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Druid Tier 15 and Season 13 Armor Sets Preview
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AskMrRobot Gear Upgrade Support
AskMrRobot now supports gear upgrades, making it possible to easily optimize your gear once again! They are also working on adding a feature that tells you which items to upgrade, as some slots will gain more from an upgrade than others. For the full details on what has changed and what is upcoming, see this blog post.



Patch 5.1 Hotfixes - December 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests
  • Shan Kien will now respawn properly.
  • The quest "What's in the Box?" can now always be completed properly.

Items

Dungeons, Raids & Scenarios

Bug Fixes

Blue Posts
Originally Posted by Blizzard Entertainment
Charms and repetition of content
No, All we want is: Remove dailys. Give us tabards to get rep Gain 2 charms every bg/instance u do. Playing a game is for fun. So you forget rl and enjoy the game with friends. Unfortunately some ppl see it as full time job.
So, basically, you want to go back to the Cataclysm model (where dungeons are the source of rewards for several avenues). The very same model the developers have said several times they would like to move away from.

And on top of that, you want to get rid of a feature of the game... just because.
You don't really seem to take into consideration that there's people that actually enjoy running dailies and they'd rather not have to do dungeons ad nauseam (there're players that feel the opposite, as well, as this thread proved).

Also, there're other methods to increase certain reputations if you truly don't want to do dailies (Golden Lotus, Klaxxi, Tillers (for individual friendships), Nat Pagle (of the Anglers) and Order of the Cloud Serpent).

But at the end of the day, it feels like some of these posts have an underlying message: "I only want to do dungeons/raids (but not LFR)". And, just as we've said in the past to PVP players that the developers want them to also experience the PVE part of the game, this should probably be said for those players as well: there's all this content outside dungeons/raiding available to you, that you can do if you so wish to. But, if you're willingly chosing not to take part on *that* content, is it truly fair to ask for everyone else to be forced to do the kind of content you personally enjoy?

That is exactly what I am saying, I wish to go dungeons, raids. You say more content is available out side of these. Where?

Scenario - no healer is need.
Daily Quests - impossible as healer.

Tell me how you wish me to play your game please?

You have two talent specializations. Why not have one for DPS? Even if it's a different healing spec, do you really need it at every single moment of the day? It's your choice to go with two healing specs, and that obviously comes with a downside (just as a tank that decides to go with two different tanking specs and argues his DPS is low on that content).

Proceeding to argue that because you run with a dual healing spec there's no content you can do is not going to get you very far because the answer is simple: use a DPS spec for that content.

No offense meant, but that is quite a arrogant solution. What if said person does not enjoy dpsing? So they are forced to make a dpsspec to do the content? Thats smells more like bad design.
If you are arguing that it's bad design that you're expected to do damage to defeat your foes (which is what you do on daily quests and scenarios) then I have the feeling we're just disagreeing on a fundamental level: what makes this game an (MMO)RPG.

You can't heal your foes to death (at least not yet), so if you don't want to DPS but want to do dailies, nothing short of divine intervention will help you solve your case. It really sounds like we just disagree on the most fundamental level: how the game should be played on its most basic level.

The real question here is - If endgame daily content is only beeing created for 1 role of 3 in the game... what effect does it have on the overall role balance in the game? Are there too many tanks in LFD ? Are there lines of Healers waiting in LFR ? No... and you wonder why?- When the endgame every day grind content is focused for DPS?
Has there ever been daily quests that didn't involve damaging something? (Yes, there's always been quests that require you to gather items, which is still the case). You're trying to relate queue times to daily quest design, but you can't really compare apples to oranges. Some players might not change their spec to do their dailies, but some will actually use their dps off-spec to go through them quicker.

In a world of Dual Talent Specs, NPCs giving you green quality gear to start your off-spec, there's not much reason to say you can't do that content other than *actively* refusing to use the tools at your disposal to make the most out of the game.

