Patch Notes Are Being Compiled, Time Investment in Games, What's Your Favorite Realm of Pure Evil Encounter?, 50 Million Archon Budget Guide

Patch 5.2 - New Rare Spawns
Patch 5.2 brings us some new rare spawn mobs that drop the items found in the loot table below. They are the source of all of the mounts and reputation tokens.

The Big Bag of Zandalari Supplies contains Sha Crystal, Ethereal Shard, Mysterious Essence, and Spirit Dust. The Small Bag of Zandalari Supplies contains gold, ores, and motes.

You can find these rare spawns in locations along the coast in each zone. The Zandalari Warbringers will require a tank or healer, or both, depending on your gear. So far, they are the only ones that actually drop the mount. The Zandalari Scouts can easily be killed with two players, or even soloed depending on your gear and class.

Level Type Slot Name
1Junk Big Bag of Zandalari Supplies
1Junk Small Bag of Zandalari Supplies
40Mount Reins of the Slate Primordial Direhorn
40Mount Reins of the Amber Primordial Direhorn
40Mount Reins of the Jade Primordial Direhorn
90Consumable Stolen Shado-Pan Insignia
90Consumable Stolen Celestial Insignia
90Consumable Stolen Klaxxi Insignia
90Consumable Stolen Golden Lotus Insignia

Patch 5.1 Hotfixes - January 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Attack Power gained from Vengeance is now capped at the player's maximum health.

  • Commander Oxheart in Townlong Steppes will now sell Crystallized Dread, Crystallized Terror, Crystallized Horror, and Eye of the Black Prince for gold to players that have completed the appropriate quest lines.
  • Completing "Heart of the Alliance" or "A Gathering Storm" will no longer sometimes cause players to be phased incorrectly.

Dungeons, Raids & Scenarios

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Whenever a PTR build goes up, we get a flurry of simple questions that we want to address, but that don't feel patch note worthy. We are going to be posting the answers to some of these in this thread.

  • We're going to leave the thread unlocked. Feel free to leave feedback here, but be aware that this is just a running list of explanations and don't expect a lot of back and forth discussion.
  • Likewise, you don't need to ask your question here. We'll try and cover anything we see in our forums, other forums, Twitter, etc.
  • The focus of this thread is on class mechanics and set bonuses. We aren't going to cover e.g. achievements, raid encounters, pet battles, account issues, or GC's favorite cover bands. Likewise, these are simple answers, not "What is your vision for my class?"

Druid (Forums / Skills / Talent Calculator)
  • We’re still iterating on this design for Wild Mushrooms. Currently, they each absorb 25% overheal, up to a max of 33% of the Druid’s max health (total of 75% / 100% with 3 Mushrooms out). This max size isn’t working in build 16446, but we hope to hotfix that soon. Upon blooming, their accumulated healing is split over the targets they heal. Several parts of this aren’t yet working in build 16446, leading them to be massively overpowered (which we also hope to hotfix soon). Feedback, especially in future builds, is appreciated.

Mage (Forums / Skills / Talent Calculator)
  • The Mage 2T15 bonus does favor taking Invocation, as people quickly pointed out, and we’re considering revising it.
  • The Arcane Mage 4T15 bonus is a multiplier on all of the effects of Arcane Charges. Damage, mana cost, and number of additional targets hit.
  • The Fire Mage 4T15 bonus is before Critical Mass. Net increase to your Pyroblast’s crit rate will be +6.5%.
  • This build included a new version of Blazing Speed. We changed it from the previous build because we thought that it was too strong. This is definitely something we’re still iterating on for 5.2. The new version replaces Blink, but goes farther than Blink (and distance is variable instead of fixed), does not cost a GCD, and provides brief stun and root immunity, and is on a different spell school. Feedback from playing with it is very helpful. We realize that there is somewhat of a conflict here with the PvP Glove bonus, and will resolve that if needed.
  • Another talent we’re iterating on is Invocation; it’s quite possible that the current version is overpowered, but we’d like people to try it out, and give us feedback about how you use it, especially as Arcane.

