MMO-Champion - Patch 5.2 PTR Official Notes Update
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Patch 5.2 - PTR Build 16467

Patch 5.2 PTR Official Notes Update

Interesting Notes
  • The new legendary item is a meta gem, not head enchant.
  • Heroic Pandaria dungeons now award 100 Justice points per boss and gold drops scale based on number of players.
  • Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons, but newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%).
  • Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket.
  • Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.
  • Staves and polearms can be transmogrified to each other.
  • Patch 5.0 Valor gear costs 50% less, and Patch 5.1 Valor Gear now costs 25% less.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • The Legendary Quest Continues:
    • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens.

Classes
  • Death Knight (Forums / Skills / Talent Calculator)

  • Druid (Forums / Skills / Talent Calculator)
    • Cyclone range has been increased to 30 yards (was 20), and it now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
    • Balance
      • Starfall will no longer strike targets that are affected by crowd control effects.
    • Restoration
      • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
      • Wild Mushroom will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
    • Balance/Restoration Druid PvP Gloves: Bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).

  • Hunter (Forums / Skills / Talent Calculator)
    • Aimed Shot cast time has been been reduced to 2.5 seconds (was 2.9 seconds).

  • Mage (Forums / Skills / Talent Calculator)

  • Monk (Forums / Skills / Talent Calculator)
    • Windwalker
      • New Level-75 Ability: Storm, Earth and Fire
        • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
          • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
      • Spinning Fire Blossom’ damage has been adjusted to scale from weapon damage rather than attack power.
      • Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi).
    • Brewmaster
      • Black Ox Statue
        • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.

  • Paladin (Forums / Skills / Talent Calculator)

  • Priest (Forums / Skills / Talent Calculator)
    • Angelic Bulwark Spirit Shell can no longer be dispelled.
    • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on them. Insanity causes Mind Flay to deal double damage for the duration.
    • Devouring Plague now deals its damage evenly through its duration.
    • Focused Will is now a passive for Holy priests as well as Discipline priests.
    • Flash Heal healing has been reduced by 30%. A new passive (available at level 10) increases Flash Heal healing by 43% for Holy and Discipline Priests.
    • Power Word: Solace has been replace with a new talent: Solace & Insanity.
      • For Holy and Discpline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
    • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
    • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
    • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to Silence, Interrupts, and Dispels.
    • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
    • Discipline
      • Penance damage and healing has been increased by 20%.
      • Rapture now reduces the cost of Power Word: Shield by 25% 50% and provides mana equal to 150% 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
      • Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now procs when the spell crits.
    • The 2-piece Holy/Discipline PvP set bonus is now the previous Holy Spark 4-piece bonus, instead of Diamond Soul.
    • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active the mana cost of Flash Heal is reduced by 50%.

  • Rogue (Forums / Skills / Talent Calculator)
    • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.
    • Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
    • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).
    • PvP set bonuses have been changed:
      • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
    • Combat
      • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.

  • Shaman (Forums / Skills / Talent Calculator)
    • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
    • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
    • Elemental Mastery now has a 90-second cooldown (was 2 minutes).
    • Enhancement
      • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).
      • The tier-14 2-piece set bonus now grants 2 charges of Maelstrom Weapon every time the Shaman uses Stormstrike.

  • Warlock (Forums / Skills / Talent Calculator)
    • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
    • Blood Fear has a new visual and sound effect, and has a visual and sound effect when the proc occurs.
    • Burning Rush now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
    • The Imp pet ability Blood Pact has been removed.
    • Dark Intent now increases Stamina in addition to Spell Power.
    • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
    • Glyph of Unstable Affliction changed. This ability now reduces the cast time of Unstable Affliction by 25%.
    • Affliction
      • Unstable Affliction’s Backlash effect is now always a critical hit, and deals approximately 15% more damage.
      • The tier-14 2-piece set bonus now causes Dark Soul to incresae the duraton of Haunt by 4 seconds (instead of the previous Nightfall modifier).
    • Demonology
      • Chaos Wave now have a new visual.

  • Warrior (Forums / Skills / Talent Calculator)
    • The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
    • Bladestorm can no longer be disarmed.
    • Defensive Stance now reduces damage by 15% (was 25%).
    • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
    • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
    • Second Wind will no longer regenerate health while the Warrior is stunned.
    • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
    • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
    • Arms
    • Fury
      • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).

Creatures
  • Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.

Pet Battles
  • Prowl now lasts for 2 rounds.
  • Crystal Overload now lasts for 2 rounds.
  • Focus Chi now lasts for 1 round.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.

Raids, Dungeons and Scenarios
  • Heroic Pandaria dungeons now award 100 Justice points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.

PvP
  • Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
  • All newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing provided by PvP Power and 0% damage from PvP Power.
  • For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
  • PVP Caster weapons in Season 13 cost 2250 Conquest Points (down from 2500) and shields/off-hands cost 1250 (up from 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.

