MMO-Champion - Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic
Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Key Giveaway

Patch 5.2 - Reputation, Lesser Charm, and Pet Battle Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I really don't want to do dailies every day.
I guess you might like this... The developers are currently planning to include bonus reputation that can be earned via scenarios and dungeons. It doesn't necessarily mean it'll be through tabards and in the exact same way as back in the days, but sounds close enough to what you want!

I really don't want to do dailies for coins either, why can't we just get them from HC's as well?
Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

And if a player is below level 90, they'll get experience equal to defeating a yellow creature.

Patch 5.2 - New World Boss
Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!



Blue Posts
Originally Posted by Blizzard Entertainment
Item Upgrades and Item Level
Items that have been upgraded do count and contribute towards increasing your character's overall average item level. However, keep in mind that with 15-16 item slots; increasing a single item's level by +4/8 may not be sufficient to make an immediate impact. (Blue Tracker / Official Forums)

WoW Graphics
Bad technical graphics just means fewer pixels, fewer polygons, fewer details, fewer decals, shorter draw distance, etc.

Maybe I didn't express myself very clearly. Here's the full quote:
Also, bad graphics is very subjective, if you mean it in technical terms, everything will always end up having bad graphics, it’s only a matter of time. If you mean the art itself is bad, then that’s a valuable opinion, but opinions are highly subjective, and I have to say I strongly disagree.

What I meant to say is that in technical terms, it's simply a matter of time until any kind of graphics is considered bad/out dated. But graphics as in the “artwork” is something quite different; it has an intrinsic value that doesn’t degrade over time. That's why lots of people still play Mario, Puzzle Bobble, Pac-Man... and they still love the artwork and gameplay.

Lately it seems that quite a lot of games tend to be all about who has the biggest textures and latest shaders, that's an illusion that usually manages to hide the lack of innovation and real gameplay value.

Now, of course, graphics are also important and that's why we upgrade our engine from time to time, especially if it will make it more efficient and give players a better performance, but I'd still like to think that what players value the most is the gameplay, originality and innovation.

There is also an issue with changing something that is considered classic, and in my opinion, WoW verges on that. A lot of players would dislike major changes to the artwork, so when we upgrade our graphics engine, we need to be careful to make sure it doesn’t change the classic visuals that much. (Blue Tracker / Official Forums)

New Character Models
Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available. (Blue Tracker / Official Forums)

Taste for Blood Nerf
No one likes to see nerfs being done to their class, unfortunately it’s one of those things that a game like WoW is always subject to, and there are just too many variables, limited resources and schedules to keep.
So sometimes we have to hotfix stuff, the problem is that players will always get used to the “overpowered” abilities, and when the nerf comes the disappointment is inevitable.

As you can imagine this is definitely not in our interest, we want our players to have fun; this is a game after all.

The problem is that when someone is “having fun” due to having an overpowered ability or class/spec, that usually comes at the cost of someone else feeling miserable when they realize that there’s nothing that they can do to counter such class/spec/ability.

So ideally we would like to have a perfectly balanced game without having to hotfix anything at all, this way no one would have to miss being overpowered and then feel mad after being nerfed, there would also be no need for anyone to ever feel underpowered as well. Sadly this is too idealistic, but it’s a noble goal that we always like to have in the back of our minds when we design our games.

Let’s get to the point, Taste for Blood wasn’t overpowered in itself, yes it hit very hard, but like you said, Chaos Bolt hits very hard as well, so why the nerf? Well TfB is tied to Heroic Strike and that makes it particularly dangerous because it’s out of the CGD.

If you’re casting a Chaos Bolt you can be interrupted, you have to stand still, you can lose LoS and it has a somewhat long casting time.

Now if you’re a warrior and the stars align, you can have 5 stacks of TfB, Mortal Strike + Heroic Strike + Auto Attack + mastery proc all in the very same instant, that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable.

Taking out 50% of HP from someone can be ok as long as you can’t take 50% of HP followed by an equivalent powerful attack from the same source, the enemy needs to have enough time to land a heal or recover is some other way before you take the rest of his HP, this is where skill comes in, if you’re able to stop that player from recovering during that time, then well played!

I’m not saying that PvP is perfectly tuned right now, I’m sure that we will have more hotfixes coming in the near future, devs are constantly analysing data and listening to your feedback and they will keep trying to bring the game closer to a state of perfect balance as best and as fast as they possibly can.

If Taste for Blood capping at 1 stack proves to be an excessively strong nerf, you can be sure that devs will catch it when they analyse fresh new data, if that happens they can always change TfB again directly or make up for the nerf in some other way, like buffing some other ability or indirectly by bringing the other classes that might be too powerful to the same level as the warrior. In the end the goal is simply balance, and there is an infinite number of ways to get there.

