Patch 5.1 - Item Upgrades, HoF Progression, 5.0.5 Hotfixes, Blue Posts, MMO-Report

Patch 5.1 PTR - Build 16257
A new build will be deployed on the PTR soon.

New Items
A couple of items added in this patch, mostly updated rewards for Love is in the Air and Akama's Seal of Courage from the Black Temple Scenario/Warlock Questline.

Level Type Spec Slot Name
80Mount Grand Gryphon
80Mount Grand Wyvern
480NeckTankNeck Shard of Pirouetting Happiness
480NeckMeleeNeck Choker of the Pure Heart
480NeckSpell SpiritNeck Winking Eye of Love
480NeckPhysical DPSNeck Sweet Perfume Broach
480NeckSpell DPSNeck Heartbreak Charm
489FingerSpell DPSFinger Akama's Seal of Courage

Originally Posted by MMO-Champion
Notable Item Changes



New Loading Screen



Client Strings
Originally Posted by MMO-Champion
  • BNET_ERROR_CODE_TITLE - Battle.net Error #%d
  • CHAT_INSTANCE_CHAT_GET - |Hchannel:INSTANCE_CHAT|h[Instance]|h %s:\32
  • CHAT_INSTANCE_CHAT_LEADER_GET - |Hchannel:INSTANCE_CHAT|h[Instance Leader]|h %s:\32
  • CHAT_INSTANCE_CHAT_SEND - Instance:\32
  • DELETE_GOOD_QUEST_ITEM - Do you want to destroy %s?\nDestroying this item will also abandon any related quests.\n\nType "DELETE" into the field to confirm.
  • ERR_NOT_IN_INSTANCE_GROUP - You aren't in an instance group.
  • INSTANCE_CHAT - Instance
  • INSTANCE_CHAT_LEADER - Instance Leader
  • INSTANCE_CHAT_MESSAGE - Instance
  • PET_BATTLE_COMBAT_LOG_CAST - %s %s cast %s.
  • SLASH_INSTANCE_CHAT1 - /i
  • SLASH_INSTANCE_CHAT2 - /i
  • SLASH_INSTANCE_CHAT3 - /instance
  • SLASH_INSTANCE_CHAT4 - /instance
  • SLASH_INSTANCE_CHAT5 - /bg
  • SLASH_INSTANCE_CHAT6 - /battleground
  • SLASH_INSTANCE_CHAT7 - /bg
  • SLASH_INSTANCE_CHAT8 - /battleground
  • SLASH_INSTANCE_CHAT9 - /instance_chat



Achievement Changes
Originally Posted by MMO-Champion
Brawler's Guild
World Events

Feats of Strength

General

Pandaria
Reputation
  • Wakener (New) Become an honorary Klaxxi Paragon by completing the achievements listed below. Title Reward: the Wakener. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
  • Grand Gryphon (New) Summons and dismisses a rideable Grand Gryphon mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Grand Wyvern (New) Summons and dismisses a rideable Grand Wyvern mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.

Hunter (Forums)
Marksmanship
  • Careful Aim now requires target to be above 80% health, down from 90%.

Pets
  • Clench disarm now lasts 8 sec, down from 10.

Mage (Forums)
Talents
  • Invocation changes have been reverted, now identical to live.

Fire

Monk (Forums)

Talents
  • Chi Burst healing reduced by 25%.
  • Chi Wave healing reduced by 25%.
  • Power Strikes now gives a bonus every 20 sec, down from every 22.
  • Zen Sphere healing from repeat cast causing a detonate reduced by 25%.

Brewmaster
  • Brewmaster Training Tiger Palm bonus now increases the amount of your next Guard by 15%, up from 5%.

Mistweaver

Windwalker

Priest (Forums)
  • Halo had a tooltip fix, now reads 33,694 + 325.0% of SP healing. This is a 66% increase from live. SP scaling is 325.0%, up from 195% of SP on live.
  • Halo had a tooltip fix, now reads 33,694 + 325.0% of SP healing. This is a 66% increase from live. SP scaling is

Talents
  • Halo had a tooltip fix, now reads 33,694 + 325.0% of SP healing. This is a 66% increase from live. SP scaling is

Discipline

Warlock (Forums)

Talents

Destruction

Pets
  • Pursuit now does 100% weapon damage, down from 150%.
  • Pursuit now does 100% weapon damage, down from 150%.