Battlegrounds
  • Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
  • Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

Items
  • Transmogrification rules have been broadened for several weapon types.
    • Two-handed axes, maces, and swords can be Transmogrified to each other.
    • One-handed axes, maces, and swords can be Transmogrified to each other.
    • Staves and polearms can be transmogrified to each other.
  • The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.
  • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
  • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.

UI
  • The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
  • There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.

Bug Fixes
  • Classes
  • Mac
    • Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
    • The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.
This article was originally published in forum thread: Patch 5.2 PTR Official Notes Update started by chaud View original post
Comments 112 Comments
  1. Feederino Senpai's Avatar
    Quote Originally Posted by Clonzoo View Post
    So you are saying that the 70 twinks are locked out and only battle against other who have locked they're experiene? Then tell it to blizz, if this is how it works out for 70's blizz should listen. But I haven't heard anything like people in level 70 with exp lock are banned for the other bgs where they actually have exp lock of. If this is true, I take back what I said to him, if not go buy a new life!
    Everyone that locks their exp wont get into the same BGs as lvlers (Atleast thats how it was a few years ago last time I twinked, and I cant recall hearing anything changed)

    ---------- Post added 2013-01-17 at 09:21 AM ----------

    Quote Originally Posted by Cybran View Post
    Hunters get the middle finger again.

    Why is that they remove Head enchants for being "too restrictive", but add a new (arguably mandatory) meta gem from a 3 stage legendary quest line? Seems a bit dishonest.
    Well, isnt everyone working on that legendary quest chain...? But yeah, I dont understand why they removed the head enchants, we're kinda "forced" to get reputation with the factions anyway.
  1. EviForums's Avatar
    Quote Originally Posted by Cybran View Post
    Hunters get the middle finger again.

    Why is that they remove Head enchants for being "too restrictive", but add a new (arguably mandatory) meta gem from a 3 stage legendary quest line? Seems a bit dishonest.
    Surely the metagem is intended for the meta socket from the 5.1 questline?? Makes more sense to continually upgrade the weapon through each stage than it does to throw a random gem in another piece of gear.
  1. Clonzoo's Avatar
    Quote Originally Posted by Darksoldierr View Post
    So, execuse me for this stupid question, does this mean, as shaman i can transmorf swords upon axes? Like Illidian's blades?
    In theory yes, however I won't say anything for sure as shamans are not a regular customer for being able to use swords in the first place, a warrior can use both sword and axes, however a shaman can't equip a sword. Also illidan's blades are class locked. How this all plays in I am not sure, but from what they are saying, yes you very should be able. But they might have forgotten to add that "wep equip criteries play in"; to the notes.

    ---------- Post added 2013-01-17 at 09:25 AM ----------

    Quote Originally Posted by Nonslid View Post
    Everyone that locks their exp wont get into the same BGs as lvlers (Atleast thats how it was a few years ago last time I twinked, and I cant recall hearing anything changed)

    ---------- Post added 2013-01-17 at 09:21 AM ----------

    Last time I was in a bg meeting twinks with full heriloom was back in cata 4.3 So that might have changed back or something, also from what I could tell from honorable kills, achvis etc on the armory, I could only find one logical answer, they exp were indeed locked.
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by Paradoxbox View Post
    Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

    Are we seriously getting that casual??
    Everyone knows Blizzard wants to reward you even for playing very bad.
  1. F-Minus's Avatar
    Quote Originally Posted by Vashi View Post
    Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now procs when the spell crits.

    -> Well this is the major nerf.
    Well maybe now people will realize that numbers aren't anything when it comes to healing. Blanketing the whole raid with DA is kindergarten difficulty and should never be as powerful and as effective as it is -> reminds me of ICC endless shielding and unlimited mana.

    Also, because DISC is obviously in a much much better state as HOLY, regarding throughput, people don't play HOLY at all anymore. And you face palm, every time you see three DISC priests fighting over shields on people, like they don't realize their own stupidity, that said HOLY has awesome CD, which sadly thanks to DISC being overpowered are never used, cause nobody and their mother plays full-time HOLY.
  1. badmadz's Avatar
    Quote Originally Posted by Eleveneleven View Post
    Fire mages still shit. gg
    Please...give me more crying about a class that still deals a good amount of dmg.
    Start playing a rogue, then you will learn to life with nerfs and a playstyle you need more then two buttons.

    But hey...its no wonder that there are so less rogues crying....because blizz destroyed this class and nearly no one is playing it.
    Well....i dont care. My main is rogue and will it be forever.
  1. Thelonicus's Avatar
    Jewelcrafters wont have anything to bitch about cause most likely and i wanna emphasize that im guessing here - we will have our own special sha touched socket that replaces the current meta or something. Secondly, it wont rock the economy cause some mains get the legendary meta, theres thousands of alts that needs meta gems. you JC will be fine.

