MMO-Champion - Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic
Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Key Giveaway

Patch 5.2 - Reputation, Lesser Charm, and Pet Battle Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I really don't want to do dailies every day.
I guess you might like this... The developers are currently planning to include bonus reputation that can be earned via scenarios and dungeons. It doesn't necessarily mean it'll be through tabards and in the exact same way as back in the days, but sounds close enough to what you want!

I really don't want to do dailies for coins either, why can't we just get them from HC's as well?
Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

And if a player is below level 90, they'll get experience equal to defeating a yellow creature.

Patch 5.2 - New World Boss
Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!



Blue Posts
Originally Posted by Blizzard Entertainment
Item Upgrades and Item Level
Items that have been upgraded do count and contribute towards increasing your character's overall average item level. However, keep in mind that with 15-16 item slots; increasing a single item's level by +4/8 may not be sufficient to make an immediate impact. (Blue Tracker / Official Forums)

WoW Graphics
Bad technical graphics just means fewer pixels, fewer polygons, fewer details, fewer decals, shorter draw distance, etc.

Maybe I didn't express myself very clearly. Here's the full quote:
Also, bad graphics is very subjective, if you mean it in technical terms, everything will always end up having bad graphics, it’s only a matter of time. If you mean the art itself is bad, then that’s a valuable opinion, but opinions are highly subjective, and I have to say I strongly disagree.

What I meant to say is that in technical terms, it's simply a matter of time until any kind of graphics is considered bad/out dated. But graphics as in the “artwork” is something quite different; it has an intrinsic value that doesn’t degrade over time. That's why lots of people still play Mario, Puzzle Bobble, Pac-Man... and they still love the artwork and gameplay.

Lately it seems that quite a lot of games tend to be all about who has the biggest textures and latest shaders, that's an illusion that usually manages to hide the lack of innovation and real gameplay value.

Now, of course, graphics are also important and that's why we upgrade our engine from time to time, especially if it will make it more efficient and give players a better performance, but I'd still like to think that what players value the most is the gameplay, originality and innovation.

There is also an issue with changing something that is considered classic, and in my opinion, WoW verges on that. A lot of players would dislike major changes to the artwork, so when we upgrade our graphics engine, we need to be careful to make sure it doesn’t change the classic visuals that much. (Blue Tracker / Official Forums)

New Character Models
Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available. (Blue Tracker / Official Forums)

Taste for Blood Nerf
No one likes to see nerfs being done to their class, unfortunately it’s one of those things that a game like WoW is always subject to, and there are just too many variables, limited resources and schedules to keep.
So sometimes we have to hotfix stuff, the problem is that players will always get used to the “overpowered” abilities, and when the nerf comes the disappointment is inevitable.

As you can imagine this is definitely not in our interest, we want our players to have fun; this is a game after all.

The problem is that when someone is “having fun” due to having an overpowered ability or class/spec, that usually comes at the cost of someone else feeling miserable when they realize that there’s nothing that they can do to counter such class/spec/ability.

So ideally we would like to have a perfectly balanced game without having to hotfix anything at all, this way no one would have to miss being overpowered and then feel mad after being nerfed, there would also be no need for anyone to ever feel underpowered as well. Sadly this is too idealistic, but it’s a noble goal that we always like to have in the back of our minds when we design our games.

Let’s get to the point, Taste for Blood wasn’t overpowered in itself, yes it hit very hard, but like you said, Chaos Bolt hits very hard as well, so why the nerf? Well TfB is tied to Heroic Strike and that makes it particularly dangerous because it’s out of the CGD.

If you’re casting a Chaos Bolt you can be interrupted, you have to stand still, you can lose LoS and it has a somewhat long casting time.

Now if you’re a warrior and the stars align, you can have 5 stacks of TfB, Mortal Strike + Heroic Strike + Auto Attack + mastery proc all in the very same instant, that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable.

Taking out 50% of HP from someone can be ok as long as you can’t take 50% of HP followed by an equivalent powerful attack from the same source, the enemy needs to have enough time to land a heal or recover is some other way before you take the rest of his HP, this is where skill comes in, if you’re able to stop that player from recovering during that time, then well played!

I’m not saying that PvP is perfectly tuned right now, I’m sure that we will have more hotfixes coming in the near future, devs are constantly analysing data and listening to your feedback and they will keep trying to bring the game closer to a state of perfect balance as best and as fast as they possibly can.

If Taste for Blood capping at 1 stack proves to be an excessively strong nerf, you can be sure that devs will catch it when they analyse fresh new data, if that happens they can always change TfB again directly or make up for the nerf in some other way, like buffing some other ability or indirectly by bringing the other classes that might be too powerful to the same level as the warrior. In the end the goal is simply balance, and there is an infinite number of ways to get there.

