MMO-Champion - Let’s Talk About Brawler’s Guild, Heart of Fear Progression, Heroic Zor'lok Hotfixes
Update: Guildox has recorded a World First 10 Man Heroic Garalon kill for Arctìca!

Cinder Kitten Charity Drive, Patch 5.0.5 Hotfixes, Patch 5.1 PTR - Build 16281

Let’s Talk About Brawler’s Guild
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yes, we’re breaking the first rule of Brawler’s Guild.

For those of you that haven’t been following along, the Brawler’s Guild is a new feature being introduced to World of Warcraft: Mists of Pandaria in patch 5.1. This new part of the World of Warcraft has generated a lot of excitement--not to mention a few questions--so we’re going to try to provide a clearer picture of what we’re hoping to accomplish with the Brawler’s Guild in this thread.

First, a little bit about what it is, and what it isn’t:

What Brawler’s Guild Is
  • A fun, but small diversion that could grow in time
  • A venue for a realm’s community to come together
  • A unique way to earn some solo PvE bragging rights
  • A cool place to hang out

What Brawler’s Guild Isn’t
  • A means of solo progression
  • A major patch feature accessible to everyone (at first)
  • A way to earn lots of in-game rewards
  • Proving Grounds where you can develop class skills (that’s a different feature arriving later on)

So, to sum up, we’re trying to give the Brawler’s Guild a tight knit, underground kind of feel, and we expect the Guild on each realm to slowly grow to encompass more and more of the population over time. Because invites will be so limited, it’s likely that a lot of the players that join the Brawler’s Guild will have had some kind of interaction with one or more existing members before they ever step into the ring. Finally, a smaller population will help keep the queues low for quite a while – since a big part of the Brawler’s Guild is watching other players fight their own battles, right now instancing arenas or using phasing isn’t an attractive option.

About Those Invites
Invites to the Guild will (at least initially) only be available for purchase on the Black Market Auction House. We’ve taken this approach both to control queue times, and also because the Brawler’s Guild is meant to be kind of a small, underground thing, and a way for players on a realm to come together. At first, that will happen because invites will go out from one player to another based on who buys those initial Black Market invites. After reaching a certain rank in the Brawler’s Guild, each of the new members can eventually earn one new invitation of their own to pass out to someone else on the same realm, so the Brawler’s Guilds on each realm should get progressively larger and larger over time. We may also investigate alternate methods of acquiring invitations or making them more plentiful.

World First?
We’ve also decided that attaching a realm first style achievement to the Brawler’s Guild isn’t necessarily the right move. Rest assured that there will be other achievements to earn in the ring though.

We know you’ve got questions, so ask away, and we’ll try to clarify where things are hazy.

Heart of Fear Heroic Progression Update
Manaflask has been keeping track of progression in Heart of Fear, or lack thereof, on Imperial Vizier Zor'lok. Arctìca (EU-Chromaggus) decided to skip that boss and killed Blade Lord Ta'yak for World First 10 Man. Congratulations to them!



Heroic Imperial Vizier Zor'lok Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Heroic Zor'lok encounter is currently more difficult than intended. While we prefer to avoid changes to encounters in the midst of progression, we would like to fix a few quality of life issues and make some targeted balance changes that do not invalidate the efforts that guilds have put into learning the encounter so far. Later today a hotfix will make the following adjustments:

  • Zor'lok's Echoes will pause briefly before beginning to cast Song of the Empress.
  • Zor'lok's berserk timer has been increased slightly.
  • Zor'lok will no longer summon Echoes of Force and Verve during the final phase of the encounter.
This article was originally published in forum thread: Let’s Talk About Brawler’s Guild, Heart of Fear Progression, Heroic Zor'lok Hotfixes started by chaud View original post
Comments 70 Comments
  1. fartman69's Avatar
    Its pretty dissappointing how the brawlers guild turned out basically top guilds with tons of gold are the only people with a chance at the world first title.
  1. frequency's Avatar
    Quote Originally Posted by fartman69 View Post
    Its pretty dissappointing how the brawlers guild turned out basically top guilds with tons of gold are the only people with a chance at the world first title.
    Its pretty dissappointing how you failed to read the whole blue post.
  1. Jtbrig7390's Avatar
    I said it on the official thread and ill say it here as well.

    What Brawler’s Guild Isn’t
    A means of solo progression
    This is not there call it is up to the player if its a means of solo progression.
  1. freakyduck's Avatar
    World first heroic kills within the first week they are available?

    Does anyone care at this point? Why bother delaying the release of Heroic modes?

    No, i'm not in a top raiding guild, well, on my server/faction i am, but that's cause the previous top guilds went Horde....but isn't it true that the guilds getting these world firsts are practicing on the PTR before they are released live? So what's the real accomplishment?

    Maybe they should just have world first for PTR accomplishments and get rid of them for live content.
  1. Blasphemie's Avatar
    http://eu.battle.net/wow/en/guild/ch.../Arct%C3%ACca/

    Heroic Garalon downed by the same guild that skipped Zor'lok.......
  1. Faroth's Avatar
    Quote Originally Posted by Tureni View Post
    Imagine if they'd just followed rule #1 and just put it in without mentioning it in the patch notes...
    Oh how I wish they had.

