MMO-Champion - Druid Tier 15 and Season 13 Preview, AskMrRobot Upgrade, Dec 21 Hotfixes, Blue Posts
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Druid Tier 15 and Season 13 Armor Sets Preview
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AskMrRobot Gear Upgrade Support
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Patch 5.1 Hotfixes - December 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests
  • Shan Kien will now respawn properly.
  • The quest "What's in the Box?" can now always be completed properly.

Items

Dungeons, Raids & Scenarios

Bug Fixes

Blue Posts
Originally Posted by Blizzard Entertainment
Charms and repetition of content
No, All we want is: Remove dailys. Give us tabards to get rep Gain 2 charms every bg/instance u do. Playing a game is for fun. So you forget rl and enjoy the game with friends. Unfortunately some ppl see it as full time job.
So, basically, you want to go back to the Cataclysm model (where dungeons are the source of rewards for several avenues). The very same model the developers have said several times they would like to move away from.

And on top of that, you want to get rid of a feature of the game... just because.
You don't really seem to take into consideration that there's people that actually enjoy running dailies and they'd rather not have to do dungeons ad nauseam (there're players that feel the opposite, as well, as this thread proved).

Also, there're other methods to increase certain reputations if you truly don't want to do dailies (Golden Lotus, Klaxxi, Tillers (for individual friendships), Nat Pagle (of the Anglers) and Order of the Cloud Serpent).

But at the end of the day, it feels like some of these posts have an underlying message: "I only want to do dungeons/raids (but not LFR)". And, just as we've said in the past to PVP players that the developers want them to also experience the PVE part of the game, this should probably be said for those players as well: there's all this content outside dungeons/raiding available to you, that you can do if you so wish to. But, if you're willingly chosing not to take part on *that* content, is it truly fair to ask for everyone else to be forced to do the kind of content you personally enjoy?

That is exactly what I am saying, I wish to go dungeons, raids. You say more content is available out side of these. Where?

Scenario - no healer is need.
Daily Quests - impossible as healer.

Tell me how you wish me to play your game please?

You have two talent specializations. Why not have one for DPS? Even if it's a different healing spec, do you really need it at every single moment of the day? It's your choice to go with two healing specs, and that obviously comes with a downside (just as a tank that decides to go with two different tanking specs and argues his DPS is low on that content).

Proceeding to argue that because you run with a dual healing spec there's no content you can do is not going to get you very far because the answer is simple: use a DPS spec for that content.

No offense meant, but that is quite a arrogant solution. What if said person does not enjoy dpsing? So they are forced to make a dpsspec to do the content? Thats smells more like bad design.
If you are arguing that it's bad design that you're expected to do damage to defeat your foes (which is what you do on daily quests and scenarios) then I have the feeling we're just disagreeing on a fundamental level: what makes this game an (MMO)RPG.

You can't heal your foes to death (at least not yet), so if you don't want to DPS but want to do dailies, nothing short of divine intervention will help you solve your case. It really sounds like we just disagree on the most fundamental level: how the game should be played on its most basic level.

The real question here is - If endgame daily content is only beeing created for 1 role of 3 in the game... what effect does it have on the overall role balance in the game? Are there too many tanks in LFD ? Are there lines of Healers waiting in LFR ? No... and you wonder why?- When the endgame every day grind content is focused for DPS?
Has there ever been daily quests that didn't involve damaging something? (Yes, there's always been quests that require you to gather items, which is still the case). You're trying to relate queue times to daily quest design, but you can't really compare apples to oranges. Some players might not change their spec to do their dailies, but some will actually use their dps off-spec to go through them quicker.

In a world of Dual Talent Specs, NPCs giving you green quality gear to start your off-spec, there's not much reason to say you can't do that content other than *actively* refusing to use the tools at your disposal to make the most out of the game.

Forcing them to go spend time per week doing totally and utterly meaningless daily content in sub par dps gear is just a disgrace.
If it's "utterly meaningless content"... then why bother doing it? Other than the charms, you're not losing anything from not doing that content (you'll gear up slower since you won't be raising your reputations either, but regardless, you'll gear up eventually).

But that does not solve the big issue of the game. The big issue right now is that MOP is very unfriendly to alts and just mean and unfair to multirole characters. That needs to be fixed asap.
While it's probably fair to say that Mists is unfriendly to alts (which is something the developers have tried to ease with the Grand Commendations for Mists reputations, for example); to go and say that is unfair to "multirole characters" when you're screaming at the same time that you're refusing to use the other roles of your character is sheer contradiction.

