MMO-Champion - Brawler's Guild Invites, Herb and Ore Reduction, LFR Boss Counter, Blue Posts, IPL5
Wizard Budget Guide, Of Dreamhack and Botters, Blue Posts

Brawler's Guild Invites
Brawler's Guild invites went up on the BMAH recently, so don't forget to grab yours. If you are hoping to pick one up off of the rare NPCs, you may want to reconsider. So far we have seen ~30,000 kills and a ~2.5% drop rate. Farming it may take a while!

If you want to keep an eye out for the NPCs while questing, you can use NPCScan and do "/npcscan add #### NPC Name", where the numbers are the NPC ID (H: 68319, 68318, 68317 and A: 68322, 68321, 68320).



Mining and Herb Spawn Rates Reduced
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Mining and Herb spawn rates in Pandaria have been reduced by approximately 50% in patch 5.1, and this is indeed an intended change. These are in addition to the hotfix that was applied in 5.0.5 to lower the spawn rate of Ghost Iron.

In all of these cases, the reduction was prompted because the resources were too abundant, resulting in ore and herbs being undervalued, and also therefore the effort that our herbalists and miners put in to collect each node. We’ll be monitoring the situation, though, and should the current rates prove to be too low then we’ll make further adjustments as necessary.

LFR Remaining Bosses Counter Removed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Right, so with 5.1 the game no longer tells you how many bosses are left for the group you’re being matched with for Raid Finder (LFR).

To explain why we made the change, let’s go back to the problem everyone was experiencing before. Let’s say a fresh LFR group is put together, they get two bosses down, and then wipe a few times on the third and lose 10 people who think they’re too cool for wiping. Now the group is down to 15, waiting for 10 new people, the queue eventually pops for those 10, and most of them see 2/6 and hit cancel. The raid still isn't full, the matchmaker has to go looking again for more people, and meanwhile as time ticks on people from the original run are getting more frustrated. Maybe a few of them leave, and then there’s even more spots to fill. Plenty of times everyone just gives up and the entire run falls apart, all those people are back in the queue, and they’ll be-damned if they join an in-progress run to fall apart again!

These kinds of things happen all of the time, and in the vast majority of situations it’s simply because people don’t like the idea of joining an in-progress run, even if it would have succeeded.

You may think we’re trying to be underhanded, but the reality is we’re trying to help people be more efficient with their play time. What most people don’t realize is that if they get and complete an in-progress run, the next time they queue they will preferentially be placed into a fresh instance. What everyone should be doing, to be the most efficient, is joining and sticking with their runs to completion. If they join an in-progress group they can catch up on those other couple bosses they missed immediately after, and if they have the time, they’d be wise to down the ones they've already killed again for extra Valor.

The patch has only been out a couple days of course, but personally I think there are some people who don’t realize yet how an in-progress run, and that extra Valor, can directly translate to improved items through the new upgrade system. An in-progress run is very likely better bang for the buck to your character power due to item level upgrades than hitting cancel over and over to get a fresh run and then hoping for a boss drop.

There are of course other issues that cause LFR groups to fall apart, like boss difficulty, and those are the kinds of things we’re looking at bigger solutions for. Losing a couple people doesn’t need to mean the whole run is doomed.

Can't people who just joined leave immediately upon seeing that it's not a fresh run and just queue again? I believe if a boss is killed you don't get deserter for leaving so this doesn't fix the issue you're trying to fix really.
There's a deserter debuff given if you don't stay and participate in the raid.

Let's expand your Scenario. I queue as a Healer, I get a group that is on last boss. We kill the boss. However, now I still need the first two bosses. So I queue and zone in, guess what? The groups is on last boss, the one I have already killed. So I drop group as soon as I zone in. Exactly what has this fixed?
Is this a hypothetical situation? If you're solo-queuing you should be getting a fresh instance when queuing again after completing the previous in-progress run. It's not an absolute guarantee, but pretty close to one.

What if you are valor capped for the week? What good does killing bosses again do? Or what if you have limited play time, and would rather queue once and get your LFR done in one go? This change doesn't stop 2/6 queues from showing up. It isn't going to speed up anything. Everyone who would have gotten a 2/6 and skipped it, is now forced to do that 2/6 and then hope the next queue works as intended putting you in for the first boss, and then dropping, creating another 2/6 for someone else. I don't see how that helps at all.
Matching random people together with differing interests, preferences, and goals is always going to mean people will be leaving when they feel they want to for... whatever reasons they deem necessary. If you want to have a group that's organized and sticks together, queuing to be matched with strangers has a higher chance of not offering that experience. What we can do, and will continue to strive for, is lessening the social burdens of being matched with strangers in an unknown situation and reducing some of the behaviors that may cause more degenerative uses of the tool - ideally through positive reinforcement, but that's not always possible.

In any case, I don't think anyone thinks any part of the game is perfect, and so much like everything we do it's going to be an ongoing iterative process. Feedback on what you think we can do to make things smoother for you is always helpful.

