MMO-Champion - Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic
Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Key Giveaway

Patch 5.2 - Reputation, Lesser Charm, and Pet Battle Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I really don't want to do dailies every day.
I guess you might like this... The developers are currently planning to include bonus reputation that can be earned via scenarios and dungeons. It doesn't necessarily mean it'll be through tabards and in the exact same way as back in the days, but sounds close enough to what you want!

I really don't want to do dailies for coins either, why can't we just get them from HC's as well?
Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

And if a player is below level 90, they'll get experience equal to defeating a yellow creature.

Patch 5.2 - New World Boss
Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!



Blue Posts
Originally Posted by Blizzard Entertainment
Item Upgrades and Item Level
Items that have been upgraded do count and contribute towards increasing your character's overall average item level. However, keep in mind that with 15-16 item slots; increasing a single item's level by +4/8 may not be sufficient to make an immediate impact. (Blue Tracker / Official Forums)

WoW Graphics
Bad technical graphics just means fewer pixels, fewer polygons, fewer details, fewer decals, shorter draw distance, etc.

Maybe I didn't express myself very clearly. Here's the full quote:
Also, bad graphics is very subjective, if you mean it in technical terms, everything will always end up having bad graphics, it’s only a matter of time. If you mean the art itself is bad, then that’s a valuable opinion, but opinions are highly subjective, and I have to say I strongly disagree.

What I meant to say is that in technical terms, it's simply a matter of time until any kind of graphics is considered bad/out dated. But graphics as in the “artwork” is something quite different; it has an intrinsic value that doesn’t degrade over time. That's why lots of people still play Mario, Puzzle Bobble, Pac-Man... and they still love the artwork and gameplay.

Lately it seems that quite a lot of games tend to be all about who has the biggest textures and latest shaders, that's an illusion that usually manages to hide the lack of innovation and real gameplay value.

Now, of course, graphics are also important and that's why we upgrade our engine from time to time, especially if it will make it more efficient and give players a better performance, but I'd still like to think that what players value the most is the gameplay, originality and innovation.

There is also an issue with changing something that is considered classic, and in my opinion, WoW verges on that. A lot of players would dislike major changes to the artwork, so when we upgrade our graphics engine, we need to be careful to make sure it doesn’t change the classic visuals that much. (Blue Tracker / Official Forums)

New Character Models
Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available. (Blue Tracker / Official Forums)

Taste for Blood Nerf
No one likes to see nerfs being done to their class, unfortunately it’s one of those things that a game like WoW is always subject to, and there are just too many variables, limited resources and schedules to keep.
So sometimes we have to hotfix stuff, the problem is that players will always get used to the “overpowered” abilities, and when the nerf comes the disappointment is inevitable.

As you can imagine this is definitely not in our interest, we want our players to have fun; this is a game after all.

The problem is that when someone is “having fun” due to having an overpowered ability or class/spec, that usually comes at the cost of someone else feeling miserable when they realize that there’s nothing that they can do to counter such class/spec/ability.

So ideally we would like to have a perfectly balanced game without having to hotfix anything at all, this way no one would have to miss being overpowered and then feel mad after being nerfed, there would also be no need for anyone to ever feel underpowered as well. Sadly this is too idealistic, but it’s a noble goal that we always like to have in the back of our minds when we design our games.

Let’s get to the point, Taste for Blood wasn’t overpowered in itself, yes it hit very hard, but like you said, Chaos Bolt hits very hard as well, so why the nerf? Well TfB is tied to Heroic Strike and that makes it particularly dangerous because it’s out of the CGD.

If you’re casting a Chaos Bolt you can be interrupted, you have to stand still, you can lose LoS and it has a somewhat long casting time.

Now if you’re a warrior and the stars align, you can have 5 stacks of TfB, Mortal Strike + Heroic Strike + Auto Attack + mastery proc all in the very same instant, that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable.

