Patch 5.1 PTR - Build 16257

Patch 5.1 PTR Notes Update - November 2
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Brawler's Guild
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.

Classes
  • The durations of all Disarm effects have been reduced to 8 seconds.

Death Knight (Forums / Skills / Talent Calculator)
  • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

Druid (Forums / Skills / Talent Calculator)
  • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Maul reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
  • Omen of Clarity now has a different visual effect for Feral Druids.
  • Glyphs
    • A new Minor Glyph has been added: Glyph of Focus. This glyph reduces the radius of Starfall by 50%.

Hunter (Forums / Skills / Talent Calculator)
  • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
  • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.

Mage (Forums / Skills / Talent Calculator)
  • The damage buff from Arcane Charge has been increased from 22% to 24%.
  • Rune of Power duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
  • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
  • Pyroblast now has a 3 second cooldown. The cooldown on Pyroblast is affected by haste.
  • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Glyphs

Monk (Forums / Skills / Talent Calculator)
  • All healing spells which cost mana have had their mana cost increased by 10%.
  • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
  • The energy cost of Healing Sphere has been reduced to 40, down from 60.
  • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
  • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
  • The healing provided by the Healing Sphere base spell has been increased by 20%.
  • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
  • The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • Mistweaver

Paladin (Forums / Skills / Talent Calculator)
  • Holy Paladin: The 4 piece bonus now reduces Holy Shock cooldown by 2 seconds, up from 1 second.
  • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Atonement healing range has been increased to 40 yards, up from 15.
  • Chakras now persist through death and zoning.
  • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
  • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds, down from 1 minute.
  • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.

Warlock (Forums / Skills / Talent Calculator)
  • Kil'jaeden's Cunning snare has been increased from 10% per stack to 15% per stack.
  • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
  • Destruction Warlocks have gained a new ability: Cataclysm. Cataclysm costs one Burning Ember. After a 3 second channeling period, Cataclysm will stun and knockback all burning targets within 10 yards of the caster. This ability has a 1 minute cooldown.
  • Demonic Gateway duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
  • Glyphs
    • A New Major Glyph has been added: Glyph of Supernova. This glyph will cause the Warlock to deal 10% of his maximum health to all targets within 5 yards for each Burning Ember he had when he was slain.

Warrior (Forums / Skills / Talent Calculator)
  • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
  • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.

Pet Battles
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.

Raids, Dungeons and Scenarios
  • The Tidal Shield cast by High Warlord Naj'entus now has a reduced duration.
  • Razorgore the Untamed no longer takes extra damage from Black Talon enemies, has more health, and can cast Destroy Egg more frequently.
  • Viscidus now requires significantly fewer hits to freeze and Shatter.

Bug Fixes
  • All spells that cause Forebearance can no longer be applied simultaneously.

Monk (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Halo Should now be more responsive.

Rogue (Forums / Skills / Talent Calculator)
  • Poisons should now be more responsive.
  • Revealing Strike should now be more responsive.

Warlock (Forums / Skills / Talent Calculator)
  • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.

Warrior (Forums / Skills / Talent Calculator)
  • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
This article was originally published in forum thread: Patch 5.1 PTR Notes Update - November 2 started by chaud View original post
Comments 126 Comments
  1. force18's Avatar
    So, we think everyones self heals are too high, so lets nerf blood DKs and leave everyone elses? Druid and hunters are pretty bad, druids get heals just by doing damage and then in feral can use healing touch for more health more times then none

    Quote Originally Posted by freakyduck View Post
    Death Knight (Forums / Skills / Talent Calculator)

    Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

    So Blood DK's don't get to PvP anymore, got it.
  1. valliant13's Avatar
    Quote Originally Posted by freakyduck View Post
    Death Knight (Forums / Skills / Talent Calculator)

    Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

    So Blood DK's don't get to PvP anymore, got it.

    thats what i got out of this. can't wait to not be able to get into any RBG groups anymore, as I have no experience target calling so therefor me as frost is now a no go since DK's became THE target callers, but I have experience being an FC....Cool...can't wait to get blown to smithereens in pvp.
  1. The Glitch's Avatar
    Could it maybe be, that the invitations by guildies or from the BMAH is only an -alternative- way to access it? Perhaps there is a quest chain or daily chain to unlock it, and so therefore those that dislike doing dailies etc, can get an invite by this route (guildies invite or BMAH?) I mean we still don't have that much info one way or another, so people should prhaps calm down a bit until we get official infos into it.