As one of the people who requested this change a month ago and is quite pleased with it, I'd like to point out that it's been working in Dungeon Finder for a long time now. Initially I thought nerfing end bosses in LFR was the only solution, to reduce the number of people who leave towards the end. But then it was pointed out to me that Dungeon Finder enjoyed great success simply by hiding the number of dead bosses on the confirmation screen. It's not some radical new change; it's just taking a successful improvement to Dungeon Finder, and extending it to LFR.

I'll add that it'simply selfish to want the freedom to leave raids early, but not also accept the responsibility to sometimes be called upon to finish a half-completed raid. Trying to only benefit and never contribute is cheating the system. It's standard game design not to reward people who try to cheat. Nothing surprising here.

You're awesome.

And you're exactly right, you can't have it both ways. Leave whenever it suits you AND expect there to be fresh raids waiting for you each time. It'd be great if that was possible, but it is an MMO with lots of other real live people playing. Ideally though cooperating to complete a raid is rewarding enough for everyone that it's generally functioning in a way that makes everyone want to cooperate.

I think the domino effect that this will cause will force most everyone to queue 2 times for every raid.
How are you not queuing twice, or more, waiting for a 0/6 run?

Anyway, there are still plenty of runs making it to completion, which means less people joining in-progress runs, and that only increases as people learn the fights and their gear improves.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.1 Proc Changes
I believe it's dancing steel not procing twice from dual weapons anymore, it justs reset your proc instead of adding a second.. Unofficial Spell Changes in 5.1....
The change to Dancing Steel is actually part of its status as a Real Proc Per Minute (RPMM) system, which was in the patch notes.

  • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

You can read more about how RPMM works here: http://us.battle.net/wow/en/forum/topic/6893549789#1

Dual wielding with a RPMM enchants means that you'll get double the frequency of procs, but the system doesn't currently allow for double active procs.

We're happy with how the RPMM system has turned out, and we think it's a stronger proc system than those we've used in the past, and offers more consistent results for players too. That said, we know that some players find double active procs fun, though, so we're exploring the possibility of altering the system to allow for them in the future.

Now, all of that aside, the original poster's issue was most likely associated with an issue that was hotfixed yesterday:

  • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.

Good news, everyone!

As I mentioned, we've been investigating the possibility of altering the Real PPM system to allow double procs. It hadn't been done previously due to technical challenges, but we found a solution much faster than expected, and we're currently working on a hotfix to allow Real PPM enchantments to proc separately per weapon.

Yes, this means that if everything goes smoothly, you'll soon be able to have two simultaneous Dancing Steel procs, or (very rarely) six simultaneous Windsong procs. (Blue Tracker / Official Forums)

Indicator of Grand Commendation Effect
I just went around on my primary 90, buying up all the grand commendation I qualified for. As it stands, I see no indication whatsoever that they're in effect.
Thanks for the feedback. I'll bring the concerns for grand commendations up at the next developer meeting. (Blue Tracker / Official Forums)

Brawler's Guild Rewards
if something is fun, does it always have to shower you with rewards?
This is a relevant question. We want the feature to be cool, flavorful, and prestigious on its own merits. As soon as we start tying awesome rewards to it, all the threads misusing phrases like "forced content" and "shoved down our throats" would start popping up for Brawler's Guild.

There are so many elements of gameplay that unlock pathways to flavor, prestige, and power rewards, to the extent that they're often viewed as mandatory by the experienced player who needs every edge or bit of bragging rights.

LMAO! You guys expect far too much from Blizzard..LMAO!!!!
If you think it's laughable, there would really be no hard feelings on our end if you decided it wasn't worth the time or effort to get in or participate in the guild. It's a niche feature that likely only a small percentage of the playerbase will ever take part in, or come back to regularly to reach higher ranks and much harder fights. Given common player perception about endgame progression and reward structures, I think we could use more minor, niche features like Brawler's Guild and Pet Battles in the game. (Blue Tracker / Official Forums)

Blingtron Not Resetting
We're aware of this issue and are actively working on a fix. Thanks for your reports! (Blue Tracker / Official Forums)

New Item Tooltips
I am giving it a bit of time before making a decision, it could be just a case of getting use to the new look.
I was under that same impression yesterday. Personally, for me it's still odd to look at my item tooltips and getting everything sorted out, but when I think about it, the new tooltips have all the information they had before, just a different layout.

In any case, please remember that it's going to be more helpful for the developers (and for us) if you try to put your thoughts constructively about why it doesn't work this way rather than a harsh one liner that doesn't have anything but strong words. (Blue Tracker / Official Forums)

Disabling Loss of Control Action Bar Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As disabling the red action bars in the new loss of control UI is something that some players would like to do but the option is not currently available in the game, I am blue tagging this thread for visibility.

AddOn:
http://www.mediafire.com/download.php?rstnhs03hiabt2g

Macro:
/run f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

Script (put the script above in an addon you always run in its main .lua file):
f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

League of Legends IPL5
If you are a LoL player, you likely already know that IPL 5 is officially underway! The best teams worldwide for League of Legends and StarCraft II are competing at the Cosmopolitan of Las Vegas from today until December 2nd for $100,000 and the honor and glory of winning.