Raid & Dungeon Abilities
  • Eerie Skull The Sha throws a skull at a player's location, inflicting 41,250 42,900 Shadow damage to enemies within 0 yards of the impact point. Unlimited range. Instant.
  • Get Away! Lei channels, pushing players away and inflicting 49,500 50,000 periodic Shadow damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 4% of her max health in damage. Instant.
  • Get Away! Lei channels, pushing players away and inflicting 49,500 50,000 periodic Shadow damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 4% of her max health in damage. Unlimited range. 30 sec cast (Channeled).
  • Penetrating Bolt Hurls a bolt of Sha energy at a player's location, inflicting 46,750 48,618 Shadow damage to enemies within 0 yards of the impact point. Affected enemies take 25% increased Shadow damage for 15 sec. Unlimited range. Instant.
  • Scary Fog Coalesced Sha energy surrounds you, inflicting 6,000 6,900 Shadow damage every 1 sec. In addition, players and enemies near you take 10% more damage from all sources. Lasts 35 sec. Stacks. A target may only be afflicted by one Scary Fog at a time. Instant.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 135,000 155,250 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 12% for 10 sec. Unlimited range. 2 sec cast.
  • Wind Step Inflicts 156,000 damage every 3 Inflicts 150,000 damage every 2 secs for 30 sec. Instant.
This article was originally published in forum thread: Mists of Pandaria Beta - Build 16257 started by Boubouille View original post
Comments 86 Comments
  1. mmoc6ed1dcd81f's Avatar
    What a surprise no ele or enh changes.. or anything. Lmfao at them caving into all the mage tear's.... obvious shit is obvious. ERRMMAARRRGEERRRDDDD Mage nerfer quick all mages QQ it will be changed bakck!!
  1. DKissodead's Avatar
    So about those 2 new mounts...they're not really "updating" old model but rather they're adding new model that required you to do dailys and get exalted with new faction.
    Cool, more grinding! I have no regret about unsubbed last week.
  1. Izenhart's Avatar
    Why did they nerf the MV?

    It was such a balanced class.
  1. mikencarly's Avatar
    Quote Originally Posted by DKissodead View Post
    So about those 2 new mounts...they're not really "updating" old model but rather they're adding new model that required you to do dailys and get exalted with new faction.
    Cool, more grinding! I have no regret about unsubbed last week.
    Mmos are about grinding looks like mmo aren't your thing then.
  1. Daws001's Avatar
    Quote Originally Posted by Izenhart View Post
    Why did they nerf the MV?

    It was such a balanced class.
    I see three Shaman in there! Nerf Shaman!
  1. mmocb99f64078c's Avatar
    Quote Originally Posted by mikencarly View Post
    Mmos are about grinding looks like mmo aren't your thing then.
    No, old outdated games are about grinding. There's nothing inherently grindy in the concept of a game which is available to large masses to play in the single online world with a roleplaying game style.
  1. brothernads's Avatar
    Wait...so warlocks get a free 489 ring just for being warlocks and completing a few quests? Calling Sha of Anger...{◕ ñ ◕}
  1. mmoc21ff4013cc's Avatar
    In my opinion they could stop spending all the attention/resources on the changes and start on the content. (worlds->zones->updates/items/etc).
  1. mmoc2c179830db's Avatar
    Quote Originally Posted by Myzou View Post
    Mistweavers were not nerfed.

    Renewing Mists jumps one less time, yes, but it tics 50% faster.

    The haste bonus on Stance of the Wise Serpent does not exist on live. Chances are 150% was a typo from a previous beta build. That's still a buff, either way. It doesn't exist on live, so when it hits live, MWs get 50% more haste from their gear.

    Their mana costs were bumped up a bit, but not enough to matter.

    And Healing Spheres... no one used them anyway.
    of course it is a nerf. it heals for the same amount, just every 2 seconds, but on one target less = 25% less healing from ReM. now you will heal 25% less targets with uplift, what means 25% less. Now note that those 2 spells are 60-70% of the total healing of a MW in any heavy damage encounter. the other significant amount is from the mw mastery, which is cut to half.

    So summing up, it will be around a 20% nerf to our AoE healing, what might even be OK, compared to other healers. The problem is that they even nerf single target healing, increasing the mana cost of Surging mists and soothing mists.

    the haste buff will mean almost nothing to our aoe healing, while being another hit to our single target efficiency.

    MW has no working smart heals (chi wave is slow and buggy as hell, ReM is slow also not making it reliable as a group or smart heal)
    MW has no working group heals
    MW has no efficient single target heal
    MW has no working single target CD
    MW can only do what they are doing right now, spamming aoe like crazy coz is the only thing they can do, when all the encounters are designed to be a fucking AoE fest when it comes to healing.

