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PvP Gear in 5.2 and Beyond
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!
This article was originally published in forum thread: PvP Gear in 5.2 and Beyond started by chaud View original post
Comments 264 Comments
  1. tlacoatl's Avatar
    a nice step on the road to implementing player vs player combat in WoW. For too long its been gear vs gear with skill a secondary factor, and lets face it, the ranking system has been abused for ages by people sitting on ratings and not actually taking part much.

    The so called pro pvpers in wow are not better, or more skillful in the current system, they are just first to get the gear and rating, which is a factor more of time played than actual skill. Any real pvper wants a true skill based contest, not an epeen gear check.
  1. knusern's Avatar
    I really like the changes, and also how they stated "maybe the PvP community can join in on the discussion" is a really cool thing of blizzard to say, if it comes to pass. Wish there was a way they could get the feedback that we really appreciate how they are trying to do things lately, maybe they will read some MMO-CHAMP and arenajunkies forums and get our appreciation. anyway, good job blizzard!

    Small side note, it may not work out, but something like getting a very small conquest reward for every win AFTER cap would be a good idea? like 3 min 15 max depending on rating? It would, if not for people playing all day and all night (which, with so small rewards, should perhaps be okay for them to get ahead for?) at least make the PvP scene a whole lot more active? I don't know, I would like the idea. 10 gold + 5 conq points per win *after cap, edit* would be awesome actually!
  1. carebear's Avatar
    These changes are brilliant! I'm someone who started to PvP last week and I'm sitting with full dreadful and 1 piece malevolent with a shoddy ilvl 350 weapon. Currently sat at 1400 after reaching the cap this week and I'm coming up against people in full Malevolent with a T2 2/2 upgraded weapon (and still beating some of them). The difference in gear is insane and needs to be sorted out.
  1. rzz's Avatar
    Quote Originally Posted by tlacoatl View Post
    The so called pro pvpers in wow are not better, or more skillful in the current system, they are just first to get the gear and rating, which is a factor more of time played than actual skill. Any real pvper wants a true skill based contest, not an epeen gear check.
    I have to call this a lie. Most of the people at high rates are actually good. Arrogant and rude. Yes. But not bad. Minority are exploiters.(except rbg ladders which are still fucked up by mmr bug abusers. Would be cool if blizz fixed this)
    Low rated people easily blame gear or their class for being bad. Usually the problem is between chair and keyboard. Or why would i face full malevo geared ppl at 1300 ratibg when im farming points on my freshly dinged alt?
    Gear change is great but i doubt it helps bad players getting any higher rates.
  1. Bobba's Avatar
    Good. PvP should be about skill not gear.
  1. xtramuscle's Avatar
    These look like some very positive changes. However the emphasis is still going to be on pushing high rating in the earlier weeks to secure a high cap for the weeks proceeding in order to meet the 27000 soft cap. This doesn't bode too well for hardcore PVE'ers with a lack of time - but I guess the arguement there is we choose to PVE main time, allowing less time for PVP. Will be interesting to see how much we have to play to successfully achieve both.
  1. Pandemie's Avatar
    Quote Originally Posted by Cjeska View Post
    So the Tyrannical Gladiator’s gear (bought with conquest points) will have lower stats than the Elite Tyrannical Gladiator’s gear? Why would anyone buy the first tier when they can just sit on their points and buy the best gear after they reached the 27k points requirement? Even if these items would require you to have the first tier (like the weapons now), at this point you could just buy them with honor and upgrade all at once. Doesn't make much sense to me, or am I getting this wrong?
    With this system, I will just do that, considering that I will most likely have my whole malevolent gear upgraded.
    one word: CAP
  1. Articuno's Avatar
    World of Communismcraft indeed. You can whine about how you should have the same rewards as everyone else just because you showed up and then jerked off for 40 minutes as much as you want; the rest of the free world will be laughing at you when your game collapses just like the Soviet Union did.
  1. Cjeska's Avatar
    Quote Originally Posted by Pandemie View Post
    one word: CAP
    Three words: "there is none", not on conquest points, not on live and the blue doesn't mention one either. I go with what I read there.
  1. schleck's Avatar
    Quote Originally Posted by rzz View Post
    I think wow pvp community is much better without people like you. If you want to be hardcore you get your glad. This change only takes the gearcap away and lets ppl to compete even on their alts.
    And i think you should stay out of dota too becouse you wont get gear advantage in it based of ratings/ time played.
    You go girl xD.
    Now honestly guys, you're not seeing the big picture anyway. The "pros" will have an advantage anyway cause think of it: if you go for high rating in the first week your cap will increase for the second week and you'll get the weaps alot faster than everybody else anyway. So i don't see why all the qq... plus skill>gear ? hello? if you're that "pro" you can beat a full tyran in greens so just drop it.
  1. Lazy Gecko's Avatar
    This has been needed for a long time for an aspect of the game that claims to be competitive and e-sport friendly. I wouldn't mind keeping rating-locked vanity gear though.
  1. Cozak's Avatar
    Quote Originally Posted by Cjeska View Post
    Three words: "there is none", not on conquest points, not on live and the blue doesn't mention one either. I go with what I read there.
    You need the normal piece in order to upgrade it to an elite piece.
  1. Pandemie's Avatar
    Quote Originally Posted by Cjeska View Post
    Three words: "there is none", not on conquest points, not on live and the blue doesn't mention one either. I go with what I read there.
    i think they will implement one. even at blizz retardness has its boundaries.