I guess my question is, why do developers say they're content with something and defend their decision not to change it, then suddenly find it 'unacceptable' and change it?
There’s a saying in my country that says “only fools never change their minds”.

Developers are not machines, they do their very best at trying to design the game as balanced as possible, it’s true that some opinions can be very strong sometimes, but the values that are initially attributed to constants and variables in the formulas for most abilities are not simply made up on the spot, there’s extensive math involved there and sometimes it’s only natural that one can trust the math a bit too strongly, the problem is that sometimes math doesn’t directly translate to a live gaming environment, so an ability/spell can look absolutely perfect on paper and in a simulation but still end up being horribly tuned for certain PvP situations because simulating 11 classes, 34 specs, talents, glyphs, and human behaviour all at the same time is never easy.

This game is incredibly vast and we need a lot of resources, proper data, and a good amount of samples to be able to really check out all the facts, constant data analysis and listening to reliable feedback can have a tremendous effect in catalysing and accelerating changes being applied to the game because it can point devs in the right direction, thus saving our most precious asset, time.

If you look at the rate of constant hotfixes and patches that we release, you can’t really say that devs are stubborn, if anything, WoW must be one of the most iterated games of all time, it’s in a permanent state of change, constantly adapting to the needs and requirements of the present time, that means that devs are quite open minded and are always ready to listen to facts and the opinions of others, also remember that most of them are also players so they have the same experience that you do, they want to make this game the best that it can possibly be, both as players and as developers, and that’s a tough combination to beat if you ask me.

Almost no one can have a grasp over everything in WoW, it’s simply that vast. This game is a beast.

If we ever appear to be locked into some fixed idea it’s because there must be a very strong reason for it, and also because applying changes always takes time, quality control is particularly important, we want to avoid applying changes and then going back and forth regretting about them later on, so time for proper testing is extremely important for assuring reliability. (Blue Tracker / Official Forums)

EU Battle.net Authenticators Temporarily Unavailable
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From December 17 2012, physical products including Battle.net Authenticators will be temporarily unavailable on the Blizzard Online Store in Europe. This is in preparation for a revamp of the store which will take place during 2013. In the meantime, many items can be found on the US Blizzard Store.

Players wishing to acquire a Battle.net Authenticator have several options. The Battle.net Mobile Authenticator is available for many types of smartphone, and you can find out more about it here. For many people, this is the easiest and cheapest option!

If you prefer to have a physical Battle.net Authenticator, you can get hold of one from several sources including the online retailers and high-street stores listed here.

Heroic Amber-Shaper Un'sok Burn Strategy
Manaflask pointed out a clever strategy used by Check Please to kill Amber-Shaper Un'sok. It is likely this is not intended and will be fixed soon if it isn't already.

They spent a lot of time in Phase 1 having the Mutated Construct cast Amber Strike to apply the Destabilize debuff. This is apparently allowed to stack up to 255 times, greatly increasing the amount of damage the boss takes.

During the short period of time at the start of Phase 2 before the Amber Monstrosity arrives and shields the boss with Amber Carapace, you can do a very high amount of damage and kill the boss, skipping the rest of the fight.



The Daily Blink - I Don’t Wanna Get Off On a Rant Here...
The Daily Blink responds to some recent posts about World PvP. The full comic is too long to embed here, click it to see the entire thing!

This article was originally published in forum thread: Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic started by chaud View original post
Comments 151 Comments
  1. naturetauren's Avatar
    We are not whining because we get ganked, let me put this simple because i dont want to explain why to retards because you dont understand anything anyways: if there is no flying mounts, then we wouldnt whine. Then i might have a bigger chance to gank the one who has been farming the quest place for hours. Hell, give them a pve-penalty pvp bonus so they cant CC and escape..
  1. MacHaggis's Avatar
    *giggle*

    "WANT REPUTATION FROM HEROICS!
    WANT LESSER CHARMS FROM HEROICS AS WELL!
    INCREASE JUSTICE POINTS FROM HEROICS WHILE YOU'RE AT IT!"

    Dumbasses
    QFT

    Reputation is for optional items, lesser charms is for extra rolls. You want this? You do the optional dailies. Don't want to do the dailies? Don't bother then. Don't act like you are entitled to elder charms just for doing content you'd be doing anyway.


    Hey Daily Blink you morons, it looks like you started playing WOW in late WOTLK/CATA.
    Au contraire: it seems you never experienced the gankfests in vanilla. Anyone who claims there was little ganking in vanilla is plain lying. The difference? Seems guilds were more social then since people DID help each other out. People that didn't like it? They chose a frikkin' PVE server, and guess what? PVE servers turn out to be great for people who only like instanced PVP.
  1. naturetauren's Avatar
    Quote Originally Posted by MacHaggis View Post
    Au contraire: it seems you never experienced the gankfests in vanilla. Anyone who claims there was little ganking in vanilla is plain lying. The difference? Seems guilds were more social then since people DID help each other out. People that didn't like it? They chose a frikkin' PVE server, and guess what? PVE servers turn out to be great for people who only like instanced PVP.
    You missed my point. What im saying is that gankers griefs.

