MMO-Champion - Death Knight and Warrior Season 13 Armor Sets Preview, Blue Tweets, WoW Art
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Death Knight and Warrior Season 13 Armor Sets Preview
Keep in mind that this is just a preview and the final sets may be different!







Patch 5.2 LFR
It looks like LFR will be broken into four different groupings this time.
Originally Posted by MMO-Champion
  • Last Stand of the Zandalari - The forces of the Zandalari forces have dug into the ruins surrounding the Thunder King's island citadel.
  • Forgotten Depths - Beneath the foundations of the Throne of Thunder lie vast caverns, teeming with ancient horrors.
  • Halls of Flesh-Shaping - In the horrific chambers beneath Lei Shen's citadel, the mogu conducted terrible experiments into reshaping life.
  • Pinnacle of Storms - From within his inner sanctum, the risen Thunder King plots the return of the great mogu empire.



Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Any news on 25men raiding and incentives for them? Numbers of guilds still dwindling, you mentioned a developer blog
We have an idea, but it's a bit controversial so we're not ready to spring it on you yet. (Source)

Could you give me a reason as to why 25man raids don't just straight up drop items that already are already 2/2 upgraded?
Because that would cause progression-oriented 10 player raids to feel like they had to switch to 25s to benefit from the ilevel. (Source)

Why the Empress nerf? We were still working on it but felt it was 100% doable.
Ten player raids were bringing 4 healers, which felt broken. (Source)

So what about new players 5.3? What about alts? Coming back in the middle of MoP=impossible?
There's a big continuum between instantly caught up and impossible. (Source)

Is 10H Shek'zeer designed to be 4 healed?
Not ideally. Discussing it. (Source)

Any reason why Flask Cauldrons didn't make an appearance in MoP ?
We wanted to return some responsibility of raiding to individual members not just officers.
This answer does not make sense. So you should remove feasts too... You are just adding work to the officers.
This is a tiny, tiny step back towards that. It doesn't seem unreasonable. (Source)
Once upon a time, players spent a big chunk of time preparing for raiding, not just logging in (+ summoned) and then done. (Source)

How "bad" would it for the game if LFR never dropped twice the same item (DW aside) ? Did you do that projection internally ?
If players could gear up that much faster, then they'd finish the content (and demand something new) that much faster... (Source)

LFR is the only way for me as a casual to get loot. After the 4th run with nodrops, i got so angry.. i destroyed my mouse
You'll still get valor from those runs though and that gear is higher ilevel. I've raided for weeks many times with no drops. (Source)

Expanding on recent LFR thread, could there be two options at queuing for loot? 'Queued spec' or 'any spec' would make sense.
Yeah it needs something like that, but it needs to be clean, not a double role check. (Source)

Unfortunately, most of what LFR healing consists of is meter padding.
I wouldn't take LFR meters as a meaningful indication of anything. That's just not what LFR is about. (Source)

A player is fighting vs Galleon. He changes to another group. The second group can loot. Is it ok for you?
I know there were some mixed messages from us on this, but it's fine. (Source)

PvP
Every gladiator/2400+ player I know feels that you balance poorly. Nerf "a" classleave starsurge at 250k = golden
We have heard very little Starsurge QQ, even from highly rated players. (Source)

Do healers in pvp have roles between classes, or should they be similar to each other?
They should feel different, but generally you don't need enough of them for well-defined niches to be important. (Source)

So, warriors back to the free-kills in PVP again.Surprise.Plz don't kill PVE viability when you do.
Despite what forums would have you believe, there is a continuum between overpowered and free kill. (Source)

How do you feel about the players getting to 90 just now and not being able to play arena competitively due to being behind
We want to reward players who keep playing. Too often in the past catch up was so easy that it trivialized accomplishments. (Source)
So, since Mt. Everest was climbed the first time, have we put up gates to stop people from going up there?
We don't put chair lifts up there... (Source)
Also, they havent pu lifts because of technical limitations, not because of climbers having their achieve screwed
I'd argue mountain climbers like to climb things that are challenging, not things that anyone can stroll up. (Source)
But you brought this trivialization of content yourselves starting with patch 3.2 >.> … what have you learned since then?
We learned not to let players catch up so trivially that it negates everyone else's accomplishments. (Source)
Greg, you need to stop blaming the wrong things for cataclysm failures. Catch up mechanics dont hurt the game
We just disagree on that. I understand you have very strong feelings about how things should work. (Source)

why make us to do Rated BGs for cap?
We know from history that players will do the most convenient thing to earn points without a strong incentive to do otherwise. (Source)

In your opinion, whats a more fun pvp experience? A team objective based bg? or chasing a druid around a piller for 30+ mins?
I personally prefer the former, but as I've said, I know not all our players like what I like. (Source)

