Patch 5.1 PTR - Build 16257

Patch 5.1 PTR Notes Update - November 2
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Brawler's Guild
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.

Classes
  • The durations of all Disarm effects have been reduced to 8 seconds.

Death Knight (Forums / Skills / Talent Calculator)
  • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

Druid (Forums / Skills / Talent Calculator)
  • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Maul reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
  • Omen of Clarity now has a different visual effect for Feral Druids.
  • Glyphs
    • A new Minor Glyph has been added: Glyph of Focus. This glyph reduces the radius of Starfall by 50%.

Hunter (Forums / Skills / Talent Calculator)
  • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
  • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.

Mage (Forums / Skills / Talent Calculator)
  • The damage buff from Arcane Charge has been increased from 22% to 24%.
  • Rune of Power duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
  • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
  • Pyroblast now has a 3 second cooldown. The cooldown on Pyroblast is affected by haste.
  • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Glyphs

Monk (Forums / Skills / Talent Calculator)
  • All healing spells which cost mana have had their mana cost increased by 10%.
  • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
  • The energy cost of Healing Sphere has been reduced to 40, down from 60.
  • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
  • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
  • The healing provided by the Healing Sphere base spell has been increased by 20%.
  • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
  • The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • Mistweaver

Paladin (Forums / Skills / Talent Calculator)
  • Holy Paladin: The 4 piece bonus now reduces Holy Shock cooldown by 2 seconds, up from 1 second.
  • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Atonement healing range has been increased to 40 yards, up from 15.
  • Chakras now persist through death and zoning.
  • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
  • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds, down from 1 minute.
  • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.

Warlock (Forums / Skills / Talent Calculator)
  • Kil'jaeden's Cunning snare has been increased from 10% per stack to 15% per stack.
  • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
  • Destruction Warlocks have gained a new ability: Cataclysm. Cataclysm costs one Burning Ember. After a 3 second channeling period, Cataclysm will stun and knockback all burning targets within 10 yards of the caster. This ability has a 1 minute cooldown.
  • Demonic Gateway duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
  • Glyphs
    • A New Major Glyph has been added: Glyph of Supernova. This glyph will cause the Warlock to deal 10% of his maximum health to all targets within 5 yards for each Burning Ember he had when he was slain.

Warrior (Forums / Skills / Talent Calculator)
  • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
  • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.

Pet Battles
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.

Raids, Dungeons and Scenarios
  • The Tidal Shield cast by High Warlord Naj'entus now has a reduced duration.
  • Razorgore the Untamed no longer takes extra damage from Black Talon enemies, has more health, and can cast Destroy Egg more frequently.
  • Viscidus now requires significantly fewer hits to freeze and Shatter.

Bug Fixes
  • All spells that cause Forebearance can no longer be applied simultaneously.

Monk (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Halo Should now be more responsive.

Rogue (Forums / Skills / Talent Calculator)
  • Poisons should now be more responsive.
  • Revealing Strike should now be more responsive.

Warlock (Forums / Skills / Talent Calculator)
  • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.

Warrior (Forums / Skills / Talent Calculator)
  • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
This article was originally published in forum thread: Patch 5.1 PTR Notes Update - November 2 started by chaud View original post
Comments 126 Comments
  1. Wunhunglo's Avatar
    Quote Originally Posted by Tmicrochip View Post
    Still no shaman changes... :-(
    Yeah, I am surprised by the lack of changes to Elemental. Raidbots currently has us listed 15th place out of 20 specs (25 Normal - All Parses) and 16th place out of 19 specs (25 Heroic - All Parses). Elemental is very weak right now overall. Thank God for Stormlash Totem. >.>
  1. Orangetai420's Avatar
    LOVE the BMAH invite only feature for Brawler's Guild.
  1. mmoc33659a5ac3's Avatar
    So like yeah, only rich soloists can compete in the only "official" feature that's ever come out for soloists (old raids etc. is a byproduct of stat inflation) since all of the soloist stuff (10-15 levels per zone, orange/red quests, real elites etc.) was removed from the game...maybe the Brawler's Guild is about financial brawling rather than actual brawling.
  1. link_991's Avatar
    Quote Originally Posted by Diggasson View Post
    Annnnnd the whining continues! GJ WoW community .

    Also i find it funny how people have changed over the years, before they could actually consider working for something nice. Now they just want it for free without putting any time or effort into getting it.
    Oh right I forgot that gaining entrance to the Brawler's Guild through cash is the big challenging achievement to strive for, not the actual fights within the Guild
  1. mmoc4e3ce29075's Avatar
    I love it, gate access by putting stuff on the BMAH. its a huge step forward in game design.

    lets apply it to hc mode raid access, arena seasons and even to challenge modes. maybe even max level professions could require a special invite from the secret order of profession trainers. SO many possibilities......and all of them as fucking stupid as this one from Bliz.
  1. mmocad89a0a4d0's Avatar
    Paying gold in BMAH is not effort/skill or anything wise, except that you played the AH for quite some time. Making the gating gold dependent makes 0 sense. They should have made an huge solo quest chain to gain entrance, problem solved. Now an Ah player or top raiding guild will buy BMAH invites (yes, bet the first few ones will be going for the same rich person/guild in order to keep the monopoly going for a bit), sell for huge amounts of gold (that some people can't afford) or the guild that get it will keep to themselves until realm firsts are done and then sell it.
    For people that must win serious paychecks in Blizz, their brainstorm is quite weak.
  1. Ealyssa's Avatar
    Quote Originally Posted by Wunhunglo View Post
    Yeah, I am surprised by the lack of changes to Elemental. Raidbots currently has us listed 15th place out of 20 specs (25 Normal - All Parses) and 16th place out of 19 specs (25 Heroic - All Parses). Elemental is very weak right now overall. Thank God for Stormlash Totem. >.>
    You know that there will ALWAYS be a 19th place right ? Someone has to be there, and it's shaman actually.