    I wish Blizzard would hold more things from patch notes, not include them even on PTR until the end of patches but with extensive in-house testing and even then don't put them in the patch notes. Give the players some things to discover as "WTF is this?"

    ---------- Post added 2012-11-08 at 09:04 PM ----------

    Quote Originally Posted by dfjdejulio View Post
    My contention with it is, they're taking something that could have been an awesome tool for solo play, and trying to shoehorn it into being needlessly social.

    If it were something I could do without interacting with any other players, I'd be all over it. As things stand, I suspect I'm not even going to be aware of what's going on there on my servers.
    So in an MMO, they need to make it more solo focused and encourage avoiding interacting with others? Amalur and Elder Scrolls are apparently really what people playing MMOs want....an MMORPG without the MMO.
  1. gunchix's Avatar
    Quote Originally Posted by Deuse View Post
    Is the Brawler's Guild basically duals? Like one-on-one? Or what?

    Blizzard posts a several paragraph post about it and fails to explain WTF it is....

    No, it is a dialog. Two people meet and start arguing. The boss at the end is the infamous Ghostcrawler.
  1. Rorcanna's Avatar
    Quote Originally Posted by Faroth View Post
    Oh how I wish they had.

    I wish Blizzard would hold more things from patch notes, not include them even on PTR until the end of patches but with extensive in-house testing and even then don't put them in the patch notes. Give the players some things to discover as "WTF is this?"

    ---------- Post added 2012-11-08 at 09:04 PM ----------



    So in an MMO, they need to make it more solo focused and encourage avoiding interacting with others? Amalur and Elder Scrolls are apparently really what people playing MMOs want....an MMORPG without the MMO.
    There's obviously room for both. If there was no content I could do by myself and decide on my own how to progress through, I'd given this game up YEARS ago since relying on people at all times is kinda a drag.

    However, this Brawler's guild = I don't care that much about how they've chose to approach it. I get my extreme soloing elsewhere from fights not initially TUNED for solo play and will do Brawler's Guild when I'm invited by someone bothered to shell out gold for the invite.
  1. martinboy's Avatar
    The way the entry to Brawlers Guild is handled will only encourage more people to go out an buy gold for real money. But if Blizzard is ok with that, then go for it.
  1. gunchix's Avatar
    Quote Originally Posted by Faroth View Post
    Oh how I wish they had.

    I wish Blizzard would hold more things from patch notes, not include them even on PTR until the end of patches but with extensive in-house testing and even then don't put them in the patch notes. Give the players some things to discover as "WTF is this?"[COLOR="red"]
    For example the WotLK starting events, when you could get the haunted memento. It was like, ooh, cool a item. I was playing @ ~4AM and I noticed a shadow following me and the buff 'something is with you' (when I looted the item I didn't notice that I got the buff). Googling it brought nothing up. It was a bit scary and mysterious. That's what I want in WoW again.
  1. vandam's Avatar
    About the way Brawler guild is implemented : is a spit on our face. We pay the subscription so you can deliver us new content .

    What the hell are you smoking guys ? Used our money to develop something interesting then don't let us inside untill we will buy enough gold from gold farmers to be able to buy an invite ?
  1. gurv's Avatar
    So brawler's guild isn't Proving grounds.
    The gating and non instancing makes much more sense now.
    Though I bet it will become empty real fast except on RP servers.
    People coming there to watch someone solo a boss, I'm very sceptical
  1. Swineflew's Avatar
    Sounds like something blood DKs will love
    I feel like my rogue might not enjoy it as much.
  1. KClovesGaming's Avatar
    So what else is there to do in the new patch then?
  1. dfjdejulio's Avatar
    Quote Originally Posted by Faroth View Post
    So in an MMO, they need to make it more solo focused and encourage avoiding interacting with others? Amalur and Elder Scrolls are apparently really what people playing MMOs want....an MMORPG without the MMO.
    Believe me -- if those had the quantity of content and frequency of content updates that WoW has, I would never look back.

    There are way more of us folks who play WoW in spite of it being an MMO, rather than because it's an MMO, than you may realize.
  1. Alayea's Avatar
    Congrats to Arctìca!
  1. Huggabear's Avatar
    How about instead of the BMAH handing out invites. Blingtron gives a random chance of getting one.
  1. tlacoatl's Avatar
    Brawlers guild invite system is stupid.

    Not much more to say really, other than its another bad decision added to a long line of them recently.

    If their recent decisions on wow are an indication of how they are designing Titan...count me out.
  1. Solidusbr's Avatar
    Brace yourselves.
    Paragon fanboys are coming.
  1. KClovesGaming's Avatar
    Quote Originally Posted by Solidusbr View Post
    Brace yourselves.
    Paragon fanboys are coming.
    The majority don't care, me included. Grats to any top guilds that down bosses so fast. That's about it honestly.

Site Navigation