In the last patch they reduced it from 20 to 5. So now it's even easier to hand them in and get extra rep
Yes. As of 5.1, the repeteable quest for The Klaxxi (Seeds of Fear) now only requires 5 Dread Amber Shards

1) Scenarios - there was no reason to exclude healers from this content, the content can have scaled dependant on the party make up. A tank joins? Then the mobs do need a tank. A healer joins? Then less mobs exist, though they do hit hard enough for a healer to be needed (so in effect the scenario is of the same length time wise, though every one still has a role to play).
You can enter a scenario and heal if that's what you want. Same deal with a tank. It's just not required to complete them, but the game is not going to penalize your group for it. (If anything, both cases might allow more reckless play from the two DPS).

2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)

Auction House Purchase Orders
Personally I must say I kind of like this idea, not sure if it would be that easy to implement tough.
Could be something like a simple WTB AH tab, and I supposed a timer would need to be associated with the purchase order as well.

But to be honest I think we would see some sort of reversed undercutting between buyers.

Let’s imagine for example:

Player A: Wants to buy 10 Fight Club at 1337 gold each.
Player B: Sees Player A’s offer and decides he wants to buy 10 Fight Club at 1338 each.
Player C: See’s all the available options and sells to the “highest bidder” = Player B.

I would still have a few concerns though, this would probably bring excessive complexity to the AH, because for example, if you are a seller, you are probably going to end up doing some extra work, not only you will have to check the current AH prices from other sellers (competitors), but you would also check the buyers offers against one another and against the current sellers prices in order to find the option that would benefit you the most.

Buyers would see a similar competition to sellers when they face constant undercutting. This would probably create a certain frustration because when you are a buyer, chances are you need those items more urgently than when you are a seller, since sellers only get gold.
So the sense of urgency from buyers would probably work against the success of this implementation.

Still I think this is a good idea and I’m probably exaggerating a bit when I speculate about the possible consequences. We just need to make sure that ideas are sound before we spend resources on them, we need to be sure that not only they would work, but that enough players would actually benefit and experience better gameplay because of it.

I’ll share the suggestion with the devs, but I suspect this isn’t something new to them, we’ll see. (Blue Tracker / Official Forums)

Justice Points Rewards
Why is it that lvl 85s can earn more JP per hour than a 90 can? The 85 heroics still grant excellent rewards when doing them as 85s. Isn't this somewhat wrong? Should not increasing your level give you an advantage rather than a disadvantage?
Looking at the gear you can get for Justice Points, and knowing that people can hop into heroics at level 90 which rewards better gear than JPs are exchanged for, it makes sense that you don't get or need heaps of JPs once you're level 90.

Having said that, we've acknowledged that parts of the JP system wasn't ideal at the start of MoP. The JP gear would be more useful pre-90, while some people at level cap have mentioned they were sometimes finding JPs stacking up with nothing to spend them on. We'll make tweaks along the way to improve things as needed, based on feedback and monitoring of course. Converting excess VP to JP in 5.2 for those of you who need the points is a nice start. (Blue Tracker / Official Forums)

Curse Launches Gamepedia
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This article was originally published in forum thread: Druid Tier 15 and Season 13 Preview, AskMrRobot Upgrade, Dec 21 Hotfixes, Blue Posts started by chaud View original post
Comments 128 Comments
  1. Eskobar's Avatar
    After reading the blue posts, and the whining about whatever player was just complaining for the sake of complaining (lawl I don't wanna do damage, but i wanna kill thangs), I'm starting to wish the Mayan Apocalipse was actually true, so that these people would cease existing, dear lord, people that stupid should pay a fine.
  1. QzwN's Avatar
    Personally stopped playing this game because of the dailies. More ppl should do the same until Blizzard realises to add alternative ways of earning those charms (pet battles dont even count), or remove them completely. Because they are mandatory in any decent raiding guild, no matter what they say. If ppl say that it isn't mandatory, I might aswell reforge my gear totally wrong on purpose, it's the same thing with not doing dailies.

    I've never stopped playing WoW because of anything going ingame, until these dailies. That tells alot. Blizzard needs to wake the f up
  1. Amrissa's Avatar
    Quote Originally Posted by IIamaKing View Post
    Guy wants to heal not DPS, Guy wants to be able to do what HE enjoys in a game not be forced into a role he doesn't.
    Exactly.

