, but I don't find it to be as terrible as a lot think. You don't even have to hit Exalted for anything and some some things are available at honored.

    ---------- Post added 2012-10-11 at 06:11 PM ----------

    Quote Originally Posted by Schizoide View Post
    The content is done now, right? It's not available yet, right? That is the definition of artificial gating.
    Oh... I see. Apologies. I thought you were talking about the next raid tier. You're talking about Heart of Fear and Terrace not being out yet.

    Eh, I think my point still stands. Even if those places were released now, and raid groups were beginning to clear them, it would still be too soon for t15 to be on the PTR
  1. Schizoide's Avatar
    I disagree. Three to four months per raid tier feels about right. That's 3-4 raid tiers per year. That would be awesome. There's no way Blizzard can develop that fast, they can't even do two per year most of the time, their development is glacially slow, but would it improve the game if they could? Immensely.

    Blizzard always talks about how they cut Ulduar too short when they released ToC-- I completely disagree. I was HEARTILY sick of Ulduar by the time ToC came out. Did my guild beat every encounter on hard mode? No. But hard modes are just another way to artificially extend content. The problem was that ToC sucked in so many ways, not that it released too early.
  1. Peacemoon's Avatar
    All games 'artificially gate' stuff. How often do you have to jump through hoops to unlock the next stage? Do people not play other computer games at all?

    As for the patch, the pet battle stuff are all good changes. The World pvp stuff looks like it should be fun (and will hopefully draw some gankers away from questing areas.. ).

    Have to say, Blizzard are really trying hard to kill the 'sit in city and spam PvE/PvP instance queues' phenomenon off. Can't say I will miss it!

    ---------- Post added 2012-10-11 at 09:22 PM ----------

    Quote Originally Posted by Motocarota View Post
    Blizzard seriously... STOP WASTING TIME ON THOSE STUPID PET BATTLES
    kktnxbye!
    Pet battles are pretty cool, nice little side game. If you don't enjoy it then just ignore it, simple.
  1. Schizoide's Avatar
    They certainly have. Instead of queueing for dungeons, now you can run the same daily quests, most of which are daily versions of the same quests you finished while leveling in the area, for weeks or months on end.

    Progress? I'm not so sure. It's not worse, I guess.
  1. grisset's Avatar
    Quote Originally Posted by Schizoide View Post
    I disagree. Three to four months per raid tier feels about right. That's 3-4 raid tiers per year. That would be awesome. There's no way Blizzard can develop that fast, they can't even do two per year most of the time, their development is glacially slow, but would it improve the game if they could? Immensely.

    Blizzard always talks about how they cut Ulduar too short when they released ToC-- I completely disagree. I was HEARTILY sick of Ulduar by the time ToC came out. Did my guild beat every encounter on hard mode? No. But hard modes are just another way to artificially extend content. The problem was that ToC sucked in so many ways, not that it released too early.
    Lol. I said just that a few posts up. I agree that three to four months would be perfect. But if a raid were on PTR right now, that'd be only two months for the first tier.
  1. Tierbook's Avatar
    i hope they make the Brawlers guild entance for SW just north of the first O in old town theres an entrance to under the city there its right below the pig and whistle anyways
  1. Nekosom's Avatar
    Quote Originally Posted by darthmauller View Post
    Great more dailies... Can we tone it down a bit pls, there has to be a better way to see content than doing well in excess of the old daily cap. This whole players choose non-sense regarding dailies is also frustrating. If you want to be competitive or even in some cases get necessary upgrades for basic content ie. the valor point gear needing factions you have to do lots of dailies. If the content was in some way related to mounts, or tmog, or pets, or poke pets or anything besides gear you would see players opting not to run as many or everyday for that matter. The second you tied rep via dailies to gear you took a large part of the voluntary aspect of the question away from your player base.

    Darth
    The more dailies the better. Spare me your nonsense about "competitive." If you're a competitive raider, then you WANT more hoops to jump so the "scrubs" will end up behind you. It is a far more elegant solution to the conundrum of badge gear than anything previous and if you don't want to put in the time for dailies, then don't competitively raid. And by the way, 3 of the daily factions have no Valor gear, so those are in fact optional. And you know nothing about what the rewards will be from these new dailies and whether they will help you in raiding. If you're a competitive raider, you should be done with the first tier by the time this patch comes out, amirite?
  1. Diaddva's Avatar
    Quote Originally Posted by brothernads View Post
    LOL at Alliance = Operation: Shieldwall - what a bunch of wimps

    Once again, Horde dominates (Dominance Offensive)!!
    GG garrosh is throwing more bullet sponges to get mowed down, and you still dont see what he is doing to you.... i pity the horde
  1. mmoc213777db2f's Avatar
    Love this

    Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).

    My new sig.
  1. Diaddva's Avatar
    Blizz is taking notes from GW2 faster content with less in it. Dont need a raid with each patch. I like it to be honest, keeps the game fresh in some areas
  1. florestan's Avatar
    Quote Originally Posted by Twest View Post
    Considering this has Hallow's Achieve changes...
    on the other hand one of the Jade Forest cutscenes mentions that the alliance fleet will arrive in 2 months - very tempting to interpret that as a hint regarding the release date Blizzard has planned for 5.1.

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