A full schedule can be found at IGN's official site, detailing matchups and times accompanied by links to go watch in free HD! If you are looking for updates on how your favorite teams are doing, check out Reign of Gaming. They are also holding a contest for some free RP.

This article was originally published in forum thread: Brawler's Guild Invites, Herb and Ore Reduction, LFR Boss Counter, Blue Posts, IPL5 started by chaud View original post
Comments 85 Comments
  1. Ferrouswheel's Avatar
    LFR change is good. I have NEVER gotten another 2/3 run after doing one. It always puts me in a fresh the next time, been doing that since 4.3. Though I do see some of the people not aware of this like the ones in this thread probably having a temper tantrum and trying to wipe the raid before getting their deserter. Maybe it will make LFR be more of a challenge. Welcome changes all around!
  1. Azrile's Avatar
    Quote Originally Posted by Kokiron View Post
    That LFR change is ridiculous. Sorry if I dont like sitting in a queue for 20 minutes to only get the last boss and then sitting for another 20 to GET THE LAST BOSS AGAIN. ffs
    Ok, so what is the difference THINK THINK THINK ( I know it is hard)

    Before this change

    Sit in Que...
    Pops 2/6 completed.... cancel queue
    Sit in Que
    Pops 2/6 completed... cancel queue
    Sit in Que
    Pops 2/6 completed... cancel queue

    What you described DOES NOT HAPPEN. Once you completed the last boss, you always get put in a clean LFR.

    ---------- Post added 2012-11-30 at 06:12 PM ----------

    Quote Originally Posted by good diu bro View Post
    Why do we need patch notes now when alot of the important stuff need to be datamined?

    Originally Posted by Blizzard Entertainment

    Mining and Herb spawn rates in Pandaria have been reduced by approximately 50% in patch 5.1, and this is indeed an intended change. These are in addition to the hotfix that was applied in 5.0.5 to lower the spawn rate of Ghost Iron.

    In all of these cases, the reduction was prompted because the resources were too abundant, resulting in ore and herbs being undervalued, and also therefore the effort that our herbalists and miners put in to collect each node. We’ll be monitoring the situation, though, and should the current rates prove to be too low then we’ll make further adjustments as necessary.
    The spawn rate is like 1 hour? I really doubt it is merely "50%".
    Ok, fine, but then what about the Golden lotus change with Spirts of harmony?
    Yea right, so now stockpiling speculators / bot owners wins and raiders have to spend hours for flasks again.
    You missed the other change. You can now randomly get golden lotus when picking any herb. It is a pretty decent chance too, probably 5%
  1. tgrhwke's Avatar
    Quote Originally Posted by Descense View Post
    Just download some addon .
    The addon doesn't work anymore. From WoW Interface:
    "UPDATE: Blizzard purposely broke the ability to see how many bosses have been downed in LFR. As a result, QueueSpy no longer works. Thanks for the (brief) support."
  1. Azrile's Avatar
    Quote Originally Posted by Rorcanna View Post
    Nice with the reduced notes, perhaps now it can finally become profitable to handle ore and herbs again. Prices are currently WAY below of what they were at the end of Cata.
    I think it will balance out. there will not be nearly as much of a demand for herbs and ore either. Because of the new gear upgrade system, people will not need to regem nearly as often. On the herb side of things, they just introduced a very easy pathway to get a trinket that is better than the darkmoon trinket for most specs.

    They also cut down on the SoH golden lotus ( it is now 2 vs 3) and instead added golden lotus as a chance drop while herbing. That should get more people out farming herbs

    ---------- Post added 2012-11-30 at 06:26 PM ----------

    Quote Originally Posted by Gilian View Post
    Yeah sure, everyone should leave so you can get your 0/6 run going. That's exactly how it should work! /sarcasm


    2,5% drop chance is not too bad. I am still going to camp those rares!
    What is funny about the Brawler invites. On my server.. the BMAH ones are selling out for 130-150k the past two times. I bought mine on the real AH for 30k... people don´t even realize they are already on the real AH.
  1. quras's Avatar
    Quote Originally Posted by Gurbz View Post
    No. Most don't leave. If that were true, then there would be a nearly new group after every boss, especially as the week went on. Instead you have 4 or 5 people who drop after each boss. Because they got a partial run earlier. Because a different 4 or 5 people dropped from the previous LFR they were in. It is a self perpetuating cycle. One that can only be broken by players not being jerks and finishing the runs that they start.
    Actually if anything the design will make it happen more. Gamers are not going to go into a half run finish it out, go into a full run and also finish it out.

    Most gamers will not stay in a LFR group to finish bosses a second time for nothing more than valor points. The cycle of people leaving will happen that much more. Expecially if they are the smaller group that gets put into a second raid that is 2/3 and they just finished a 2/3 raid.

    Bad design is bad.

    Yeah, queue times would go up slightly, at first. Then people's behavior would adjust to what it should have been in the first place, and the queue times would adjust back to what they are now.
    I disagree. The new design will cause more people to be activly see what bosses are still there and what is needed. If they finish a 2.3 run and only need the first 2 bosses in the second run. They will not stay to kill the last boss again for valor.

