MMO-Champion - Druid Tier 15 and Season 13 Preview, AskMrRobot Upgrade, Dec 21 Hotfixes, Blue Posts
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Druid Tier 15 and Season 13 Armor Sets Preview
Keep in mind that this is just a preview and the final sets may be different!









AskMrRobot Gear Upgrade Support
AskMrRobot now supports gear upgrades, making it possible to easily optimize your gear once again! They are also working on adding a feature that tells you which items to upgrade, as some slots will gain more from an upgrade than others. For the full details on what has changed and what is upcoming, see this blog post.



Patch 5.1 Hotfixes - December 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests
  • Shan Kien will now respawn properly.
  • The quest "What's in the Box?" can now always be completed properly.

Items

Dungeons, Raids & Scenarios

Bug Fixes

Blue Posts
Originally Posted by Blizzard Entertainment
Charms and repetition of content
No, All we want is: Remove dailys. Give us tabards to get rep Gain 2 charms every bg/instance u do. Playing a game is for fun. So you forget rl and enjoy the game with friends. Unfortunately some ppl see it as full time job.
So, basically, you want to go back to the Cataclysm model (where dungeons are the source of rewards for several avenues). The very same model the developers have said several times they would like to move away from.

And on top of that, you want to get rid of a feature of the game... just because.
You don't really seem to take into consideration that there's people that actually enjoy running dailies and they'd rather not have to do dungeons ad nauseam (there're players that feel the opposite, as well, as this thread proved).

Also, there're other methods to increase certain reputations if you truly don't want to do dailies (Golden Lotus, Klaxxi, Tillers (for individual friendships), Nat Pagle (of the Anglers) and Order of the Cloud Serpent).

But at the end of the day, it feels like some of these posts have an underlying message: "I only want to do dungeons/raids (but not LFR)". And, just as we've said in the past to PVP players that the developers want them to also experience the PVE part of the game, this should probably be said for those players as well: there's all this content outside dungeons/raiding available to you, that you can do if you so wish to. But, if you're willingly chosing not to take part on *that* content, is it truly fair to ask for everyone else to be forced to do the kind of content you personally enjoy?

That is exactly what I am saying, I wish to go dungeons, raids. You say more content is available out side of these. Where?

Scenario - no healer is need.
Daily Quests - impossible as healer.

Tell me how you wish me to play your game please?

You have two talent specializations. Why not have one for DPS? Even if it's a different healing spec, do you really need it at every single moment of the day? It's your choice to go with two healing specs, and that obviously comes with a downside (just as a tank that decides to go with two different tanking specs and argues his DPS is low on that content).

Proceeding to argue that because you run with a dual healing spec there's no content you can do is not going to get you very far because the answer is simple: use a DPS spec for that content.

No offense meant, but that is quite a arrogant solution. What if said person does not enjoy dpsing? So they are forced to make a dpsspec to do the content? Thats smells more like bad design.
If you are arguing that it's bad design that you're expected to do damage to defeat your foes (which is what you do on daily quests and scenarios) then I have the feeling we're just disagreeing on a fundamental level: what makes this game an (MMO)RPG.

You can't heal your foes to death (at least not yet), so if you don't want to DPS but want to do dailies, nothing short of divine intervention will help you solve your case. It really sounds like we just disagree on the most fundamental level: how the game should be played on its most basic level.

The real question here is - If endgame daily content is only beeing created for 1 role of 3 in the game... what effect does it have on the overall role balance in the game? Are there too many tanks in LFD ? Are there lines of Healers waiting in LFR ? No... and you wonder why?- When the endgame every day grind content is focused for DPS?
Has there ever been daily quests that didn't involve damaging something? (Yes, there's always been quests that require you to gather items, which is still the case). You're trying to relate queue times to daily quest design, but you can't really compare apples to oranges. Some players might not change their spec to do their dailies, but some will actually use their dps off-spec to go through them quicker.

In a world of Dual Talent Specs, NPCs giving you green quality gear to start your off-spec, there's not much reason to say you can't do that content other than *actively* refusing to use the tools at your disposal to make the most out of the game.