    I would welcome the aoe nerf if compensated with some single target useful tools :/
  1. mmoc8b06f67515's Avatar
    Well thank god I just level my paladin to play instead of my monk. Imo Monks are horrible at higher ratings, you get a proper stun lock and you're dead because you got no escape abilities. No I don't mean movement wise, we got plenty of that. With this nerf they're going to be even worse at higher rating. Though I do admit they were kinda OP in RBG's, yet they lacked the CC for higher rating arenas.
  1. mmocff59137b32's Avatar
    wtf are those monk nerfs, they bad in PvP as it is
  1. Maladi's Avatar
    The Renewing Mist change is inaccurate. Renewing Mist ticks every 2 seconds now (down from 3). The decreased healing per tick is to compensate that. The one extra bounce is the nerf.
  1. Zatheyll's Avatar
    Quote Originally Posted by Arridor View Post
    No, old outdated games are about grinding. There's nothing inherently grindy in the concept of a game which is available to large masses to play in the single online world with a roleplaying game style.
    Non grinding games are not about grinding.

    Grinding games are about grinding.

    Wow = a grinding game. Grinding is NOT something that is "outdated". It's something many people actually enjoy doing and would rather do that then something else.

    Look at the Koreans and Japanese for example, their most popular games have so much grind in them WoW's a joke compared to them.
  1. Priya-tan's Avatar
    Holy MW nerfs... seems like it was a little much. Guess I'll find out soon enough.
  1. mmocb99f64078c's Avatar
    Quote Originally Posted by Zatheyll View Post
    Non grinding games are not about grinding.

    Grinding games are about grinding.
    Milk is white. Sky is blue. What? What are you telling me?

    Wow = a grinding game. Grinding is NOT something that is "outdated". It's something many people actually enjoy doing and would rather do that then something else.

    Look at the Koreans and Japanese for example, their most popular games have so much grind in them WoW's a joke compared to them.
    Because a game did something wrong in the past, doesn't mean it has to keep doing it in the future. I'm sorry if you enjoy grinding, but as can be proven by flops of recent games that tried to put everything behind a grind, most current gamers do not enjoy that sort of gameplay, and WoW should keep away from it (as virtually every game - just leave a couple for people who do enjoy it).
  1. Bahska's Avatar
    Quote Originally Posted by DKissodead View Post
    So about those 2 new mounts...they're not really "updating" old model but rather they're adding new model that required you to do dailys and get exalted with new faction.
    Cool, more grinding! I have no regret about unsubbed last week.
    Welcome to 8 years ago, pretty sure you always had to grind in this game to get something.....
  1. Fester20's Avatar
    Why are they nerfing our self healing talents? WW are already struggling as it is.
  1. DKissodead's Avatar
    Quote Originally Posted by Zatheyll View Post
    Non grinding games are not about grinding.

    Grinding games are about grinding.

    Wow = a grinding game. Grinding is NOT something that is "outdated". It's something many people actually enjoy doing and would rather do that then something else.

    Look at the Koreans and Japanese for example, their most popular games have so much grind in them WoW's a joke compared to them.
    Exactly like you said, WoW is a joke compares to those korean games such as Maplestory because it's not meant to be a grinding game in the first place.

    Wow classic was a very poor design, which the game was moving away from different direction. WoW is all about end game and end game is not equal to grinding.

    If I want to play grinding game then I'd go back to play Maplestory, pure grinding, nothing else, just grind grind grind but they don't add dailys to their grinds.
  1. Bahska's Avatar
    Quote Originally Posted by Arridor View Post
    No, old outdated games are about grinding. There's nothing inherently grindy in the concept of a game which is available to large masses to play in the single online world with a roleplaying game style.
    That may be true but every major mmo release to date has had some grindy concept implemented into it whether it be questing or not.

    ---------- Post added 2012-11-02 at 06:21 PM ----------

    Quote Originally Posted by Celesse View Post
    Holy MW nerfs... seems like it was a little much. Guess I'll find out soon enough.
    Blizz is looking to nerf all healing for hybrid dps across the board, was mentioned in a blue post recently.
  1. mmocb99f64078c's Avatar
    Quote Originally Posted by Bahska View Post
    That may be true but every major mmo release to date has had some grindy concept implemented into it whether it be questing or not.
    Doing a quest once is not grinding. Having to do it twenty times over, with quest text saying (literally) just "there's this dude you need to kill, again" is one, however, and is an element modern games are slowly purging. Blizzard should really get a hint about that by now.

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