MMO-Champion - Patch 5.2 World Bosses, Isle of Giants, Blue Posts, Throne of Thunder Outdoors
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Patch 5.2 World Bosses
Patch 5.2 will add two new World Bosses to the game, Nalak and Oondasta.


Originally Posted by MMO-Champion
Nalak, The Storm Lord
  • Arc Nova - A pulse of electric energy inflicts 350,000 Nature damage to players within 35 yards and knocks them back.
  • Lightning Tether - Nalak tethers several players to him, inflicting 10,000 Nature damage every 1 sec. and an additional 20,000 Nature damage if they are greater than 30 yards from Nalak. Lasts 15 sec.
  • Static Shield - Jolts of power surrounding Nalak inflict 20,000 Nature damage every 1 sec. to a random player.
  • Stormcloud - Nalak places storm clouds above several players, which inflict 50,000 Nature damage every 3 sec.to all players within 10 yards for 30 sec.

Oondasta
  • Crush - Oondasta crushes his current target, inflicting 500,000 Physical damage and reducing armor by 25% for 60 sec. This effect stacks.
  • Frill Blast - Oondasta's armor is more than just for decoration, and can charge up this powerful blast that inflicts 800,000 Fire damage to all players in a 60-yard hemisphere in front of Oondasta.
  • Growing Fury - Oondasta's rage grows as the fight progresses, increasing all damage by 10%. This effect stacks.
  • Piercing Roar - Oondasta unleashes a piercing roar, inflicting 200,000 Physical damage to all players and interrupting spell-casting, preventing spells of that school from being cast for 10 sec.
  • Spiritfire Beam - Oondasta fires a beam of spiritfire energy at a player, inflicting 150,000 Fire damage and jumping to a nearby ally. Up to 20 players can be affected, with damage increasing by 50% with each jump.



Patch 5.2 - Isle of Giants
The Isle of Giants is located north of Kun Lai Summit and currently only has Oondasta, flightmasters, and empty camps on it.



Blue Posts
Originally Posted by Blizzard Entertainment
Valor Points Cap Feedback
Im confused? You dont want people to feel like they have to cap every week? Why a cap then?
There will unfortunately always be people who feel like they have to reach the cap every week, and if there is no cap, then these people will make their own cap which is typically the maximum possible.

If we had set no cap, then the theoretical maximum of Valor Points possible to acquire in one week would serve as the cap instead... and reaching the theoretical maximum of Valor Points possible to acquire in one week would require a lot of time to play every single day. If that was the case, how do you think that would impact the people who are feeling that they are "forced" to reach the cap every week in order to maximise their gearing process? How do you think that would impact the people who are trying to gear up their alts? How would it impact the new player levelling a new character trying to catch up with his friends who invited him to the game? How would it impact the progress in guilds with a combination of members with a lot of free time to play and members with precious little time to play?

The cap is both a blessing and a curse. Some are glad it is there, some absolutely despise it and want it gone, some just want it lower, and some want it higher. We are trying to find the best spot for the cap to accommodate as many people as possible, but we cannot please everyone, and that is why the cap is always under constant evaluation. Community feedback on this topic is therefore also super important, as that will help the developers in their evaluations on whether or not the cap is in a good spot.

So in essence, the cap helps people that is driven by doing their best with the limited time on their hand, actually do other stuff thatnfarming valor.

Raising the cap would most likely just having people like me only do stuft that awards valor and then miss other aspects of the game entirely.

This is indeed one of the reasons why there is a cap, and why it is where it is currently.

If we are to lower or raise the cap, we will always need to consider if the people who will be pleased will outnumber the people who will be disappointed... it is not always an easy nor obvious call to make.

People trying to gear alts would welcome a limitless amount of valor per reset (No cap), essentially they'd be in total control of the character progress, one week they might not have as much time as the next, win / win.

A new player would also welcome limitless VP gain, he / she could gain ground in hours where friends aren't around, with the current system the new player is locked in whatever stage the person is behind those he's trying to catch up to.

If the overall goal with the VP was to accommodate as many as possible, then not having a cap would surely be the better option?
These are all very good points, and I would personally agree with you that limitless Valor Points would be a nice thing if it wasn't for the fact that they are intended as a supplement to the normal gearing process. We should not forget that there are more than one reason behind the cap.

