Community Creation of the Week: The Spear of Valor, Diablo III: Heroes Rise, Darkness Falls, Blue Posts, Barbarian Render by Ali Jalali

Mists of Pandaria Pets
Now that you have had time to level, it is time to start collecting all of the new pets!



Archaeology Leveling Change
Archaeology has been hotfixed or changed at some point in the past few days to always give one skillup per dig, making it much easier to level. It isn't clear if this is intended or not, as it isn't listed in the hotfix notes.



Patch 5.1 Captions
These lines usually go along with in game events or cinematics and should explain a little bit more about the Patch 5.1 events.
Originally Posted by MMO-Champion
Jubeka and Kanrethad
  • ... I've seen the fear in your eyes, Jubeka.
  • What is it you wished to show me...?
  • Gul'dan destroyed this world in his bid for power... you're concerned I will do the same to Azeroth.
  • What...? No! I.. I have... no idea...
  • No! Stay back...! You... you're dangerous. I remain content summoning demons, but you...
  • ...you toy with becoming one yourself!
  • There are two sides to the blade of Demonology...
  • ... the threats that besiege us from the outside...
  • ... and those that threaten us from within.
  • I chose you as my companion for a reason.
  • And what depraved reason is that...?
  • ... If I fail, I need you to banish me forever.

Jubeka and Kanrethad 2
  • I tire of your evasive babble, doomguard. Explain to me why you and your kind are drawn to sacrificial magics.
  • My contract is to fight for you, not to reveal the legion's secrets, mortal.
  • Do not attempt to decieve me, demon!
  • Your kind far predates Sargeras's betrayal. What WERE you?
  • This knowledge is useless... what are you trying to achieve, Kanrethad?
  • STAY OUT OF THIS! The demon will answer, NOW!
  • What an odd demand. Not even my own kind care about our origins. Why should you?
  • If you do not care then there is no harm telling me.
  • ... before Sargeras freed us, we were the Titan's hounds. Forever enslaved to police the use of arcane.
  • Sacrificial magic was considered the greatest violation of life and we were attuned to instantly punish those who delved into such... delicious sorcery.
  • You have your petty secret, Kanrethad. Now, I demand knowledge from you... why do you care?
  • I don't believe that is part of our contact. We are done here.
  • Jubeka, complete the ritual.
  • Such strange creatures. Why do they remain so long after the legion has left?
  • The Observers were in the service of Illidan... not the legion.
  • ...there's a slight flaw in that supposition.
  • Oh?
  • Well, he's gone too... so why are they still around?
  • How should I know?
  • Well, I've spent weeks trying to understand how to summon one of these things. If you know something I don't, I'd appreciate it if you'd share it with us "lesser" mortals.
  • What's the problem? You handled the binding of the Fel Imps and Voidlords effortlessly.
  • They were trivial by comparison! These things are never in the same place.
  • There's something... strange about them... something out of place...
  • Oh dear...

Jubeka and Kanrethad 3
  • This... is amazing... an untapped store of raw arcane energy.
  • For years it has languished, slowly growing in strength...
  • Imagine what we could summon with just a fraction of this power!
  • Summon... ha, imagine what we could become if fused with power of this magnitude...
  • The powers of this room are not unlike the original well of eternity in Azeroth.
  • So this is how Illidan bound so many demons to his will...
  • Yes. The payment for the demon's service was to drink from the energy of this place.
  • By feeding upon this place's power, they were broken free from their addiction to the legion's magic.
  • I believe this is the original power source he intended to offer the Blood Elves to free them from their addiction to the sunwell... but for some reason he didn't let them near it...
  • What?? You have no proof of such a claim.
  • Didn't you notice? The demons under Illidan's command were free of the entropic, fel-green corruption that pervades the legion.
  • ... why do you talk so much, Kanrethad?
  • I was there... at the end...
  • ... oh dear, are you going to regale me with yet another of your horrible stories?
  • ... shut up.
  • I think I liked you better when your jaw was missing.
  • Did you hear that?! Those Ashtongue dogs are coming. Let's hurry up and start the ritual!
  • Very well. We'll return later after the crystal is fully charged.