Hunter (Forums / Skills / Talent Calculator)
  • The Hunter 2T15 bonus is a chance to summon a Thunderhawk. That Thunderhawk will assist you, and will always cast 5x Lightning Bolts for 16k to 24k Nature damage. Its damage will scale with BM mastery, and will not scale with Survival mastery. However, the proc chances (which are Real PPM) vary by spec: 0.7/min for BM, 1/min for MM, 1.2/min for Surv.
  • The Hunter 4T15 bonus is affected by Survival’s mastery, cannot trigger Wild Quiver, and procs at a rate of 3 RealPPM.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire is a new ability for Windwalkers. It’s intended to be fill the role of attacking 2 or 3 targets. It’s a rather complex ability, technically, and you’re seeing a very early version of it that still has some significant bugs (which we’re hoping to hotfix soon). To give you an idea of the design intent here, the spirits should mirror your damaging attacks against targets other than the one they’re on (so that it’s not a single target DPS gain). The spirits auto attack on their own. It should reduce your and your spirits damage while they’re out, but the exact tuning for that is still being iterated on. They’re currently -40% for 1 (total of 120% of normal against 2 targets), and -55% for 2 (total of 135% against 3 targets). Non-damaging attacks (such as Spear Hand Strike) should not be mirrored, but damaging attacks (such as Fists of Fury) should. Feedback very appreciated.

Rogue (Forums / Skills / Talent Calculator)
  • We are still iterating on Blade Flurry. We feel like the implementation of Blade Flurry on live forces rogues to go Combat on any cleave fights, while leaving Combat too far behind on any single target fights. It's fine if the rogue specs have niches, but the niches shouldn't be so rigid that you don't feel like you have any choice in spec. Blade Flurry will be how Combat does 2-5 target AoE damage. In the next PTR build, it deals 40% of normal damage to up to 4 additional targets, for a 20% energy regen reduction.
  • The Rogue 2T15 bonus does apply to all finishers with a duration, including Slice and Dice, Kidney Shot, Recuperate, Envenom, and Rupture. In build 16446, the Kidney Shot increase was broken, but is fixed for the next build.

Priest (Forums / Skills / Talent Calculator)
  • Shadow Priests have raised concerns about both of their T15 bonuses being tied to Shadowy Apparitions. Know that we have improved Shadowy Apparitions. Previously, there was a cap of 4 out at once. In build 16446, that’s raised to 5 if you have 2T15. However in the next build, we just raised the cap to 10, which you should basically never hit. And more importantly, we significantly improved their AI. Please try them out. If they give you problems, please be as specific as possible about those situations.

Shaman (Forums / Skills / Talent Calculator)
  • The Elemental Shaman 2T15 bonus triggers from Lightning Bolt and Chain Lightning hits (including Overloads). A Chain Lightning that hits 5 targets has 5 separate chances to trigger the Lightning Strike. If it Overloads, then 10 chances. There is no ICD, so it can proc multiple times from a single Chain Lightning. However, in the next build (or perhaps a hotfix), the damage from the Lightning Strike will be split between affected targets. There is a very high potential impact from this set bonus, so we’re keeping our eye on this, and may have to nerf it. But we’re trying it this way, since it is the most fun version.

Warlock (Forums / Skills / Talent Calculator)
  • Fel Armor has a significant typo in its tooltip; we added the 10% damage reduction and took away the armor. The health and healing received are still increases, not decreases.
  • The new Glyph of Unstable Affliction reduces the cast time, but does not affect the GCD. Thus, it is not a DPS gain in a purely Patchwerk situation, but makes it harder to be interrupted, and allows you to start moving again slightly faster.
  • The Affliction Warlock 4T15 bonus increases the damage of Malefic Grasp itself, and the extra ticks triggered by it. Same with Drain Soul.

Warrior (Forums / Skills / Talent Calculator)
  • The DPS Warrior 2T15 bonus has a RealPPM rate of 1.6 for Arms and 0.6 for Fury. It triggers all of the effects of enraging, including generating a Raging Blow charge, and 10 rage.