Taking out 50% of HP from someone can be ok as long as you can’t take 50% of HP followed by an equivalent powerful attack from the same source, the enemy needs to have enough time to land a heal or recover is some other way before you take the rest of his HP, this is where skill comes in, if you’re able to stop that player from recovering during that time, then well played!

I’m not saying that PvP is perfectly tuned right now, I’m sure that we will have more hotfixes coming in the near future, devs are constantly analysing data and listening to your feedback and they will keep trying to bring the game closer to a state of perfect balance as best and as fast as they possibly can.

If Taste for Blood capping at 1 stack proves to be an excessively strong nerf, you can be sure that devs will catch it when they analyse fresh new data, if that happens they can always change TfB again directly or make up for the nerf in some other way, like buffing some other ability or indirectly by bringing the other classes that might be too powerful to the same level as the warrior. In the end the goal is simply balance, and there is an infinite number of ways to get there.

I guess my question is, why do developers say they're content with something and defend their decision not to change it, then suddenly find it 'unacceptable' and change it?
There’s a saying in my country that says “only fools never change their minds”.

Developers are not machines, they do their very best at trying to design the game as balanced as possible, it’s true that some opinions can be very strong sometimes, but the values that are initially attributed to constants and variables in the formulas for most abilities are not simply made up on the spot, there’s extensive math involved there and sometimes it’s only natural that one can trust the math a bit too strongly, the problem is that sometimes math doesn’t directly translate to a live gaming environment, so an ability/spell can look absolutely perfect on paper and in a simulation but still end up being horribly tuned for certain PvP situations because simulating 11 classes, 34 specs, talents, glyphs, and human behaviour all at the same time is never easy.

This game is incredibly vast and we need a lot of resources, proper data, and a good amount of samples to be able to really check out all the facts, constant data analysis and listening to reliable feedback can have a tremendous effect in catalysing and accelerating changes being applied to the game because it can point devs in the right direction, thus saving our most precious asset, time.

If you look at the rate of constant hotfixes and patches that we release, you can’t really say that devs are stubborn, if anything, WoW must be one of the most iterated games of all time, it’s in a permanent state of change, constantly adapting to the needs and requirements of the present time, that means that devs are quite open minded and are always ready to listen to facts and the opinions of others, also remember that most of them are also players so they have the same experience that you do, they want to make this game the best that it can possibly be, both as players and as developers, and that’s a tough combination to beat if you ask me.

Almost no one can have a grasp over everything in WoW, it’s simply that vast. This game is a beast.

If we ever appear to be locked into some fixed idea it’s because there must be a very strong reason for it, and also because applying changes always takes time, quality control is particularly important, we want to avoid applying changes and then going back and forth regretting about them later on, so time for proper testing is extremely important for assuring reliability. (Blue Tracker / Official Forums)

EU Battle.net Authenticators Temporarily Unavailable
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From December 17 2012, physical products including Battle.net Authenticators will be temporarily unavailable on the Blizzard Online Store in Europe. This is in preparation for a revamp of the store which will take place during 2013. In the meantime, many items can be found on the US Blizzard Store.

Players wishing to acquire a Battle.net Authenticator have several options. The Battle.net Mobile Authenticator is available for many types of smartphone, and you can find out more about it here. For many people, this is the easiest and cheapest option!

If you prefer to have a physical Battle.net Authenticator, you can get hold of one from several sources including the online retailers and high-street stores listed here.

Heroic Amber-Shaper Un'sok Burn Strategy
Manaflask pointed out a clever strategy used by Check Please to kill Amber-Shaper Un'sok. It is likely this is not intended and will be fixed soon if it isn't already.

They spent a lot of time in Phase 1 having the Mutated Construct cast Amber Strike to apply the Destabilize debuff. This is apparently allowed to stack up to 255 times, greatly increasing the amount of damage the boss takes.

During the short period of time at the start of Phase 2 before the Amber Monstrosity arrives and shields the boss with Amber Carapace, you can do a very high amount of damage and kill the boss, skipping the rest of the fight.