Forcing them to go spend time per week doing totally and utterly meaningless daily content in sub par dps gear is just a disgrace.
If it's "utterly meaningless content"... then why bother doing it? Other than the charms, you're not losing anything from not doing that content (you'll gear up slower since you won't be raising your reputations either, but regardless, you'll gear up eventually).

But that does not solve the big issue of the game. The big issue right now is that MOP is very unfriendly to alts and just mean and unfair to multirole characters. That needs to be fixed asap.
While it's probably fair to say that Mists is unfriendly to alts (which is something the developers have tried to ease with the Grand Commendations for Mists reputations, for example); to go and say that is unfair to "multirole characters" when you're screaming at the same time that you're refusing to use the other roles of your character is sheer contradiction.

In the last patch they reduced it from 20 to 5. So now it's even easier to hand them in and get extra rep
Yes. As of 5.1, the repeteable quest for The Klaxxi (Seeds of Fear) now only requires 5 Dread Amber Shards

1) Scenarios - there was no reason to exclude healers from this content, the content can have scaled dependant on the party make up. A tank joins? Then the mobs do need a tank. A healer joins? Then less mobs exist, though they do hit hard enough for a healer to be needed (so in effect the scenario is of the same length time wise, though every one still has a role to play).
You can enter a scenario and heal if that's what you want. Same deal with a tank. It's just not required to complete them, but the game is not going to penalize your group for it. (If anything, both cases might allow more reckless play from the two DPS).

2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)

Auction House Purchase Orders
Personally I must say I kind of like this idea, not sure if it would be that easy to implement tough.
Could be something like a simple WTB AH tab, and I supposed a timer would need to be associated with the purchase order as well.

But to be honest I think we would see some sort of reversed undercutting between buyers.

Let’s imagine for example:

Player A: Wants to buy 10 Fight Club at 1337 gold each.
Player B: Sees Player A’s offer and decides he wants to buy 10 Fight Club at 1338 each.
Player C: See’s all the available options and sells to the “highest bidder” = Player B.

I would still have a few concerns though, this would probably bring excessive complexity to the AH, because for example, if you are a seller, you are probably going to end up doing some extra work, not only you will have to check the current AH prices from other sellers (competitors), but you would also check the buyers offers against one another and against the current sellers prices in order to find the option that would benefit you the most.

Buyers would see a similar competition to sellers when they face constant undercutting. This would probably create a certain frustration because when you are a buyer, chances are you need those items more urgently than when you are a seller, since sellers only get gold.
So the sense of urgency from buyers would probably work against the success of this implementation.

Still I think this is a good idea and I’m probably exaggerating a bit when I speculate about the possible consequences. We just need to make sure that ideas are sound before we spend resources on them, we need to be sure that not only they would work, but that enough players would actually benefit and experience better gameplay because of it.

I’ll share the suggestion with the devs, but I suspect this isn’t something new to them, we’ll see. (Blue Tracker / Official Forums)

Justice Points Rewards
Why is it that lvl 85s can earn more JP per hour than a 90 can? The 85 heroics still grant excellent rewards when doing them as 85s. Isn't this somewhat wrong? Should not increasing your level give you an advantage rather than a disadvantage?
Looking at the gear you can get for Justice Points, and knowing that people can hop into heroics at level 90 which rewards better gear than JPs are exchanged for, it makes sense that you don't get or need heaps of JPs once you're level 90.

Having said that, we've acknowledged that parts of the JP system wasn't ideal at the start of MoP. The JP gear would be more useful pre-90, while some people at level cap have mentioned they were sometimes finding JPs stacking up with nothing to spend them on. We'll make tweaks along the way to improve things as needed, based on feedback and monitoring of course. Converting excess VP to JP in 5.2 for those of you who need the points is a nice start. (Blue Tracker / Official Forums)

Curse Launches Gamepedia
Curse has launched a brand new platform to compile information on games like Minecraft, DotA 2, Borderlands 2, WoW, and dozens more. As of now, there are 244,000 articles compiled by over 415,000 users with numbers growing by the minute.

