MMO-Champion - Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic
Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Key Giveaway

Patch 5.2 - Reputation, Lesser Charm, and Pet Battle Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I really don't want to do dailies every day.
I guess you might like this... The developers are currently planning to include bonus reputation that can be earned via scenarios and dungeons. It doesn't necessarily mean it'll be through tabards and in the exact same way as back in the days, but sounds close enough to what you want!

I really don't want to do dailies for coins either, why can't we just get them from HC's as well?
Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

And if a player is below level 90, they'll get experience equal to defeating a yellow creature.

Patch 5.2 - New World Boss
Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!



Blue Posts
Originally Posted by Blizzard Entertainment
Item Upgrades and Item Level
Items that have been upgraded do count and contribute towards increasing your character's overall average item level. However, keep in mind that with 15-16 item slots; increasing a single item's level by +4/8 may not be sufficient to make an immediate impact. (Blue Tracker / Official Forums)

WoW Graphics
Bad technical graphics just means fewer pixels, fewer polygons, fewer details, fewer decals, shorter draw distance, etc.

Maybe I didn't express myself very clearly. Here's the full quote:
Also, bad graphics is very subjective, if you mean it in technical terms, everything will always end up having bad graphics, it’s only a matter of time. If you mean the art itself is bad, then that’s a valuable opinion, but opinions are highly subjective, and I have to say I strongly disagree.

What I meant to say is that in technical terms, it's simply a matter of time until any kind of graphics is considered bad/out dated. But graphics as in the “artwork” is something quite different; it has an intrinsic value that doesn’t degrade over time. That's why lots of people still play Mario, Puzzle Bobble, Pac-Man... and they still love the artwork and gameplay.

Lately it seems that quite a lot of games tend to be all about who has the biggest textures and latest shaders, that's an illusion that usually manages to hide the lack of innovation and real gameplay value.

Now, of course, graphics are also important and that's why we upgrade our engine from time to time, especially if it will make it more efficient and give players a better performance, but I'd still like to think that what players value the most is the gameplay, originality and innovation.

There is also an issue with changing something that is considered classic, and in my opinion, WoW verges on that. A lot of players would dislike major changes to the artwork, so when we upgrade our graphics engine, we need to be careful to make sure it doesn’t change the classic visuals that much. (Blue Tracker / Official Forums)

New Character Models
Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available. (Blue Tracker / Official Forums)

Taste for Blood Nerf
No one likes to see nerfs being done to their class, unfortunately it’s one of those things that a game like WoW is always subject to, and there are just too many variables, limited resources and schedules to keep.
So sometimes we have to hotfix stuff, the problem is that players will always get used to the “overpowered” abilities, and when the nerf comes the disappointment is inevitable.

As you can imagine this is definitely not in our interest, we want our players to have fun; this is a game after all.

The problem is that when someone is “having fun” due to having an overpowered ability or class/spec, that usually comes at the cost of someone else feeling miserable when they realize that there’s nothing that they can do to counter such class/spec/ability.

So ideally we would like to have a perfectly balanced game without having to hotfix anything at all, this way no one would have to miss being overpowered and then feel mad after being nerfed, there would also be no need for anyone to ever feel underpowered as well. Sadly this is too idealistic, but it’s a noble goal that we always like to have in the back of our minds when we design our games.

Let’s get to the point, Taste for Blood wasn’t overpowered in itself, yes it hit very hard, but like you said, Chaos Bolt hits very hard as well, so why the nerf? Well TfB is tied to Heroic Strike and that makes it particularly dangerous because it’s out of the CGD.

If you’re casting a Chaos Bolt you can be interrupted, you have to stand still, you can lose LoS and it has a somewhat long casting time.

Now if you’re a warrior and the stars align, you can have 5 stacks of TfB, Mortal Strike + Heroic Strike + Auto Attack + mastery proc all in the very same instant, that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable.

Taking out 50% of HP from someone can be ok as long as you can’t take 50% of HP followed by an equivalent powerful attack from the same source, the enemy needs to have enough time to land a heal or recover is some other way before you take the rest of his HP, this is where skill comes in, if you’re able to stop that player from recovering during that time, then well played!

I’m not saying that PvP is perfectly tuned right now, I’m sure that we will have more hotfixes coming in the near future, devs are constantly analysing data and listening to your feedback and they will keep trying to bring the game closer to a state of perfect balance as best and as fast as they possibly can.