Unknown and Avartu
  • Are the preparations complete?
  • Yes, Warlord. The traps are set. The Divine Bell will be safe within this crypt, ready for the day that the Thunder King returns.
  • We have but to evacuate the workers and the rest of our warriors.
  • Very well, then. May the ghosts of our brothers guard this place for all eternity.
  • There is no time. The Shado-Pan trackers are too close. They cannot learn the location of the Bell.
  • Their sacrifice will not be in vain.
  • And neither, Avartu, will yours.
  • Seeker of Chaos... Summoner of Demons... Wielder of Shadows...
  • The existence of your kind has not escaped our notice, $c.
  • You walk the line between absolute power and total corruption.
  • Like Illidan, you constantly struggle to bend the all consuming chaos to your will.
  • Much like Azeroth has survived, where many, many others have fallen.
  • Perhaps you can succeed where he failed... perhaps you can accept the disorder of this universe.
  • Your kind can tread where we cannot. Your kind can survive where others might perish.
  • The artifact that Kanrethad attempted to create is incomplete.
  • It grants the ability to perform magic on a grand scale... but they quickly lose the ability to control that power.
  • I will unlock the crystal's power, but only you can decide how it is to be used.
  • Choose wisely, $n.

Divine Bell Cinematic
  • [PLACEHOLDER CINEMATIC!!!!!!] In the one-hundred-and-seventieth year of the Thunder King's reign, the Korune spellweavers came to Lei Shen with their greatest creation.
  • A bell cast from the makers' flesh, shaped by stars' fire, and bound by the breath of darkest shadow.
  • This bell, when rung, could shake the world and call to the heavens.
  • Taken to war, the bell's cacophonous tones stirred the hearts of Lei Shen's warriors.
  • It fueled their hatred and anger, lending them strength on the field of battle.
  • The bell's screaming voice struck fear and doubt into the hearts of the Emperor's enemies, sending them fleeing in his path.
  • Awed by its power, the Thunder King described the instrument as "the voice of the gods," and named it the Divine Bell.
  • Eventually, the Thunder King fell, and the Bell changed hands. Many tried to use its power. Some tried to silence its sound. All failed.
  • Finally, the Korune spellweavers laid claim to their instrument and hid it away. Since then, the Bell has been lost to history.



Class Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Class Changes
Mages get almost a full page of nerfs and hunters get a buff of having no more aspect of the fox. Warriors didnt even get touched.
I probably shouldn't reply to a thread like this since the original post isn't long on constructive feedback or reasoned analysis, but I feel compelled to point out that there are significant Hunter changes in there too. The Lynx Rush change shifts an ability that currently provides burst to one more suited to sustained damage, and the Bestial Wrath change will have a ripple effect on how the spec is played overall.

I also want to point out that this is just the latest round of changes on the PTR. They aren't final, and things could be added, removed or changed before 5.1 goes live.

It's just weird that they got hit even harder than BM and that warriors haven't even been touched.
Negative Ghostrider. Warriors have already received some hotfixes, and more stuff could be coming down the pike. We're looking into it.

What about shadow priest off-heals? They are out of control atm. The utility they bring is grossly op.
Hybrid off-heals are something that we're concerned about in general.

Daxxarri I just want a good reason why mages got the 3 sec CD on pyroblast
Because chaining a several Pyroblasts into a target during a CC chain was too much.

The 3 second cooldown is affected by Haste, and this isn't intended to affect PvE. It's there to limit the number of Pyroblasts that can be chained together.

I'm a pve player, and while I can see where the potential burst in PvP would need to be addressed, intended or not this will have a noticeable impact on our play in pve. With the implentation of our level 90 talents our rotation is already akward and this will make it much worse. Instead of a blanket 3 second cooldown what about one that is only applied if PoM is chosen as a talent or a 5-10 second cd after PoM is used
Since Haste affects the Pyroblast cooldown, ideally the change will have little noticeable effect in PvE. (Blue Tracker / Official Forums)

Upcoming Class Changes
As has been mentioned in this thread already, the changes mentioned here are not final and are just an update on what is happening on the PTR. These notes can change before patch 5.1 is released. Do note though that this list does not include all of the hotfixes that have already been made to the live version of the game.