This article was originally published in forum thread: Druid Tier 15 and Season 13 Preview, AskMrRobot Upgrade, Dec 21 Hotfixes, Blue Posts started by chaud View original post
Comments 127 Comments
  1. offthewall's Avatar
    Quote Originally Posted by Kathranis View Post
    IMO, Blizzard should add "Seeds of Good Fortune" to the farm, so that these players will be "forced" to literally farm these things that they now so desperately need even though they never needed them before.
    Oh man that would be awesome. Could you imagine the QQ.
  1. Granyala's Avatar
    Oh man that would be awesome. Could you imagine the QQ.
    Hell yeah. But I would QQ too, b/c I need the farm to plant "300 moron-food" for my raidlead.
  1. Kathranis's Avatar
    Okay, after a bit of thinking, I think I can summarize the major concerns and complaints of the hardcore dungeon/raid community.

    - They want hard content that they can complete without too much difficulty.

    - They want gear that nobody else has, and don't want anybody else to have the gear they have.

    - They want gear to be meaningful and hard to obtain and want it to be easier to buy from vendors.

    - They want more rewards for doing optional content, so long as the rewards either don't matter or the optional content is the content they are already doing.

    - They want more variety and new raid content, so long as it consists of hallways full of mobs interspersed with larger rooms containing bosses that have unique models.

    - Approximately 8 hallways and 16 bosses per raid is preferable, but two raids with 4 hallways and 8 bosses each is also a viable option.
  1. Duster505's Avatar
    There will always be fanboys on MMO-Champion that can't see any other logics that what absolutly cluless Blue poster that can't connect the dots will say.

    Getting ppl back into the world sounds great.... Then Blizzard adds more instances into the game with scenarios taking more players than ever before out of the world.

    What the blue poster and most ppl dont understand here is that BLizzard has just created a new huge bottleneck in the game with LFR. They are providing more and more content that is specially designed for dps classes (Leveling, scenarios, dailies, Brawlers guilld). At the same time other roles are suffering through that content leading to them beeing forced to go dps. That on its creates new issues like those ppl ninjaing stuff in Dungeons - something that they might not be doing if the game was not forcing them to get dps gear.

    The bottleneck in LFR is growing every every day - every week and will eventually lead to many ppl not bothering with alts (that are mainly focused on dps specs cause the endgame content is designed for it). Thats why its a total disgrace to see a clueless blue poster come and defend the daily quest system. It shows total lack of understanding of the basics of MMO fundementals.

    But its a great way to get undergeared players into the world on PVP servers for gangers to camp. But it will not lead to more ppl enjoying their healers.
  1. Articuno's Avatar
    Why not let people wear a tabard to get faction rep in dungeons if the extra loot charms were added for the explicit purpose of making people want to do dailies?

    I'll tell you why: because Blizzard doesn't want you to hit exalted without paying them several hundred dollars first. They would lock everything in the game behind daily quests if they could, even basic leveling.
  1. grexly75's Avatar
    Quote Originally Posted by Duster505 View Post
    There will always be fanboys on MMO-Champion that can't see any other logics that what absolutly cluless Blue poster that can't connect the dots will say.

    Getting ppl back into the world sounds great.... Then Blizzard adds more instances into the game with scenarios taking more players than ever before out of the world.

    What the blue poster and most ppl dont understand here is that BLizzard has just created a new huge bottleneck in the game with LFR. They are providing more and more content that is specially designed for dps classes (Leveling, scenarios, dailies, Brawlers guilld). At the same time other roles are suffering through that content leading to them beeing forced to go dps. That on its creates new issues like those ppl ninjaing stuff in Dungeons - something that they might not be doing if the game was not forcing them to get dps gear.

