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PvP Gear in 5.2 and Beyond
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!
This article was originally published in forum thread: PvP Gear in 5.2 and Beyond started by chaud View original post
Comments 264 Comments
  1. Nerraw's Avatar
    Quote Originally Posted by Dundebuns View Post
    As long as the mats costs for dreadful gear is not extortionate, this will be ok.
    I assume it'll be replacing the current craftable gear, just like it happened in Cataclysm. The craftable gear got bumped up every season.
  1. mmoc2d198b1a95's Avatar
    Quote Originally Posted by realking View Post
    what the fuck is this ?
    Gear Changes
    To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
    2200 rating requirements removed from all PvP gear. (5.2)
    Gear will be available in four tiers:
    Dreadful Gladiator’s gear will be crafted. (5.2)
    Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)
    what ?? ow this is the finish of the game . i will better play some WoT or Dota , for free but wouldnt pay for this shit . Cause i am responsive player 2x gladiator and should.....
    The make free rbg (evereyone can take 2.2 on rbg for 1 hour) and ow they will give epics for free ? no hardcore ?
    this game totaly die after Ulduar, there no borders between guys who farm LFR and guys who kill Sha. just will abort my account GL HF Blizzard (and big ThX cause i can stop play ) =))
    I think wow pvp community is much better without people like you. If you want to be hardcore you get your glad. This change only takes the gearcap away and lets ppl to compete even on their alts.
    And i think you should stay out of dota too becouse you wont get gear advantage in it based of ratings/ time played.
  1. mmoc6513cc48dc's Avatar
    People shouldnt be mad at this, fair change, pvp should be about skill.. however if they gave free gear to pve players something like this, then you should have a reason to be rustled.. this? no.
  1. smooth_c's Avatar
    Quote Originally Posted by bakbuk View Post
    The T2 gear it's used to understand if a player was active during the season & it's a prove of his ratings & skill lvl.


    Please... Just don't post such things.

    On the topic - I really like this change, and it was about time people pvped in equal gear.
  1. Trinora's Avatar
    If you really want pvp to be about who has the best skills, there shouldn't be any gear difference. Kinda like challenge mode but then for pvp. That would make pvp fun again imho
  1. Pool of the Dead's Avatar
    Blizzard just gained my Love all over again.
  1. CakeomgCake's Avatar
    I, as a person who've never had any t2 gear, am pissed. This is a fucking MMO dammit. You should be rewarded with better gear for doing something challenging. Being beat up by t2 players doesnt bother me but instead makes me excited, thinking that if I keep on fighting, I'll be there one day.
  1. Staalie's Avatar
    wow... just, wow... think it's a gift to players who cannnot play on a regular basis. People will whine about blizzard catering to the casuals again, but I love them for it... gives a lot more room for experimenting, with gear being more easily accessible.

    /great job, great system, great idea
  1. mmoc2d198b1a95's Avatar
    Quote Originally Posted by JhanZ View Post
    People actually complaining are not good enough to get the Glad title+mount. The 2200 gear is the only way for them to feel good about themselves. So of course they complain.
    Quit the hate and think a sec before posting shit like this.
    If you are mediocore 1900+ player after full gear there is absolutely nothing to achieve in arena if you are not good enough for gladiator. That will result to huge drop in playerbase of arena pvp. Thats why i want some minor cosmetics /pets added. So players can achieve something while playing and getting better at the game. Cba to wait 20 minutes in ques after everyone will quit when they are fully geared.

    Edit; like i said before i don't care about gear or looks. With tmorph i can change my looks anyway. Only thing i care is the amount if arenaplayers and quetimes.
  1. mmoc52fe769775's Avatar
    Quote Originally Posted by chardicus View Post
    if they are terrible players in the same gear then you should be able to beat them? unless you are infact a scrub who needs a massive gear advantage in order to beat someone?
    Sums it up pretty well. This just helps to remove the artificial barrier that was imposed years back. Why would people who can reach high ratings 'need' better gear? Cosmetic rewards make more sense.

    ---------- Post added 2013-01-18 at 09:36 AM ----------

    Quote Originally Posted by rzz View Post
    Quit the hate and think a sec before posting shit like this.
    If you are mediocore 1900+ player after full gear there is absolutely nothing to achieve in arena if you are not good enough for gladiator. That will result to huge drop in playerbase of arena pvp. Thats why i want some minor cosmetics /pets added. So players can achieve something while playing and getting better at the game. Cba to wait 20 minutes in ques after everyone will quit when they are fully geared.