I just wanted to touch on some other points as well, stating that BM hunters were untouched is quite incorrect. The changes made to Bestial Wrath make it easier to control hunter pets as it no longer makes them immune to crowd control. The changes made to Lynx Rush also lowers the potential burst damage that a hunter is capable of, while not lowering their overall damage too much.

Also, all feedback we receive on the PTR's listed changes are greatly appreciated. So please feel free to give us constructive feedback in this thread and it will be forwarded on to the developers. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Upcoming Hunter Changes
Ghostcrawler said BM hunters are 'dumb' and skilless'
That is in no way what Ghostcrawler implied with his message. He was simply stating that the heal performed through Stampede was over the top and needed sorting out, as has been done in a hotfix.

So... they are going to nerf Macros? That will definitly solve the problem!
He did not say that we were going to nerf macros either which in itself is not really possible. It was a message to say that we do not find that putting all of your cooldowns into a macro and using that as an essential mechanic is enjoyable or even skillful gameplay. Do not try to twist his words or those of anyone else into meaning something that they don't. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator)
Pyroblast Changes
This is pretty much going to kill the fun aspect of the spec as well as its DPS.
Fun is a nebulous thing. It's fun to blow up your enemies with extreme prejudice, but that's not very fun for your enemies. I'm not going to address fun, but I did want to address the dps concern, specifically with PvE in mind.

The bottom line is that this change won’t have an appreciable effect on the dps of Fire Mages in PvE. I’ll explain:

During your normal rotation, any time you naturally get back to back Pyroblasts, you can delay a Pyroblast by one global cooldown with no loss, since you'll still get the same total amount of Pyros. In fact, the only time it should have a real impact is when using Presence of Mind or Alter Time. Even in those cases, there still will likely not be a loss in Pyroblasts, since delaying a Presence of Mind by a global cooldown is unlikely to change how many casts of Presence of Mind you use during a fight.

What could be impacted, at least for now, is Combustion; getting 4-6 Pyroblasts in a row just before you use Combustion would create a larger than normal Ignite, thus increasing Combustion damage.

However, the change coming to Combustion in 5.1 makes any increase in Ignite size worth twice as much as before, so doing 4-6 Pyroblasts in 8-12 global cooldowns (instead of in 4-6 as before) will increase your Combustion size by roughly the same amount. So, the net result is a roughly zero change to your overall PvE dps, but it does mean that rotations would need to be altered to compensate a bit, by putting an additional Fireball or Inferno Blast between each Pyro that would have been back to back before.

I noticed that some players were also concerned about their PvE burst. PvP burst will be significantly affected, which was the intention of the change; too much damage was being delivered within a few global cooldowns. (As an aside, burst damage in PvP is something that we'll continue to address, but I digress) In PvE, burst usually refers to damage delivered within a significantly longer time frame, a 10-20 second window or even longer. The change to Pyroblast will reduce damage in a 5 second window, true, but in PvE that damage is spread out over the next 5 seconds, but will also interact with Combustion to deliver equivalent dps. The total damage in a 10-20sec window will be roughly unchanged.

so your confirming that the Pyroblast cooldown WILLL affect the Pyroblast! proc AND the pyroblast spell?
There's no distinction between Hotstreak and 'normal' Pyroblasts. That changed with 5.0.5.

If ignite is refreshed, then remaining ignite damage is done on the next tick.
Not exactly. The remaining ignite damage is spread out over the next 3 ticks. This chains, so a Pyroblast's damage gets spread out over many ticks, weighted more toward the first ones. The net result is that when you Pyroblast, your Ignite damage tick damage spikes upward, then gradually goes down over each tick. So, the several Pyroblasts earlier in your rotation matter less than the ones you strike with just before your Combustion, but they still matter.

Daxx, the 3s cd on pyroblast is too ackward, it affects the flow on both pve and pvp which largely contributes to the fun factor of any class
Due to the effects of haste, it should actually be 2.5 in practice.

