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Patch 5.2 - PTR Build 16467
A new PTR build will be deployed on PTR realms soon.

Raid Testing Schedule - January 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, January 17, we will be testing two more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Horridon - 10 Player Normal at 10:30 PST (13:30 EST, 19:30 CET)

Iron Qon - 10 Player Normal at 16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. This is particularly true for these early tests as we are still nailing down overall patch stability. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?
A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?
A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.

New Items
You can see all of the new items on WoWDB!

Level Type Slot Name
1Junk Fortuitous Coffer
90Junk Intact Devilsaur Hide
90Junk Notes on Lightning Steel
90Junk Notes on Lightning Stabilization
20Companion Pets Ji-Kun Hatchling
20Companion Pets Spawn of G'nathus
20Companion Pets Direhorn Runt
20Companion Pets Pygmy Direhorn
500Other Secrets of the Empire
500Other Titan Runestone
1Quest Wild Thunder Pterrorwing Hatchling
476Two-handed AxeTwo Hand Drakkari Decapitator
476BowRanged Mogu Sportsman's Bow
476One-handed MaceOne Hand Lightning Snare
476PolearmTwo Hand Teng's Reach
476One-handed SwordOne Hand Vengeance of Kor'dok
476One-handed SwordOne Hand Talonblade of Akil'amon
476StaffTwo Hand Gaze of Qi'nor
476DaggerOne Hand Cera's Impalers
476DaggerOne Hand Saurok Ritualist's Sacrificial Dagger
80Consumable Burning Seed

New Strings
Originally Posted by MMO-Champion
  • INVITE_TEAM_MEMBERS - Invite Team Members
  • PVP_BEST_RATING - Best Rating:
  • PVP_CURRENT_RATING - Current Rating:
  • PVP_INVITE_TEAM_TOOLTIP - Right-Click to invite team members

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength


Pandaria Raid
Dungeons & Raids
  • A Complete Circuit (New) Defeat Lei Shen in the Throne of Thunder on Normal or Heroic Difficulty after disabling each of the four Conduits first. Criteria: Static Shock Conduit Disabled First, Diffusion Chain Conduit Disabled First, Overcharge Conduit Disabled First, Bouncing Bolt Conduit Disabled First.
  • Can't Touch This (New) Survive the Iron Qon fight in the Throne of Thunder on Normal or Heroic difficulty without getting hit by any of the following abilities: 10 points. Criteria: Burning Cinders, Frozen Blood, Storm Cloud, Frozen Solid!, Rushing Winds.
  • From Dusk 'til Dawn (New) Defeat Lu'lin before Suen falls below 30% health, and then defeat Suen in Throne of Thunder on Normal or Heroic Difficulty. 10 points.
  • One-Up now is possible to earn in Normal or Heroic difficulty.

Player vs. Player

Tier 15 Set Bonus Changes
Originally Posted by MMO-Champion
Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T15 2P Bonus When Alter Time expires, you gain 5,100 Haste for 30 sec. 1,800 Haste, Crit, and Mastery for 30 sec.

Shaman (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • Item - Warrior T15 Protection 2P Bonus Your Shield Slam and Revenge have a 10% chance to activate Victory Rush and increase the healing done by the next Impending Victory by 100%. or Impending Victory as if you had killed your target.

Spell Changes
Originally Posted by MMO-Champion

Druid (Forums)
  • Cyclone now has a 30yd range, up from 20.
  • Wild Mushroom: Bloom - Bonus healing on the Wild Mushroom will be divided across all targets healed.

Balance & Restoration
  • Wild Mushroom (Restoration) now only gains from 25% of overhealing done by your Rejuvenation, up to a maximum of 33% (was 100%) of your health in bonus healing per mushroom.

  • Naturalist (New) Increases all healing you deal by 10%. Druid - Restoration Spec.
  • Wild Mushroom: Bloom - Bonus healing on the Wild Mushroom will be divided across all targets healed.

Hunter (Forums)
  • Aimed Shot now has a 2.5 sec cast, down from 2.9 sec.

Monk (Forums)


Paladin (Forums)

Priest (Forums)
  • Solace and Insanity (New) Discipline, Holy: You gain the Power Word: Solace ability. Shadow: When cast on a target that has three of your Shadow damage-over-time spells applied, your Mind Flay gains the insanity effect. Strike an enemy with the power of the heavens, dealing [ 1,136 + 111% of Spell Power ] Holy damage and an additional [ 7 + 3.12% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Replaces Holy Fire. Assault the target's mind with Shadow energy, causing 6,294 Shadow damage over 3 sec and slowing their movement speed by 50%. Priest - LvL 45 Talent.