Forcing them to go spend time per week doing totally and utterly meaningless daily content in sub par dps gear is just a disgrace.
If it's "utterly meaningless content"... then why bother doing it? Other than the charms, you're not losing anything from not doing that content (you'll gear up slower since you won't be raising your reputations either, but regardless, you'll gear up eventually).

But that does not solve the big issue of the game. The big issue right now is that MOP is very unfriendly to alts and just mean and unfair to multirole characters. That needs to be fixed asap.
While it's probably fair to say that Mists is unfriendly to alts (which is something the developers have tried to ease with the Grand Commendations for Mists reputations, for example); to go and say that is unfair to "multirole characters" when you're screaming at the same time that you're refusing to use the other roles of your character is sheer contradiction.

In the last patch they reduced it from 20 to 5. So now it's even easier to hand them in and get extra rep
Yes. As of 5.1, the repeteable quest for The Klaxxi (Seeds of Fear) now only requires 5 Dread Amber Shards

1) Scenarios - there was no reason to exclude healers from this content, the content can have scaled dependant on the party make up. A tank joins? Then the mobs do need a tank. A healer joins? Then less mobs exist, though they do hit hard enough for a healer to be needed (so in effect the scenario is of the same length time wise, though every one still has a role to play).
You can enter a scenario and heal if that's what you want. Same deal with a tank. It's just not required to complete them, but the game is not going to penalize your group for it. (If anything, both cases might allow more reckless play from the two DPS).

2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)

Auction House Purchase Orders
Personally I must say I kind of like this idea, not sure if it would be that easy to implement tough.
Could be something like a simple WTB AH tab, and I supposed a timer would need to be associated with the purchase order as well.

But to be honest I think we would see some sort of reversed undercutting between buyers.

Let’s imagine for example:

Player A: Wants to buy 10 Fight Club at 1337 gold each.
Player B: Sees Player A’s offer and decides he wants to buy 10 Fight Club at 1338 each.
Player C: See’s all the available options and sells to the “highest bidder” = Player B.

I would still have a few concerns though, this would probably bring excessive complexity to the AH, because for example, if you are a seller, you are probably going to end up doing some extra work, not only you will have to check the current AH prices from other sellers (competitors), but you would also check the buyers offers against one another and against the current sellers prices in order to find the option that would benefit you the most.

Buyers would see a similar competition to sellers when they face constant undercutting. This would probably create a certain frustration because when you are a buyer, chances are you need those items more urgently than when you are a seller, since sellers only get gold.
So the sense of urgency from buyers would probably work against the success of this implementation.

Still I think this is a good idea and I’m probably exaggerating a bit when I speculate about the possible consequences. We just need to make sure that ideas are sound before we spend resources on them, we need to be sure that not only they would work, but that enough players would actually benefit and experience better gameplay because of it.

I’ll share the suggestion with the devs, but I suspect this isn’t something new to them, we’ll see. (Blue Tracker / Official Forums)

Justice Points Rewards
Why is it that lvl 85s can earn more JP per hour than a 90 can? The 85 heroics still grant excellent rewards when doing them as 85s. Isn't this somewhat wrong? Should not increasing your level give you an advantage rather than a disadvantage?
Looking at the gear you can get for Justice Points, and knowing that people can hop into heroics at level 90 which rewards better gear than JPs are exchanged for, it makes sense that you don't get or need heaps of JPs once you're level 90.

Having said that, we've acknowledged that parts of the JP system wasn't ideal at the start of MoP. The JP gear would be more useful pre-90, while some people at level cap have mentioned they were sometimes finding JPs stacking up with nothing to spend them on. We'll make tweaks along the way to improve things as needed, based on feedback and monitoring of course. Converting excess VP to JP in 5.2 for those of you who need the points is a nice start. (Blue Tracker / Official Forums)

Curse Launches Gamepedia
Curse has launched a brand new platform to compile information on games like Minecraft, DotA 2, Borderlands 2, WoW, and dozens more. As of now, there are 244,000 articles compiled by over 415,000 users with numbers growing by the minute.