Upgrading PVP gear via Conq sure is rough for newcomers to arenas who want to catch up. It was already so hard to compete =\
If newcomers can catch up too quickly, then the players who stuck with it start to wonder why they bothered. It's a fine line. (Source)
Getting gear is 0% of PvP. In fact we hate that part. It's the competition. Please realize that.
For tournaments, gear shouldn't matter. For playing your character, we want it to. It's a powerful incentive. (Source)
WoW is an RPG. Getting gear is a big part of that. We don't think the game would have legs, even in PvP, without it. (Source)

heres one more, how about balance pvp around BG and RBG instead of 3v3 arena. BGs are were 90% of pvp takes place if not more
I don't think that % is correct. Arenas, even very casual 2s, are very popular. (Source)
yes that maybe true, but you balance pvp around 3v3, where the most pvp is not played
PvP might not be played by you in 3's but it is the most competitive and balanced bracket even rbgs are a mess
RBGs feel pretty good to us. What are your concerns? (Source)

My point, is that Tanks have a purpose in arena, pvp has become who can lock down who first. Its not methodical.
We're just not convinced that tanks in Arena would be very fun for everyone else. Tanks make great flag carriers in BGs. (Source)

WoW Art
More artwork today, some of which is TCG art.

This article was originally published in forum thread: Death Knight and Warrior Season 13 Armor Sets Preview, Blue Tweets, WoW Art started by chaud View original post
Comments 44 Comments
  1. greyghost's Avatar
    Quote Originally Posted by Farora View Post
    How "bad" would it for the game if LFR never dropped twice the same item (DW aside) ? Did you do that projection internally ?
    If players could gear up that much faster, then they'd finish the content (and demand something new) that much faster...


    Wow.............. So doing LFR, not getting loot, getting frustrated with the game counts as content now? Nice.
    Doing LFR is one approach of doing raid content. Getting frustrated is just the side-effect of bad RNG luck, which Blizzard can't really control without trivializing the content for those whose only means of doing that raid is through LFR.

    That's what GC is trying to say there.

    Quote Originally Posted by Fiskaron View Post
    Year, it's more fun because you get the same loot for an easier raid.
    For each "Oh that makes it easy" thing that a person who's never done 10-man raiding is eager to point out, they ignore 2 massive drawbacks that 25-man raiding has as an advantage over 10's.
  1. Trinora's Avatar
    Quote Originally Posted by StijnDP View Post
    I think it's just a lack of enough same skilled players and not an interest problem. Finding 25people of the same skill level who will be content with eachother is a very hard task to complete on 1 realm.
    Well yes obviously it's easier to find 10 then it is to find 25. Still it was possible before, when people had to do 25 if they wanted the better loot.
    So i'm still convinced that interest is a big part of the equation. Given the same outcome (loot wise), it seems most people prefer doing 10 man over 25.
  1. ichime's Avatar
    Technically 25 man already gives more loot per raid member, and there's way less chance to get loot that no one needs compared to 10 man.
  1. Bantokar's Avatar
    I love the new DK set, can´t wait to get it. A lot better than SSJ3 unicorn.
  1. tugnutt7's Avatar
    All I can think of when I see the Warrior set is Shao-kahn from MK....
  1. Griearth's Avatar
    Quote Originally Posted by Trinora View Post
    Well yes obviously it's easier to find 10 then it is to find 25. Still it was possible before, when people had to do 25 if they wanted the better loot.
    So i'm still convinced that interest is a big part of the equation. Given the same outcome (loot wise), it seems most people prefer doing 10 man over 25.
    Very true, it all comes down to the path of least resistance. In general (although there are always exceptions), as a species we are lazy and will do the minimum to achieve our goals. In this case, with equal rewards, it seems that 10 man raiding is the "easier" option.

    Take that as you will.
  1. Kektonic's Avatar
    LFR is the only way for me as a casual to get loot. After the 4th run with nodrops, i got so angry.. i destroyed my mouse
    OH WOW FOUR WHOLE RUNS.

    Every time I see a tweet from some idiot and think it's the dumbest thing I've ever read I see another that blows the previous out of the water.
  1. Tyranitar's Avatar
    The last great DK PvE set was T10...

