MMO-Champion - Ghostcrawler Interview, Dec 11 Hotfixes, Blue Posts, Upcoming Chat, WoW Sales, Comic
At Least Two Weeks for PvP Blog, Bug with Health Link Monsters, Error 3007 for Aus/NZ Area Users, Marriland 3DS Giveaway

Ghostcrawler Interview
Today's interview is with Ghostcrawler on Wowjuju. A summary of the main points is below, but reading the full interview is worth it if you want to see the full answers!


  • Future patches will keep the number of daily quests added more reasonable, similar to the amount added in Patch 5.1.
  • Having a queue and audience for the Brawler's Guild makes it more exciting; it isn't something that you are supposed to rush through. You get priority in the queue if you haven't done a battle yet for the day as well.
  • Unless you are one of the higher end raiders, you may not feel that upgrading all of your gear is worth the effort, and that is okay. Upgrading is another way to provide progression throughout the expansion.
  • The 10 / 25 man changes in Asia aren't a test for the US / EU realms, just a response to what players there want. No one wants to see 25 player raiding disappear though.
  • Main-hand and off-hand items will be allowed to be transmogrified with each other, as well as any weapons that use the same animation. Things like staves and polearms, the one handed axes, maces and swords, and the two handed axes, maces and swords.
  • Golden Lotus being required for other reputations was a way to reduce the amount of daily quests that were initially available to players.
  • Horde racials are likely better than Alliance racials for PvE right now. Only the top guilds have switched for the racials, but if more guilds do so then the racials will be adjusted.
  • Players can expect for Wrathion to call upon them during every patch in this expansion in return for increasingly more powerful rewards.


Patch 5.1 Hotfixes - December 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests
  • "Bad Blood", "Bloodlines", "The Korune", "Ancient Guardians", and "The Source of Korune Power" will no longer sometimes place players into the wrong phase.

PvP
  • The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).

Creatures
  • The Mogu enemies in the Ruins of Ogudei now drop correctly drop loot when slain

Dungeons, Raids & Scenarios
  • Creatures in the Molten Core, Blackwing Lair, and Ahn'Qiraj raid dungeons now deal damage according to their intended pre-Mists of Pandaria melee damage values.

Bug Fixes

Blue Posts
Originally Posted by Blizzard Entertainment
PvP CC Feedback
First things first, I want to make sure you’re aware that the information below reflects both short and long-term design considerations on our end. This isn’t all on the table for patch 5.2 for a number of reasons.

To make this clear right off the bat: This shift of instant casts back to cast times is not just targeted at crowd control. We also wish to start moving some heals back to having a cast time rather than being instant. That said, we’re not necessarily planning on overhauling many of the spells and abilities that have been instant for a long time now, such as Hand of Justice. We’re looking at some of the big outliers that we see brought up a lot, which are instant-cast, area-of-effect abilities like Blinding Light, or Presence of Mind in combination with Ring of Frost.

We think that there are too many of these AoE CC spells at this time, especially instant AoE CC, which can create some frustrating gameplay experiences. Some other particular crowd-control effects that are on our radar are abilities like Blood Fear, which we’re considering redesigning altogether, and Predatory Swiftness in combination with Cyclone, which feels virtually impossible to counter.

While we are talking about cc what about having some more spells share DR with each other. A pala can repentance/blinding light/ hammer. No Dr at all. Why is it that fear and blind share a DR and polly/fear and cycone dont? and many more examples like this.
We’re looking at diminishing returns for CC right now as a possible way to help with CC in PvP combat, but it’s the type of gameplay overhaul that can be risky to implement in the middle of an expansion cycle if the change is too drastic. We are, however, taking a look right now at the DRs within particular classes, as well as special snowflakes like Cyclone. Either way, the design discussion will undoubtedly continue! (Blue Tracker / Official Forums)

Pandaria Pet Battle Daily Quest Bug
If you’re encountering issues with obtaining the Pandaria Pet Battle dailies, the Grand Master Aki quest chain, or the Pandaren Spirit Tamer quest (started by Sara Finkleswith for the Alliance or Gentle San for the Horde), there is a workaround that we’ve had some success with.

Abandon all Pet Battle related quests and restart the Pet Tamer quest chain from the beginning (Audrey Burhep for the Alliance in Stormwind or Varzok for the Horde in Orgrimmar). This issue could be caused by making Pet Battle quest progress on multiple characters at the same time, and so we strongly recommend sticking with one character until the end to try to avoid encountering the issue again.