This article was originally published in forum thread: Druid Tier 15 and Season 13 Preview, AskMrRobot Upgrade, Dec 21 Hotfixes, Blue Posts started by chaud View original post
Comments 128 Comments
  1. Granyala's Avatar
    Not do the same mistakes over and over again but instead be ready to adjust when things go wrong - like 1 hour long Qs in LFR.
    I agree with this. But we don't know why the queues are so long.
    Back in the day peeps said "If there were more classes that could tank, It would be faster to find groups". Well Blizzard implemented DKs and now Monks. Guess what: Didn't work.
    Ultimately players want to DPS because it's responsibility and worry free.

    As far as healers in LFR go: I think most healers don't like LFR-healing because it's FUCKING BORING AS HELL. All I do as a healer is stand there and spam my AoE stuff and yell at morons that are too stupid to stand in green/blue/yellow stuff. For a healer to have fun, the encounter needs to be challenging. He needs to be driven to his limits.

    DPS doesn't need that. They have recount, which is motivation enough to go "all out".
    Tanks ... well I hate tanking in LFR too, because It's annoying as fuck to constantly die, despite doing everything by the book, because the random moron you got assigned as a co-tank is too stupid to find the frigging "taunt" spell....

    Sorry for the choice of words, but I want to convey just how much it pisses me off to be anything but DPS in LFR.

    How is throwing bears from a tree "DPS"? How is planting vines in firelands DPS? How is escorting the mob up the hill to the tower DPS? How is healing the injured orcs at firelands DPS? How is running around a cave hitting runes on the ground DPS?
    Cata daily quests. I was talking about the past (TBC/Vanilla/Wrath).
  1. Duster505's Avatar
    Quote Originally Posted by Suwide View Post
    LoL, seriously in my opinion you have zero understanding of an MMO and seem to be the real ignorant
    And what the heck are you doing here if you "unsubed" anyways ? Oh yeah trolls, we have enough of you in game so thanks for unsubscribing .. kkthxbb
    Yes - We always have ppl posting that have nothing to say other than insults and their ignorance. Thankfully most ppl ignore these posts. That includes me. kkthxbb
  1. Suwide's Avatar
    Quote Originally Posted by Granyala View Post
    Duster505, are you a "MoP baby"?

    Seriously if you are this offended about something as optional like Charms of good fortune, then how on earth could you play WoW up to this point?

    Leveling always meant "kill stuff, do quests".
    Rep grinding always meant "kill stuff" often even MOB KILLS ONLY like Timber Maw or Kurenai.
    Quests were always a part of the game and always were designed with DPS in mind.

    Seriously: Group up, let your partner go crazy on pulls and heal him/her.

    I quest with my friend, he is a tank, I am a shadow priest. I just love it when he pulls the whole place and I can DPS free of worries.
    Oh, wait you actually assume that those kind of players crying have friends or guildmates they would run dailies with, well thats rubbish
    You now only make him jealous that you can chain pull and down 10 mobs at once with an tank or healer in the group and he will complain about that this has nothing todo with the fundamentals of an MMO, its a game you play alone as healer and kill everything faster then a stupid dps !! .... so come on teaming up is not an options for trolls!

    ---------- Post added 2012-12-24 at 04:12 PM ----------

    Quote Originally Posted by Duster505 View Post
    Yes - We always have ppl posting that have nothing to say other than insults and their ignorance. Thankfully most ppl ignore these posts. That includes me. kkthxbb
    i see how you ignored it xD ... FAIL
  1. Granyala's Avatar
    .... so come on teaming up is not an options for trolls!
    But what about da voodoo sessions, da smoking and da orgies.... Can't do a proper midgnight-campfire orgy by yourself, mon!
  1. Duster505's Avatar
    Quote Originally Posted by Granyala View Post
    I agree with this. But we don't know why the queues are so long.
    Back in the day peeps said "If there were more classes that could tank, It would be faster to find groups". Well Blizzard implemented DKs and now Monks. Guess what: Didn't work.
    Ultimately players want to DPS because it's responsibility and worry free.

    As far as healers in LFR go: I think most healers don't like LFR-healing because it's FUCKING BORING AS HELL. All I do as a healer is stand there and spam my AoE stuff and yell at morons that are too stupid to stand in green/blue/yellow stuff. For a healer to have fun, the encounter needs to be challenging. He needs to be driven to his limits.