    Edit; like i said before i don't care about gear or looks. With tmorph i can change my looks anyway. Only thing i care is the amount if arenaplayers and quetimes.
    Because god forbid someone pvp for fun right? Lol.
  1. Baracuda's Avatar
    Quote Originally Posted by Totemgarden View Post
    This is the worst update in the game. all the terrible players will be given gear for no reason. way to ruin arenas blizzard and anyone who says im wrong is stuck in the 1500 bracket
    If they're terrible a dps boost from the weapon won't make them good.
  1. Eats Compost's Avatar
    Nice change. A rating requirement for gear has always been a stupid idea. The fact that's someone's skilled should give them the edge in PvP, but giving someone a statistical boost as a reward for that skill is unnecessary doubling-up that makes the gap far too wide. It's not PvE; in PvP, someone is on the receiving end of your gear.

    One thing, though. Unless I'm reading this wrong, you can't spend any conquest points until you have 27000 of them, because the tier bought with conquest requires 27000 points earned in the season. Am I wrong about that?
  1. StaeleAilar's Avatar
    I am just loving all of the QQ already over this. It's not so nice when the wrecking ball aims at your chosen aspect of the game haha.

    I personally am not sure whether or not this is a good change, but i guess we will see once it's in and the outcome of such a change is apparent.
  1. mmoc2d198b1a95's Avatar
    Quote Originally Posted by Syridian View Post
    Sums it up pretty well. This just helps to remove the artificial barrier that was imposed years back. Why would people who can reach high ratings 'need' better gear? Cosmetic rewards make more sense.

    ---------- Post added 2013-01-18 at 09:36 AM ----------



    Because god forbid someone pvp for fun right? Lol.

    Yes some like me pvp for fun. But why would new arenaplayer ever try getting good in arena and push for rates? He can just play 10 games per week and still get all the benefits of arena. It doesnt encourage to try getting better.
    Edit; still talking about cosmetics. Not better gear.
  1. sporadic's Avatar
    Good changes overall. As a very late entrant into pvp this season getting completely stomped even at low ratings by fully geared people just isn't fun and finding anyone willing to help you even cap your conquest in this situation is an exercise in frustration. I can still see this being a problem to some extent but with greater availability of pvp weapons the enormous pvp power gap will be mitigated for us.
  1. Berri's Avatar
    Excellent changes!
  1. Duster505's Avatar
    Even tho the changes are good - they are still very complicated and loopholes could be found. The strange thing for me is the overly focus on ppl that come in mid season. Are we gonna see this in PVE as well with higher Valor cap to allow better catch up mechanic? I hope so cause otherwise ppl will not be doing PVE to gear up for pve... they will just do PVP. Specially now when weapons become a guaranty buy without any cap.
  1. mmoc0ea11840bc's Avatar
    Quote Originally Posted by Eats Compost View Post
    One thing, though. Unless I'm reading this wrong, you can't spend any conquest points until you have 27000 of them, because the tier bought with conquest requires 27000 points earned in the season. Am I wrong about that?
    You are wrong about that.
    You will buy "Tyrannical Gladiator’s gear" with conquest points till you reach the 27000 earned conquest-points-mark, from there on the "Tyrannical Gladiator’s gear" will cost you Honor and you will invest your conquest points in "Elite Tyrannical Gladiator’s gear".


    OT: nice change. and for the gladiators complaining: just display your title and show off with your mount.
  1. Cjeska's Avatar
    So the Tyrannical Gladiator’s gear (bought with conquest points) will have lower stats than the Elite Tyrannical Gladiator’s gear? Why would anyone buy the first tier when they can just sit on their points and buy the best gear after they reached the 27k points requirement? Even if these items would require you to have the first tier (like the weapons now), at this point you could just buy them with honor and upgrade all at once. Doesn't make much sense to me, or am I getting this wrong?
    With this system, I will just do that, considering that I will most likely have my whole malevolent gear upgraded.
  1. Mosotti's Avatar
    Fantastic changes. Too many years PvP was oriented toward the "hardcore", meaning those that can play consistenlty through the seasons. Get several weeks off and you're fucked, you're a weapon and 3-4 pieces of superior gear behind. Not to mention the rating restrictions, not only those getting the rating are supposed to be better at the game, they also get the gear advantage, to slaughter the general population even faster

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