  • Divine Aegis no longer gains from Prayer of Healing.
  • Rapture now also reduces Power Word: Shield mana cost by 50%. Now grants mana equal to 100% of your Spirit, down from 250%.

Discipline & Holy

Rogue (Forums)
  • Blade Flurry now strike up to 4 additional nearby opponents for 40% of normal damage, up from 25%.
  • Smoke Bomb - Allies take 20% less damage while within the cloud.

  • Marked for Death now requires the target to die within 60 seconds to reset the cooldown.

  • Blade Flurry now strike up to 4 additional nearby opponents for 40% of normal damage, up from 25%.

Shaman (Forums)

Warlock (Forums)
  • Dark Intent now increases spell power by 10% and Stamina by 10%, rather than just spell power.

Warrior (Forums)



  • Lightning Steel Ingot Combine Trillium and Ghost Iron to create a Lightning Steel Ingot. In the process, you may Create a Lightning Steel Ingot from Ghost Iron Bars. In the process, you may gain additional knowledge of Ghost Iron, and discover a Blacksmithing plan you have yet to learn. Materials. 2 sec cast. 1 sec cooldown. Reagents: Trillium Bar, Ghost Iron Bar (3). Ghost Iron Bar (10).

Raid & Dungeon Abilities
  • Amplifier Increases damage dealt by 25% and attack speed by 25%. Instant. 10% and attack speed by 10%. Instant.
  • Animus Font (New) Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Animus bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 Fire damage. Unlimited range. Instant.
  • Animus Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, inflicting 70,000 Physical damage over 8 sec. Unlimited range. Instant. increasing the damage they take from melee attacks by 100%. This effect stacks. In normal and heroic difficulties, touching a sphere also inflicts 0 Fire damage over 15 sec. Unlimited range. Instant.
  • Biting Cold Inflicting 110,500 Frost damage to all allies within 4 yards every 136,992t1 2 sec. for 30 sec. Instant.
  • Bloodletting (New) Evicerates an enemy, inflicting 6% of their maximum health in Physical damage every 2 sec. for 15 sec. Melee range. Instant. 5 sec cooldown.
  • Burning Cinders Inflicts 50,000 Fire damage initially and then 10,000 Fire damage every 1 second while standing in the area of effect.. Unlimited range. Instant.
  • Chain Lightning Inflicts 50,000 Inflicts 30,000 Nature damage, chaining to nearby targets. 20 yd range. Instant.
  • Choking Sands (New) Conjures sand to suffocate an enemy, silencing and pacifying them for 8 sec and inflicting 25,000 Nature damage every second. 2.5 sec cast.
  • Crimson Wake Animus explodes upward from the floor, inflicting 150,000 Physical damage to enemies within 0 yds. Instant. Animus repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 200,000 Fire damage. Instant.
  • Discharge Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 10% 14% of all damage taken as Nature damage to all players. Instant.
  • Electro Pulse Inflicts 50,000 Inflicts 30,000 Nature damage to allies within 6 yards. Instant.
  • Electro Wave Inflicts 150,000 Inflicts 100,000 Nature damage to allies within 20 yards. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 300,000 Fire damage to enemies within 15 12 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. Melee range. 2.5 sec cast.
  • Fire Blast Blasts the target, inflicting 90,000 49,500 Fire damage. 60 yd range. Instant.
  • FULL POWER (New) Unleashes a torrent of Animus bolts that strike at random targets. Each bolt inflicts 500,000 Fire damage to enemies within 5 yds. of the impact point. Unlimited range. Instant.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 550,000 Nature damage and causing a Meltdown. Meltdown inflicts 500,000 Nature damage to friends within 8 yards increases damage taken by Fusion Slash by 50% for 45 sec. Unlimited range. 1.5 sec cast.
  • Glacial Freeze (New) Inflicts 42,000 Frost damage to all enemies within 10 yards for 5 sec. Instant.
  • Interrupting Jolt (New) The Animus releases a burst of energy, inflicting 270,000 Nature damage and interrupting the spellcasts of all players. Unlimited range. 1.5 sec cast.
  • Lightning Bolt Inflicts 25,000 Inflicts 30,000 Nature damage every 0.25 sec. 500 yd range. Instant. the Lightning Bolt can be avoided by jumping over it. 500 yd range. Instant.
  • Lightning Crash Inflicts 200,000 Inflicts 130,000 Nature damage to enemies within 6 yards. 1,000 yd range. Instant.
  • Lightning Whip Lei Shen cracks a Lightning Whip across the floor, inflicting 250,000 750,000 Nature damage to enemies within 80 yards infront of him, leaving a lightning bolt behind on the ground. that can be avoided by jumping over it. 500 yd range. 4 sec cast.
  • Overcharge Inflicts 150,000 Nature damage, stunning the target for 5 sec. Unlimited range. Instant. 3 sec. Unlimited range. Instant.
  • Overloaded Circuits The Conduit was the highest power after becoming Supercharged, causing Overloaded Circuits, disabling the Conduit. Inflicts 50,000 75,000 Nature damage every 1 sec. Instant.
  • Quicksand Inflicts 162,500 Nature damage every second. Instant. Unlimited range. Instant.
  • Rushing Winds Inflicts 50,000 Inflicts 100,000 Nature damage and captures the target for 3 sec. 150 yd range. Instant.
  • Sand Bolt (New) Hurls a bolt of sand at an enemy, inflicting 55,000 Nature damage to them and all enemies within 5 yards. 100 yd range. Instant.
  • Sand Bolt Hurls a bolt of sand at an enemy, inflicting 195,000 Nature damage to them and all enemies within 5 yards. 100 yd range. Instant. 300 yd range. Instant.
  • Serpent's Vitality Breathes life and vitality into players, causing them to regenerate 5,000 health and 5,000 20,000 health and 20,000 mana every 1 sec. Instant.
  • Shadow Bolt (New) Hurls a bolt of dark magic at an enemy, inflicting 65,000 Shadow damage. 200 yd range. 2 sec cast.
  • Static Shock Inflicts 700,000 Inflicts 1,000,000 Nature damage divided among all players within 8 yards. Unlimited range. Instant.
  • Swipe Inflicts 90,000 Inflicts 180,000 Physical damage to targets in a 5-yard cone in front of the caster. Instant.
  • Touch of the Animus Corrupts the The Dark Animus periodically corrupts a random target, inflicting 60,000 Fire damage every 10 5 for the remainder of the encounter. Unlimited range. Instant.
  • Violent Gale Winds The Violent Gale Winds from the outdoors push the players in a direction, inflicting 30,000 40,000 Nature damage every 1 sec. 500 yd range. Instant.
This article was originally published in forum thread: Patch 5.2 - PTR Build 16467 started by Boubouille View original post
Comments 49 Comments
  1. Kals's Avatar
    Quote Originally Posted by Diggypoo View Post
    Gave Paladins the worst MoP talent in blinding light and then they nerf it. Cool beans.
    Cuz 14 second CC chains from hpals were cool right?
  1. Alayea's Avatar
    So um, what's up with the change to Glyph of Flame Shock? (No, I'm not talking about the spelling correction. Mean live vs PTR.)