    DPS doesn't need that. They have recount, which is motivation enough to go "all out".
    Tanks ... well I hate tanking in LFR too, because It's annoying as fuck to constantly die, despite doing everything by the book, because the random moron you got assigned as a co-tank is too stupid to find the frigging "taunt" spell....

    Sorry for the choice of words, but I want to convey just how much it pisses me off to be anything but DPS in LFR.



    Cata daily quests. I was talking about the past (TBC/Vanilla/Wrath).
    Yes - I agree that the fun part of healing and tanking in LFR is not great. Thats why it need the extra incentives in terms of rewards to get players doing it. It can not be over the top tho so that ppl that dont even have healing or tanking gear are doing it that way. But tbh... right now many of the ppl that Q up as healers dont have any healing gear at all and just dps to cheat the Qs. Cause the current ilvl check system does not check gear based on role and that can lead to wipes and annoyance.

    There are many ways to reward ppl for taking part in LFR - charms would be a good way cause it would not push DPS classes away from doing their dailies (specially designed for dps to be most efficent) - but be rewarding for healers and tanks that dont have as high DPS.
  1. Amrissa's Avatar
    Quote Originally Posted by Granyala View Post
    Cata daily quests. I was talking about the past (TBC/Vanilla/Wrath).
    Ah kk sorry . TIL *read dam thread before replying* *sneaks away*
  1. grexly75's Avatar
    Quote Originally Posted by Duster505 View Post
    No I dont want to ONLY go back to doing the tabard system. I want to see a real options where ppl can one day or one week deside they do daily quests and the next they do dungeons. I also want to see a system where roles that are needed in different content of the game are beeing rewarded for helping out.

    Blizzard said that MOP would give ppl options. Thats just not true. My option was pretty clear after seeing a total ignorant blue poster show is lack of understanding to an MMO fundementals. I unsubed and will not be looking back to MOP while there is zero incentive for needed roles to help out in huge bottlenecks of the core game like LFR. And at the same time that naive blue poster still claimed that it was better to force healers to go do dailies for the lesser charms than to go into LFR and help out and be rewarded with lesser charms. If I were that blue poster I would resign today cause saying something like that just shows he has zero understanding of the game.
    Maybe the blue poster was just frustrated they are human after all. And some of the things they have to put up with would do many of us in. And I did see something along the lines of the new raid offering Shado Pan rep. Yes not a hell of a lot but could be they are listening to a certain extent.

    But I think the main thing doing what they did is again to slow content consumption as we all know in Cata you could grind to exalted with a faction too easily in dungeons and then to some extent have nothing to do. And that was the main problem for some in Cata and if not for the need for VP's most would stop doing dungeons altogether. (And in the end most did. I know I did stop running dungeons because I had all the rep I needed and VP's that in the end became useless.)

    Heck even now I pick and choose what dailies I want to do because can't be stuffed doing them all a case of being burnt out by dailies, even the new Shieldwall ones I do every so often mainly because the gear the QM's have in some respects is crap gear. When you can get a LFR item be better than a 496 VP item then something is very wrong.
  1. Duster505's Avatar
    Quote Originally Posted by grexly75 View Post
    Maybe the blue poster was just frustrated they are human after all. And some of the things they have to put up with would do many of us in. And I did see something along the lines of the new raid offering Shado Pan rep. Yes not a hell of a lot but could be they are listening to a certain extent.

    But I think the main thing doing what they did is again to slow content consumption as we all know in Cata you could grind to exalted with a faction too easily in dungeons and then to some extent have nothing to do. And that was the main problem for some in Cata and if not for the need for VP's most would stop doing dungeons altogether.

    Heck even now I pick and choose what dailies I want to do because can't be stuffed doing them all a case of being burnt out by dailies, even the new Shieldwall ones I do every so often mainly because the gear the QM's have in some respects is crap gear. When you can get a LFR item be better than a 496 VP item then something is very wrong.
    Yes - LFR system is very broken atm and BLizzard should have come up with ways to improve it by now. From my point of view... they should never have implemented it with these lootrules we see now that are pushing the few tanks and healers that are around into doing it in DPS spec so they can do dailies and Brawlers guild faster. That again leads to endless Q times for LFR.