    Enh is pretty strong now, at leat shaman who want min/maxing can change spec. Other classe can't.
  1. dremnit's Avatar
    the thing is, it's possible to have a 19th place with numbers being closer than they are now
  1. Phokas's Avatar
    Glad to see such an extensive list of changes for dks.
  1. mmoc80ea7ba33a's Avatar
    Quote Originally Posted by link_991 View Post
    Oh right I forgot that gaining entrance to the Brawler's Guild through cash is the big challenging achievement to strive for, not the actual fights within the Guild
    You don't even know if you have to actually pay large amount of gold to get invited stupid! Have it ever crossed your mind, or everyone elses for that matter that maybe it is like the dark brotherhood in skyrim? That you have to reach a point in your career (aka do quests) that will enable you to enter the brotherhood? But no of course not, you just jumped the "omg i need to pay shit!!!" bandwagon like every other idiot here.

    ---------- Post added 2012-11-04 at 05:47 AM ----------

    "Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild." Have it crossed everyones mind that it may be the BMAH NPC who gives the quest?? No of course not, just jump the bandwagon of crying like everyone else.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by Tyrathius View Post
    Okay, maybe Blood is over the top when you're fighting bad players who stand next to you feeding you Death Strikes, and maybe that needs to be fixed, but is killing Blood as a viable flag carrier in RBGs because bads don't know how to fight us really the answer?
    They did the same back in Cata by removing Vengeance from PvP. Same old same old.
  1. link_991's Avatar
    Quote Originally Posted by Diggasson View Post
    You don't even know if you have to actually pay large amount of gold to get invited stupid! Have it ever crossed your mind, or everyone elses for that matter that maybe it is like the dark brotherhood in skyrim? That you have to reach a point in your career (aka do quests) that will enable you to enter the brotherhood? But no of course not, you just jumped the "omg i need to pay shit!!!" bandwagon like every other idiot here.

    ---------- Post added 2012-11-04 at 05:47 AM ----------

    "Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild." Have it crossed everyones mind that it may be the BMAH NPC who gives the quest?? No of course not, just jump the bandwagon of crying like everyone else.
    It says "on the BMAH," not "at the Tavern in the Mists," pretty obviously means buying it.
    What "or by invitation from somebody within the guild" means is anyone's guess. Could be quest chain, could be rep, could be invites from other players that get price gouged. But apparently you know exactly what it is and everyone else is an idiot
  1. Pacster's Avatar
    Well, if blizz wants to get some gold out of the market system then it would be pretty smart to sell 1 or 2 invitations per day on the black market...and allow those players in the brawlers guild to invite 1 other per day(or even week). That way it won't need long till everyone is invited...but they will get a lot of gold for the first few invitations on the black market. It would piss off players for the first 3 or 4 weeks tho.
  1. Bartolo's Avatar
    Renewing mist now traveling to 2 targets instead of 3, thanks blizzard for making MW useless in 25 man. We have sub-par raid CDs, we had nice raid healing to compensate, now we are left with nothing. Does blizzard even know how long it takes to 'build-up' our raid healing applying RM and keeping it on at least 8 ppl? Pls slightly nerf uplift if you want but for 25m purposes leave RM disseminate to 3 ppl OR give us another raid healing tool...
  1. Santoryu's Avatar
    Quote Originally Posted by ColbaneX View Post
    As GC said, the change to for Pyroblast had a MINIMAL effect on PvE. But it's okay, Frost will still pull better numbers than Fire with an easier rotation to boot.
    Frost and Fire are pretty much equal in damage, which is good, because diversity is always good.
  1. Buu's Avatar
    Quote Originally Posted by link_991 View Post
    Oh right I forgot that gaining entrance to the Brawler's Guild through cash is the big challenging achievement to strive for, not the actual fights within the Guild
    I chuckled.
    Sorry, but the arguments of people defending this model are so stupid.
    Please Blizzard, Diablo 3 was ruined by this EA philosophy. Don't let it infiltrate WoW.
  1. Holyground's Avatar
    Quote Originally Posted by Wunhunglo View Post
    Yeah, I am surprised by the lack of changes to Elemental. Raidbots currently has us listed 15th place out of 20 specs (25 Normal - All Parses) and 16th place out of 19 specs (25 Heroic - All Parses). Elemental is very weak right now overall. Thank God for Stormlash Totem. >.>
    But, uh, what's the spread between 1st and 16th? I mean, SOMEONE has to be first and last, and they all have to be spread somewhere. if the difference is 1k, who cares except for idiots? If the spread is 20k, then I would agree,

    but just listing your 'place' isn't enough.
  1. Wayne25uk's Avatar
    I personally reckon its a trap,i reckon blizz is going to monitor all these rich folk that get into the brawlers guild and ban them for buying gold or use them as further bait to catch the gold sellers out for good.
  1. Pandaemic's Avatar
    Oh okay, that's fine blizz nerf mistweavers.

    /rude
  1. Aeula's Avatar
    Ok, thats it, the brawlers guild was the only thing i was looking forward to, now i won't be able to afford to do it (And even if i could i wouldn't blow all my money on it, or even a faction of my money), guess i need to start looking at other MMO's, MoP has killed WoW for me.

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