The Daily Blink - I Don’t Wanna Get Off On a Rant Here...
The Daily Blink responds to some recent posts about World PvP. The full comic is too long to embed here, click it to see the entire thing!

This article was originally published in forum thread: Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic started by chaud View original post
Comments 151 Comments
  1. papajohn4's Avatar
    Quote Originally Posted by MacHaggis View Post
    QFT

    Reputation is for optional items, lesser charms is for extra rolls. You want this? You do the optional dailies. Don't want to do the dailies? Don't bother then. Don't act like you are entitled to elder charms just for doing content you'd be doing anyway.
    Quoted to add another truth.

    You don't like the Optional Heroic Dungeons?Don't bother them..instead do the optional Dailies
    See?Mine is better and it seems more people have more options this way. You don't want people have options?Does more options confuse you?something else?please explain
  1. Nerraw's Avatar
    Quote Originally Posted by Aquifel View Post
    This happened frequently on Live as well. It hasn't happened to me personally recently, but when CRZ first dropped, it was pretty frequent. Blizzard may have stated it, but that doesn't mean it didn't happen frequently. Any CRZ problems are usually buried, if you search the forums, you'll still find several posts where they claim to have fixed the pvp on pve problems, they do seem to have got it now at least.
    They fixed it 3 months ago, yet people continue to believe otherwise since it's an excellent excuse to bash on Blizzard.
  1. wanna993's Avatar
    Quote Originally Posted by Granyala View Post
    Stay in City -> Chainrun dungeons -> ??? -> profit.

    It's so easy to escape the gankers...



    Agreed. Pretty useless friends/guild right there.
    Yeah create a huge world, with tons of zones and things to see. Yet force people to stay in cities chain running things just to avoid mongoloids who gank.
    Top notch reasoning right there

    ---------- Post added 2012-12-19 at 07:07 PM ----------

    Quote Originally Posted by seska View Post
    PvP ganking : cry more, you rolled on a PVP server, live with it. you have more options than you think :

    1- level your toon on another server and transfer it at 90
    2-level with dungeons /bg's
    3- CRY LIKE A GODDAMN , STUPID BABY.
    1.Yes nice way for blizz to cash in some easy money.
    2.Why create a huge world if you want people to chain run dungeons/bgs? Think before you write plz
    3. Right just live with mongos you gank all day because they can't break 1.2k rating. "crying" about it might bring change to this
  1. Nerraw's Avatar
    Or just roll on a PVE server. Seriously, how frakking hard could it be?

    "But I've played on this server for years!"

    Tough break. Blizzard fixed the world population. It's not their fault you thought they would never fix the game. Deal with it and stop complaining about it. The stuff you're asking for is readily available already. On PVE servers. Don't freaking ruin PVP servers for the rest of us who knew what we were getting into.
  1. wanna993's Avatar
    Quote Originally Posted by Nerraw View Post
    Don't freaking ruin PVP servers for the rest of us who knew what we were getting into.
    Ganker detected. Serious pvpvers don't spend their time killing lowbies. If you joined a pvp server just to kill people who are low levelled you should reconsider the reasons why you even play.
    How about you go slay low level mobs so you can do it 24/7
  1. Olef's Avatar
    How will Blizz "Fix" the amber shaper zerg without screwing with one of the most important mechanics of the fight? My 10 man guild attempted the same strat last night and got him to 25% (about 87 mill) before the armor even kicked in...and we didnt even have full CDs rolling. So it is very much still possible as far as I know.
  1. Maxvla's Avatar
    Quote Originally Posted by hx9 View Post
    It should be noted that Check Please is probably going to get banned for the exploit and have gear taken away. Would not recommend following this. Tickets have been submitted.
    Right... we're going to be banned for doing exactly what the encounter allows. We used no outside items or scripts or anything of the sort. We simply didn't dps the boss, stacked the debuff, timed it properly and popped all cooldowns to kill him. If they don't want people to kill it like this, they will simply change the fight. We won't be punished at all.
  1. Nerraw's Avatar
    Quote Originally Posted by wanna993 View Post
    Ganker detected. Serious pvpvers don't spend their time killing lowbies. If you joined a pvp server just to kill people who are low levelled you should reconsider the reasons why you even play.
    How about you go slay low level mobs so you can do it 24/7
    I'm on the faction that's outnumbered 2:1 on my server, have been for 3½ years. And you know how I've dealt with it? By always having a set of PVP gear equipped out in the world, instead of wasting my time whining on a forum about how it's unfair that my server doesn't have rules.
  1. MrExcelion's Avatar
    Funny thing is, even though this is the World First kill, there's tons of people with loot from it from when people coined normal mode the first day =p