I guess my question is, why do developers say they're content with something and defend their decision not to change it, then suddenly find it 'unacceptable' and change it?
There’s a saying in my country that says “only fools never change their minds”.

Developers are not machines, they do their very best at trying to design the game as balanced as possible, it’s true that some opinions can be very strong sometimes, but the values that are initially attributed to constants and variables in the formulas for most abilities are not simply made up on the spot, there’s extensive math involved there and sometimes it’s only natural that one can trust the math a bit too strongly, the problem is that sometimes math doesn’t directly translate to a live gaming environment, so an ability/spell can look absolutely perfect on paper and in a simulation but still end up being horribly tuned for certain PvP situations because simulating 11 classes, 34 specs, talents, glyphs, and human behaviour all at the same time is never easy.

This game is incredibly vast and we need a lot of resources, proper data, and a good amount of samples to be able to really check out all the facts, constant data analysis and listening to reliable feedback can have a tremendous effect in catalysing and accelerating changes being applied to the game because it can point devs in the right direction, thus saving our most precious asset, time.

If you look at the rate of constant hotfixes and patches that we release, you can’t really say that devs are stubborn, if anything, WoW must be one of the most iterated games of all time, it’s in a permanent state of change, constantly adapting to the needs and requirements of the present time, that means that devs are quite open minded and are always ready to listen to facts and the opinions of others, also remember that most of them are also players so they have the same experience that you do, they want to make this game the best that it can possibly be, both as players and as developers, and that’s a tough combination to beat if you ask me.

Almost no one can have a grasp over everything in WoW, it’s simply that vast. This game is a beast.

If we ever appear to be locked into some fixed idea it’s because there must be a very strong reason for it, and also because applying changes always takes time, quality control is particularly important, we want to avoid applying changes and then going back and forth regretting about them later on, so time for proper testing is extremely important for assuring reliability. (Blue Tracker / Official Forums)

EU Battle.net Authenticators Temporarily Unavailable
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From December 17 2012, physical products including Battle.net Authenticators will be temporarily unavailable on the Blizzard Online Store in Europe. This is in preparation for a revamp of the store which will take place during 2013. In the meantime, many items can be found on the US Blizzard Store.

Players wishing to acquire a Battle.net Authenticator have several options. The Battle.net Mobile Authenticator is available for many types of smartphone, and you can find out more about it here. For many people, this is the easiest and cheapest option!

If you prefer to have a physical Battle.net Authenticator, you can get hold of one from several sources including the online retailers and high-street stores listed here.

Heroic Amber-Shaper Un'sok Burn Strategy
Manaflask pointed out a clever strategy used by Check Please to kill Amber-Shaper Un'sok. It is likely this is not intended and will be fixed soon if it isn't already.

They spent a lot of time in Phase 1 having the Mutated Construct cast Amber Strike to apply the Destabilize debuff. This is apparently allowed to stack up to 255 times, greatly increasing the amount of damage the boss takes.

During the short period of time at the start of Phase 2 before the Amber Monstrosity arrives and shields the boss with Amber Carapace, you can do a very high amount of damage and kill the boss, skipping the rest of the fight.



The Daily Blink - I Don’t Wanna Get Off On a Rant Here...
The Daily Blink responds to some recent posts about World PvP. The full comic is too long to embed here, click it to see the entire thing!

This article was originally published in forum thread: Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic started by chaud View original post
Comments 151 Comments
  1. Aldoran's Avatar
    zerg strategy from healer POV with healing done in recount? seriously?
  1. Salech's Avatar
    Daily blink is again wrong, funny but wrong, some of us complained because CRZ made PvP servers and PvE server "merge" and then we got killed while being on a PvE server withouth us doing any PvP, but hey just write something many has complained about instead of actually reading why they complain, and yes i know people complain about PvP on a PvP server, i am not talking about them.
  1. Granyala's Avatar
    Daily blink is again wrong, funny but wrong, some of us complained because CRZ made PvP servers and PvE server "merge" and then we got killed while being on a PvE server withouth us doing any PvP
    That was in BETA. PvP and PvE realms aren't even in the same cross realm zone pool, Blizzard repeatedly stated that.
  1. Alogon's Avatar
    More BattlePet Less Daily !
  1. Asthreon's Avatar
    Quote Originally Posted by lukesh View Post
    "that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable."

    so, a few months ago it was okay because it was rare and now it's just not acceptable? trustworthy..


    oh, and lol @ forcing us to do dailies or f...... s... pet battles LOL
    Implying you are "forced".

    When will people stop talking like Blizzard holds a gun to their head to do things they don't want to do. It's moronic.
  1. MasterHamster's Avatar
    *giggle*

    "WANT REPUTATION FROM HEROICS!
    WANT LESSER CHARMS FROM HEROICS AS WELL!
    INCREASE JUSTICE POINTS FROM HEROICS WHILE YOU'RE AT IT!"