If Taste for Blood capping at 1 stack proves to be an excessively strong nerf, you can be sure that devs will catch it when they analyse fresh new data, if that happens they can always change TfB again directly or make up for the nerf in some other way, like buffing some other ability or indirectly by bringing the other classes that might be too powerful to the same level as the warrior. In the end the goal is simply balance, and there is an infinite number of ways to get there.

I guess my question is, why do developers say they're content with something and defend their decision not to change it, then suddenly find it 'unacceptable' and change it?
There’s a saying in my country that says “only fools never change their minds”.

Developers are not machines, they do their very best at trying to design the game as balanced as possible, it’s true that some opinions can be very strong sometimes, but the values that are initially attributed to constants and variables in the formulas for most abilities are not simply made up on the spot, there’s extensive math involved there and sometimes it’s only natural that one can trust the math a bit too strongly, the problem is that sometimes math doesn’t directly translate to a live gaming environment, so an ability/spell can look absolutely perfect on paper and in a simulation but still end up being horribly tuned for certain PvP situations because simulating 11 classes, 34 specs, talents, glyphs, and human behaviour all at the same time is never easy.

This game is incredibly vast and we need a lot of resources, proper data, and a good amount of samples to be able to really check out all the facts, constant data analysis and listening to reliable feedback can have a tremendous effect in catalysing and accelerating changes being applied to the game because it can point devs in the right direction, thus saving our most precious asset, time.

If you look at the rate of constant hotfixes and patches that we release, you can’t really say that devs are stubborn, if anything, WoW must be one of the most iterated games of all time, it’s in a permanent state of change, constantly adapting to the needs and requirements of the present time, that means that devs are quite open minded and are always ready to listen to facts and the opinions of others, also remember that most of them are also players so they have the same experience that you do, they want to make this game the best that it can possibly be, both as players and as developers, and that’s a tough combination to beat if you ask me.

Almost no one can have a grasp over everything in WoW, it’s simply that vast. This game is a beast.

If we ever appear to be locked into some fixed idea it’s because there must be a very strong reason for it, and also because applying changes always takes time, quality control is particularly important, we want to avoid applying changes and then going back and forth regretting about them later on, so time for proper testing is extremely important for assuring reliability. (Blue Tracker / Official Forums)

EU Battle.net Authenticators Temporarily Unavailable
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From December 17 2012, physical products including Battle.net Authenticators will be temporarily unavailable on the Blizzard Online Store in Europe. This is in preparation for a revamp of the store which will take place during 2013. In the meantime, many items can be found on the US Blizzard Store.

Players wishing to acquire a Battle.net Authenticator have several options. The Battle.net Mobile Authenticator is available for many types of smartphone, and you can find out more about it here. For many people, this is the easiest and cheapest option!

If you prefer to have a physical Battle.net Authenticator, you can get hold of one from several sources including the online retailers and high-street stores listed here.

Heroic Amber-Shaper Un'sok Burn Strategy
Manaflask pointed out a clever strategy used by Check Please to kill Amber-Shaper Un'sok. It is likely this is not intended and will be fixed soon if it isn't already.

They spent a lot of time in Phase 1 having the Mutated Construct cast Amber Strike to apply the Destabilize debuff. This is apparently allowed to stack up to 255 times, greatly increasing the amount of damage the boss takes.

During the short period of time at the start of Phase 2 before the Amber Monstrosity arrives and shields the boss with Amber Carapace, you can do a very high amount of damage and kill the boss, skipping the rest of the fight.



The Daily Blink - I Don’t Wanna Get Off On a Rant Here...
The Daily Blink responds to some recent posts about World PvP. The full comic is too long to embed here, click it to see the entire thing!

This article was originally published in forum thread: Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic started by chaud View original post
Comments 151 Comments
  1. Ruck's Avatar
    That rep change is like a band aid with bactine on a severed limb to me. To each their own i guess, just more of the so called "content" i wont be doing.
  1. Maxvla's Avatar
    Quote Originally Posted by Mayna View Post
    Why does everyone think like this? This mindset is slowly killing the game. If you don't play enough to kill the boss, then you don't get to kill it. Get over it. Everybody feels like they are entitled to do everything, leaving the dedicated players with nothing to show for the time they put in. Even heroic raiding, which was specifically designed to fix this problem, is fucked now with all of the nerfs that come out. Who DOESNT have the Deathwing heroic mount? Sure, dedicated players get cool gear for a few months, and then everything is thrown out the window when the nerfs roll in. It's retarded. Stop complaining.
    It's not that he doesn't play enough, it's that the 'random' spawn isn't so random. On our server, Galleon is always up within a couple hours of server maintenance, then a very small chance randomly later in the week. Problem is.. maintenance ends when most people are working. If you have a normal job and want to get gear from Galleon, you are screwed.
  1. Quakefan's Avatar
    How far is patch 5.2 ?????
  1. mvallas's Avatar
    Why are you acting like it's a surprise that they're adding a new world-boss in 5.2? The World bosses act as the new "Vault of Archavon" type tier bosses. The next patch introduces a new raid, so it's only logical they add in the next tier of "Archavon" style boss.
  1. Arganaut's Avatar
    "that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable."