    Also the warlock removal of the spell Cataclysm.. wasn't that supposed to be given through a whole new quest chain scenario type thingy?
  1. mmoc9c9ffca40d's Avatar
    Quote Originally Posted by Eon Drache View Post
    boomkin is doing better than retribution? o.o Also, it still has a while to go. We still don't have a release build.
    Boomkins are worthless single-target though, they're not even close to retris.
  1. torterra275's Avatar
    So ret got a huge nerf? Good job blizzard, remove part of our ability to perform well in pve.
  1. Ferrouswheel's Avatar
    Quote Originally Posted by Zechs-cenarius View Post
    awesome! guess all the gold farming sites are gonna have a nice christmas this year with the market going crazy now. Good job blizzard you are only hurting the game economy even more.
    I came here to post this. Pay to play, gg blizz.
  1. Juicy's Avatar
    Quote Originally Posted by Lazerduck View Post
    Boomkins are worthless single-target though, they're not even close to retris.
    There are barely any fights in the current tier that are pure singletarget only.
  1. Taiknee's Avatar
    Is entry into the brawler's guild only for the character who received the invitation? Or is it account-bound once you've received an invitation?
  1. Tyrathius's Avatar
    Okay, maybe Blood is over the top when you're fighting bad players who stand next to you feeding you Death Strikes, and maybe that needs to be fixed, but is killing Blood as a viable flag carrier in RBGs because bads don't know how to fight us really the answer?
  1. DisposableHero's Avatar
    Quote Originally Posted by Taiknee View Post
    Is entry into the brawler's guild only for the character who received the invitation? Or is it account-bound once you've received an invitation?
    Doesn't really matter, get the invite, invite a guildy, have that guildy invite all your alts.
  1. Triggered Fridgekin's Avatar
    I figured Blizzard would find a way to limit the participants for The Brawler's Guild ever since there was a preview video of it on MMO-C some time ago and noticed it's not instanced but rather a real-time event for each fight so this method of using the BMAH makes sense.

    Short term, it'll have a positive affect on those who cannot join. The regular Joe who isn't wealthy or in the right guild won't have a chance to compete for the Realm First achievement and will keep the queue times low because of this. However, it won't be like this forever and eventually more and more people will gain access, increasing queues, and creating more community frustrations for Blizzard which will either lead to more locations such as Arenas or implement a phased system.

    Either way, most are mad about the immediate problem of gating content to the fewer wealthy players rather than the long term situation of everyone accepted to the Guild getting screwed by the current structure of this feature.
  1. Minous's Avatar
    Quote Originally Posted by Buu View Post
    NOPE, you're making up things that they never mentioned, as invites being a bypass, when the notes specifically state that's the ONLY way in.
    And Guilds have guild money and people loaded. They can control who get the invitation of BMAH and who their people invite. So, YOU missed the point. Player Guilds will control the entrance to the Brawler's Guild.
    Yes the path notes say invites off the BMAH or from SOMEONE within the guild are the only way in but please show me where it says the word 'players' and I will agree with the rest of you that such a system is a bad idea, because it is, but right now I believe that the way people believe it will work is not the system they plan to have.
  1. mmoc735b11e206's Avatar
    I'm looking forward to the Brawler's Guild, but the Black market stuff does not sound any good to me at all. For me, the Brawler's guild is one of the main features of 5.1. Yet, there might be a change i can't play it...
    I understand that Blizzard wants to make content avaiable for different type of players, but why lock out a whole group of players for content that they pay for?
    Why don't you make it somehow like you did with the raiding difficulties ( Raid Finder for Casual Players, Heroic Raiding for Hardcore players) offering the Casual and Hardcore different modes, fights and rewards.
    And if the problem is long queues, make it time based or something, like you can queue once in a few hours.
    Off course there is not much information yet, but doing anything with the Black market sounds like challenging against big guild moneymakers, AH players and people that buy their gold. There ain't no Brawling skill in that! :P
    And while in the end more people can pay the invite it still makes no use for others to wait for content like this. It's what the solo aspect of the game was lacking- Challenge(apart from soloing old raids and dungeons), and that Challenge can be found in the Brawler's Guild. So, why do you let the players wait for content while it might risk canceling a subscription? (sorry for grammar)
  1. wariofan1's Avatar
    Quote Originally Posted by Juicy View Post
    There are barely any fights in the current tier that are pure singletarget only.
    I think Feng is the only 100% single target fight. Gara'jal is if you're staying outside all the time. Elegon has like a few seconds of worthless adds, and Spirit Kings has a few spells which needs targetting, like the skull and the arrows. I haven't gone into the Heart of Fear yet, but isn't Zor'lok and Ta'yak purely single target?