    In terms of valor gear for offspecs. Simply not viable anymore. LFR is the only way to get offspec gear. Players are upgrading their mainspec gear with valor points now. Pre MOP - those multirole classes were able to buy valor gear when their main spec had best possible gear for valor. This wont happen now - leading to bigger gaps in ilvl between offspec role and main specs. That again pushes ppl away from taking on offspec roles like healer or tank cause like we all know... ppl in worse gear are not treated very well in like LFD and LFR.
  1. grexly75's Avatar
    Quote Originally Posted by Amrissa View Post
    I did write that post. "I am not the only healer in WoW so place healing daily quests in the game."

    I added to that. What I seek is more "Role Neutral" daily quest content. eg Firelands. Those quests were OK for all roles. "Throw Bears from a tree" "Kill 6 mobs at Satherias Roost - these NPC's shall help" "Heal injured Orcs on the ground" "Kill spiders - this NPC , she shall assist you" "Go collect Spider Eggs" etc.

    The Blue Poster didn't reply to that at all. For he wishes to portray my request as seeking "Exclusive content for Healers only". Go see for yourself, the thread is still up.

    As for his reply "Make DPS" he can go to hell TBH. Being forced into one type of content is one thing. If upon reading a request for more Role Neutral content he can only reply with "Change Class" the game can die in a fire. Since when does an MMO developer tell the player which class to play in order to proceed? I thought Blizzards motto was "Bring the Player not the class" - and now he seeks to say "change class"? What a joke.
    Ahh k yeah I did forget the few and that is few quests / dailies that were class / spec neutral there are a few in MoP like the collecting ones at Whitepetal Lake and Mistfall Village and Setting Sun Garrison main problem there is the linearity of the dailies in that you still have to kill stuff to get to those collecting ones. Maybe they should have taken out the linearity but not sure how they would do it.

    ---------- Post added 2012-12-25 at 02:27 AM ----------

    Quote Originally Posted by Articuno View Post
    You do dungeons ad nauseum anyways.



    Daily quests were introduced in 2.1.
    Well I was sort of close but no cigar. lol
  1. Granyala's Avatar
    Gearing for your offspec was a pain in the arse in the beginning of cata as well.

    It'll get easier once they make the current tier available for JP in future patches.
  1. Duster505's Avatar
    Quote Originally Posted by Granyala View Post
    Gearing for your offspec was a pain in the arse in the beginning of cata as well.

    It'll get easier once they make the current tier available for JP in future patches.
    It most likely wont be available for JPs. LFR will provide the upgraded gear you need. That was their goal at least but considering the current issues with LFR Qs - they might change their mind on that.
  1. Isoge's Avatar
    Uhm, those season 13 druid gear looked pretty... pervy :/ It might be just me having something against a head to cover my crotch.... Anyone else?
  1. grexly75's Avatar
    Quote Originally Posted by Duster505 View Post
    Yes - LFR system is very broken atm and BLizzard should have come up with ways to improve it by now. From my point of view... they should never have implemented it with these lootrules we see now that are pushing the few tanks and healers that are around into doing it in DPS spec so they can do dailies and Brawlers guild faster. That again leads to endless Q times for LFR.

    In terms of valor gear for offspecs. Simply not viable anymore. LFR is the only way to get offspec gear. Players are upgrading their mainspec gear with valor points now. Pre MOP - those multirole classes were able to buy valor gear when their main spec had best possible gear for valor. This wont happen now - leading to bigger gaps in ilvl between offspec role and main specs. That again pushes ppl away from taking on offspec roles like healer or tank cause like we all know... ppl in worse gear are not treated very well in like LFD and LFR.
    The main problem I have with LFR at the moment is the loot system, yes while sort of better the annoyance of hoping you get the item you want being overshadowed that say you go in as a hunter and there are 2 other hunters in the group both have the item you are after. Kill boss loot comes up you get nothing, and the probability that one of the other hunters got a duplicate of that item that they don't need. And because you can't trade to someone who does need the item it becomes a waste of an item though I can see why they stopped the trading bit but still.