    I did not make any of the demands the blue poster suggests I did. I just did point out to him (or her) that I choose "Holy Paladin" for a) I only do enjoy to be healer and b) I only do enjoy ranged classes. Of all roles in the game, Melee DPS is the very thing I detest to play *the most*. It is why I did not create one.

    So I just was pointing out that I was not finding these Daily Quests "fun" and felt my options kind of were limited to progress in that type of content.

    I did not seekRep Tabards / Exclusive content for healers only / daily quests to be removed for ALL for "you do not like them", or any of the other things he wishes to imply that I did.

    What I was saying was .. for a player in my position, MoP kind of is similar to Cataclysm - it is "dungeon" "raid" or "stand at ogrimar".

    I did suggest more daily quests of Cataclysm Firelands design though. "Throw bears from a tree" "Walk this mob up a hill and destroy a tower - they shall help you" "pick rocks up from the ground" "Kill mobs at satheria roost, these NPC's shall help" "run around a cave and click runes" - for these type of quests did seem more accessible to all 3 roles than the MoP daily quests wich seem to be designed only with DPS classes in mind.

    Though I do have my reply. "Make DPS" *shrugs*.
  1. Nikkaszal's Avatar
    Love how many people are crying about charms, and the MoP system making it "harder" to reliably get gear because you have to grind dailies for them.

    I guess they're forgetting that these are a brand new feature to earn a chance at additional loot in conjunction to the loot you already won from regular drops.

    We lived without them for three expacs. You're getting a chance at additional free loot from a boss and you're whining that you have to put in additional time in order to do so? And you call yourself "hardcore" - ie, lording over the lesser peons, putting in long raid hours, doing whatever it takes for an edge, but somehow dailies for free loot are out of the question?

    I bet most of these people are the ones that cried about "casuals getting too much free loot ruining the game".
  1. tidus4eva's Avatar
    The blue post about dailies was painful to read. If you don't like the way a game is designed, then go play another game, or design your own game. There are plenty of other MMO out there that have a different grind, maybe they should get to 125 dungeoneering in runescape instead.

    I love dailies, the only issue was that there were too many to begin with at the start of MoP, so instead of whining like a baby I split them in half. After getting exalted with 1 faction, I moved on to the next one, and so on. I didn't do all dailies every day but I still got exalted with them all waaay before 5.1 came out and I collected over 1000 coins. My alts aren't important to me, they don't raid, so they don't need rep at all, and if I did want to get them rep, I'd get as far as revered (10 days or so) because they already have exalted rewards from my main (account bound mounts)

    For those people who raid on more than one character, do they realise that they need to spend the same time on one toon as they do on another to have them both perform as well as each other? If they spend 20 hours on their main raiding toon and only 5 hours on their second raiding toon, doesn't it make sense that the second raiding toon won't perform as well as the first? If they expect that they need to spend less time on their secondary toons to perform just as well, they are delirious and really need to reconsider the reason they raid on more than one toon
  1. Kektonic's Avatar
    Quote Originally Posted by Nikkaszal View Post
    Love how many people are crying about charms, and the MoP system making it "harder" to reliably get gear because you have to grind dailies for them.

    I guess they're forgetting that these are a brand new feature to earn a chance at additional loot in conjunction to the loot you already won from regular drops.

    We lived without them for three expacs. You're getting a chance at additional free loot from a boss and you're whining that you have to put in additional time in order to do so? And you call yourself "hardcore" - ie, lording over the lesser peons, putting in long raid hours, doing whatever it takes for an edge, but somehow dailies for free loot are out of the question?

    I bet most of these people are the ones that cried about "casuals getting too much free loot ruining the game".
    Didn't you get the memo? Every person is in a hardcore slave driving 55 hour a week bleeding edge progression guild where if they don't have every upgrade in the game by the fourth week they end up in a river with concrete shoes. I wonder what that person did when he used his charms and got gold 90% of the time other than probably throw a fit like a child.

    I can understand the argument if the coin was a GUARANTEE of loot. It's not. It's not even close to a guarantee and it never will be. This entire "it's mandatory" is absolute crap and a joke. Nothing in this game is mandatory.
  1. Shaley's Avatar
    Quote Originally Posted by Froziro View Post

    So please blizzard, do something. You know how many who dislike the dailies. Same quests _over and over_ gain. Repet. Meh.... "Kill x amounts of those, gather x amounts of these"...

    Me <- QQ
    Fantastic idea. Lets go back to the tabard idea! But first lets look at the daily method.