    The bottleneck in LFR is growing every every day - every week and will eventually lead to many ppl not bothering with alts (that are mainly focused on dps specs cause the endgame content is designed for it). Thats why its a total disgrace to see a clueless blue poster come and defend the daily quest system. It shows total lack of understanding of the basics of MMO fundementals.

    But its a great way to get undergeared players into the world on PVP servers for gangers to camp. But it will not lead to more ppl enjoying their healers.
    And that is the reason for the dual spec system so people who are on a healer can switch to dps to do their dailies, and have their healer for dungeons / raids and scenarios (yes it maybe unbelievable but some people do queue for scenarios as a healer.) And if you read this bit "2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
    So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)"

    So why would they waste time creating dailies for the few classes that have healing abilities (Druids, Priests, Shaman, Monks and Palladins) you would lock out all those classes that don't have specific healing abilities (Warriors, Hunters DK's Rogues, Warlocks and Mages.)

    And on leveling well it has been like that since Vanilla, I think you will find most healer classes leveled as dps it was a lot different back then as you did not have dual spec which I think was introduced in WotLK.

    But in the end it is sort of easier to create dailies, leveling and so on for one spec than to have to duplicate, change or add content just for healers. I think you will find that the daily system has always been for dps ever since it was introduced in WotLK.


    Quote Originally Posted by Articuno View Post
    Why not let people wear a tabard to get faction rep in dungeons if the extra loot charms were added for the explicit purpose of making people want to do dailies?

    I'll tell you why: because Blizzard doesn't want you to hit exalted without paying them several hundred dollars first. They would lock everything in the game behind daily quests if they could, even basic leveling.
    So you really want to go back to that horrid tabard system, to do dungeons ad nauseum to get rep. Really it is just as bad as some say the dailies are, and well the rest of what you say I think is pure hogwash.

    The dailies are here and have been since WotLK and at least you don't have to be exalted to get the good stuff like in Cata.
  1. Articuno's Avatar
    Quote Originally Posted by grexly75 View Post
    So you really want to go back to that horrid tabard system, to do dungeons ad nauseum to get rep.
    You do dungeons ad nauseum anyways.

    Quote Originally Posted by grexly75 View Post
    The dailies are here and have been since WotLK
    Daily quests were introduced in 2.1.
  1. Duster505's Avatar
    Quote Originally Posted by grexly75 View Post
    And that is the reason for the dual spec system so people who are on a healer can switch to dps to do their dailies, and have their healer for dungeons / raids and scenarios (yes it maybe unbelievable but some people do queue for scenarios as a healer.) And if you read the part "2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
    So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)

    So why would they waste time creating dailies for the few classes that have healing abilities (Druids, Priests, Shaman, Monks and Palladins) you would lock out all those classes that don't have specific healing abilities (Warriors, Hunters DK's Rogues, Warlocks and Mages.)

    And on leveling well it has been like that since Vanilla, I think you will find most healer classes leveled as dps it was a lot different back then as you did not have dual spec which I think was introduced in WotLK.

    But in the end it is sort of easier to create dailies leveling and so on for one spec than to have to duplicate, change or add content just for healers. I think you will find that the daily system has always been for dps ever since it was introduced in WotLK.
    I never talked about creating specific dailies for Healing and tanks. I pointed out that since there are so huge bottlenecks in LFR.. then why are healers and tanks not given the incentive to get those charms helping out in there instead of sending them out to do dailies. Same system we see in LFD where roles that are needed get extra rewards.

    Dual specs were NOT just created to have one healing spec and 1 dps spec. Some ppl have two healing specs and 1 tank spec and 1 healing spec. Those players are in many ways the ppl that keep this game going for what the game has always been known for. Strong trinity system. Blizzard obviously felt the need to push DPS more this expansion - probably because of GW2 and the fear that that dont like trinity would go there. Well... alot of ppl dont like trinity and are still expecting WOW to support a strong trinity system that rewards players for taking up more than one role.