We realize the workaround isn’t ideal, and we’re continuing to investigate the cause. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
How can we expect ilvl upgrading to affect the tuning of future raid tiers?
Philosophically we want raids to be more about progression and less about instant catch up. (Source)
Going back to the old model where you have to progress linear through the raids from release of current expac?
That's the plan. We have older Raid Finder tiers now to provide the necessary gear. (Source)

Appreciate Lesser Charms move 2 currency but 5.1 has filled that bag slot w Commndtions. Any chance they move to currency too?
We wanted you to be able to loot them from players, which currency can't do yet. In the future we should be able to. (Source)

What about people that want to raid but don't want to deal with dailies? Add other ways to get charms pls.
You can raid without charms. You will gear up faster with charms, which seems fine: you can choose to play more or less. (Source)

Using multiple charms on the same boss per week in lfr (by repeated q'ing) intended or bug? Same chance every time?
we're fine with it. You'll eventually run out of charms. Same chance every time. (Source)
Will that also worlk on world bosses like Sha of Anger and Galleon?
Not on Sha. When we made him spawn regularly, we didn't think infinite Charms made sense any longer. (Source)

Haven't killed Galloen yet on my server. Horde camp, etc. GMs considered a month-long guild summoning quest or the like?
G is supposed to be the rare boss that not everyone gets. We learned a lot from him and have changes planned for future bosses. (Source)

What's the limit for players inviting other players in brawlers guild?
I believe we started with 1 invite once you reach high rank. (Source)

Does WoW really need obscure glancing blows and crit supression mechanic? It seems really outdated like resists.
Yeah I could see an argument to phase those out. (Source)

How come we dont have the random fight in the Jade Temple anymore? The scroll of strife and peril. I miss the alternative boss
It had bugs we couldn't solve. We hope to bring it back. (Source)

Dont forget to offer alternatives to charms too. Otherwise it would not make sense since dailies would still be required
It's called "bonus roll" for a reason. You don't need it. (Source)

PvP
Do you have a stance on people queuing several groups for a random BG and using timing to ensure they end up together?
You mean using a premade to stomp noobs? What do you think? (Source)

Does Blizzard have plans to clean up CC a little? Getting stunned, feared, again and again can get a bit frustrating.
Most people don't want their CC nerfed, just the other guy. DRs might be a place to look though. (Source)
How would you feel about a bar that fills up and once its full you cant CC that player until its empty?
That's kind of like having one DR (maybe with more variation than just 50%) but we've considered it. (Source)

in the future, any plans for total revamp of pvp? i.e. get rid of arena/RBG(in current form) and implement new pvp structure?
We rarely scrap features and start over. We usually iterate towards what are (we hope!) stronger designs. (Source)

The "PVE vs. PVP issue" is frequently misunderstood and over exaggerated. A balance scapegoat.
Agree. Players would still be mad if we didn't change X, but they wouldn't have a reason for why we didn't change X. (Source)

Idea was: skills remain the same in both contexts; only changes in metrics are isolated. + Less testing.
We do that though. Look at PvP Power, CC durations, the healing debuff, etc. (Source)

Very well said, this game should be about constant steady pressure and healing, not burst.
well, burst should be a strategy too, but not the only strategy. PvP is more interesting, we think, when matches vary. (Source)

Live Chat Thursday: World of Warcraft Customer Support
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Thursday we’ll be holding our first-ever CoveritLive chat featuring a panel of some of our most veteran customer support representatives. This is your chance to seek clarification on support policies and procedures, understand the philosophies that shape how we assist players, as well as meet a few of the folks behind those tags!

While this chat will be focused on customer support for World of Warcraft, our panelists will be equipped to field some questions about Diablo III and StarCraft II support policies as well.

When: 5:00 p.m.–6:00 p.m. PST Thursday, December 13

Panelists:
  • CS Forum Representative Vrakthris
  • WoW Game Support Manager Marcus Maczynski
  • SC2 Game Support Manager Angelo Concepcion
  • D3 Game Support Manager Andreas Unger
  • Senior CS Information Specialist Charles Areson
  • CS Social Media Manager Antonio Achucarro

Format: The CoveritLive event will be hosted right here as a moderated chat, meaning questions and comments from participants won’t be viewable to the public unless selected by us. Be sure to request an email reminder below so you’ll be alerted before it begins. You’ll be able to log in using Facebook or Twitter credentials, or you can create a temporary username within the CoveritLive client, once the event is live.

Give the Gift of Warcraft
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Looking for great stocking stuffers for your friends or guildmates? Blizzard’s got you covered. For a limited time only, you can snag the following holiday deals in the online Blizzard Store:


Be sure to get your Winter Veil shopping done soon, though -- these deals end January 1, 2013 at 11:59 p.m. PST.