    The design of LFR is not the problem (unless you are talking about the encounters themselves which is a different discussion). The way players use it is the problem, because it is the players themselves that create many of the complaints seen about LFR. And as far as the debuff, again if I had it my way the penalty would be stiff enough that if you drop group, that character is effectively unplayable for an hour of logged in game time. No switching toons for an hour until the debuff goes away. Make it an actual penalty instead of an inconsequential inconvenience. If you want to be selfish and inconsiderate of the 24 other people in the group, you should have to pay for that.
    It's apparently both sides are selfish. You wanting to force people to play an area of the game they no longer need so you can get yours. Increasing the penalty for leaving would cause a great deal of harm for this game. All it would do is cause people to leave the game for another game they can play and get soemthing out of it for there time played. Not playing a game so they can see kill a boss with they have no chance at anything dropping for them cause they did it already.

    When their selfish behavior directly impacts MY playing time, then I think I should have a say in how they are allowed to behave if they make the decision to queue for an LFR run. None of this would be at all an issue if people would accept the fact that they are going to be in that run until the last boss of the instance is dead, regardless of where they start from or what other bosses they have already killed that week. Since there is obviously a portion of players who are incapable of behaving like considerate, descent human beings, the only other option is to make not doing so such an inconvenience that they either leave or adjust their behavior. Problem solved either way.
    If you go by that logic, then it works for everyone. The min you thought you needs outweighed someone else's needs is where you go wrong. The problem is forcing people to do content they get nothing buy valor for and have no reason to do it a second time.

    None of this would be an issue if it was designed better and gave players a reason to stay other than watching someone else get loot they have no shot at. Your mentality of gaming needs to go away.

    How inconsiderate of you to make people you know nothing about kill bosses for you while you rep the reward and they get nothing and know they get nothing before it ever starts.

    Shame on you. Next thing you know your going to want blizzard to make people sell you things for cheaper cause you can't afford it, or make people PVP cause your que is just too long.

    Typical attitude where it's all about your play time and gaming experience but screw the other persons play time and gaming experience.
  1. Azrile's Avatar
    The LFR change doesn´t change anything. In the past.. you get a 2/6 and you hit cancel... you just wasted 20 mins of que time.. then you reque, and if you are lucky, you get a 0/6. So you now sat in queue two times to finish. But the truth is, for weeks like the Galaron week.. you would queue 10 times and always get a 2/6.

    This change does not hurt the people who are queueing.. at worst it is a wash and you have to queue twice.. but that is the same as before.. just now you kill 1 boss, then kill two bosses.. where in the past, you killed 0 bosses, then killed 3 bosses. But again.. in the past.. if you got a 2/6 once, there was a really good chance you got it many times. the new system, once you get a 2/6 once, you then get a fresh run the next time.

    I really can´t see anyway this is negative.. at worst it is the same. But at the same time, it greatly helps the people inside the raid fill up faster.
  1. teek5449's Avatar
    Quote Originally Posted by Azrile View Post
    The LFR change doesn´t change anything. In the past.. you get a 2/6 and you hit cancel... you just wasted 20 mins of que time.. then you reque, and if you are lucky, you get a 0/6. So you now sat in queue two times to finish. But the truth is, for weeks like the Galaron week.. you would queue 10 times and always get a 2/6.

    This change does not hurt the people who are queueing.. at worst it is a wash and you have to queue twice.. but that is the same as before.. just now you kill 1 boss, then kill two bosses.. where in the past, you killed 0 bosses, then killed 3 bosses. But again.. in the past.. if you got a 2/6 once, there was a really good chance you got it many times. the new system, once you get a 2/6 once, you then get a fresh run the next time.

    I really can´t see anyway this is negative.. at worst it is the same. But at the same time, it greatly helps the people inside the raid fill up faster.
    You missed the part of the post here:
    "Can't people who just joined leave immediately upon seeing that it's not a fresh run and just queue again? I believe if a boss is killed you don't get deserter for leaving so this doesn't fix the issue you're trying to fix really.
    There's a deserter debuff given if you don't stay and participate in the raid."

    So you need to add the increased time from the deserter debuff before you even get the opportunity to queue again. Overall there is a penalty for leaving but I think that we will see the following occur: queue > (2/6) leave queue and get debuff > go do forced dailies for 30 minutes > requeue as I do more forced dailies > queue pops again... rinse and repeat. If there is still 2/6 popping then log in tomorrow to get a clean raid while I do my forced dailies.

    There is no way to make everyone happy... but they are trying at least.
  1. Gurbz's Avatar
    Quote Originally Posted by quras View Post
    Typical attitude where it's all about your play time and gaming experience but screw the other persons play time and gaming experience.
    So how then is dropping a group to save yourself 20 minutes of game time (and thus breaking the implied social contract of completing the instance when you queued up in the first place) not exactly the same thing? Your way places the greater value on the individual. My way places more value on the group as a whole. And given that by agreeing to join an LFR run you are agreeing to perform a group activity, in my mind it is better that the group take priority. If circumstances dictate that you not be able to accommodate that, be it for time constraints or any other reason, then the responsible thing would be to not queue up in the first place.