    Heck on my shaman I did Nightmare of Shekzeer on my shaman and one week got the legs token, didn't need it as got the 496 version, the next week same boss won same token again. Why they can't do the loot like Horseman or Direbrew will never know, though I spose again to allow for Offspec but all the same very annoying system.

    Brawlers Guild can't be bothered not paying exorbitant prices on the BMAH for 1v1 pve battling.

    And well yes unfortunately there are too many mean people in this game when in comes to LFD and lower geared folks.
  1. Granyala's Avatar
    Personally I think a static 15% chance of loot with the possibility of Item repetition is simply too slow a progression to be entertaining.

    But then again LFR always sucked for gearing up characters.
  1. Will's Avatar
    I see armour sets in WoW still look utterly ridiculous.
  1. WeaponXAnimosity's Avatar
    If Blizz wants to abuse daily quests as their direction for the game, cool. My only gripe is what players have to do for daily quests. Why do players need to kill 20 of a certain mob for a quest that is only completed once a day for the same amount of rep as a quest that requires to kill 1 special mob? On top of that, the RNG in the game is ridiculous when it comes to gathering quests. Kill 10+ mobs to finally get maybe 2 or 3 items of the 6 needed for the quest. Pretty clear with this expansion, Blizz has run out of creativity. But it's their game.
  1. Vengeånce™'s Avatar
    Quote Originally Posted by Idletime View Post
    Incredibly easy solution, if you hate the dailies and want the game your way, find a game offering that. Unsub today and move on and quit complaining.

    Personally, I like the daily system. If you're a "raider" you do what you have to do and stop whining. I raided hardcore Vanilla through Wrath and decided I wanted more time away. Years ago, we were expected to fill our inventory with consumables before coming to raids. I had to roll an alt to farm potions, flask materials, elixirs and not set foot in AQ40 without having about 2 stacks of every relevant trick for my class - today a raiding support character isn't even considered, it's just an alt. And this was when we were expected to be in a raid 7 days a week. Today you gather 90 tokens (many dailies of which offer 2) per week and raid 2-3 days. Are you people serious? You're calling yourself competitive raiders and complaining when you have 4 days off to get this junk done? "Oh but my alts!" is not an excuse, unless you are a World guild that absolutely requires certain classes to be available to them in a pinch you're just throwing out a straw man argument, your alts will probably never be called on.

    The blue was spot on calling people out. The Wrath system was garbage and for some reason they let it persist. Further, a person that refuses to DPS to get their job outside of raiding done (and won't spend the massive amount of gold you make off them to respec back afterwards, you don't even need to reglyph ffs) is not a real gamer and part of the reason this game has gone away from the real MMO genre. That's just another lazy person I'm glad I never had the displeasure of having to work through Ulduar Hardmodes to hit a server first with. My old guild consisted of people who carried stacks of glyphs with them to reglyph mid-raid back when you had to really pay to reglyph. Today, it's brainless to reglyph and all completely situational, I wonder if they complain about that, too?

    In the end, the real difference between a solid progression guild of yesteryear and today is that they are infested with people who cannot be counted on to put in the effort that is presented to them. If you played this card several years ago, you would have been considered a casual wannabe, sat, and probably gkicked sooner or later. Today complaining about being asked to do the little extras results in massive complaints. I'm pretty sure I made the right choice to get away from this, I saw it coming at the intro of Cataclysm when people were expected to play like they knew what they were doing and they complained all the way through it.

    Also, if they remove the daily system and force dungeons on me and my alts for rep, I'm out.
    When I was your age, I had to walk to school. I had to walk barefoot, in the snow, carrying my sister(and she's a big girl, uphill both ways..... I raided in Vanilla too. Let's not try to con Cata/Mop babies with stories of how "difficult" it was for us to us 4-7 abilities and use the auction house to buy what we needed so we'd have time to use our "hard earned" pve gear to utterly faceroll in bg's. I saw this + busted out laughing./ Thanks.
  1. Findus707's Avatar
    Worst looking tier set ever!
  1. Mazzic518's Avatar
    Quote Originally Posted by Shaley View Post
    Fantastic idea. Lets go back to the tabard idea! But first lets look at the daily method.