    Blizz hates DKs.
  1. Ferrouswheel's Avatar
    I don't buy that GC raids, or even plays the game. Anyone have a link to his armory?
  1. Sunnyx46's Avatar
    It's pretty meh...
  1. Wayne25uk's Avatar
    If they put the DK shoulders as the helmet and the DK helmet as the shoulders it would look much much better!
  1. StijnDP's Avatar
    Quote Originally Posted by Trinora View Post
    Well yes obviously it's easier to find 10 then it is to find 25. Still it was possible before, when people had to do 25 if they wanted the better loot.
    So i'm still convinced that interest is a big part of the equation. Given the same outcome (loot wise), it seems most people prefer doing 10 man over 25.
    I wasn't talking about just finding people, talking about people of the same skill. The main annoyance in progress, even worse than RNG loot, is other raid members who are slacking. There are more hardcore gamers quiting WoW than there are joining which is what makes it harder each xpack to find people.
    My statement is if all players in a raid would have the same skill, everyone (with a good enough pc) would pick 25m for better character progression. Not only for the extra drop 25m has from each boss but the extra loot helps greatly on the big loot tables.
    Lei shi is a good example with sha-touched ranged/staff/dagger. In 10m you get 1 token drop and then 1 extra drop from 17 items. That's only 6% chance to see those weapons drop in 10m. While you possibly have to share with more people in 25m, you at least have a far greater chance of seeing more of the loot table drop and distribute to those you want.

    If we're talking about casual raiding then 10m is indeed probably what most people really prefer. Small group of friends having some fun.

    But if 25m will get even more advantage then they allready have, then many of 10m will feel pushed enough to try switching to 25m. It's easy to predict what horrible things will happen in the community if this is done. Many guilds falling apart, overabundance of tanks and raids filled with dps with huge performance difference making fights even harder.
    I suspect people complaining about 25m are those that don't like the format and for some reason keep doing it. Their only solution is play how they like and go 10m if that's what they prefer. If they only complain because their own guild is having problems finding enough people for their team, then they should start imagining how much worse it would become in WoW anno 2012 if all raiding guilds switched back to 25m.
  1. Hikashuri's Avatar
    And we all know what would cause enough controversy : Higher ilvl from 25man raids compared to 10man raids. HELLS YEAH
  1. Necrolous's Avatar
    I hope blizzard would not give higher ilevel for doing 25 man raids. We've been down this road before (Wrath). It's really unfair to guilds and servers with small populations/members. I'm on a larger server and I've tried to get 25 mans going multiple times. We've had good progression nights then suddenly 2-3 people can't make it. Something comes up, it's impossible to keep a stable of raiders and rotate people weekly and not risk losing someone else. We all know there are plenty of raiders that only care about themselves and only raid for loot, not the challenge. Higher ilevel in 25s would just cause an influx of those types of people.

    I personally thing a good solution would be offering 15 man raids. Considering loot drops, a 15 man format would be completely doable as well. You could still have 2 tanks with a dps/3rd tank role if needed. 4 healers with 1 dps/healer offspec and 7 dps roles. I know this is likely futile and a waste of my time but I wanted to put it out there. 15 mans would likely work well for many guilds who can't quite push it to 25s but have too many viable raiders for 10s.
  1. Spiritflame's Avatar
    These sets latley just are not even worth talking about. Bring back the gear from BT and sunwell, that artist had it.

    25s was a must, not even an option abck in the day whcih made guilds die fast. Now its all about the 10s since guilds can pug easily and not be in to bad of a shape, not to mention handing out loot. If they make 25s gear higher it will crumble more guilds then ever before
  1. Taiknee's Avatar
    How do you feel about the players getting to 90 just now and not being able to play arena competitively due to being behind

    We want to reward players who keep playing. Too often in the past catch up was so easy that it trivialized accomplishments.
    IIRC, during the time "catch up was so easy" the game also had the highest number of subscribers...
  1. Moogled's Avatar
    Quote Originally Posted by Taiknee View Post
    IIRC, during the time "catch up was so easy" the game also had the highest number of subscribers...
    I wouldn't agree. it was time of Cataclysm and that's the time the drop happened. also, I have problems with gearing up, playing max 5hrs a week but I'd rather have it like this opposed to getting 1-90 in 5 days /played and getting geared in a week. if you can't gear your 10th alt, sorry, stick to 1-2 only.

    the most god awful thing that can happen is Blizzard catering to "too" casuals.

    and the quote up there about raid cauldrons, what? really? you can't organize 5 players in your guild to do some Herbalism work for 30ish min each? buy the darn Flasks and Potions at AH. there are plenty of people who would like to make money via alchemy which, except Living Steel, has no way to make money if you exclude Potions and Flasks.

    my 2 copper
  1. Nathiest's Avatar
    Finally DK armor sucks for once!
  1. Farora's Avatar
    Quote Originally Posted by Taiknee View Post
    IIRC, during the time "catch up was so easy" the game also had the highest number of subscribers...
    Your point? It's not like this was the reason. Wotlk came right after the glory days of Wow, TBC. So the subs rose a little more. And then decline set in.
  1. Daralii's Avatar
    Any news on 25men raiding and incentives for them? Numbers of guilds still dwindling, you mentioned a developer blog
    We have an idea, but it's a bit controversial so we're not ready to spring it on you yet.
    I'll get the popcorn.

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