MMO-Champion - PvP Gear in 5.2 and Beyond
Developer Watercooler: Encounter Tuning by Watcher

Shaman and Death Knight Tier 15 Armor Sets, Build 16467 Pets, Audio, Icons

PvP Gear in 5.2 and Beyond
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!
This article was originally published in forum thread: PvP Gear in 5.2 and Beyond started by chaud View original post
Comments 264 Comments
  1. greyghost's Avatar
    Quote Originally Posted by Azrile View Post
    I think they only really had two goals

    1. Easier catch-up
    2. Prevent people from 2200ing the first few weeks, and then playing minimally until the end of the season

    The 2200 thing never made sense, it was just a huge jump that then gave you a big advantage.
    Sounds about right, and honestly the changes make sense in that regard.

    This'll also do something to discourage people buying their 2200 rating.
  1. OneSent's Avatar
    Finally. Maybe we can start seeing the fun brought back to non-rated BGs instead of all the players in blues getting roflstomped by all the "elite" PvPers who win-traded RBGs for their gear.
  1. Fluttershy's Avatar
    How the hell can people catch up mid-season if arena losses still give no conq?

    OH YEAH I GOT 10k CONQ OH CRAP PEOPLE IN UBER GEAR KEEP BEATING ME 99% OF THE TIME I CANT GET ANY CONQ POINTS OH GOD ITS BEEN 5 HOURS AND IVE ONLY EARNED 360 POINTS!!
  1. Baphomette's Avatar
    Srs PVPers want an equalized playing field and cosmetic rewards. Therefore eliminating T2 weapons is good, but taking away the recolored armor sets for 2200+ (as I interpret them to be doing) is bad.
  1. Zstr's Avatar
    make game more casual! more! give free epics! give epics for $ !
    this game is slowly gone to `just log and u will be rewarded!`
    fucking whiners who wants all without any efforts gz u get it what next? heroic gear pve gear for normal encounters?
    ofc this this 12 season was most awfull coz of blizzards fault allowing botting and wintrading, but still I see other beeing more worst...
  1. bakbuk's Avatar
    This change it's going to ruin the game, & they will lose like... 500k subs imo. The T2 gear it's used to understand if a player was active during the season & it's a prove of his ratings & skill lvl. I still remember when i was inspecting the players with t2 shoulders and decided to push PVP because i wanted everyone who was going to inspect me to know that i was better than them! What they should do? PVP wise = make the gar easier to reach. Make the Real peaces in PVP obtainable only at hight ratings like 2400+ ( 3v3 / 5v5 ). Since this change might kill RBG because 50% ppl doing them were mostly for "easier" 2.2 but like that will stay only as a small upgrade compared to arenas. What should they do : Make season end every 3 months and gar obtainable in 1.5m. If someone join the game later we will be able to make it faster. But the issue wouldnt even exist if they would make every pvp season last for a short period of time.
  1. raika's Avatar
    lolz all the qq wah wah everyone gets the best pvp gear, so what maybe prove your awesum skillz now hahaha
  1. endless's Avatar
    Also this is good for bads like me but please please blizz give the Glads some more vanity rewards!
  1. Korgesh's Avatar
    As a formal request: Blizzard, can you guys add more Troll hairstyle to the Zandalari (this patch!)? I just can't distinguish them as trolls enough,please even just one hairstyle. I appreciate your art a lot, thanks!
  1. niki's Avatar
    Ya lol, I love this change, I might resub right now.
  1. sololux's Avatar
    Awesome! Now instead of grinding for points i can just wait a few weeks into the season, knock out 27k conquest points without so much playtime, and boom ELITE GEAR for the casual!!
  1. weedsurge's Avatar
    i dont mind most of these changes but 27,000 is way too much, you shouldn't have to have 2500+ rbg rating just to get your elite gear after 2 months of capping out every week... also that "invisible" wall at 2200 is complete shit, the good players will be over 2200 and get their reward and the people that need to put in more work wont, and that is the only fair way of doing it.
  1. nyc81991's Avatar
    Quote Originally Posted by bakbuk View Post
    This change it's going to ruin the game, & they will lose like... 500k subs imo. The T2 gear it's used to understand if a player was active during the season & it's a prove of his ratings & skill lvl. I still remember when i was inspecting the players with t2 shoulders and decided to push PVP because i wanted everyone who was going to inspect me to know that i was better than them! What they should do? PVP wise = make the gar easier to reach. Make the Real peaces in PVP obtainable only at hight ratings like 2400+ ( 3v3 / 5v5 ). Since this change might kill RBG because 50% ppl doing them were mostly for "easier" 2.2 but like that will stay only as a small upgrade compared to arenas. What should they do : Make season end every 3 months and gar obtainable in 1.5m. If someone join the game later we will be able to make it faster. But the issue wouldnt even exist if they would make every pvp season last for a short period of time.
    What do you think makes Sc2 one of the most respected / competitive games out there? People who have some kind of gear or level advantage? No, its that it takes a lot of skill to be one of the best.

    Arena should be about skill, not who has better gear.
  1. Yakuchin's Avatar
    best change ever! finally! and the QQ is delicious!
  1. threadz's Avatar
    The QQ is hilarious. This is a good change. The gear gap this season is lolworthy.
  1. DistortionSleep's Avatar
    Good change, League of Legends along with Starcraft are probably the most competitive E-Sports games. In those games the high ranked players don't get gear advantages. The playing fields are equal. Which is how it should be. Team strategy and player skill should be what PvP is all about. Not who has the best gear.
  1. I change my name a lot's Avatar
    Quote Originally Posted by DistortionSleep View Post
    Good change, League of Legends along with Starcraft are probably the most competitive E-Sports games. In those games the high ranked players don't get gear advantages. The playing fields are equal. Which is how it should be. Team strategy and player skill should be what PvP is all about. Not who has the best gear.
    Well this is all true but removing the 2200 RE-colors is a mistake despite I don't have it myself I do welcome seeing people have them even if some of them bought it *giggle*
  1. niki's Avatar
    People whining about recolored gear is stupid, everyone uses transmog anyways....
  1. Uselessrouge's Avatar
    cant belive it , it realy GOOD changes for one time..


    seriously it not fun to farm undergeared poeple..
    its not fun equiping an alt



    THE ONLY sad thing is the 2200 recolor but its only a small sacrifice , guess we can live with that after all the good changes <3
  1. JhanZ's Avatar
    Even from a business standpoint, Blizzard should not care about the people complaining that recolored elite gear will be given to everyone. The only people who actually are getting flustered over this are the 2200-2300 tryhards that are consistently around this rating. The really good players don't even care, just go to AJ and see posts from Venruki, Talbadar, Nadaghast to name a few. They don't care. And neither should Blizzard.

    Why? Because bringing that incentive in will make a lot more people, current or new, try PvP again. And losing out the few that actually rage enough to quit because their shinies aren't unique anymore is more than compensated by the aforementioned boost.

Site Navigation