I've read the posts in the thread, and a lot of the feedback will take some time to digest. We'll review it carefully. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Spectator View
It seems that pretty much everyone in this thread (so far) agrees that this is a good idea and so do I.

Unfortunately as far as I’m aware we don’t have any current plans to implement such a feature any time soon, we know that some players have been asking for spectator mode to be added to arenas for quite a while now, but that’s something that would require a huge time investment from our dev team and we need to assess if the amount of players that would benefit from such a feature would be large enough for it to be worth such an investment.

In the end everything is a trade-off, that’s why prioritizing the most relevant and important ideas is so important to us.

I will take this suggestion to the devs though, maybe they will be more open to prioritizing this idea a bit higher if the playerbase affected by it is large enough, since this could easily apply to both raids and arenas, so, to both the PvE and PvP communities, and this is where you come in, if you think this is something you would definitely use and are looking forward to seeing in-game, please tell us about it here.

My (wild) guess is the tech required for such a feature would probably work somewhat similarly for any instanced event, requiring only smaller tweaks to adapt it to particular ones like the arenas.

Thanks for the suggestion; I really hope that one day we can have such a feature as I’m sure it would turn sitting out of a raid and watching arenas into something much more exciting.

I’m only slightly concerned about the possibility for spoilers, since this could potentially allow players to see all the content without really experiencing it, but of course this makes little to no sense at all in a world with YouTube and LFR. It’s also all about the framework, there’s a ton of ways we could restrict this feature, achievements would probably be one of the easiest filters we could use.

I can even imagine it can lead in such absurd things that every player will have some personal couch watching things and giving real time advices on skype so for complex fights he is just guided by intelligent person who thinks ahead which will be much more effective than how boss mods works nowadays.
I agree, that doesn’t even seem that far-fetched to me. That’s why I like these discussions; there’s always some really good points being made, and even if this is just brainstorming about something that might never make it to the game, it’s very helpful for us and the devs to get any suggestion polished by your collective brainpower.

Solution (not easy technically probably) can be that spectators will have some sort of short delay or limitaion of what can they view or how they can move. If for example they see everything which happens with 20 seconds delay, this tactical superiority would be practically useless - all what they can do is just make some general recommedation what vent wrong, but this can be easily done by external methos already nowadays.
Exactly, a possible solution could be simply introducing some delay, I’m sure there’s many more ways we could minimize the drawbacks of this idea, our dev team is pretty good at coming up with intelligent solutions.

Also, I would like to reinforce that this is currently just a suggestion, I understand that when a blue posts on something, expectations might rise a bit, but I’d hate to have to avoid posting on such threads only on the basis of not creating false expectations, I always approach people assuming that they’re smart and reasonable and I only back down when proved otherwise, I’m sure you understand that this only means I personally liked the idea and that I think it’s worth brainstorming about it, if I can contribute by bringing some attention to it, great! I believe that really good ideas can come from the community and if presented in a logical and structured manner, they can help us a lot by providing fresh out-of-the-box ideas that sometimes are incredibly hard to come up with when you’re on the inside.

So, thank you for being so constructive and for taking your time to help us improve our games! As soon as I get any more information about this I'll make sure to let you know.

Quite funny tbh... In what way were "Pet Battles" relevant and important? I've had my stand on Pet Battles ever since the idea was announced and always thought the time it took developing it could've been used to other ideas, such as this... Seeing how this is a great idea, that can end up doing good, being used as a teaching instrument and such.
Pet Battles are a great addition, some players might not like them but we see that a lot of players are using them to the point of almost not levelling their own characters by spending time only doing Pet Battles, which proves its success, something that is this entertaining has to be relevant and important, as we’re talking about a video game.

But I do understand your point, you’d probably like to see improvements to the parts of the game you enjoy the most in WoW, but that’s the issue, there are so many different kinds of players and different types of content that appeal to each of those groups, so we have to prioritize what we think is more relevant, there are so many different kinds of things that could use some development time, we need to decide which ones get it first, and while player numbers aren’t the only variable that matters, it certainly has its weight when making decisions about priorities.

