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PvP Gear in 5.2 and Beyond
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!
This article was originally published in forum thread: PvP Gear in 5.2 and Beyond started by chaud View original post
Comments 264 Comments
  1. Rorcanna's Avatar
    The "pro pvpers" are afraid now...they can no longer hide behind purchased "skill".

    Amazing changes, now I'll be actively pvping for sure! If they can just up JP earnings now I can also begin introducing alts to pvp since I can then pve gear them with heroic dungeon pieces, and use the JP earned to convert and get one or 2 good pvp pieces together with the crafted gear.
  1. Fincayra's Avatar
    i don't arena, or pvp at all. But, seeing as pvp should be based on skill, and not what gear you're wearing, it should be a quite good change for the more casual pvp'er.

    A baddie will still get facerolled, whether he's wearing contender's or full 2200 gear.
  1. ShadowForge's Avatar
    great changes for pvp this will hopefully stop boosters and stuff and just sit at 2.2k+, so we will see how good they really are as they have to play all season to keep there ranks, a major update to arena since it came in BC

    ---------- Post added 2013-01-18 at 06:07 AM ----------

    Quote Originally Posted by Conscious View Post
    Holy shit, this is going to piss a lot of people off..
    yeah boosters and shit and gladiator people, why should they get top position at the start and stay there, these changes are needed and if a few ppl whine over it who cares

    ---------- Post added 2013-01-18 at 06:10 AM ----------

    Quote Originally Posted by Ponkie View Post
    Why can't they do this for PVE? Only 50% VP discount for the 5.0 gear? Will just rather use 476 Malevolent gear that was bought with Honor than spending JP to silly 458 blue gear.
    lol typical as soon as pvp gets love the pve whiners come in please shut up you get more love than pvp ever does
  1. Count Zero's Avatar
    People QQing about this aren't nearly as skilled as they like to think of themselves as. They're mad because somewhere inside they know this.
  1. ShadowForge's Avatar
    Quote Originally Posted by Count Zero View Post
    People QQing about this aren't nearly as skilled as they like to think of themselves as. They're mad because somewhere inside they know this.
    agreed the lil 10yr olds are whining cos they cant boost or wintrade anymore
  1. ElboWw's Avatar
    i like how in theory this blue post works;
    we'll just have to wait and see huh
  1. Nekrosislol's Avatar
    Good change, it still favors people that started early and continued to play, however it makes it a lot easier for mid seasoners to catch up


    Inactive pvpers only get 1000pts per week of not playing, while active gets 1650+
  1. Gratlim's Avatar
    Really good change. No more traders / fake glads and finally PVP weaps for BG players.
  1. Schaapa's Avatar
    Better late then never I suppose.
  1. redrobin3's Avatar
    How about they fix the crazy amount of CC and broken mechanics rather than adjusting gear. It's not as big an issue as many people think it is. Dieing in a single stun or CC is.
  1. Bjarne's Avatar
    Starting mid season now you will be demolished by people at 1400 rating in full malevolent simply because they outgear the shit out of you. Giving everyone elite gear won't solve anything
  1. Don Kanalje's Avatar
    **as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season.**

    Best news in a long time, force them pussies to face real pvp'ers.
  1. niki's Avatar
    Quote Originally Posted by Bjarne View Post
    Starting mid season now you will be demolished by people at 1400 rating in full malevolent simply because they outgear the shit out of you. Giving everyone elite gear won't solve anything
    Mal gear is with honor now?
  1. Nightflare's Avatar
    love these changes
  1. Bantokar's Avatar
    So I will also be able to get heroic PvE raid gear from farming LFR right, riiiiight.

    Why not just give gear away at NPC´s.. World of retard craft. Oh well scrubs in elite gear will still be scrubs. Also blizz once again with their head up their asses and think lazy scrubs with no gear is the issue with pvp. Clueless morons are still clueless.
  1. Nerraw's Avatar
    Amazing changes. I'll definitely be spending more time PVPing in 5.2.
  1. farekim's Avatar
    So 2.2k weapons will be removed?
  1. Piwa's Avatar
    Quote Originally Posted by Totemgarden View Post
    This is the worst update in the game. all the terrible players will be given gear for no reason. way to ruin arenas blizzard and anyone who says im wrong is stuck in the 1500 bracket
    And they will still be terrible players.....

    ---------- Post added 2013-01-18 at 02:40 AM ----------

    [QUOTE=Crevox;19886554]All this is going to do is make PVP players complain that the best PVP gear in the game can be gotten by anyone that just makes sure they cap their conquest. It means there is no gear for people that are good at the game, and any random dood can get the best gear simply by playing PVP.

    Hmmm, I always thought it was the title that showed your skill. I couldn't gaf what gear you have if you don't have a title to go with it. pfft.
  1. Bamahut's Avatar
    I'm loving all those changes. This will keep me pvping even more, hell I'll even start doing BGs again!
  1. rzz's Avatar
    I don't really understand all this hate and flame for high rated arenaplayers. THEY are the ones who have been asking for this gear change entire season. It helps everyone. Makes it possible to gear up alts and increases the amount of people queing for arena. Even the idea for increased points to ppl starting in mid season came from arenajunkies poster(nadagastt). Most of arenaplayers don't give a damn about gear. They don't want to outgear enemies and roflstomp them becouse they have T2 and enemy does not.

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