    Also, I kind of feel that this comic is appropriate - http://tinyurl.com/bkpcxsj
  1. proximo44's Avatar
    Thanks for doing NOTHING to uh Dks. We have fine survivability, peels and oh w8 you're "buffing" conversion, with 30% battle fatigue, and add frost fever to plague strike ye that was what we really need gj
  1. Casper7mm's Avatar
    It figures they finally give us craft able epic weapons and the only thing for my show my is a dagger? What happened to agi axes and maces?!
  1. Diggypoo's Avatar
    Quote Originally Posted by Kalysun View Post
    Cuz 14 second CC chains from hpals were cool right?
    Because the way to fix 1 spec is nerf them all right?
  1. Lemonpartyfan's Avatar
    Oh look, a new tier of gear, and the only 2h is an Axe. THOSE HORDE LOVERS!
  1. Senathor's Avatar
    Strangulate cooldown has been reduced to 60 seconds, up from 120. YES! YES! FUCKING YEEEEEES! /love bliz devs u dont suck as much after all
  1. Problim's Avatar
    Quote Originally Posted by Casper7mm View Post
    It figures they finally give us craft able epic weapons and the only thing for my show my is a dagger? What happened to agi axes and maces?!
    It is not the first and definately not the last time they forget that enha shamans exist.
    Axe/mace would have suited both rogue and enha, but now 1 class is without weapons.
  1. KoolKidKaos's Avatar
    Finally a Set bonus for mages I like, and GSO 1 week later woot

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