    As it stands, Boomkins aren't even very useless for AoE compared to other classes. It's beggining to feel like Vanilla Boomkins, we have a nice dance, that's all.
  1. mmoc7f86aa859d's Avatar
    "Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers."

    Goddammit... There go my 2.2 mil crits on Elegon. I really hope this will be applied before damage modifiers, such as orb stacks. If it's after modifiers then that's pretty disgusting.
  1. freakyduck's Avatar
    Quote Originally Posted by DisposableHero View Post
    Doesn't really matter, get the invite, invite a guildy, have that guildy invite all your alts.
    I don't think it's going to work that way. That would defeat the entire purpose of it being an exclusive thing. It would seem that the invitation to it is character exclusive. This Brawler's Guild, like the Challenge Modes, isn't intended for everyone to be in i don't think, at first anyway.

    When it says "invitation by someone in the guild" i think it means by an NPC that is part of it, i don't think it will be as simple as having a guild member in your guild that is in the Brawler's Guild passing out invites. I think it's going to take some form of "achievement" type thing that will be "noticed" by an NPC in the Brawler's Guild and you'll get an invite in the mail.
  1. Juicy's Avatar
    Quote Originally Posted by wariofan1 View Post
    I think Feng is the only 100% single target fight. Gara'jal is if you're staying outside all the time. Elegon has like a few seconds of worthless adds, and Spirit Kings has a few spells which needs targetting, like the skull and the arrows. I haven't gone into the Heart of Fear yet, but isn't Zor'lok and Ta'yak purely single target?

    As it stands, Boomkins aren't even very useless for AoE compared to other classes. It's beggining to feel like Vanilla Boomkins, we have a nice dance, that's all.
    Heroic Feng has adds in shield phase, heroic Spirit Kings is multidot friendly with new boss spawning at 30%.
  1. orderschvank's Avatar
    you mean no more 5 million executes from tanks??? =[

    ---------- Post added 2012-11-03 at 05:51 PM ----------

    pretty sure an invite from someone within the guild means the brawlers guild, not sure if this means a player in the brawlers guild or an NPC in the brawlers guild.

    if its by NPC now we just have to find out how to get invited by them.
  1. Kankipappa's Avatar
    Quote Originally Posted by Grimbob View Post
    "Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers."

    Goddammit... There go my 2.2 mil crits on Elegon. I really hope this will be applied before damage modifiers, such as orb stacks. If it's after modifiers then that's pretty disgusting.
    I'm pretty sure the "damage cap" is about the max number on a execute's tooltip. It will still scale from crits and other damage buffs/debuffs.
  1. ColbaneX's Avatar
    Quote Originally Posted by Baalb View Post
    Will you people stop with this? This game has two parts, pvp and pve, stop viewing things only from the perspective that is interesting to you. This change would have destroyed Fire in PvE and I am not overreacting. The change was horrible.
    As GC said, the change to for Pyroblast had a MINIMAL effect on PvE. But it's okay, Frost will still pull better numbers than Fire with an easier rotation to boot.

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