    The fact is - Players that play multiroles in MOP are beeing punished for it. The valor upgrade system leads to less players beeing able to upgrade their offspec role. The LFR loot system is unfriendly to multiroles and is forcing players to even leave a needed role like healer - and quing up as dps instead.

    BLizzard has failed horribly to balance the core of WOW in MOP. THey failed to keep a real incentive for players to play a none dps role that is core to WOW success through all these years. Instead they are directly punishing players that dont take up DPS roles, Making it impossible for them to do part of the endgame content like Brawlers guild - and making other parts of the game harder than it should be like daily quests.

    We are now seeing BLizzard do exact same mistake they did with LFD in Cata. They are not supporting the new LFR system - leaving up to hour long Qs - or even endless ones. Why ? Because the incentive for tanks and healers is zero to do it. The incentive for endgame content is built around DPS so all do it that way.

    This topic should Never be about charms, healing quests only or whatever. You can not take one aspect of WOW out from the rest. Even tho the blue poster showed his ignorance and claimed that LFR Qs have nothing to do with daily charms... the real fact is that healers are doing daily quests while they are needed in LFR BECAUSE the incentive to help out in LFR is zero for needed classes.
  1. mmoc02e8801e34's Avatar
    Quote Originally Posted by grexly75 View Post
    And that is the reason for the dual spec system so people who are on a healer can switch to dps to do their dailies, and have their healer for dungeons / raids and scenarios (yes it maybe unbelievable but some people do queue for scenarios as a healer.) And if you read this bit "2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
    So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)"

    So why would they waste time creating dailies for the few classes that have healing abilities (Druids, Priests, Shaman, Monks and Palladins) you would lock out all those classes that don't have specific healing abilities (Warriors, Hunters DK's Rogues, Warlocks and Mages.
    I did write that post. "I am not the only healer in WoW so place healing daily quests in the game."

    I added to that. What I seek is more "Role Neutral" daily quest content. eg Firelands. Those quests were OK for all roles. "Throw Bears from a tree" "Kill 6 mobs at Satherias Roost - these NPC's shall help" "Heal injured Orcs on the ground" "Kill spiders - this NPC , she shall assist you" "Go collect Spider Eggs" etc.

    The Blue Poster didn't reply to that at all. For he wishes to portray my request as seeking "Exclusive content for Healers only". Go see for yourself, the thread is still up.

    As for his reply "Make DPS" he can go to hell TBH. Being forced into one type of content is one thing. If upon reading a request for more Role Neutral content he can only reply with "Change Class" the game can die in a fire. Since when does an MMO developer tell the player which class to play in order to proceed? I thought Blizzards motto was "Bring the Player not the class" - and now he seeks to say "change class"? What a joke.
  1. Granyala's Avatar
    Then Blizzard adds more instances into the game with scenarios taking more players than ever before out of the world.
    To be honest, as a raider, I have yet to see the point of scenarios. The ones I did, were utterly devoid of story and boiled down to "we throw a few mobs at you".

    Ermm I thought that was already the case in dungeons?

    What the blue poster and most ppl dont understand here is that BLizzard has just created a new huge bottleneck in the game with LFR. They are providing more and more content that is specially designed for dps classes (Leveling, scenarios, dailies, Brawlers guilld). At the same time other roles are suffering through that content leading to them beeing forced to go dps. That on its creates new issues like those ppl ninjaing stuff in Dungeons - something that they might not be doing if the game was not forcing them to get dps gear.
    Back in Classic and TBC I would have agreed with you.

    But since then Blizzard upped the DPS of Healers and Tanks CONSIDERABLY. Tanks got a bit of a nerf bat in Mop, I agree that questing sucks again.
    But they implemented dual spec. You can switch roles w/o penalty or cost as often as you'd like.

    Dual spec alone is the sole reason as to why these whiners are ridiculous and shouldn't even get any attention at all.