    Also a lot of the "bleeding edge" guilds used some variation of this strategy, so I don't understand the shock from the player base. It was even easier when Combust was bugged and did 100x damage on the Monstrosity. It's why you weren't seeing kill videos of it even when guilds were releasing stuff like Heroic Empress and Tsulong vids. Amber-Shaper wasn't the only boss cheesed this tier either. Look at how guilds used the 4pc DS bonus on Tsulong, or Ring of Frost on Will. No action was taken.

    So yeah, don't want to go into some big rant, but I hope this post helps everyone see the big picture. Several bosses this tier were killed in fashions such as this, instead of doing what was intended. When you have a 16 boss tier, some bosses will slip through the cracks. If I recall correctly, guilds weren't banned for the Atremedes door strat either.
  1. Hikashuri's Avatar
    Next world boss will be another boss like sha, which drops pvp and pve gear. So it will be a frequent respawn.
  1. MrExcelion's Avatar
    Quote Originally Posted by Hikashuri View Post
    Next world boss will be another boss like sha, which drops pvp and pve gear. So it will be a frequent respawn.
    Like was posted on page 1, there's going to be another rarer competitive boss that spawns in a more remote location too

    If he's as rare as Galleon my care cup will be low though, lol. Hardly ever see the guy now.
  1. Mokaproductionist's Avatar
    Quote Originally Posted by Hikashuri View Post
    Next world boss will be another boss like sha, which drops pvp and pve gear. So it will be a frequent respawn.
    Make it harder and spawn less frequently than the Sha, but more frequent spawn than Galleon. Also I feel that they're going to update at least's Sha's loot table.
  1. darkpower's Avatar
    Quote Originally Posted by seska View Post
    PvP ganking : cry more, you rolled on a PVP server, live with it. you have more options than you think :

    1- level your toon on another server and transfer it at 90
    2-level with dungeons /bg's
    3- CRY LIKE A GODDAMN , STUPID BABY.
    People like you don't seem to care about there being an underlining problem with the whole "you understood the risks going in" thing.

    They did, but so did you!

    Think about it. The people that are doing the constant ganking: what are THEY risking right now? What are THEY putting on the line by griefing lowbies? They can fly away, they can easily be in a spot where no 90+ guards are going to even see them do what they do, the ganked are never going to be able to get anyone to care to help him or her out with them, and there is no real penalty outside of the no honor gained aspect, and the gankers couldn't care less about if they get honor or not by ganking continuously.

    Problem is that you're telling the ganked to deal with it and that they should deal with the risks, but risk needs to be a two way street. There's no challenge or risk for the gankers, which lies the problem that has to be addressed, and it cannot be addressed as long as it:

    1. Gets completely ignored.
    2. Gankers whine when there is a higher risk thought up from them doing what they do.
    3. People tell griefed to "deal with it" while thinking that the griefers should be allowed to do whatever the fuck they want without any sort of consequence or risk to them.

    Just because the griefed knew the risks going in doesn't mean that the griefers should be allowed to sleep like babies on that bed they made.
  1. Mnevis's Avatar
    The music/timing on that video by Check Please is so perfect, it just makes me grin.