    Hunters, youve recieved buffs after buffs after buffs. please.... you can run and shoot your most powerfull shots with next to 0 penalties. you cant be caught without dealing lethal damage first.

    warriors are still recieving the beltwhips but atleast they salvaged abit of second wind.... when were not stunned The new TFB is dumbing down the rotation of arms which i find to be a terrible change, it ruins the good timing gameplay we had going with the original one. and it kept heroic strike alive, apart from slowing with it. To quote a guy from the blue tweets: blizz wants us back to cata wheelchair mode, and i partially agree. Dumbing it down, its getting less about being good and more about being lucky or a spammer like you frost dks. (dont deny it :P)

    All in all i gotta say 5.2 looks promising, tho like many in this thread find the change to valor items from the previous patches - weird. why not give them for justice as were back to having nothing to spend justice on :P
  1. Mang's Avatar
    DK T14 nerf... how nice................. /sarcasm
  1. noskillz's Avatar
    Quote Originally Posted by F-Minus View Post
    ...
    cause nobody and their mother plays full-time HOLY.
    I do, because my guild is a low progressing/casual guild and I'm not forced to play disci, which is an awefully boring spec.
    Still toping the meters due to incredibly bad healers in my raid group, so none complains ^.^
  1. mjolnrik's Avatar
    Quote Originally Posted by EviForums View Post
    Surely the metagem is intended for the meta socket from the 5.1 questline?? Makes more sense to continually upgrade the weapon through each stage than it does to throw a random gem in another piece of gear.
    Hm I doubt it, A meta gem is the gem which goes in the head whilst the socket we got from 5.1 was a prismatic socket for the weapon i think. Im guessing there might be another sha touched item, this time a head which you can only place this meta gem into or something
  1. slackjawsix's Avatar
    i like the rbg conquest change, you can be in a game for half an hour and lose 1590-1600 but since ur team was horde v horde guess what yout only get 20honor for all your gameplay, 200 isnt alot and thats for the close games for the time you put in to earn that its more then fair
  1. Trihan's Avatar
    Quote Originally Posted by Granyala View Post
    And yet again, they nerf my PvE for your fucking PvP. <_<
    ...you seem to have missed that only Shadow gets a 30% Flash Heal nerf. And if you're using Flash Heal that much as Shadow, something's wrong with your group. Holy and Disc will actually be healing for more with Flash Heal since it's been reduced by 30% and increased by 43% with the passive. That's an effective 13% higher than it is now.
  1. noskillz's Avatar
    Quote Originally Posted by Trihan View Post
    Holy and Disc will actually be healing for more with Flash Heal since it's been reduced by 30% and increased by 43% with the passive. That's an effective 13% higher than it is now.
    (100*0.7)*1.43= 100.1
    No change at all for holy and disc
  1. Granyala's Avatar
    ...you seem to have missed that only Shadow gets a 30% Flash Heal nerf. And if you're using Flash Heal that much as Shadow, something's wrong with your group.
    No it's not. I enjoy being able to heal myself through AE effects and saving myself the "run together!" and "spread again!" bullshit. EG: Windlord.
    But meh, probably not the way it was intended anyway.
  1. Baracuda's Avatar
    The BG thing, about freaking TIME!
  1. naq's Avatar
    Quote Originally Posted by Zstr View Post
    WHAT THE FUCK IS THAT?
    developers really gone nuts..I'm really dissapointed, I always use to twink some level brackets when lvling my chars,now they gonna remove it cause of some whining noobs that can't afford atleast few herilooms?!
    damn whiners go do dungeons...ffs
    some bgs already giving like whole lvl in low lvl brackets, so scrubs now get it even more easy, gg blizzard... gg! finally put twinking to the grave!
    You mongoloid ever thought that newcomers don't have access to heirloom items? Speaking about whining noobs, it's a shame you can't win over someone who is same geared as you, and have to twink so you can smash the new players with one click of a button.
  1. Granyala's Avatar
    Heroic Pandaria dungeons now award 100 Justice points per boss
    Patch 5.0 Valor gear costs 50% less, and Patch 5.1 Valor Gear now costs 25% less.
    Umm... so they buff Justice points, but there's still nothing to buy for them?
  1. Kruncholyo's Avatar
    Here's the correct layout of Solace & Insanity description (I think):

    Quote Originally Posted by Blizz View Post
    Power Word: Solace has been replace with a new talent: Solace & Insanity.
    • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
    • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on them. Insanity causes Mind Flay to deal double damage for the duration.
    It's funny no one noticed that the shadow spec portion of insanity was not put in the right place in the text due to formatting error.

    And I don't think this talent will be taken by shadow priests even after this change. Maybe disc will like it - or Holy who theorycraft that the gcd is good to spend to get 1% mana back?
  1. naq's Avatar
    Quote Originally Posted by Granyala View Post
    Umm... so they buff Justice points, but there's still nothing to buy for them?
    Honor maybe? Farming BG's to get full set can be frustrating sometimes.
  1. Korru's Avatar
    Patch 5.0 Valor gear costs 50% less, and Patch 5.1 Valor Gear now costs 25% less.
    Still won't be grinding old rep and waste VP on old items if I can save them for the much better 5.2 gear.

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