    Vanilla had:

    Lvl 60 mounts that no griefer could afford.

    3 sec cast time.

    No flying mounts.

    No realm phasing abuse.

    And: Newbies that had the mentally of "when i get to 60 ill get a 100% mount and i will have my revenge."

    Now it is:

    "When i hit 90 what can i do? Because they just fly and avoid any equal pvp combat, i quit."
  1. Granyala's Avatar
    Lvl 60 mounts that no griefer could afford.

    3 sec cast time.
    That's bull. Even with a land mount, if a Ganker wants to escape you he will escape you.

    Besides: Most complaints are about bored lv 90s farming lv 60s. Ground mount or fly mount won't make a difference there.

    "When i hit 90 what can i do? Because they just fly and avoid any equal pvp combat, i quit."
    Once Lv 90, the ganking problem effectively solved itself. Sure you will be killed a few times while daily questing, but that's to be expected.
  1. scvd's Avatar
    Doing something I don't like doing, or doing something I don't like doing. The choice for coins just got that much more exciting! /s
  1. naturetauren's Avatar
    Lets put it this simple:

    I enjoyed Vega Square in OAC for mobiles, yeah, it was FORCED pvp with tons of gankers but i could just log into my main and start ganking them, unlike this fail game.

    Lol its funny how a WoW clone is so much better than WoW itself in that point. PvP servers fails and sucks hard.
  1. Maelstrom51's Avatar
    Quote Originally Posted by MacHaggis View Post

    Reputation is for optional items, lesser charms is for extra rolls. You want this? You do the optional dailies. Don't want to do the dailies? Don't bother then. Don't act like you are entitled to elder charms just for doing content you'd be doing anyway.
    Elder charms are only optional in the sense that gems and enchants are optional. Sure, you can clear raids without them. But if you do, you're holding back your raid and being a scumbag.

    I don't like being a scumbag, therefore, I feel I need to grind these boring chores called daily quests.

    And believe it or not, its really hurting my experience in WoW. More and more it feels like doing chores instead of playing a game and having fun. I look forward to raid nights, but that's about it.
  1. ZeroWashu's Avatar
    Quote Originally Posted by naturetauren View Post
    We are not whining because we get ganked, let me put this simple because i dont want to explain why to retards because you dont understand anything anyways: if there is no flying mounts, then we wouldnt whine. Then i might have a bigger chance to gank the one who has been farming the quest place for hours. Hell, give them a pve-penalty pvp bonus so they cant CC and escape..

    Still sounds like your on the wrong server. First it would be no flying mounts, then people would bitch that the other guy access to items with set bonuses, and then it would be not fair because they have talents or abilities not available to the low levels... whine whine whine. Roll on a PvP server you take your lumps.

    If your not up to it do what the others do, roll on a PvE server and talk trash or talk trash on the message boards.
  1. MacHaggis's Avatar
    Elder charms are only optional in the sense that gems and enchants are optional. Sure, you can clear raids without them. But if you do, you're holding back your raid and being a scumbag.
    That's a weird comparison. You don't need to do anything special to get gems/enchants, except paying for it at the auction house, and they give you a great advantage in raids.
    Elder charms give you no advantage, except you get a re-roll in certain situations, wich is a nice gimmick but in no way required for normal/heroic raiding (being called a "scumbag" for not having elder charms? What universe are you from?). In order to get those charms you will be doing dailies all week. See what happens there? Optional rewards for doing optional content.
  1. Ceyx's Avatar
    I'm kind of tired to hear Blizzard continuously say, "Oh well new character models... it's something we really want to do."
    They said the exact same thing pre-MoP. We didn't get jack, except for awesome looking Pandarians. The rest of the races still look like crap compared to them.
    If new character models aren't coming in a patch, or next expansion by the latest, I will have lost all faith with Blizzard's promises.
  1. Sodia's Avatar
    I think its simple there should be a dishonor points for kiling low level and low level npc .There is no Honor in kiling someone that cant defent them self no mether whot PVp server bulsh.. you ar talkin about .
  1. naturetauren's Avatar
    Quote Originally Posted by ZeroWashu View Post
    Still sounds like your on the wrong server. First it would be no flying mounts, then people would bitch that the other guy access to items with set bonuses, and then it would be not fair because they have talents or abilities not available to the low levels... whine whine whine. Roll on a PvP server you take your lumps.