If the acquisition of Valor Points became limitless as you suggest, then we would quickly find the situation to be one where gearing up through Valor Points no longer serves as a supplement to the normal gearing process through facing and defeating different tiers of content. If the acquisition of Valor Points became limitless, it would serve as the primary method of gearing up for a very large group of players (if not almost every player), thus the normal gearing process (through raiding for an example) would be circumvented. Also, limitless Valor Points would likely render everything but the latest content tiers mostly irrelevant, as the game would become all about farming Valor Points for gear through dailies. (Blue Tracker / Official Forums)

Lesser Charm of Good Fortune
40 rolls is still a somewhat small sample size. It only means that you and your friends had some bad luck. As you can see from some of the replies from other players, some have got quite a few items from charms of good fortune, in the end, as the sample size gets bigger and you take into account the rolls of every player in the realm, it all evens out and the experimental drop rate gets closer and closer to the theoretical value that was in the code. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character
How is logging into alts to do the Blingtron daily a chore? It's less than 5 clicks basically.
How many alts do you have? What if they aren't all in the same place? Why is that a better design than just upping the first gift? (Source)

Are there plans to make the Valor of the Ancient buff account wide rather than realm wide? or is there a technical limitation?
It's a technical limitation. (Source)

Bank Space and stacking up items. What do you think about that? Bags are getting full ever since MoP came.
Yeah, we offered a lot of things like toys and cooking mats that fill up bags. (Source)

So, with helm enchants coming back in 5.2, can we get all the premop helm enchants that were removed back?
I think you are jumping to conclusions about the mechanic. Check it out in game first. (Source)
do you see a problem where only pvpers that pve will have this "legendary" head enchant? idc either way, jw.
Players are reading way too much into that patch note. It's not even a head enchant! (Source)

PvE
arguments against incentivizing 25m raid with same gear as 10m, but upgraded 1 of 2?
We considered it, but the problem is that the 10s couldn't upgrade their gear until 5.1, making 25s drop strictly better gear. (Source)

They didnt blew through content at the start. First tier of raiding and initial dungeons were not consumed fast
But those were content that many players felt were not for them. (Source)

Galleon respawns more freq in 5.2, can we say the same for Oondasta?
Let's just say that Oondasta is going to deliver on the rare and tough design we wanted from Galleon. We are prepared for tears. (Source)

In Cata dungeons seemed to prepare you for Raiding, mop it seems that their role Is gear Not challenging players to be better.
Challenging dungeons work well for groups of friends, not anonymous Dungeon Finder groups. (Source)
Challenging dungeons were the main cause of failure in the first half of Cata. They certain damaged cata more than tabards
Broader than that I think. Players blew through some content quickly and couldn't / weren't interested in other content. (Source)
But cata had other content. It had daily quests. don't understand why you think they'd be interested now?
Cataclysm's dailies were a totally different beast until the Molten Front quests, which were very popular. (Source)

Are there any plans to let players choose for which role they want drops in LFR? e.g queue as tank but get dps or heal-gear??
We would like to do that. Trying to design a suitable UI. (Source)

Not related to game design, but gf got kicked for low healing in a painless LFR run. 40 mintues gone for nothing. Need to rant
It boggles me when players get focused on hyper efficiency on content that doesn't demand it. (Source)

Misc
I'm coming back to WoW after a 6 year break. What's changed?
They found Mankrik's wife. (Source)

Pointing fingers at the people who made the game just like Jay? I thought you were better than that... (not really)
Most of the people who made vanilla are still here. They would also acknowledge hybrids had very narrow roles in vanilla. (Source)

5.2 patch notes are amazing for pvp. Who are you and what have you done with Chilton and Street?
They are bound and gagged in the basement, forced to play Axis and Allies until 5.2 ships. (Source)

Throne of Thunder Outdoors
This should be closer to what the outdoor part of the raid will feel like. Still a preview, work in progress, not meant to be previewed of course!




This article was originally published in forum thread: Patch 5.2 World Bosses, Isle of Giants, Blue Posts, Throne of Thunder Outdoors started by chaud View original post
Comments 63 Comments
  1. Shadee's Avatar
    Why can't blizz make new models. They have already done that model nalak has to death.
  1. Marston's Avatar
    Quote Originally Posted by Shadee View Post
    Why can't blizz make new models. They have already done that model nalak has to death.
    Remember Marrowgar? Maybe a new model still comes.
  1. Warsnake's Avatar
    I'll be taking that 2nd cinder kitten of your hands ;-)
  1. Yezebel's Avatar
    From PTR notes:
    Originally Posted by Blizzard Entertainment
    All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
    You can now have god knows how many players at the boss at the same time... It will be a mess on highly populated servers.
  1. Mr. Smith's Avatar
    Originally Posted by MMO-Champion
    Spiritfire Beam - Oondasta fires a beam of spiritfire energy at a player, inflicting 150,000 Fire damage and jumping to a nearby ally. Up to 20 players can be affected, with damage increasing by 50% with each jump.


    It's been far too long since we last had a raid-wiping chain lightning mechanic on a boss. And on a 40+ man world boss too? Hoo hoo, boy.
  1. Callipygian's Avatar
    Devilsaur! Metal Digivolve into Oondastamon! Cyber Digivolve into Metalgreymon!
  1. Pacster's Avatar
    Quote Originally Posted by Yezebel View Post
    You can now have god knows how many players at the boss at the same time... It will be a mess on highly populated servers.