    Quote Originally Posted by Cozak View Post
    You need the normal piece in order to upgrade it to an elite piece.
    but you can buy them with honor, when you have earned 27000.
  1. Nest's Avatar
    I think it's silly that Blizzard doesn't give PvP players more unique vanity stuff, the elite gear is nice at 2.2k.
    Then again I understand that everyone can get 2,2k in rBG.
    Blizzard should give Arena tabards back at 2.3k or 2.4k 3v3 rating.
  1. bovidae's Avatar
    So anyone who wants to start competetive pvp next season will be fucked anyway:
    -players can only buy 476 gear(down from 483, already acquired gear remains unchanged) with honor and it can not be upgraded(npc is gone). players that farmed this season will have 483+upgrade= 491 gear, im not even talking about t2 upgraded weapons. have fun beating guys with +15 ilvls

    on the upside every noob can get full elite gear(something that only gives a cosmetical benefit for the best players) with just capping 1800 points for 15 weeks *sigh*

    so basicly they try to attempt to solve the mid season problem, but invent a problem out of nowhere, at the beginning, gratz on that
  1. Freia's Avatar
    Quote Originally Posted by tlacoatl View Post
    The so called pro pvpers in wow are not better, or more skillful in the current system, they are just first to get the gear and rating, which is a factor more of time played than actual skill. Any real pvper wants a true skill based contest, not an epeen gear check.
    False. The pro tournament level players are exactly that. They have to qualify on the Arena Tournament Realm where everyone uses the same gear.
  1. lordzed83's Avatar
    This is what i need. As average pvp player. I can finally get elite gear.
    I play pvp only around 3 hours each day. But since i play Fury pvp max rating i can get is like 1900.
    So even tho i play quite allot and i like pvp i could not get elite gear without getting boosted by some imba guy.
    And i do know i wont get any better im doing pvp since S1.....#

    Another gr8 thing is that i will be able to grind honor for my FC gear once i get to 27k conquests. Atm im upgrading items that i use for FC and for Fury.
    But 5 items in FC gear are blue cant afford conquests to buy epic replacement.
    With that change you can have off spec gear for honor
  1. Ashlan's Avatar
    i like all the changes and the cacht up sound awesome for alters aswell, so u can focus on ur main at start and later u get the +10.000 point cap increase for ur alt and try others class in PVP
  1. MasterHamster's Avatar
    Good PvPers will still be in the lead
    Players on new characters in the middle of the season can catch up.
    Lessened gear gap.

    Yup, the only one's whining are the one's who overgear their opponents and think they are skilled.
  1. Fermion's Avatar
    Quote Originally Posted by epec View Post
    Gear shouldn't be a deciding factor in PvP, ever.
    This, hence the comments about GW2. Quite a few peeps on here are complaining that "noobs" get the best gear - well pvp is about skill, it's about playing your class better than other people. How can you possibly do that with _any_ kind of gear differential, it will _always_ have an impact. Thus gear _will_ diminish your ability to say "I'm a good pvper!". All pvp gear should be the same - do as GW2, you enter an rbg or arena your gearset changes. The ladder system will, win trading/botting aside better reflect actual skill. Add transmog sets at different points in the ladder and tada you have a skill based solution with appropriate rewards.

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