    Understand that my opinions on this apply just as much, and for the same reasons, to people who do similar things in LFD. When you queue up to do an instance, you are agreeing to enter that instance and stay until it's completion. Not only until the point that you cannot personally gain anything. If the valor award by itself is not enough for you to stay past a certain point, then in my mind you should do the group you are about to screw over the favor of not queuing at all. You want to farm a specific boss, then get your own group together and do it. And I am very aware that in the case of LFR that is not really possible. But the reason it is not possible is because no raid group is going to ever be ok with someone coming in and saying "I'm only going to be staying until after the 4th boss, because I don't need anything off the rest of them." They would kick you out of the raid and get someone that wants to complete the instance rather than take someone who is only going to end up wasting 5-10 minutes of their time trying to find a replacement.

    I really don't see how you are actually trying to defend behavior that, if you told people you were going to do beforehand, would in almost every case get you kicked from the group. How does not telling anyone suddenly make it ok?
  1. Arkenaw's Avatar
    Blizzard is missing one little detail with their "brilliant" LFR solution:

    1) Get in to 2/6 group
    2) Down final boss
    3) Requeue and kill first two bosses
    4) Drop group because you don't need the final boss
    5) Repeat from top with new player(s)

    WHAT HAS BEEN CHANGED EXACTLY?
  1. segoplout's Avatar
    Quote Originally Posted by Korru View Post
    Oh F-u Blizzard.

    Like doing dailies were enough, now I have to go out and farm longer.
    That's hilarious, you don't understand the economy in Wow at all.
    You can farm half as much for more profit, or despite your ignorant whining, you can farm the same amount and make twice as much or more!! Amazing, please learn the basics of economics, will take you far in the game and real life.
  1. Gurbz's Avatar
    Quote Originally Posted by Arkenaw View Post
    Blizzard is missing one little detail with their "brilliant" LFR solution:

    1) Get in to 2/6 group
    2) Down final boss
    3) Requeue and kill first two bosses
    4) Drop group because you don't need the final boss
    5) Repeat from top with new player(s)

    WHAT HAS BEEN CHANGED EXACTLY?
    The group waiting to kill that 3rd boss doesn't have to wait 20 minutes for someone to actually accept the invite because people see 2/6 pop up on their screen, decline the invite and requeue. Which is better than it was before, but the whole system would work even better if people would just stay until the end regardless.
  1. S2omegaS2's Avatar
    Quote Originally Posted by Azrile View Post
    Ok, so what is the difference THINK THINK THINK ( I know it is hard)

    Before this change

    Sit in Que...
    Pops 2/6 completed.... cancel queue
    Sit in Que
    Pops 2/6 completed... cancel queue
    Sit in Que
    Pops 2/6 completed... cancel queue

    What you described DOES NOT HAPPEN. Once you completed the last boss, you always get put in a clean LFR.

    ---------- Post added 2012-11-30 at 06:12 PM ----------



    You missed the other change. You can now randomly get golden lotus when picking any herb. It is a pretty decent chance too, probably 5%
    The difference is...
    Sit in queue, 2/3 raid
    drop
    wait for debuff to run off
    wit in queue, 2/3 raid
    .... so on
    (See the extra step?)

    at any rate. The people defending this do have to realize there is a chance to not be put into a fresh one after you get your first 2/3.
    They try not to do it...but there is a chance.

    I have also had a time where i got put into a 2/3, and killed the last boss. and then got put into a group that was 1/3...
  1. quras's Avatar
    Quote Originally Posted by Gurbz View Post
    So how then is dropping a group to save yourself 20 minutes of game time (and thus breaking the implied social contract of completing the instance when you queued up in the first place) not exactly the same thing?
    How is your game time more important than anyone elses? What makes you think forcing people to stay in a raid and spend game time they more than likely just finish is a good thing?

    Hate to break it to you but there is no implied social contract in instance running. There is no implied anything in playing an MMO. Playing an MMO means you will and can interract with others and thats about it. Gamers do not have to like you, help you or look out for you. In an MMO you are simply playing a game in a persistant world that involved other real players. There is no implied contract.

    If that is the mentality of MMO gamers these days I can see why it's getting so bad. It's not enough to join a game and play, now there are implied rules that you have to guess at so others can get there rewards at the expense of another gamer.

    Your way places the greater value on the individual. My way places more value on the group as a whole.
    When the whole decides to pay my subscription then the whole can decide how I play. Other than that, I have no reason, real or implied to do anything for you. Now if we in some way know each other, have some connection I might could see a different outcome.

    LFR does not imply that connection or make it substantial.

    And given that by agreeing to join an LFR run you are agreeing to perform a group activity, in my mind it is better that the group take priority.
    It does make the group a priority as you cannot do it solo. However, there is no reason for a player to be in the group activity in a video game that offers no real reward. Valor points being pretty much worthless at the point of finishing a second LFR and getting to a boss you no longer need. At that point you should be allowed to leave with no penalty so someone who does need it can get in.