Comics - Dark Legacy Comics #367
DLC #364 has been released.

This article was originally published in forum thread: Ghostcrawler Interview, Dec 11 Hotfixes, Blue Posts, Upcoming Chat, WoW Sales, Comic started by chaud View original post
Comments 82 Comments
  1. Alayea's Avatar
    Originally Posted by Blizzard Entertainment
    Going back to the old model where you have to progress linear through the raids from release of current expac?
    That's the plan. We have older Raid Finder tiers now to provide the necessary gear.
    ...
    ...
    ... /wrist
  1. Gurbz's Avatar
    Quote Originally Posted by TonyIommi View Post
    Absurd. Utterly and totally absurd. Why would running both raids be required? Everything is optional NOTHING IS REQUIRED. Why are dailies optional but not raids? LFR is also "optional" and yet it presents precisely the same problem that having two seperate lock outs did.
    I never said that doing the additional raids would be required. Or that 25s would be required if 10s dropped inferior loot. I only said that some players would (wrongly) feel like they were. Just like they (again wrongly) feel like dailies are required. That's a perception problem on the side of the players, not an inherent problem with the system. Sadly, everyone who has said they are required has further proven that there is a large portion of the population that needs to have their hand held by their babysitter so that they don't needlessly subject themselves to negative things for no other logical reason than because they can.

    It's not conjecture to say that 2 raid formats that share loot but not a lockout means that players have the ability to get gear twice as fast as if the lockout were shared between the two formats. This would lead to players gearing up at a rate that Blizzard is not comfortable with, which is the exact reason they gave before Cata launched as to why the two formats would now share a lockout. Every solution to that problem has it's own negatives attached to it, and nobody has come up with a viable solution that addresses those negatives. Until they do, or until Blizzard dumps the two format raid system and goes with a single raid size for everyone, then we are likely stuck with the system in place now.
  1. Wildtree's Avatar
    Quote Originally Posted by Febreeze View Post
    Another thing, back in wrath I was raiding as a 10, but after we had done our weekly 10 man run, we used to run 25's with another guild which we were fairly friendly with (plus some pugs) and had a crack at the 25 man raid. It was good fun, brought the server a bit more together because trade was always alive with 25man pugs looking to go anywhere and everywhere!
    10 man = ilevel 200, 25 man = ilevel 213..
    That was the difference. Generally speaking the loot chance in 10 man was higher, yet you've ran both for the doubled chance.
    We have that right now too. We get LFR and normal/heroic mode. You can still raid twice, with the perspective of a rather lower and a rather higher quality item.
  1. nerdraaaaage's Avatar
    was only a matter of time until scrubs QQ'd about frost bomb's damage... yet again, another nerf for mages. Thanks bads for not knowing how to overcome frost bombs.
  1. Leonard McCoy's Avatar
    Quote Originally Posted by Gurbz View Post
    I never said that doing the additional raids would be required. Or that 25s would be required if 10s dropped inferior loot. I only said that some players would (wrongly) feel like they were. Just like they (again wrongly) feel like dailies are required. That's a perception problem on the side of the players, not an inherent problem with the system. Sadly, everyone who has said they are required has further proven that there is a large portion of the population that needs to have their hand held by their babysitter so that they don't needlessly subject themselves to negative things for no other logical reason than because they can.

    It's not conjecture to say that 2 raid formats that share loot but not a lockout means that players have the ability to get gear twice as fast as if the lockout were shared between the two formats. This would lead to players gearing up at a rate that Blizzard is not comfortable with, which is the exact reason they gave before Cata launched as to why the two formats would now share a lockout. Every solution to that problem has it's own negatives attached to it, and nobody has come up with a viable solution that addresses those negatives. Until they do, or until Blizzard dumps the two format raid system and goes with a single raid size for everyone, then we are likely stuck with the system in place now.
    And yet the situation we are in today is PRECISELY what we had during wotlk. So again the player mentality is incorrect, Blizzard caves to this and makes raids shared lock outs and then instead of caving to this yet again in mists they get behind the position that hey man everything is optional. Does that not strike you as contradictory on their part?
  1. Lemons's Avatar
    Personally I love item upgrades. They're awesome. they let you take your favorite items and make them even better. I don't expect to completely upgrade every single piece of gear, but I'm cool with that.
  1. mosely's Avatar
    Quote Originally Posted by Rorcanna View Post
    People are just never happy. I've seen the same people whinging over being bored in Cata, say that they have no time to progress their toons in this expansion and calling it bad that they can't have full epix in just 1 reset.
    I realize this is the correct spelling in some parts of the word, but I can never see it and not pronounce it in my head as though it rhymed with "hinging".