    I can completely go at my own pace. No waiting for others

    vs

    Equip Tabard. Queue for dungeon. Wait 35 minutes. Hopefully it's not a bad group. Kill trash. Kill 3-5 bosses. Good group, only took 20 minutes
    Queue for dungeon. Wait 40 minutes. Got a bad group. This dungeon takes about 40 minutes.

    1 Hour 35 minutes later, I've killed the same old trash, and the same old bosses.


    Oh man, that was so much better.

    Why do people not understand that putting on a tabard and clearing dungeons over and over.. -is the same logistical effort and reasoning- as doing dailies solo and clearing the same quests over and over?

    It's the same exact god damn thing!

    Quote Originally Posted by Froziro View Post
    Im currently in a top guild. I use much time on farming mats for flask, pots etc. I farm VP aswell(1000 vp asap after reset). And these charms "of hell"......
    Not trying to nitpick here, but I'm calling B.S. on this. Please define, "top guild"

    Because I'm no where near in a "top guild" anymore. We were US 200ish back in Cata, but had a slow start due to a few issues we had in October and early November. We're back up to around US 600, and we're 4/6H-6/6-4/4 . Clearly not a "top" guild. That being said,

    I have absolutely no problems getting flasks, pots, Valor points, charms, food, whatever. Here's the secret.

    Everyone in the guild pitches in. One person farms Tiger Meat for raid feasts. Two people farm Danio for 20 minutes before raid time. One to two people farm herbs. The end result of this is: Everyone has food. Will always have food. We have more flasks and golden lotus than we could ever imagine using. We have more stat pots than we could use.

    Stop treating this like a single player MMO and make your "top guild" chip in and get shit done the right way.

    Quote Originally Posted by Nikkaszal View Post
    Love how many people are crying about charms, and the MoP system making it "harder" to reliably get gear because you have to grind dailies for them.

    I guess they're forgetting that these are a brand new feature to earn a chance at additional loot in conjunction to the loot you already won from regular drops.

    We lived without them for three expacs. You're getting a chance at additional free loot from a boss and you're whining that you have to put in additional time in order to do so? And you call yourself "hardcore" - ie, lording over the lesser peons, putting in long raid hours, doing whatever it takes for an edge, but somehow dailies for free loot are out of the question?

    I bet most of these people are the ones that cried about "casuals getting too much free loot ruining the game".
    Quoted for Truth.

    I remember when dailies only gave you a minimal amount of gold, yet people still had the incentive to do them. Now they give you a chance at FREE GEAR that is relevant to the raid tier, but that's just asking too much.

    Summary: People did dailies when they didn't reward anything, didn't complain. People do dailies when the reward something, complain.

    My absolute favorite quote from the MMO-Champion forums was someone saying that "this entire community should be isolated and studied for scientific research." It's conversations like this thread, and the WoW-Forums, that make me guffaw thinking back at that quote.
  1. Kilpi's Avatar
    Quote Originally Posted by Zivy View Post
    LOVE the T15, but the S13?! Wth? Just what we need.. a skull in the crotch. >.<
    I was just reading that whole "conversation" and realised that the topics in MMO-Champion seem like true wisdom
  1. snuzzle's Avatar
    Quote Originally Posted by Nerraw View Post
    Wait, people are complaining about not being able to kill stuff in dailies as a non-dps spec? O.O What the hell has this "community" come to....
    No, the complaint is that so much is tied to rep that you're pretty much forced to do dailies to progress if you don't raid (and to fill in gear gaps if you're raiding). And you obviously need to be DPS to do dailies. I feel it's overall poor design, but hey, what do I know.

    ---------- Post added 2012-12-23 at 05:29 PM ----------

    Quote Originally Posted by Shaley View Post
    Fantastic idea. Lets go back to the tabard idea! But first lets look at the daily method.

    I can completely go at my own pace. No waiting for others

    vs

    Equip Tabard. Queue for dungeon. Wait 35 minutes. Hopefully it's not a bad group. Kill trash. Kill 3-5 bosses. Good group, only took 20 minutes
    Queue for dungeon. Wait 40 minutes. Got a bad group. This dungeon takes about 40 minutes.

    1 Hour 35 minutes later, I've killed the same old trash, and the same old bosses.


    Oh man, that was so much better.

    Why do people not understand that putting on a tabard and clearing dungeons over and over.. -is the same logistical effort and reasoning- as doing dailies solo and clearing the same quests over and over?
    Why don't you understand that all anyone wants is an option to be able to get rep another way than dailies? The option to be able to get rep through dungeons if they choose, since everyone can now choose to farm Valor through dungeons or dailies (which was never possible before). Wasn't MOP supposed to be the expansion with multiple progression paths, where you could advance your character no matter your playstyle?