    Yet you want to punish someone cause they didn't stick around for no other reason than to watch other people strive for a reward they have no chance at? What a terrible waste of time and subscription cash to play a game with that mentality.

    If circumstances dictate that you not be able to accommodate that, be it for time constraints or any other reason, then the responsible thing would be to not queue up in the first place.
    The circumstance that dictated not staying in the group is lack of reward. The reason why people are there. Valor points are worthless for the majority and if you take out the ability to get loot off a boss then there is no reason to be there in the group any longer. Give that spot to someone that can use it. You start forcing gamers to play raids and kill bosses they have no chance at loot on and I encourage behavior that usually stims from making people play under a certain implied umbrella.

    I can't decide whats worse. Blizzard making people play under some implied rule (or forced method) or how they have some people convinced there is some implied rule to play an MMO beyond being in the same persistent world with others. Then again, maybe it's just you thinking everyone has to be happy little ponies with friendship magic.

    Understand that my opinions on this apply just as much, and for the same reasons, to people who do similar things in LFD. When you queue up to do an instance, you are agreeing to enter that instance and stay until it's completion.
    Disagree. I joined up to have a go at the dungeon, see the story and get some loot. Finishing it is a different matter. Making it to the first boss isn't an implied rule or guarentee. Not sure how you developed your idea of running a dungeon or raid. You must really be crushed when a raid fails given all the agreements you seem to self impose.


    Not only until the point that you cannot personally gain anything. If the valor award by itself is not enough for you to stay past a certain point, then in my mind you should do the group you are about to screw over the favor of not queuing at all. You want to farm a specific boss, then get your own group together and do it. And I am very aware that in the case of LFR that is not really possible. But the reason it is not possible is because no raid group is going to ever be ok with someone coming in and saying "I'm only going to be staying until after the 4th boss, because I don't need anything off the rest of them." They would kick you out of the raid and get someone that wants to complete the instance rather than take someone who is only going to end up wasting 5-10 minutes of their time trying to find a replacement.

    I really don't see how you are actually trying to defend behavior that, if you told people you were going to do beforehand, would in almost every case get you kicked from the group. How does not telling anyone suddenly make it ok?
    How does making people stay for content they no longer need help the game other than to piss off players? Are you saying you're OK with force game play?

    We'll I guess you are now that I think about it given all your implied rules. I'd almost hate to ever run anything with you cause if I stepped out of bounds for all the made up rules you have lord knows what would happen.

    You run LFR to get loot, (maybe once to see the story, twice if you really liked it but I've never heard that that so far.)

    Anything else is for gear and the min. a developer starts making forced game play decisions is the very min. they screwed up. There is a penalty for leaving already. Now blizzards wants players to stay in a raid for no reason other than to waste there time and watch others get loot they have no chance at.

    Defeats the purpose of being there in the first place and thats not implied.
  1. S2omegaS2's Avatar
    Quote Originally Posted by quras View Post
    Valor points being pretty much worthless at the point of finishing a second LFR and getting to a boss you no longer need. At that point you should be allowed to leave with no penalty so someone who does need it can get in.
    Not to mention that if you DO decide to be nice and stay the system still rubs it in your face that you would have gotten loot if you didn't kill this boss already...which just pisses you off lol
  1. Gurbz's Avatar
    Quote Originally Posted by quras View Post
    *stuff*
    That was a whole lot of typing just to say "It's all about me and to hell with everyone else"

    Why are you even playing a multiplayer game if all you are concerned about is yourself?

    ---------- Post added 2012-11-30 at 12:57 PM ----------

    Quote Originally Posted by S2omegaS2 View Post
    Not to mention that if you DO decide to be nice and stay the system still rubs it in your face that you would have gotten loot if you didn't kill this boss already...which just pisses you off lol
    That, I totally agree, is unnecessary bullshit. If they have to put something up, just make it a reminder that I am ineligible for loot. Don't wave what I would have won under my nose.
  1. quras's Avatar
    Quote Originally Posted by Gurbz View Post
    That was a whole lot of typing just to say "It's all about me and to hell with everyone else"
    I didn't want it to be implied. I wanted you to know most gamers care nothing for you or your toon beyond the little group. The min we get to a spot blizzard has forced gamers to be at that no longer benefits their toon. There is no reason to be there. Sure, you can ask for charity but it seems you wont get it unless blizzard forces gamers to do it.

    Someone that needs that spot should be allowed in. I'm giving them that opportunity. You should be happy at the generosity.

    This is not the real world and does not imitate it. Stop mixing up the two as if gamers should have some "Be good to your unknown neighbor" mentality. You're playing a video game where people at some point might try and kill you.

    Beyond people you know, few are playing the game for your benefit alone beyond what they can also get out of the partnership. I.E. most random groups.

    Why are you even playing a multiplayer game if all you are concerned about is yourself?
    See, there you go again with some implied or personal rule that says cause I'm in an MMO I must meet some unwritten requirement.