    BTW: Needing for off-spec in dungeon may not be "proper etiquette", but it's a far cry from ninjaing. Ninjaing would be a clothie needing on a BoE epic mail drop so he can sell it in the AH. Well, Blizzard fixed that with the "It gets BoP if you need." (There will always be retards and assholes on the Internet though, can't fix that)

    So you really want to go back to that horrid tabard system, to do dungeons ad nauseum to get rep. Really it is just as bad as some say the dailies are, and well the rest of what you say I think is pure hogwash.
    No he wants the option of doing it. Dailies can stay, he just wants multiple ways to get rep.
    Imho: Cap rep/week like valor and reintroduce tabard. There: whining solved.
  1. Duster505's Avatar
    Quote Originally Posted by grexly75 View Post
    Do you really want to go back to that horrid tabard system, to do dungeons ad nauseum to get rep. Really it is just as bad as some say the dailies are, and well the rest of what you say I think is pure hogwash.

    The dailies are here and have been since WotLK and at least you don't have to be exalted to get the good stuff like in Cata.
    No I dont want to ONLY go back to doing the tabard system. I want to see a real options where ppl can one day or one week deside they do daily quests and the next they do dungeons. I also want to see a system where roles that are needed in different content of the game are beeing rewarded for helping out.

    Blizzard said that MOP would give ppl options. Thats just not true. My option was pretty clear after seeing a total ignorant blue poster show is lack of understanding to an MMO fundementals. I unsubed and will not be looking back to MOP while there is zero incentive for needed roles to help out in huge bottlenecks of the core game like LFR. And at the same time that naive blue poster still claimed that it was better to force healers to go do dailies for the lesser charms than to go into LFR and help out and be rewarded with lesser charms. If I were that blue poster I would resign today cause saying something like that just shows he has zero understanding of the game.
  1. Suwide's Avatar
    Quote Originally Posted by Nerraw View Post
    Wait, people are complaining about not being able to kill stuff in dailies as a non-dps spec? O.O What the hell has this "community" come to....
    Yeah, i just don't get their problem, guess anything blizzard does will make them unhappy. I don't feel forced to do any dailies after reverted at the beginning. I don't feel the need to be exalted immediatly. And anybody questing with an healing spec is just plain retarded but guess thats 90% of the Forum-Trolls.

    I love the currrent system, it gives me the freedom to gain my valors the way I WANT TO and not what 20 whiners want on the Forums. Running endless Dungeons makes me sick and im tired of them already after gearing up in heroics! No way i want to get my valors or reps in Heroics, i rather do couple of dailies or LFR/Raids. And if some dont want to change specs for certain tasks then to hell with them in a time where we have dual specs. Gosh i dont remember this kind of outcry pre dual spec that people weren't able to quest as healers....
  1. Granyala's Avatar
    Duster505, are you a "MoP baby"?

    Seriously if you are this offended about something as optional like Charms of good fortune, then how on earth could you play WoW up to this point?

    Leveling always meant "kill stuff, do quests".
    Rep grinding always meant "kill stuff" often even MOB KILLS ONLY like Timber Maw or Kurenai.
    Quests were always a part of the game and always were designed with DPS in mind.

    Seriously: Group up, let your partner go crazy on pulls and heal him/her.

    I quest with my friend, he is a tank, I am a shadow priest. I just love it when he pulls the whole place and I can DPS free of worries.
  1. Duster505's Avatar
    Quote Originally Posted by Granyala View Post
    To be honest, as a raider, I have yet to see the point of scenarios. The ones I did, were utterly devoid of story and boiled down to "we throw a few mobs at you".

    Ermm I thought that was already the case in dungeons?
    Yes - Scenarios are a joke and take the last part teamwork out of the game. It still helps keep Qs in LFD abit shorter but at the same is creating even bigger bottlenecks in LFR.