    Great, especially given that the spriritfire beam kills from the 4th jump on. 36 dead players per spiritfire beams sounds like a lot of fun on populated servers...;-)the question is only how often he uses it, would be sad to see him dead before the first cast. ;-)
  1. gutnbrg's Avatar
    i play about 3-4 hrs per day almost everyday and I've only seen/killed Galleon once since launch...Is oondasta really gonna be more rare than galleon?
  1. Shaley's Avatar
    I think even if Oondasta is more rare, There will be time for the realm to communicate that he is up. With the shared tag, there won't be the race to get 40 people and burn down a boss that isn't going to kill you. Yes, I know about dropping raid after the tag and joining another 39 man to share the tag that is currently in place, so people don't bring that up.

    With Oondasta, he will have traditional raid wipe mechanics. If someone screws up, it can all go down hill very, very fast. This is not present with Galleon. People will need to be deliberate, and take their time on him.

    While rarer, I believe we'll see him more often due to him not being instantly killed in 8 minutes.
  1. PetersenIII's Avatar
    How is logging into alts to do the Blingtron daily a chore? It's less than 5 clicks basically.
    How many alts do you have? What if they aren't all in the same place? Why is that a better design than just upping the first gift? (Source)
    What a compelling argument, too bad he won't extend it to thinks that matter, like VP and Rep.
  1. Shaley's Avatar
    Quote Originally Posted by PetersenIII View Post
    What a compelling argument, too bad he won't extend it to thinks that matter, like VP and Rep.
    What? Blingtron is only up for 5 minutes.

    He's saying what if you find a Blingtron in the Shrine, but you have an alt in Stormwind, and alt in Krasarang, and an alt in Shattrath. By the time you get your characters to the shrine, Bling has already despawned. Why not just increase the drop chances from Blingtron to match the odds from an average of X amount of alts? Because that's exactly what they did.

    Cmon man.
  1. artem123's Avatar
    Quote Originally Posted by Shaley View Post
    What? Blingtron is only up for 5 minutes.

    He's saying what if you find a Blingtron in the Shrine, but you have an alt in Stormwind, and alt in Krasarang, and an alt in Shattrath. By the time you get your characters to the shrine, Bling has already despawned. Why not just increase the drop chances from Blingtron to match the odds from an average of X amount of alts? Because that's exactly what they did.

    Cmon man.
    bling is up for 10mins actually
  1. Shaley's Avatar
    Quote Originally Posted by artem123 View Post
    bling is up for 10mins actually
    Bleh. Same principles apply.
  1. gutnbrg's Avatar
    Quote Originally Posted by Shaley View Post
    What? Blingtron is only up for 5 minutes.

    He's saying what if you find a Blingtron in the Shrine, but you have an alt in Stormwind, and alt in Krasarang, and an alt in Shattrath. By the time you get your characters to the shrine, Bling has already despawned. Why not just increase the drop chances from Blingtron to match the odds from an average of X amount of alts? Because that's exactly what they did.

    Cmon man.

    bc theres only ever 1 blingatron dropped in the entire world of warcraft all day long...
  1. Immitis's Avatar
    Quote Originally Posted by gutnbrg View Post
    i play about 3-4 hrs per day almost everyday and I've only seen/killed Galleon once since launch...Is oondasta really gonna be more rare than galleon?
    it said in the notes that all world bosses will spawn alot more often so i dont think he will be rarer than galleon.
  1. endersblade's Avatar
    Oondasta...any other old fogies think of Dino Riders? It even has a brain box!
  1. Shaley's Avatar
    Quote Originally Posted by gutnbrg View Post
    bc theres only ever 1 blingatron dropped in the entire world of warcraft all day long...

    Again, this is isn't the point.

    Not everyone plays all 11 alts every single day. But before, when Blingtron popped, you'd stop what you were doing and waste 10 minutes logging on and off, flying/hearthing to the location of the blingtron you found.

    If you happened to find another one on your main on the same day, you'd have to hurry up, log off again, and repeat the process. Now, no matter what character you see it on, you just do it once and you're done for the day. The drop rates have been adjusted to compensate for this, what more do you want?

    Did you WANT to do Blingtron on 11 characters a day? Surely not. Mounts are account wide now (which is the only reason to use Blingtron), so if you're the lucky .01% that gets the mount, it doesn't matter if you're on an alt or main.
  1. Tidders's Avatar
    Quote Originally Posted by endersblade View Post
    Oondasta...any other old fogies think of Dino Riders? It even has a brain box!
    HAhahaha!!! Absolutely, my friend! Major blast from the past.
  1. koekienator's Avatar
    Oondasta looks like a freaking digimon... why blizzard whyyyyyyyyy!
  1. Buu's Avatar
    How the hell a raid can beat Oondasta? By the journal this Devilsaur looks like a walking nuke.

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