    Oh the irony with ganking. I thought 1 shotting in PVP was perfectly fine. It's all part of PVP right? If you don't like being one shot by a warrior don't PVP.
  1. Quaztro's Avatar
    Quote Originally Posted by Aldoran View Post
    zerg strategy from healer POV with healing done in recount? seriously?

    Haha, yeah. QFT
  1. RicardoZ's Avatar
    Ganking isn't pvp
  1. Nerraw's Avatar
    Quote Originally Posted by Maelstrom51 View Post
    They do, in the form of elder charms.
    I wasn't aware charms were the sole source of the good gear. My apologies.

    ---------- Post added 2012-12-20 at 12:59 PM ----------

    Quote Originally Posted by wanna993 View Post
    I'd like to see where you get a lvl 40 pvp set so he doesn't get ganked 24/7. Oh wait there is none.
    People are bitching about LOW LEVELs getting ganked, not your main who's 90.
    Jeez
    Again, it's a server with no rules. If you have such a big problem with it, get some friends to follow you around for an hour or two on their mains. It's how you have always prevented being ganked. By bringing friends.

    And if you don't have any friends willing to help you out, what are you staying on that server for anyway?

    Yes, this sounds harsh. But so is the reality of PVP servers. It's not fluffy unicorns and rainbows, it's war. And there are no rules in war.

    ---------- Post added 2012-12-20 at 01:03 PM ----------

    Quote Originally Posted by RicardoZ View Post
    Ganking isn't pvp
    https://us.battle.net/support/en/art...-server-policy

    PvP Realm Policies
    Actions that would typically be considered "dishonorable" are considered legitimate PvP tactics and will not be addressed by our Game Master (GM) staff. Actions that fall into this category include, but are not limited to:

    Corpse camping.
    Tricking players into getting flagged for PvP (i.e. jumping in the middle of another player's area effect spell).
    Killing players well below your level.
    In WoW it is.
  1. defactomonkey's Avatar
    I'll start this post out with my appeal to authority I've been playing WOW since the second day servers went live in 2003. The same cyclical arguments keep coming back and back and back PVP servers have too much ganking well I think that people need to remember that there is a large number of people out there who make it to level cap and then realize that they're not very good at the game. They don't do well in battlegrounds and they don't do well in looking for group usually is the guys with the four hour kick timer then what they do is they head to low level zones and use the fact that they have six figures for health against your 6000 health as the ultimate leverage to prove to themselves that they are good at the game. What I always suggest to people that are new to the game is to find some way to either record their names or get an add-on that will put them kill on site so when you do happen upon them with your max level toon you can get a little sweet revenge on them because you know they're going to be terrible at PVP and you can just camp them over and over.
  1. papajohn4's Avatar
    Quote Originally Posted by defactomonkey View Post
    I'll start this post out with my appeal to authority I've been playing WOW since the second day servers went live in 2003. The same cyclical arguments keep coming back and back and back PVP servers have too much ganking well I think that people need to remember that there is a large number of people out there who make it to level cap and then realize that they're not very good at the game. They don't do well in battlegrounds and they don't do well in looking for group usually is the guys with the four hour kick timer then what they do is they head to low level zones and use the fact that they have six figures for health against your 6000 health as the ultimate leverage to prove to themselves that they are good at the game. What I always suggest to people that are new to the game is to find some way to either record their names or get an add-on that will put them kill on site so when you do happen upon them with your max level toon you can get a little sweet revenge on them because you know they're going to be terrible at PVP and you can just camp them over and over.
    In game revenge does not satisfy me. If I could find them in real life and gank them for real would be very sweet. Because you know, in real life they are hobbits beaten in school by all other students
  1. Alayea's Avatar
    Nice clever use of mechanics on that boss! Too bad it'll be quickly hot-fixed if it hasn't already by now.

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