    Quote Originally Posted by Granyala View Post
    Back in Classic and TBC I would have agreed with you.

    But since then Blizzard upped the DPS of Healers and Tanks CONSIDERABLY. Tanks got a bit of a nerf bat in Mop, I agree that questing sucks again.
    But they implemented dual spec. You can switch roles w/o penalty or cost as often as you'd like.

    Dual spec alone is the sole reason as to why these whiners are ridiculous and shouldn't even get any attention at all.
    I totally dissagree. Dual specs do not give BLizzard the freedom to force everyone to have a DPS spec. Some ppl use dual specs to have 2 healing specs like priests) others have tank and healer. In those cases BLizzard has locked those players out for doing content like Brawlers guild.

    I lvled as holy pala in TBC with a dps friend. I did not feel forced to do it that way. But now Blizzard has created alot more incentives to push ppl into having dps spec with things like Brawlers guild. You can not take a friend in

    Quote Originally Posted by Granyala View Post
    BTW: Needing for off-spec in dungeon may not be "proper etiquette", but it's a far cry from ninjaing. Ninjaing would be a clothie needing on a BoE epic mail drop so he can sell it in the AH. Well, Blizzard fixed that with the "It gets BoP if you need." (There will always be retards and assholes on the Internet though, can't fix that)
    I agree that its not really ninja. But there are alot of dps ppl whining it is ninjaing. Just like they cried that healers were rolling on dps gear in LFR in DS was ninjaing. BUt again -if the incentive for getting dps gear was not this high - Im pretty sure that those "ninjas" would not be rollling need on offspec items in LFD.

    Quote Originally Posted by Granyala View Post
    No he wants the option of doing it. Dailies can stay, he just wants multiple ways to get rep.
    Imho: Cap rep/week like valor and reintroduce tabard. There: whining solved.
    [/QUOTE]

    100 % agree. This is about options. Tabards would help. Even buying special tokens for JP to gain 100 rep would do the job. It has been done before. WHen it comes to lesser charms... I want to see a reward system simulare to LFD - BUt used in LFR instead. If healer or Tank is needed in LFR -then those players that sign up for it in those roles get 10 lesser charms for finishing a LFR instance. That way they will get rewarded for helping out in already overfilled DPS Qs in LFR.
  1. Granyala's Avatar
    Some ppl use dual specs to have 2 healing specs like priests) others have tank and healer. In those cases BLizzard has locked those players out for doing content like Brawlers guild.
    WRONG! You can still respec. It costs 50g but come on, what's 50G in this day and age...

    "Call to arms" for LFR would be nice to lower queue times. I don't really care about the charms-idea though, b/c I hate doing LFR on my raiding main.
  1. Duster505's Avatar
    Quote Originally Posted by Granyala View Post
    Duster505, are you a "MoP baby"?

    Seriously if you are this offended about something as optional like Charms of good fortune, then how on earth could you play WoW up to this point?

    Leveling always meant "kill stuff, do quests".
    Rep grinding always meant "kill stuff" often even MOB KILLS ONLY like Timber Maw or Kurenai.
    Quests were always a part of the game and always were designed with DPS in mind.

    Seriously: Group up, let your partner go crazy on pulls and heal him/her.

    I quest with my friend, he is a tank, I am a shadow priest. I just love it when he pulls the whole place and I can DPS free of worries.
    No Im a Vanilla baby that has seen BLizzard push out their themepark content ideas where they have reacted to huge bottlenecks in their system many times before. I have grown up abit since I played Vanilla tho - and thats what I also expect a game developer to do. Not do the same mistakes over and over again but instead be ready to adjust when things go wrong - like 1 hour long Qs in LFR.

    I dont expect a player like you to understand this.. but I expect a blue poster to show basic understanding of the game.
  1. mmoc02e8801e34's Avatar
    Quote Originally Posted by Granyala View Post
    Quests were always a part of the game and always were designed with DPS in mind.
    Absolute rubbish.