    Would have commented on YouTube but comments disabled, guess they don't want people flaming them for 'cheating'. Probably will get changed, but definitely falls into the 'clever use of game mechanics' category for me. Anyways, if by chance you read this, thanks for the
  1. Korgesh's Avatar
    Blizzard you have it all wrong. I can't help but notice that your views on sucess has been twisted in someways that you cannot repeat that single theme of sucess and apply to all your work. Do you ever get that feeling of "I can do this forever"? You don't change that feeling. Just because the name of your product has become big doesn't give it automatic entitlement of having the same sentiment to its audience. This seems to be a concept of deception society no longer seem to understand

    I suggest you go back to your roots and look at the spirit in which your previous sucesses were made and look and look at it more carefully, make sure you pick up on the traits that made you so lovable and admirable to the eyes of your fans.

    There is a consistent truth and we'd be fooling ourselves not to align with it, we would be breaking away from the profound waiting to be learned and instead fooling ourselves by whining and bragging, which is noway in par with the productivity that could be unlocked with a little bit more wisdom.





    -Still a fan: Korgesh

    (and by look back I mean go as far as Warcraft 1 and 2)
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by Korgesh View Post
    Blizzard you have it all wrong. I can't help but notice that your views on sucess has been twisted in someways that you cannot repeat that single theme of sucess and apply to all your work. Do you ever get that feeling of "I can do this forever"? You don't change that feeling. Just because the name of your product has become big doesn't give it automatic entitlement of
    having the same sentiment to its audience. This seems to be a concept of deception society no longer seem to understand

    I suggest you go back to your roots and look at the spirit in which your previous sucesses were made and look and look at it more carefully, make sure you pick up on the traits that made you so lovable and admirable to the eyes of your fans.

    There is a consistent truth and we'd be fooling ourselves not to align with it, we would be breaking away from the profound waiting to be learned and instead fooling ourselves by whining and bragging, which is noway in par with the productivity that could be unlocked with a little bit more wisdom.





    -Still a fan: Korgesh


    This looks copy pasted. Deja'vu
  1. Korgesh's Avatar
    Quote Originally Posted by Aeluron View Post
    This looks copy pasted. Deja'vu
    Yeah from the note I wrote on my Ipod before I went to sleep.

    See there you go, someone must've said something with a similar sentiment to it, there you go blizz all you need is your own deja vu
  1. Leonard McCoy's Avatar
    Quote Originally Posted by papajohn4 View Post
    Quoted to add another truth.

    You don't like the Optional Heroic Dungeons?Don't bother them..instead do the optional Dailies
    See?Mine is better and it seems more people have more options this way. You don't want people have options?Does more options confuse you?something else?please explain
    It's fucking bullshit but NOBODY defended harder dungeons by saying HEY MAN THEY ARE TOTALLY OPTIONAL. It's BULLSHIT.
  1. Nerraw's Avatar
    Quote Originally Posted by TonyIommi View Post
    It's fucking bullshit but NOBODY defended harder dungeons by saying HEY MAN THEY ARE TOTALLY OPTIONAL. It's BULLSHIT.
    What do you need the gear for if you don't like doing group-oriented activities in the game? Everything you need better gear for requires social interaction.
  1. Leonard McCoy's Avatar
    Quote Originally Posted by Nerraw View Post
    What do you need the gear for if you don't like doing group-oriented activities in the game? Everything you need better gear for requires social interaction.
    I love doing group oriented crap, I would be doing it if this game wasn't such a massive cock block. That is however besides the point. If you want to get into a who needs that gear debate you'll lose because you don't need that fucking gear for your group oriented activity either. The point is that everybody to some degree or another plays world of warcraft for progression and reward. Don't tell me what I need or don't need. I'm sick of this bullshit of people telling me hey man you don't need it. Telling me what I need or don't need. Well neither do you. Any of you.

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