Death Knight (Forums / Skills / Talent Calculator)
  • The DPS Death Knight 2T15 bonus has a RealPPM rate of 1.0. The Zandalari spirit it summons has damage and attacks similar to the normal DK Ghoul, benefits from Unholy’s mastery, does not replace your current ghoul, and you can have multiple of them up at once.
  • While the DPS Death Knight 4T15 bonus (increased Army duration) is on target, performance-wise, in most fights, it’s always challenging to have a set bonus improve a 10min cooldown. We’re considering some additional changes to this, such as also lowering the channel time and / or rune cost. We understand this is a challenging set bonus to design, so we're going to have to iterate on it a bit.

Raid Testing Schedule - January 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, January 11, we will be testing our first two raid encounters of the 5.2 test cycle.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Horridon - 10 Player Normal
10:30 PDT (13:30 EDT, 19:30 CEST)

Council of Elders - 10 Player Normal
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. This is particularly true for this test, since it's our first 5.2 raid test. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?
A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?
A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gear Feedback
Why not add in a reduction in conquest points required to purchase gear as the season progresses? Like a 25 point deduction per week. That way casuals/people re rolling aren't left in the dust mid way through the season.
Stay strong! This is a subject that we've been giving a lot of thought to lately. We'll have more to report in the near future. (Blue Tracker / Official Forums)

New Troll Model Feedback
It does look quite nice indeed.

Things like this make me think that they're showing us the new character models in the form of NPCs as they get ready (strangely enough there's no new dwarf model NPC, but ah well).
It guess that our updated NPC models can kind of look like sneaky previews of new character models, but I doubt that this is actually the case. (Blue Tracker / Official Forums)

Burning Crusade Leveling Experience
Leveling through BC era content makes me want to delete WoW. That is all.
The last time I leveled through the Burning Crusade area, it was relatively fast. That said, we know that for some, this isn't their favorite content. We've even said that if there is a time and a right idea for revamping the experience, we just might. But that could be any time in "the future". (Blue Tracker / Official Forums)

10 Man LFR Feedback
25 is a better fit for LFR, most of the reasons have already been said on previous posts. I’m more curious as to why would someone prefer 10-man over 25 in LFR?

If it’s because of performance issues then that’s a totally valid point, but other than that, I can’t see it, except for simple personal "abstract" preference, which is also fair but hard to use as an argument to try to convince devs to spend resources on creating one more difficulty level and adjust/balance LFR for 10man when 25 works just fine. It feels a bit redundant to me.

10man would probably cause higher queues and be less forgiving when raiding with inexperienced players as they would have less “backups” in the same role.

10mans are great when you have a coordinated group. It’s much easier to organize and coordinate 10 people than 25, so it makes a lot of sense for normal/heroics where someone actually has to create a raid by gathering a group of skilled players and still lead them.

But LFR doesn't require much coordination, and the group is automatically generated, so what would the advantages of 10man be? I’ve seen this suggestion before, so I’m really curious about it and not trying to be sarcastic here, maybe someone has a logical argument that I’m just not thinking about.

A lot of people like 10 mans over 25s for the same reason they might like purple and can't stand green. It's just their favourite. It could be because 10s are quieter and cleaner (my preference), because people are more accountable, because there's more of a chance for an individual to shine etc. etc.
That's the kind of answer that I was looking for, when I said abstract, I meant it in a way where you can’t build a logical argument, sometimes you just like something without rationalizing about the reasoning behind it.

When you say “I like purple and can’t stand green” that’s abstract. The only way you can convince someone to adapt the world around that idea is if there’s so many people wanting the same colour that it simply doesn’t matter why they want that colour, numbers matter.

What I was looking for was actually this “10s are quieter and cleaner; people are more accountable; there's more of a chance for an individual to shine”. That’s not abstract, that’s perfectly logical and a good argument, so thanks.

From my experience, healing in a 10-man and in a 25-man settings are really different : you're far more likely to use single-target healing and triage in a 10-man while in a 25-man (especially in a less organized settings like LFR), you'll use far more aoe healing.
That’s true, play styles do change from 25 to 10 man. But I believe that’s something that affects healers the most since you have a fixed number of players that you have to heal. Tanks and damage dealers will probably only slightly change their play style due to bigger aoe packs, which is not constant and affects mostly trash mobs. Still, a valid point and a good argument! (Blue Tracker / Official Forums)

Patch 5.2 LFR Item Level Requirement
So I can pretty much be guaranteed to get a full set of ilevel 483 in a few runs. But I need ilevel 486 for the next patch, which means I would have to spend valor on pretty much 15 items to upgrade them.
I wouldn't look too much into the ilevel 486 requirement for now. As the PTR is in constant development, things may change before the release of patch 5.2.