    How is throwing bears from a tree "DPS"? How is planting vines in firelands DPS? How is escorting the mob up the hill to the tower DPS? How is healing the injured orcs at firelands DPS? How is running around a cave hitting runes on the ground DPS?
  1. Suwide's Avatar
    Quote Originally Posted by Duster505 View Post
    No I dont want to ONLY go back to doing the tabard system. I want to see a real options where ppl can one day or one week deside they do daily quests and the next they do dungeons. I also want to see a system where roles that are needed in different content of the game are beeing rewarded for helping out.

    Blizzard said that MOP would give ppl options. Thats just not true. My option was pretty clear after seeing a total ignorant blue poster show is lack of understanding to an MMO fundementals. I unsubed and will not be looking back to MOP while there is zero incentive for needed roles to help out in huge bottlenecks of the core game like LFR. And at the same time that naive blue poster still claimed that it was better to force healers to go do dailies for the lesser charms than to go into LFR and help out and be rewarded with lesser charms. If I were that blue poster I would resign today cause saying something like that just shows he has zero understanding of the game.
    LoL, seriously in my opinion you have zero understanding of an MMO and seem to be the real ignorant
    And what the heck are you doing here if you "unsubed" anyways ? Oh yeah trolls, we have enough of you in game so thanks for unsubscribing .. kkthxbb
  1. Duster505's Avatar
    Quote Originally Posted by Granyala View Post
    WRONG! You can still respec. It costs 50g but come on, what's 50G in this day and age...

    Call to arm for LFR would be nice to lower queue times. I don't really care about the charms-idea though, b/c I hate doing LFR on my raiding main.
    Still - ppl should not be forced to respec because 1 aspect of the endgame pushes them that way. The real incentive should be about having a tank/healer role cause it would help the co-op content that is core of WOW even more.

    Stats are showing that multirole classes like paladins and druids are the least played classes in MOP. Those classes can be a key to guaranty good flow of content like LFD and LFR. The incentive for playing that way is zero atm - cause new systems like ilvl valor system is making those multi role classes more gimped with more ilvl difference from others that we have ever seen in the game.

    I dont want to see LFR in game at all. But BLizzard needs to support their new systems if they put them into the game. 1 hour up to endless Qs for LFR is not helping the game at all right now. Alts are passed the rep grind - now stuck in those Qs. Most of these alts are DPS ofc and are focusing on getting better dps gear to do those dam dailies faster.
  1. Granyala's Avatar
    Not do the same mistakes over and over again but instead be ready to adjust when things go wrong - like 1 hour long Qs in LFR.
    I agree with this. But we don't know why the queues are so long.
    Back in the day peeps said "If there were more classes that could tank, It would be faster to find groups". Well Blizzard implemented DKs and now Monks. Guess what: Didn't work.
    Ultimately players want to DPS because it's responsibility and worry free.

    As far as healers in LFR go: I think most healers don't like LFR-healing because it's FUCKING BORING AS HELL. All I do as a healer is stand there and spam my AoE stuff and yell at morons that are too stupid to stand in green/blue/yellow stuff. For a healer to have fun, the encounter needs to be challenging. He needs to be driven to his limits.

    DPS doesn't need that. They have recount, which is motivation enough to go "all out".
    Tanks ... well I hate tanking in LFR too, because It's annoying as fuck to constantly die, despite doing everything by the book, because the random moron you got assigned as a co-tank is too stupid to find the frigging "taunt" spell....

    Sorry for the choice of words, but I want to convey just how much it pisses me off to be anything but DPS in LFR.

    How is throwing bears from a tree "DPS"? How is planting vines in firelands DPS? How is escorting the mob up the hill to the tower DPS? How is healing the injured orcs at firelands DPS? How is running around a cave hitting runes on the ground DPS?
    Cata daily quests. I was talking about the past (TBC/Vanilla/Wrath).

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