    I can completely go at my own pace. No waiting for others

    vs

    Equip Tabard. Queue for dungeon. Wait 35 minutes. Hopefully it's not a bad group. Kill trash. Kill 3-5 bosses. Good group, only took 20 minutes
    Queue for dungeon. Wait 40 minutes. Got a bad group. This dungeon takes about 40 minutes.

    1 Hour 35 minutes later, I've killed the same old trash, and the same old bosses.


    Oh man, that was so much better.

    Why do people not understand that putting on a tabard and clearing dungeons over and over.. -is the same logistical effort and reasoning- as doing dailies solo and clearing the same quests over and over?

    It's the same exact god damn thing!



    Not trying to nitpick here, but I'm calling B.S. on this. Please define, "top guild"

    Because I'm no where near in a "top guild" anymore. We were US 200ish back in Cata, but had a slow start due to a few issues we had in October and early November. We're back up to around US 600, and we're 4/6H-6/6-4/4 . Clearly not a "top" guild. That being said,

    I have absolutely no problems getting flasks, pots, Valor points, charms, food, whatever. Here's the secret.

    Everyone in the guild pitches in. One person farms Tiger Meat for raid feasts. Two people farm Danio for 20 minutes before raid time. One to two people farm herbs. The end result of this is: Everyone has food. Will always have food. We have more flasks and golden lotus than we could ever imagine using. We have more stat pots than we could use.

    Stop treating this like a single player MMO and make your "top guild" chip in and get shit done the right way.



    Quoted for Truth.

    I remember when dailies only gave you a minimal amount of gold, yet people still had the incentive to do them. Now they give you a chance at FREE GEAR that is relevant to the raid tier, but that's just asking too much.

    Summary: People did dailies when they didn't reward anything, didn't complain. People do dailies when the reward something, complain.

    My absolute favorite quote from the MMO-Champion forums was someone saying that "this entire community should be isolated and studied for scientific research." It's conversations like this thread, and the WoW-Forums, that make me guffaw thinking back at that quote.


    Well said, Thank you
  1. Ferocity's Avatar
    Quote Originally Posted by Granyala View Post
    Cata daily quests. I was talking about the past (TBC/Vanilla/Wrath).
    PreMoP dailies were completely optional. All BoP mats like warbeads someone mentioned before were for cosmetic stuff like Nagrand mounts. Guilds were also helping healers and tanks with consumables/crafts be there any problem. You could completely skip quests and do only group content on your tanks/healers. Outside of Molten Front dailies (which were also mostly for cosmetic stuff) there weren't much "neutral" dailies though, but they just weren't pushed in the face of players.

    Current problem can be also expressed this way: imagine each time you want to play WoW, you have to play Tetris (or some other completely different game of completely different genre) for hour or two. And when you are finally done with it, you can barely even make any dungeon group as friends/guildies are busy "playing Tetris". It isn't healthy.

    And don't even mention +300 buff food, 16 farm slots are far from enough if you raid less or more regularly, and be it 300 or 275 it involves double or triple more time of mass-murdering and fishing than before. You can't even buy food from AH, at least on my server, if there is occasionally some food there - it costs colossal amounts of gold as supply is far-far-far below demand.
    Equip Tabard. Queue for dungeon. Wait 35 minutes. Hopefully it's not a bad group. Kill trash. Kill 3-5 bosses. Good group, only took 20 minutes
    Queue for dungeon. Wait 40 minutes. Got a bad group. This dungeon takes about 40 minutes.
    Tabard or similar solution can greatly co-exist with dailies. DPS people can pew-pew mobs very fast and get rep from dailies while being in queue. For shield-tanks and healers it takes very long to kill anything, with mobs interrupting them while they try to loot quest objects before they are stolen by other players during fight. This your 35-40 minutes long queue times are same as for them attempting to kill mobs: takes forever with lots of nerves wasted. And queues won't be shorter if dailies will remain the only source of rep and charms. When tanks/healers are done with dailies, they ain't having time/wish to play more and do dungeons (which also give very subpar rewards, especially in comparison to dailies, and thus completely no reasons to run them).

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