Even if it doesn't change, there's level 496 gear available outside of normal raiding which you can get as well, and would help you get to the 486 ilevel requirement. (Blue Tracker / Official Forums)

Cinder Kitten Raises More Than $2.3 Million
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to the overwhelming generosity of World of Warcraft players around the world who purchased the Cinder Kitten pet, we’ve raised a total of more than $2.3 million USD to support the American Red Cross’s ongoing Superstorm Sandy relief efforts. In December, we announced that for every Cinder Kitten purchased by December 31, 2012, 100% of the adoption fee would be going to assist victims of this disaster -- and the community embraced this fiery feline in droves, helping out a great cause in the process. Thanks again to everyone who helped make a difference.

WoWDB Addon Data Collection
Finding the drop rate of things like Reins of the Cobalt Primordial Direhorn or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just install the WoWDB Profiler addon from Curse and check the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.

This article was originally published in forum thread: New 5.2 Rare Spawns, 5.1 Hotfixes, 5.2 Set Bonus Issues, 5.2 Raid Testing, Blue Posts started by chaud View original post
Comments 65 Comments
  1. chaud's Avatar
    Quote Originally Posted by frag971 View Post
    I don't use the wow DB Profiler because it gives off errors every time. Fix the addon then ill start using it.
    Someone says this every time and then fails to provide the errors. Over 15,000 people are using it with no reported problems, but we can't fix errors that aren't reported.
  1. Tenjen's Avatar
    Quote Originally Posted by Bluesftw View Post
    Thanks for proving my point , its exactly same running animations , and it looks exeptionally bad when running at 100% speed
    actually they are different except for following the conventions of quadruped locomotion by creatures of their type (as far as the game can mimic it). Its most definitely not a reskin as the shapes are completely different and not even using the exact same skeleton cause that would make the movements VERY odd,

    just similar movement...cause quadruped creatures tend to move using their 4 legs you know.

    its like you're stating all the biped races are reskins of each other for walking one foot ahead at a time.
  1. Grimord's Avatar
    Some people really need to learn the difference between skin/texture, model and skeleton before coming up with all the hate. :/
  1. artem123's Avatar
    Quote Originally Posted by Wolfsage View Post
    Direhorns nice.... only that they are just a reskinned kodo, moving exactly the same way, just looking a bit different. Thanks for the "new" mount, Blizzard.
    its a remodel. not a reskin, at that even. pretty sure a new model overall anyway skeleton wise.
  1. Frozen Death Knight's Avatar
    Quote Originally Posted by Bluesftw View Post
    Thanks for proving my point , its exactly same running animations , and it looks exeptionally bad when running at 100% speed
    Proving what? That your claim about the two models as well as the animation being the same is absolutely baseless? Even if there are a few similarities with the running cycles it does not mean that they are using the same animation.

    I may not be a fan of the running animation, either, but it still is not a carbon copy of the Kodo, since they do not even share the same body type, at all.
  1. Nihus's Avatar
    I think the Dire-horn mounts suffer the same fate as the Yak mounts, their animations play too fast making them look, to be Direly honest (see what I did there) look a bit silly.
  1. Nosferato's Avatar
    they nerf rogues bf, but the monks new spell is even mopre op than bf was, just cause hey didnt want rogues to be forced into combat on a cleave fight, they should given the other specs a cleave instead of taking the easy way out, like they always do with rogues. no wonder rogues are least played boring, and unwanted
  1. blacktiger1974's Avatar
    Damn... First I think this is a warlock's "dog"...
    DEAR BLIZZARD, please make a mount out of warlock's felhunter, PLEASE!
    My warlock will be proud of you, trust me.
  1. Ferrouswheel's Avatar
    FFS stop nerfing tanks. You do realize they're the least played role right?
  1. Azrile's Avatar
    Quote Originally Posted by chaud View Post
    Not sure. I killed all five of them once and saw two mounts drop. We would have a better idea if we had more people running the WoWDB addon!
    Just a question, does everyone in the party get a bag ( ie holiday pets) or do you roll on the bag?