    So, why are dungeons getting left in the dust?

    Some people like to do quests and dailies. Some prefer dungeons (and the queue time is much faster, plus you have more control over whether it's a good or bad group, if you tank or heal). Both should be viable, and somewhat equal, options. Right now, it's not even close. Dailies are a far better use of your time. I think that's wrong.
  1. Kektonic's Avatar
    I have toons on multiple servers where players are always making groups to do dailies. You're not forced to be a dps. Find a group and *gasp* maybe socialize with people even! If you're both antisocial and stubborn then I have no idea what to tell you other than your problems go deeper than dailies.

    People need to get over the idea that Blizz is ever going to go "oh yeah you were completely right and we were wrong..you being able to live in dungeons to grind rep is obviously the right thing to do we're sorry please keep giving us money". Spending a weekend grinding heroics with tabards to max all your reps is not a progression path. Tabards are not coming back (at least as they were in Cata). Get over it.
  1. Granyala's Avatar
    But that does not solve the big issue of the game. The big issue right now is that MOP is very unfriendly to alts and just mean and unfair to multirole characters. That needs to be fixed asap.
    The big issue right now is that MOP is [...] just mean and unfair to multirole characters.
    DAFUQ?!

    Why do they even argue with these idiots? So much "blue-time" wasted...
  1. Suzakku's Avatar
    Quote Originally Posted by Shaley View Post
    Fantastic idea. Lets go back to the tabard idea! But first lets look at the daily method.

    I can completely go at my own pace. No waiting for others

    vs

    Equip Tabard. Queue for dungeon. Wait 35 minutes. Hopefully it's not a bad group. Kill trash. Kill 3-5 bosses. Good group, only took 20 minutes
    Queue for dungeon. Wait 40 minutes. Got a bad group. This dungeon takes about 40 minutes.

    1 Hour 35 minutes later, I've killed the same old trash, and the same old bosses.


    Oh man, that was so much better.

    Why do people not understand that putting on a tabard and clearing dungeons over and over.. -is the same logistical effort and reasoning- as doing dailies solo and clearing the same quests over and over?

    It's the same exact god damn thing!



    Not trying to nitpick here, but I'm calling B.S. on this. Please define, "top guild"

    Because I'm no where near in a "top guild" anymore. We were US 200ish back in Cata, but had a slow start due to a few issues we had in October and early November. We're back up to around US 600, and we're 4/6H-6/6-4/4 . Clearly not a "top" guild. That being said,

    I have absolutely no problems getting flasks, pots, Valor points, charms, food, whatever. Here's the secret.

    Everyone in the guild pitches in. One person farms Tiger Meat for raid feasts. Two people farm Danio for 20 minutes before raid time. One to two people farm herbs. The end result of this is: Everyone has food. Will always have food. We have more flasks and golden lotus than we could ever imagine using. We have more stat pots than we could use.

    Stop treating this like a single player MMO and make your "top guild" chip in and get shit done the right way.



    Quoted for Truth.

    I remember when dailies only gave you a minimal amount of gold, yet people still had the incentive to do them. Now they give you a chance at FREE GEAR that is relevant to the raid tier, but that's just asking too much.

    Summary: People did dailies when they didn't reward anything, didn't complain. People do dailies when the reward something, complain.

    My absolute favorite quote from the MMO-Champion forums was someone saying that "this entire community should be isolated and studied for scientific research." It's conversations like this thread, and the WoW-Forums, that make me guffaw thinking back at that quote.

    I agree with everything you said.
  1. Elrandir's Avatar
    Getting really tired of your shit Blizzard. Scenarios suck, if I want to spend my time gathering and waiting - oh wait scrap that I don't, ever.

    Dailies suck. In cataclysm we were forced to do dungeons for most of reputation grinding, and they were a freaking pain with pugs, frustratingly so. Now that dungeons are actually somewhat fun in MOP, there's almost no incentive to run them. And leveling alts is a pain cause there's only four freaking dungeons 85-90. I've gone from logging in everyday to logging in every couple of days now, now the guild raids are on a break till after new year and franky I see myself quitting soon. ps: I'm not doing any more FREAKING dailies.

    edit: People are actually defending blizzard's BS posts about dailies, maybe the world did end and I'm in hell where warcraft players are even dumber than before... Jesus... We just want the option to get that rep with a tabard, it's not "the end of the world" asking for it, ffs.
  1. Dragonix80's Avatar
    I'm starting to get tired of all whiners. Blizzard did great job and if you don't like it, STOP play WoW. Clearly, this game isn't for you and there are many different MMORPG out there for you, probably the one that's very... "casual" so you can feel godly all the time. Grow up.