    Dumbasses
  1. Maelstrom51's Avatar
    Quote Originally Posted by Asthreon View Post
    Implying you are "forced".

    When will people stop talking like Blizzard holds a gun to their head to do things they don't want to do. It's moronic.
    Charms and not required to raid. But only in the same sense that enchantments are not required to raid.
  1. reflection's Avatar
    1 Phase Amber Shaper is very nice Good use of mechanics.

    I hate this "I want to have everything from heroics so I can log in every day for 10 minutes and cry after 2 weeks that I don't have anything to do". This is just plain stupid. I agree that it were a bit too much dailies in the beginning. But getting everything just from heroics is just boring. I did them long enough. I don't like them that much.
  1. Granyala's Avatar
    When will people stop talking like Blizzard holds a gun to their head to do things they don't want to do.
    Not Blizzard. But bad raid leaders.

    You know the "normal mode semi casual" guild that's stuck on Garalon and whose peeps feel like they need the 300 stat food to be competitive....
  1. Maelstrom51's Avatar
    Quote Originally Posted by reflection View Post
    1 Phase Amber Shaper is very nice Good use of mechanics.

    I hate this "I want to have everything from heroics so I can log in every day for 10 minutes and cry after 2 weeks that I don't have anything to do". This is just plain stupid. I agree that it were a bit too much dailies in the beginning. But getting everything just from heroics is just boring. I did them long enough. I don't like them that much.
    I would rather have nothing to do than have added chores. And that's exactly what dailies are to me - chores.
    I wouldn't complain a bit. I didn't complain during cata.
  1. iamthedevil's Avatar
    My guess for the world boss? A few Sha will have their chance to shine by being the tiers world boss, in their current respective zones.
  1. Korru's Avatar
    Coins from pet battles?

    SOMEBODY GET ME A MEOWTH
  1. Taiphon's Avatar
    "...not a pillow fight?"

    You die, release, run back and resurrect without durability damage.

    That's actually no more dangerous than a pillow fight.
  1. Maxvla's Avatar
    Quote Originally Posted by Aldoran View Post
    zerg strategy from healer POV with healing done in recount? seriously?
    Both dps and tank didn't record for that pull. Only I did, apparently.
  1. Notos's Avatar
    Quote Originally Posted by Maelstrom51 View Post
    I would rather have nothing to do than have added chores. And that's exactly what dailies are to me - chores.
    I wouldn't complain a bit. I didn't complain during cata.
    You can play the exact same way you did in Cata by the way. Yeah there are bonuses for doing dailies, but hey if you hate them that much...
  1. Maelstrom51's Avatar
    Quote Originally Posted by Notos View Post
    You can play the exact same way you did in Cata by the way. Yeah there are bonuses for doing dailies, but hey if you hate them that much...
    By not doing them I'm taking gear away from my raid and being a scumbag. They're not required, but only in the way that enchantments are not required.

    Anyhow, I don't like being a scumbag.
  1. Turbotef's Avatar
    Quote Originally Posted by Tybudd33 View Post
    Graphic's Subject

    The comment about keeping wow classic, makes sense, I remember when Street Fighter II changed and went Apha, it just didn't feel like it was the same game I had fell in love with before, with the Art being so different it just felt "fake" to me. I'm sure if they tried to completely change Wow's look in that nature, it wouldn't feel right.
    Eh, you expect a game prequel that came out in 1995 retain the same sprites and animation from a game form 1991? Not too mention Alpha used the CSP2 board which automatically meant that the Alpha series of games would get an upgrade in animation and sprites. Sides, Alpha 2-3 were fucking awesome games and controlled extremely tight at the time.

    And yes, WoW's character models badly need an update as they're about on par with late N64/early Dreamcast models from 1999. Pretty sad IMO.
  1. Arbs's Avatar
    People just complain about WoW's graphics cause they can't complain anything else, the graphics are fine. If all you care about is graphics than you shouldnt be playing games at all.
    Gameplay > Graphics always.

    Of Course WoW needs new Character / NPC / Mob Models , but the World doesn't.
  1. seska's Avatar
    PvP ganking : cry more, you rolled on a PVP server, live with it. you have more options than you think :

    1- level your toon on another server and transfer it at 90
    2-level with dungeons /bg's
    3- CRY LIKE A GODDAMN , STUPID BABY.
  1. Leonard McCoy's Avatar
    Good news on the rep front. Although I'm leary of the word "bonus" it shows that the developers acknowledge dailies only is a problem and sooner or later through various iterations we'll get a workable reputation system that isn't a total fucking pain in the ass grind for little to no reward.

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