    MMO games are nothing more than playing in a persistent world with the ability to interact with others. Nothing more.

    Multiplayer games allow me to accomplish things with others are needed. Be it the ability to get resources or gear. I'm sure as hell not forcing gamers to group up and go do things they just did or have no need to do.

    That, I totally agree, is unnecessary bullshit. If they have to put something up, just make it a reminder that I am ineligible for loot. Don't wave what I would have won under my nose.

    Quote Originally Posted by S2omegaS2 View Post
    Not to mention that if you DO decide to be nice and stay the system still rubs it in your face that you would have gotten loot if you didn't kill this boss already...which just pisses you off lol
    Agreed, a second hurdle blizzard will have to jump through in this poorly designed LFR change.
  1. Gurbz's Avatar
    Quras, I guess we just play for different things, and thus have different viewpoints. You have made it clear that for you it is all about the reward and what you personally can get out of your time. I play because I enjoy the game regardless of the reward. Sadly, based on behaviors I see in game, I believe that currently too many people see things your way. And I believe that mindset is hurting not only WoW, but the MMO genre as a whole. I imagine you disagree with that assessment, but such is your right.
  1. quras's Avatar
    Quote Originally Posted by Gurbz View Post
    Quras, I guess we just play for different things, and thus have different viewpoints. You have made it clear that for you it is all about the reward and what you personally can get out of your time. I play because I enjoy the game regardless of the reward. Sadly, based on behaviors I see in game, I believe that currently too many people see things your way. And I believe that mindset is hurting not only WoW, but the MMO genre as a whole. I imagine you disagree with that assessment, but such is your right.
    I don't entirely disagree with you but I'm also not playing this game for you. I might be playing it for my guild or friends but for the most part no anyone else. You seem to look at it as 2 extremes and 2 extremes only. It's not. There is a lot of in between.

    I feel most people play the game to see some story and character progression. Trying to hide behind something else like saying, "I'd still play the game if I got nothing" I feel ultimately leads to a lie and most people tend to try and lie to themselves about gear, acquiring it and how bad they really want it.

    Kind of like you, you would enjoy the game regardless of the reward but I bet not. No rewards? I just don't believe it.

    It's a massive shade of grey though in wanting gear, seeing your toon progress and seeing content vs playing the game and having fun. It's a larger scope then your selfish and think only about yourself but I feel the truth is, we play to game to progress our toons.

    We run LFR (and probably most grouped content) to:

    ONE: See the story
    TWO: Gear
    Three: some minor reason I'm sure I forgot but it's important to someone so stick it here.

    (for some ONE and TWO are interchangeable. I know for me blizzard hasn't had a decent story line in so long I no longer care what they write cause I'm skipping it anyway)

    The point being, blizzard is forcing people to run content at the charity of others in a video game and for people they know nothing about, have no reason to know anything about them and could in general careless about them or what they think beyond what the group can accomplish that also fits reason ONE and TWO.

    There is no reason to remain in a forced LFR and is in general a waste of a gamers time to do so, when leaving would open a spot for someone that does need it.

    Now if blizzard wants to get off there ass and fix the finder and make a better matching system, thats cool but for now and the LFR change, blizzard gets whats coming and players that are encouraging it to happen will get stiffed with people that will play the game in the field blizzard provided.

    They will go AFK till you kick them, they will do nothing but follow and heal themselves and you will have the ones that will just leave.

    As far as what I think is hurting WOW (and there are a great many of them) forced game play like this LFR is one thing thats hurting the game. This change does nothing for the good for gaming and a gamers choice.
  1. zeropeorth's Avatar
    @ Gurbz

    Then you accept, as your social contract, to NEVER vote-kick ANYONE. You agreed to the terms to play with whoever the random people they put you with, no matter how clueless, in LFR and LFG.

    Actually, that is not what the queue is about. When you join a -raiding guild- as a -core raider- ... you have made a commitment to that group of people, to abide by their rules and guidelines, to show up, and stay for, each and every raid you've agreed to be committed to, whether it is a 5 days a week, 5 hours a day group or a two days a week 2 hours a night group.

    LFR/LFG is explicitly for getting to 'see the content', with random people, where everything is dumbed down and de-tuned; on people's own time and schedule, but they did not sign a contract, and have no obligations of commitment.

    This is coming from someone who has stuck with 99% of groups, no matter how bad, and entered partial groups, and almost always gotten a fresh run after.

    The problem is, the game has slowly driven the playerbase to focus on rewards, not fun and engaging content. When you play for rewards, without reward, you don't play.



    Here is a somewhat simple solution ... add a stupid little bag, like the call to arms, with gold and goodies, chance at some rare items such as pets and mounts, possibly rep items that can be put on AH.



    As far as the nodes being cut by 50% ... ridiculous. And those that say 'ur bad at economies' ... not everyone is farming for the AH, some are farming for their own professions, their alts professions, their guilds, their friends. Everything isn't about money, sometimes it is about FUN, FRIENDSHIP, and COMMUNITY. Something the wow community has been slowly losing more of each year.