If you’re still unsure about Pet Battles popularity, we even have a forum completely dedicated to them, check it out (Blue Tracker / Official Forums)

Transmogrification and PvP Gear
Currently we're planning ot make season 11 Cataclysmic Gladiator PvP items, including armor and weapons, available again with the arrival of patch 5.1.

When they return, they will be purchasable with Honor Points from the legacy armor and weapons vendors in Area 52.

As an aside, I'll pass along your feedback about some of the other items that are no longer obtainable. We've long been interested in expanding Transmogrification options, so making some of this stuff obtainable in the future isn't outside the realm of possibility. (Blue Tracker / Official Forums)

Loot Rolls System
And while we're on topic for loot, in Scholomance there is a rare spawn mob sometimes, with the new system of not seeing who is needing or greeding, you kind of are forced to press need, while others may have pressed greed. Or when you ask ''Are we needing or greeding on that rare/fun item?'' and you get the answer of ''We're greeding'', and out of all faith you press greed, only to find out the rest pressed need.
This is a common misconception of how the loot system is currently working.

The system still allows you to see everyone else’s rolls, if you can’t see them please type /loot or click on [Loot] in the chat window when an item drops.

It’s not your fault if you didn’t know about this; we realize that we probably made this functionality unintentionally a bit too hidden. (Blue Tracker / Official Forums)

Upcoming Arena Changes
So oke thats good, but are there any plans to reset just all the rating. Kinda unfair they will get gladiator mounts etc just because of this huge advantage atm.
If you check the dev tweets (link on my first reply) you’ll find some possible hints of what’s to come.
There are some plans to address this; we would like to motivate high ranked players to keep playing and devs are looking into possible solutions on how to make that happen, there will probably be a blog about it as soon as we are sure our plan works.

Simply resetting MMR could work as a short term solution but it’s not without its flaws. Players would go through a couple of weeks of unbalanced matches and eventually, once the dust has settled, still end up having the exact same issue with high ranked teams camping for titles and switching to alts. Instead of using a temporary solution, we’d like to fix this. We understand that players are tired of waiting but the good news is that there’s finally a window of opportunity to fix this issue, so we’d like to ask for a bit more of your patience while we make sure our solution works, rushing things is usually not the best approach as it often creates more issues than we start with. (Blue Tracker / Official Forums)

Patch 5.1 PTR
We are planning on having 90 templates soon. I don't have an exact date but you will have access to them during this PTR phase. (Blue Tracker / Official Forums)

AskMrRobot Updated
AskMrRobot has been updated to include stat weights for more specs, missing items added, updated enchants, and other fixes and improvements.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Mists of Pandaria Pets, Patch 5.1 Captions, Blue Posts, AskMrRobot Updated, TCG Art started by chaud View original post
Comments 45 Comments
  1. Eresin's Avatar
    Quote Originally Posted by Ferrouswheel View Post
    People actually use Mr Robot? LOL
    I use it, to make gearlists for my characters going into heroics or raids so I know what to look for.
    I use it to assist with reforging to make sure I get enough of each stat.
    The enchants and gems it suggests are fine too.
    I do generally cross reference everything with guides here on the MMO-Champion Forums and Elitist Jerks and occasionally MaxDPS and it's very rarely different from the information in these places.

    So yeh, whats wrong with Mr Robot?
  1. Pacster's Avatar
    Quote Originally Posted by Thaladhrun View Post
    Then roll a pure damage-dealing class? I can understand if it is impractical in PVE to heal a lot but PVP has plenty of other pure damage-dealers. I am betting Blizzard will change how hybrid healing works but still, they're not going to make huge changes in an expansion where they're trying to re-assert the key aspects of being a hybrid.

    And that is where you are absolutely wrong. PvP has not a SINGLE pure damage-dealer anymore. All classes are hybrids these days cause all got healing abilities on top of their damage-dealing abilities.
  1. mmoc33659a5ac3's Avatar
    Yay, let's nerf all hybrid classes so we have about the same healing utility in raids/instances and survivability when questing/soloing etc. as pure dps classes have because of whining pvp kiddies...just another day in the office really. We can't even spam heals in pvp that much anyway as they cost so much base mana, and to get any kind of remotely effective hps we have to reach and hit ppl a few times then sacrifice damage in the form of LB's...so I don't see an issue with enh at least.