    There is nothing stopping you from NOT doing dailies. If you feel like you have to, it's YOUR OWN fault. I occasionally take a break from doing dailies. It's not like the whole world is going to end. It's YOUR OWN fault for feeling the urge and need to gear up fast. The funny thing is... once they've cleared everything in such a short time, they're complaining there's nothing to do. What a hypocrisy!
  1. Elrandir's Avatar
    Yeah Blizzard did a great job at forcing us to do the same quests over and freaking over again with all our alts, cause that's a bunch of fun. Freaking fanboys, I prefer running an instance with an alt instead of doing the same multiple batches of quests over and over again, I was sick of them long before getting revered on my main...
  1. ShadowForge's Avatar
    Quote Originally Posted by QzwN View Post
    Personally stopped playing this game because of the dailies. More ppl should do the same until Blizzard realises to add alternative ways of earning those charms (pet battles dont even count), or remove them completely. Because they are mandatory in any decent raiding guild, no matter what they say. If ppl say that it isn't mandatory, I might aswell reforge my gear totally wrong on purpose, it's the same thing with not doing dailies.

    I've never stopped playing WoW because of anything going ingame, until these dailies. That tells alot. Blizzard needs to wake the f up
    oh poor you, lil PVE hero has to do some actual work to get some extra loot try being a frost dk in pvp or anything in PVP its alot harder fighting real people than AI controlled mobs which get easier and easier every week and as you stopped playing wow get off this site as its a wow based fansite
  1. tlacoatl's Avatar
    Quote Originally Posted by Kaleredar View Post
    You can raid
    You can do LFR
    You can do dailies
    You can buy gear off the AH
    You can buy gear off the black market AH
    You can have gear crafted for you

    This in comparison to past expansions where the answer was:

    You can raid
    You can have gear crafted for you that requires the person making it to raid

    Tell me again how we now have fewer options.

    You miss the point.

    The blue says the devs think you should do what they want. And MoP released and currently still has, only dailies for rep.
    If they had added rep into dailies, scenarios, instances, pvp even, turnins, grinds...then fine, because its player choice what to do. But that bliz post says you should play how the devs want you to, which is so amazinly backwards in terms of game design its silly. You dont tell the players how to play an MMO, you give them options and let them get on with it.


    Answer me this:
    If bliz put in tabbards and I spent my time doing nothing but hc's, how would that harm anyone? (assuming there is a daily rep cap so I dont get rep faster than people doing dailies).


    The answer is: There is no harm.
    The only arguement Bliz has is that the devs want you to play their content. And when a company starts designing for the developers ego rather than the player enjoyment, you can tell its all gone to hell.

    If I was a dev and I realised all the players were doing one activity over another, know what I'd do? I'd do more of the popular activity, rather than have a hissy fit and try to force players into content they obviously dont enjoy. I would not remove dailies, I would leave them for those that enjoy them, but I woudl not remove the other methods jsut becuase it hurts my fragile ego that an awful lot of people think the daily quests I designed are boring and really badly set out.
  1. orangelemonrain's Avatar
    Quote Originally Posted by Granyala View Post
    DAFUQ?!

    Why do they even argue with these idiots? So much "blue-time" wasted...
    I know right, I dont even understand where this "unfriendly to alts" thing is coming from still. Since the Commendations that were added in 5.1 it only takes a few days to reach exalted, heck it can take 3 days to hit exalted with Cloud Serpents and 4 days to hit exalted with Tillers. Other reps are about 7 days give or take one or two....
  1. Granyala's Avatar
    this "unfriendly to alts" thing is coming from
    Peeps are used to the higher Cata-Tiers where you got "phat purplz" for Justice points. They don't remember that in the beginning of Cata, every non raiding alt was basically locked in blues with a few crafting / rep epics. B/c it took 3(?) weeks to get one epic for VP and not every slot was even available.
  1. ShadowForge's Avatar
    Quote Originally Posted by Granyala View Post
    DAFUQ?!

    Why do they even argue with these idiots? So much "blue-time" wasted...
    thats the reason wow is going downhill cos there answering qwestions from fucking morons who know fuck all bout wow and are prolly about 9 yrs old

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