    Anyway, one problem is that there existed some people who didn't complain about Cata content. If you stick around in this game long enough, eventually you will find yourself disagreeing with some of Blizzard's game design choices.
  1. Gruffertus's Avatar
    Quote Originally Posted by mosely View Post
    I realize this is the correct spelling in some parts of the word, but I can never see it and not pronounce it in my head as though it rhymed with "hinging".
    Hinging, as in "to hinge"? The fate of Azeroth was hinging on these mortal heroes' actions? That does rhyme with whinging.
  1. Susej's Avatar
    can you stop putting ghostcrawlers ugly face on the front page?

    Every time i refresh mmo champion and he's there i have this hard to control urge to kill people.

    It might be just the fact that his god awful class design incites homicidal ideals

    Or, that he's just so god damn ugly i enrages me so fully.
  1. Leonard McCoy's Avatar
    Quote Originally Posted by Susej View Post
    can you stop putting ghostcrawlers ugly face on the front page?

    Every time i refresh mmo champion and he's there i have this hard to control urge to kill people.

    It might be just the fact that his god awful class design incites homicidal ideals

    Or, that he's just so god damn ugly i enrages me so fully.
    I love it honestly. It's such a meme worthy expression his face.
  1. bubble69's Avatar
    PvP

    The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).


    Seriously? Disc is unplayable right now, and the burst is still way over-tuned. How about balancing the classes instead of putting a "blanket" debuff on an entire subset of the population. This "blanket" assumes all healers are created equal, which is just not the case.

    So if burst is too high, why was there no "30% reduction to damage" on all classes. Because it would have been silly.

    Think about the math, balance, and playability before "blanketing" groups Blizzard. This type of balancing is getting absurd.
  1. greyghost's Avatar
    Quote Originally Posted by Tumleren View Post
    Yeah because nobody in NA/EU wants that model to return, right?

    What a ridiculous argument. Forums have been flooding with requests to go back to the WotLK style of separating 10 and 25 since Cata was released, but obviously we don't want it enough somehow..?
    .... from an extreme minority of players.

    Just because you can get 100 people to post over and over to post-cap a thread about how much you hate that there are people who are able to get things you can get too, doesn't make it a popular request.

    It was actually a large group of people who requested the feature for Korean servers. You will NEVER find that for NA/EU servers. The demographics just doesn't support such a revert of design.
  1. ShadowForge's Avatar
    Quote Originally Posted by nerdraaaaage View Post
    was only a matter of time until scrubs QQ'd about frost bomb's damage... yet again, another nerf for mages. Thanks bads for not knowing how to overcome frost bombs.
    name:nerdrage

    class: plays a mage


    all you mages think alike ass oon as mages get nerfs you moan about it your the least nerfed class in the game with the best pvp damage and cc.

    poor little mage isnt so OP anymore dnt like it reroll noob
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by TonyIommi View Post
    And yet the situation we are in today is PRECISELY what we had during wotlk. So again the player mentality is incorrect, Blizzard caves to this and makes raids shared lock outs and then instead of caving to this yet again in mists they get behind the position that hey man everything is optional. Does that not strike you as contradictory on their part?
    No, I don't find it contradictory. You are comparing two separate issues, but ignoring the real core problem, or even trying to fix the real problem. Blizzard gave a reason for the shared lock outs. Comparing dailies to doing the same raids twice a week is just silly. With your argument that things are "pretend forced on you," I could come to the conclusion that Blizzard is contradicting itself by not forcing players to complete raids on heroic before going on to the next tier or raids. Oh wait, that just sounds totally ridiculous, and I am not only reaching to prove a point, but its a horrible strawman. Lets look at the real issue. The casuals complaining and ruining things.

    Now lets think of a real fix. MAKING ONE RAID CONFIGURATION. I never understood why the thought having two was acceptable or even a good idea at all. I know in Vanilla, three raid types were available in the end, and two in BC. But the difference was different raid types were confined to different raids. They should go back to this idea.