    Maybe shadow is more powerful at pvp off-healing I dunno (since I don't have one), but blizz's response suggests that they'll nerf everyone...if they really want to fix pvp why don't they just make the spells behave differently in bg's/arenas, like cc and long CD spells (hero etc.) already do?
  1. Easo's Avatar
    DAT lore...
    Want.
  1. mmoc804ab39135's Avatar
    I don't know if anyone else is pissed off but I am. Blizzard just made one of their usual screw ups... probably a first for this expansion. For those of us that levelled 1-600 archaeology in the days after MoP's release? this is a kick in the face.. I sat at those areas gathering artefacts, upon artefacts and now some idiot can run in and do it in half the time. 1-600 arch took me my full saturday and full sunday two weeks ago, it was very arduous to do, if they decide to nerf fishing a little more now after me grinding full out for these fish I'll quit.
  1. Pacster's Avatar
    Quote Originally Posted by Haushan View Post
    I don't know if anyone else is pissed off but I am. Blizzard just made one of their usual screw ups... probably a first for this expansion. For those of us that levelled 1-600 archaeology in the days after MoP's release? this is a kick in the face.. I sat at those areas gathering artefacts, upon artefacts and now some idiot can run in and do it in half the time. 1-600 arch took me my full saturday and full sunday two weeks ago, it was very arduous to do, if they decide to nerf fishing a little more now after me grinding full out for these fish I'll quit.
    It's always been like that. I remember that getting honored with the furbolgs needed about 3 months of very heavy grinding back in classic and BC...today it's about 3h or so. In archeology and fishing they increased the speed a couple of times already compared to the first months of those professions.
    If you want to have the max gains for your time then just never ever do anything in the first months of its release(it all gets nerfed after a while...unless you are lucky and discover a bug early on).
  1. mmoc804ab39135's Avatar
    Quote Originally Posted by Pacster View Post
    It's always been like that. I remember that getting honored with the furbolgs needed about 3 months of very heavy grinding back in classic and BC...today it's about 3h or so. In archeology and fishing they increased the speed a couple of times already compared to the first months of those professions.
    If you want to have the max gains for your time then just never ever do anything in the first months of its release(it all gets nerfed after a while...unless you are lucky and discover a bug early on).
    Like the pet battle bug where only one pet would battle you instead of three in the valley of four winds, which broke the game, I'm considering quitting, what you said ALSO happened to me in BC.
  1. hiragana's Avatar
    If you want things first you have to work a lot harder than everyone else, thats how its always been. Does seem strange they did it so close to expac release, but they have the numbers, i guess they realise not many people have been arsed to level archaeology.
  1. Golfire's Avatar
    I Got a keystne tday frm nigt elfs, and no.... MR ROBOT tells me as a WW Monk that i should ignore expertise and change all my agi gems to haste.... really?
  1. Duerma's Avatar
    Warriors didnt even get touched.
    Patch 1.5:
    Mages
    Mage Armor - Now has a new, unique icon.
    >.>
  1. Zathrendar's Avatar
    Quote Originally Posted by Pacster View Post
    And that is where you are absolutely wrong. PvP has not a SINGLE pure damage-dealer anymore. All classes are hybrids these days cause all got healing abilities on top of their damage-dealing abilities.
    No, to be absolutely wrong they'd have to have analogous healing (or tanking) potential to a hybrid, which they don't.
  1. Glerimos's Avatar
    Hopling and Porcupette is too cute.
  1. Ersula's Avatar
    The Pet guide isn't quite accurate: The Gilnean Raven can be purchased at any pet trainer, as long as you are a Worgen. And The Shore Crawler, as long as you are a Goblin. The pet trainer sells you a pet dependant on your current race.
  1. Renderman's Avatar
    Quote Originally Posted by Statix View Post
    So putting the cooldown on Pyroblast is for PVP, to minimize Fire Mage burst on players. They change Combustion to only use Ignite, but make it more powerful so it is rougly the same as when using Ignite and the Pyroblast DoT.