    In fact, when I say to people, WoW was at its peak mid-wrath ... that is because ICC was still damn good, but that is when the community really started taking the faster track on the downward spiral of selfishness and doing things for the wrong reason ... and I place a heavier burden on Blizz, their design, but the community itself did itself in.

    You could still find a decent proportion of the community back then, who paid more attention to skill than gear, because gear will come, natural skill is harder to find. You'd take 5 mins and go to the dummies and watch their rotation, inspect their gear, and discuss what and why they did what they did, possibly coach them, or wish them luck in the future. Now it is all nub this, herpes derpes that, and gear became the reason for raiding, not because it is fun, or you enjoy your raid group. Everyone wants to be a top world guild, and want it now ... guild hopping because they think it can't be them, or mad because they wipe a few times.

    It is a shame to see. It is exactly the reason LFR/LFD has people drop out so much, the piece of gear didn't drop, so they drop. They don't run it for the content, for fun ... the run it simply because they feel the need, and in the end, when you play for the wrong reasons, your attitude shows, and your dedication lacks, and you just want to get shit done and gtfo.

    My best memories, and I bet many long time players memories, won't be slaughtering LFR, or a quick clear of content ... but times they wiped and struggled with stuff, with a group of people they enjoyed playing with, and the joy of eventually defeating their foes. This is why BC and vanilla nostalgia is so high ... because the community was in better shape, and the reason you played was a bit different. Gear was a means to and end, not the reason to play.

    eh, just my humble opinions anyway, and probably get flamed for it, but don't really care. I left because of the community, and because of the dailies after a few weeks, and a really back-stabbing, cut-throat in-fighting faction who'd rather troll their own, than tag share a world boss, or play 'who can tag first' instead of grouping up and everyone getting done faster ... hilarious at times (while also sad, especially for the galleon campers ), but it is the state of the community; blizz just seems to exasperate the situation with random poor decisions, they have been slowly bringing in the reigns to control your fun, tell you how you should have fun, all under the guise of 'more choices (as long as you choose what we say)'. Have fun doing old raids? Nerf gold drops to the ground. Enjoy trying to make a 'dynamic' event by dragging a world boss/dragon/etc. to a small town and watch people get shocked and have fun killing it ... more leashing/rubber banding of mobs. Enjoy class quests, even if they are redundant ... let's remove them all, even though they don't hurt being there, you don't REALLY want to re-live the lore of Wrathgate, or work on druid form quests, or do you dreadsteed quest, etc. You like having portals to go to the various cities, meh, everyone crowd in SW/Org (at least they fixed that a little) ... the list goes on, and is pointless, they have every right to do whatever they want, just like they could nerf herbs another 50%, continue to make heroic raiders only get 400 VP for killing 16 bosses, widen the gap in pvp, almost directly saying they want it to be about gear, not skill, and other wonderful ideas.

    My wife and I -want- to play ... but not what it has become, both in design, and the community. Not terrible, but not what it was ... and sadly, sometimes, you have to let go.

    I just hope everyone else continues to have fun, and they don't find new ways to ruin it for the ones who are still loving it.
  1. Cipero's Avatar
    Quote Originally Posted by zeropeorth View Post
    In fact, when I say to people, WoW was at its peak mid-wrath ... that is because ICC was still damn good, but that is when the community really started taking the faster track on the downward spiral of selfishness and doing things for the wrong reason ... and I place a heavier burden on Blizz, their design, but the community itself did itself in.

    You could still find a decent proportion of the community back then, who paid more attention to skill than gear, because gear will come, natural skill is harder to find. You'd take 5 mins and go to the dummies and watch their rotation, inspect their gear, and discuss what and why they did what they did, possibly coach them, or wish them luck in the future. Now it is all nub this, herpes derpes that, and gear became the reason for raiding, not because it is fun, or you enjoy your raid group. Everyone wants to be a top world guild, and want it now ... guild hopping because they think it can't be them, or mad because they wipe a few times.

    It is a shame to see. It is exactly the reason LFR/LFD has people drop out so much, the piece of gear didn't drop, so they drop. They don't run it for the content, for fun ... the run it simply because they feel the need, and in the end, when you play for the wrong reasons, your attitude shows, and your dedication lacks, and you just want to get shit done and gtfo.

    My best memories, and I bet many long time players memories, won't be slaughtering LFR, or a quick clear of content ... but times they wiped and struggled with stuff, with a group of people they enjoyed playing with, and the joy of eventually defeating their foes. This is why BC and vanilla nostalgia is so high ... because the community was in better shape, and the reason you played was a bit different. Gear was a means to and end, not the reason to play.

    I quit wow a couple of months ago. This part you said pretty much sums up why. It just isn't the same anymore and I don't ever see it going back to that way. And what you said about the skill part was dead on accurate. That's actually how I met most of the people I ended up spending time with in-game and raiding with. The game's community now tho is just awful, not that everyone is personally awful, but it's just infested with many people who are just not very good, not very nice, and pretty much just provide nothing to the community besides negativity.

    All in all, it was a good run. I am glad I stepped away though.

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