    UBRS-10
    ZG-20
    AQruins-20
    Everything else -40

    Kara-10
    ZQ-10
    Everything else-25

    Then things got silly and everything was 10/25. It may cause some disruption, but the should set the standard now. Make everything 10 man or 15 or 20 or even 25. I Personally would suggest 10 mans for my experience in the US.
  1. Leonard McCoy's Avatar
    Quote Originally Posted by Lemonpartyfan View Post
    No, I don't find it contradictory. You are comparing two separate issues, but ignoring the real core problem, or even trying to fix the real problem. Blizzard gave a reason for the shared lock outs. Comparing dailies to doing the same raids twice a week is just silly. With your argument that things are "pretend forced on you," I could come to the conclusion that Blizzard is contradicting itself by not forcing players to complete raids on heroic before going on to the next tier or raids. Oh wait, that just sounds totally ridiculous, and I am not only reaching to prove a point, but its a horrible strawman. Lets look at the real issue. The casuals complaining and ruining things.

    Now lets think of a real fix. MAKING ONE RAID CONFIGURATION. I never understood why the thought having two was acceptable or even a good idea at all. I know in Vanilla, three raid types were available in the end, and two in BC. But the difference was different raid types were confined to different raids. They should go back to this idea.

    UBRS-10
    ZG-20
    AQruins-20
    Everything else -40

    Kara-10
    ZQ-10
    Everything else-25

    Then things got silly and everything was 10/25. It may cause some disruption, but the should set the standard now. Make everything 10 man or 15 or 20 or even 25. I Personally would suggest 10 mans for my experience in the US.

    God I hope Blizzard embraces your so called "real" problem and totally shoots themselves in the head. Please if your reading this GC or whoever listen to this guy. The faster you do the faster we can get past this nonsense about optional and forced and get back to making rewarding content that doesn't require me to invest my life.
  1. Salech's Avatar
    So doing 10/25 mans was required in blizzards heads, but doing 10 man and 25 man (LFR) is optional?, i don't understand that really, it's the same except LFR is fucking easy compared to anything in this game.

    Dailies and gating content is lazy and uninspiring to say the least, why not come with top class content instead of shit content that's gated to make it seems like it last longer.
  1. Tomana's Avatar
    Quote Originally Posted by Salech View Post
    So doing 10/25 mans was required in blizzards heads, but doing 10 man and 25 man (LFR) is optional?, i don't understand that really, it's the same except LFR is fucking easy compared to anything in this game.

    Dailies and gating content is lazy and uninspiring to say the least, why not come with top class content instead of shit content that's gated to make it seems like it last longer.
    What top class content? There is only that many things you can do in an MMO. Dynamic events like in GW2? Perhaps, but at the end of the day it's just another form of quests. If you look at other MMOs, there is nothing revolutionary in any of those.
  1. Febreeze's Avatar
    Quote Originally Posted by lizon View Post
    That is nice for your guild and your server but not everyone has the skilled server population to handle 25m raiding anymore. On my server there is one guild, the one I'm in, that has cleared all content on normal and has any reasonable progression through heroic modes. Everyone else is struggling with normal HoF. Out of the two 10m groups that the guild fields only one has that progression.

    Moving to 25m raiding would mean lowering our standards, getting worse progression, and all for the sake of 8 ilvl. You would essentially force guilds like mine to play with players that we don't want to play with. It is about choice.

    There has to be a way to let people CHOOSE what content that they want to raid, with who they want to raid with, without being penalized for choosing 10m over 25m due to situations outside of their control.
    I totally understand where you're coming from, however, I wasn't saying 25's should be run over 10's and if you re-read my post I was saying there shouldn't be a difference in gear between either, but some way of giving some identity to 25's such as different colour gear etc just as an idea.

    I also mentioned that we pugged the 25's with another guild (as we were both not 25 raiding guilds even back then) and it wasn't so much for progression because we were doing the content as 10's, it was because we could and it was fun, and DID bring the server together (still have some friends on the list from those days, good times).

    ---------- Post added 2012-12-13 at 11:35 AM ----------

    Quote Originally Posted by Wildtree View Post
    10 man = ilevel 200, 25 man = ilevel 213..
    That was the difference. Generally speaking the loot chance in 10 man was higher, yet you've ran both for the doubled chance.
    We have that right now too. We get LFR and normal/heroic mode. You can still raid twice, with the perspective of a rather lower and a rather higher quality item.
    I know we have LFR, I don't mind that at all, if anything it's a nice addition to the game for many people and I know we can just form up and hit the LFR with the other guys, but again it all comes to choice - do the normal/hc 25 man with a nice settled pug (only a few people changing that would be grabbed from the server in trade) or doing the dumbed down version?!

    I can see the reasons why we have it as it is now, but giving one playerbase the option to have seperate lockouts, and not the rest is quite poor imo.
  1. DOORF's Avatar
    no more guilds switch horde plz....K?
  1. zrankfappa's Avatar
    Let me set something straight right now, if doing something benefits you and will help you reach your goals, then it is required. IT IS NOT OPTIONAL.

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