    ---------- Post added 2013-01-11 at 06:18 PM ----------

    Quote Originally Posted by Ferrouswheel View Post
    FFS stop nerfing tanks. You do realize they're the least played role right?
    What is the nerf? vengeance? You obviously don´t play a tank if you think that is a nerf. You think tanks are seeing 600k vengeance?
  1. Vuhdoo's Avatar
    thats to bad they ruined another good model with a shitty run animation
  1. Yig's Avatar
    Quote Originally Posted by Hunterpower View Post
    I'm sick of trolls too, but they'll run out of lore eventually.... maybe.... then draenei blood elves and other neglected races can get some spotlight. even negative spotlight...
    Blood Elves get tons of story and lore in this patch. This isn't an issue of keeping score.
  1. Nerraw's Avatar
    Quote Originally Posted by frag971 View Post
    I don't use the wow DB Profiler because it gives off errors every time. Fix the addon then ill start using it.
    I haven't had any problems with it at all.
  1. Shaley's Avatar
    @ People complaining about the way a Triceratops runs,

    There are only so many ways you can make a four legged animal with the body mass of a Triceratops run. You guys are complaining just to complain.
  1. Venziir's Avatar
    Quote Originally Posted by Guts View Post
    2.3 Million for one pet.
    No wonder they're pushing out more and more mounts and pets at the store.
    So many people to spend money on something so small/useless :|
    100% of that went to charity herp derp.
  1. IIamaKing's Avatar
    Quote Originally Posted by Venziir View Post
    100% of that went to charity herp derp.
    Pretty sure his point was that all those lil items make tons of money. Sure all that money went to charity, which is great(I guess), but The new mount isnt for charity. Low dev cost high profit.
  1. Azrile's Avatar
    Quote Originally Posted by Shaley View Post
    @ People complaining about the way a Triceratops runs,

    There are only so many ways you can make a four legged animal with the body mass of a Triceratops run. You guys are complaining just to complain.
    I think the problem is just an issue of gameplay vs reality. In the real world, a triceratops, turtle, kodo or whatever you have, would not run as fast as they do ingame. You have little stubby legs that just look odd running that fast. By making them run as fast as say, a tiger, there simply is no possibly way they can make the animations look correct. The only option they have is to cap their run-speed ingame to like 40%.. which would make the animations look awesome... but of course people would complain about that also.
  1. Urmay's Avatar
    Quote Originally Posted by IIamaKing View Post
    Pretty sure his point was that all those lil items make tons of money. Sure all that money went to charity, which is great(I guess), but The new mount isnt for charity. Low dev cost high profit.
    So it seams you didn't read the post at all... amazing. You need to go back and re-read apparently you missed something about the new rare spawns dropping the mounts, and yes i agree low work (from most of the team) for a high profit, but 99% of the new mounts and pets are unique. Least wow hasn't gone pay to win.
  1. ganush's Avatar
    Quote Originally Posted by Bluesftw View Post
    Thanks for proving my point , its exactly same running animations , and it looks exeptionally bad when running at 100% speed
    Not that I care what you think, but the direhorn is not a reskinned Kodo. You do realize that quadripeds only come with a finite amount of running motions, so of course these two models will have similarities, but the motions are actually quite obviously different in a lot of ways from the lack of the vertical bobbing of the Direhorn's body, to very obvious differences in the timing of the leg motion and how the actual skeletal structure of the legs move. You believe what you want tho. I probably wouldn't have bothered even looking, but your attitude made me curious.
  1. Freia's Avatar
    Quote Originally Posted by Ferrouswheel View Post
    FFS stop nerfing tanks. You do realize they're the least played role right?
    The nerf won't effect tanks at 90. Maybe you should do some research and actually figure out what the nerf was for.

    And as long as raids only require 1-2 tanks, they will be the least played role.

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