    If your not up to it do what the others do, roll on a PvE server and talk trash or talk trash on the message boards.
    Its no point arguing. Let me put it like this:

    I enjoy WoW-clones world pvp alot more than WoWs world pvp. And people in WoW-clone games have it much more harder than this game because you wont get anything by just afking.
  1. hypofyse's Avatar
    Quote Originally Posted by Maelstrom51 View Post
    Elder charms are only optional in the sense that gems and enchants are optional. Sure, you can clear raids without them. But if you do, you're holding back your raid and being a scumbag.
    I think it's up to the individual raidteams if they want to require their raiders to farm charms, cap valor, get all crafted gear, farm pvp items if they are upgrades, etc..
    Outside of such things, there is always going to be a difference in effort between raiders of the same team, be it in preparation for fights, chipping in when discussing tactics, not everyone make an equal contribution.
    If you are at the point where you think your fellow raider is a scumbag for not doing EVERYTHING he can to improve, then make sure you are in a guild that requires such of its raiders
  1. greyghost's Avatar
    Quote Originally Posted by Truefacts View Post
    I normally like The Daily Blink, this one was off-base. The thing being complained about is 14+ hour lowbie town camping, being completely unable to play. It's clearly griefing, but Blizzard doesn't care. "Call friends/guild/other members of your faction" - Yeah, nobody cares enough to go out of their way or leave the city. I don't think anybody who claims that stuff actually plays the game.
    I didn't realize that if Lakeshire or the Crossroads were gutted out of their NPCs it'd be impossible to queue for battlegrounds or dungeons.

    How terrible. It's as if the game designers don't play the game or something!

    Quote Originally Posted by Ceyx View Post
    I'm kind of tired to hear Blizzard continuously say, "Oh well new character models... it's something we really want to do."
    They said the exact same thing pre-MoP. We didn't get jack, except for awesome looking Pandarians. The rest of the races still look like crap compared to them.
    If new character models aren't coming in a patch, or next expansion by the latest, I will have lost all faith with Blizzard's promises.
    Quick, someone translate...
    Originally Posted by Blizzard Entertainment
    Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available
    ...into English for this man!

    Spoilers: It took over 4 years for Valve to develop and finalize the highly iconic designs and highly optimized models for their Team Fortress 2 units. Why on earth would Blizzard -- which has a really strict house style -- take any less time trying to update the long-accepted and extremely familiar existing player models to a high enough standard that warrant such an upgrade?
  1. MacHaggis's Avatar
    [
    I'm kind of tired to hear Blizzard continuously say, "Oh well new character models... it's something we really want to do."
    They said the exact same thing pre-MoP. We didn't get jack, except for awesome looking Pandarians. The rest of the races still look like crap compared to them.
    If new character models aren't coming in a patch, or next expansion by the latest, I will have lost all faith with Blizzard's promises.
    Blizzard never promised the models would be there at a certain date. Pre-MoP they even explicitely stated that they yet have to decide when to START working on the new models,even though they did some promising work on the dwarven.
  1. Necronium's Avatar
    Quote Originally Posted by Durandro View Post
    I agree.

    World PvP = fine and fair.
    Ganking = pathetic.
    Ganking and camping low level towns and repeatedly killing all quest givers and flight masters = griefing.
    Ganking and camping low level towns and repeatedly killing all quest givers and flight masters = griefing?

    In Vanilla and all the way through Burning crusade, that was usually called a challenge. A taunting motion for the opposing faction to bring their goons and thugs to put a smackdown on the gankers. But since people are extremely lazy nowadays, since they play for rewards and not for laughs and great moments, no one rises up and stomps the ganker in the face. Instead we bitch and moan.
    This is how some of the greatest World pvp battles of all time started, and now it's called griefing just because people are lazy to retaliate?

    Interesting how time changes a game and it's playerbase.
  1. fishing4corpses's Avatar
    Can't wait for the new world boss. Hopefully his spawn time isn't like Galleons!
  1. Turbotef's Avatar
    Quote Originally Posted by fishing4corpses View Post
    Can't wait for the new world boss. Hopefully his spawn time isn't like Galleons!
    Hopefully its a scalable 10-25-man boss this time so i can get kills on my alts at 2am+ after work like I used to be able in Wrath and Cata.
  1. javilionaire's Avatar
    How is it possible to get the stacks on amber shaper that high WITHOUT pushing him into p2?

    We get the stacks to 60ish, but the boss is at 70% by then.

    Please respond guys!
  1. hiragana's Avatar
    wooo hoo for pet battles dropping charms. I cant stand dailies so i never get any charms, its a shame im missing out on 3 extra rolls are weapons every week but i wasnt complaining. I do however enjoy the occasional pet battle, so them dropping charms is great.

Site Navigation