    Then today, they speak of the Pyroblast change as a necessity to accomodate for the change to Combustion. Err, then why change it in the first place? Putting a cooldown on Pyroblast might be a good solution for PVP, but it will ruin PVE. Fire is based around getting as many Pyroblast procs as possible, back to back is desired. Preventing that does not make any sense at all. If Pyroblast is doing too much burst in PVP, you lower its damage output.
    They are talking about getting 3 pyroblasts in a row in a deep freeze in PVP. The only way you can possibly pull that off at all is in a duel against someone who doesn't know what they are doing, or they lack a trinket. Even if you do somehow pull it off, 1 instant heal, and a dispel, all that hardwork lining up was for nothing.

    Any healer will tell you that you that it's near impossible to pull off that kind of burst as fire in arenas. So once again, people cry about mages in duels, they get nerfed.

    This is a big nerf to both PVP and PVE. Fire wasn't even semi-viable in PVP, now its completely ruined. PVE wise, its gonna hurt the flow of the already horrible rotation with the 90 talents.

    Blizzard's way of FORCING players to play frost, because it was so overlooked over the years PVE wise at least.
  1. Zathrendar's Avatar
    Quote Originally Posted by Renderman View Post
    They are talking about getting 3 pyroblasts in a row in a deep freeze in PVP. The only way you can possibly pull that off at all is in a duel against someone who doesn't know what they are doing, or they lack a trinket.

    Any healer will tell you that you that it's near impossible to pull off that kind of burst as fire in arenas. So once again, people cry about mages in duels, they get nerfed.

    This is a big nerf to both PVP and PVE. Fire wasn't even semi-viable in PVP, now its completely ruined. PVE wise, its gonna hurt the flow of the already horrible rotation with the 90 talents.

    Blizzard's way of FORCING players to play frost, because it was so overlooked over the years PVE wise at least.
    Agree with this. Fire is the main PVP alternative to frost, a much stronger spec, even now. They are just making the spec more sclerotic and dull. They should completely ignore whingy duellers, they have never been a PVP consideration and this should remain so, and the same goes for every other area they don't set as a balance goal.
  1. Wakwazu's Avatar
    Hooray for the Archaeology change!

    Tedium =/= fun and/or skill.
  1. Lemons's Avatar
    Quote Originally Posted by Renderman View Post
    They are talking about getting 3 pyroblasts in a row in a deep freeze in PVP. The only way you can possibly pull that off at all is in a duel against someone who doesn't know what they are doing, or they lack a trinket. Even if you do somehow pull it off, 1 instant heal, and a dispel, all that hardwork lining up was for nothing.
    So I guess you're just letting the healer free cast while all this is happening? Do you have a team or are you 1v3ing in this little scenario?

    At any rate I'm glad Blizzard is doing this. Getting a bunch of lucky procs and destroying somebody doesn't take any skill...and it doesn't matter if it happens once in a blue moon or not. I wish other proc abilities would follow suit and get their own cooldowns. Sadly I have a feeling that the mage community is going to QQ so hard that this change will be softened or completely reversed by time we see 5.1.
  1. Guyal's Avatar
    Unknown and Avartu
    The existence of your kind has not escaped our notice, $c.
    Choose wisely, $n.
    'Unknown' is the player, $c is the string for the player's class, and $n for the player's name.
  1. Chisato's Avatar
    Quote Originally Posted by Wakwazu View Post
    Hooray for the Archaeology change!

    Tedium =/= fun and/or skill.
    So what's their excuse for the dailies?
  1. lukyl's Avatar
    archeology change is actually really bad imo.. i personally enjoyed having to make x amount of artifacts to max out my arch. It gave me reason to get them, and be able to read the lil bits of lore i otherwise wouldn't know.. now when its time to level arch again ill make like maybe 5 pieces? before i max out.. Then sure if im really interested i'll keep digging more up, but the overall prize of lvling arch at the same time is pretty lost.

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