MMO-Champion - Patch 5.2 PTR Notes Update, WoW Movie Update, Upcoming Raid Tests, PTR Class Balance
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Patch 5.2 PTR - Build 16503

Warcraft Movie Update: Director Signed!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are pleased to announce that Duncan Jones, director of critically-acclaimed films Source Code and Moon, has signed on with Legendary Pictures to direct the upcoming live-action film based on the Warcraft universe. Click here for more info.

Legendary is keeping its script, written by Charles Leavitt, under wraps. The Warner Bros.-based production and finance outfit is eyeing a fall 2013 start and a 2015 release. Jones’ producing partner, Stuart Fenegan, will executive produce while Chris Metzen will co-produce for Blizzard. Thomas Tull and Jon Jashni are producing for Legendary along with Blizzard and Atlas Entertainment’s Charles Roven and Alex Gartner. Warcraft is expected to have a budget north of $100 million.

Raid Testing Schedule - January 31/February 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, January 31, and Friday, February 1, we will be testing more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, January 31

Tortos - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Megaera - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

Friday, February 1

Dark Animus - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Twin Consorts - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

Patch 5.2 PTR Official Notes Update

Interesting Notes
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
  • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).

  • Druid (Forums / Skills / Talent Calculator)
    • Cyclone now has a 20-second cooldown for Feral Druids.
    • Guardian
      • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
    • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
    • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
    • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

  • Mage (Forums / Skills / Talent Calculator)
    • Improved Counterspell has been removed.
    • Ice Floes now has a 45-second cooldown, down from 1 minute and its duration have been increased to 15-seconds (was 10-seconds).
    • Scorch now costs 3.5% of base mana, up from 0.1%. Scorch cast by Arcane Mages now deals 40% less damage but can now be affected by Arcane Charge.
    • Arcane
      • Arcane Charge now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).

  • Monk (Forums / Skills / Talent Calculator)
    • New Level-60 Talent: Ring of Peace
      • Ring of Peace forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds.
    • Mistweaver
    • Windwalker
      • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.

  • Paladin (Forums / Skills / Talent Calculator)

  • Priest (Forums / Skills / Talent Calculator)
    • Halo will no longer hit enemies that are in Stealth.
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.

    • Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.
    • Shadow

  • Rogue (Forums / Skills / Talent Calculator)
    • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.

  • Warlock (Forums / Skills / Talent Calculator)
    • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket Silence.

  • Warrior (Forums / Skills / Talent Calculator)
    • Second Wind now generates 15 rage (was 20) over 10-seconds and the health regeneration effect will pause while the Warrior is stunned.
    • Deadly Calm has been removed from the game.
    • Glyph of Incite no longer procs from Deadly Calm, it now procs from Demoralizing Shout.
    • Glyph of Overpower now increases the duration of Die by the Sword by 1-second each time Overpower is used.
    • Arms
      • Slam now deals 220% weapon damage, down from 190% and had its cost reduced to 20 rage (was 30).
      • Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10-seconds.

Quests
  • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.

Pet Battles
  • Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
  • Thunderbolt has been redesigned. It is now a powerful team-damage spell.
  • Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
  • Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
  • The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite.
  • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
  • Arcane Explosion’s damage to back-line pets has been increased by 20%.
  • Frost Shock now properly chills targets of 2 rounds (was 4).
  • Deep Freeze now has a cooldown of 4 rounds (was 3).
  • Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
  • Feign Death now has a cooldown of 8 rounds (was 5).
  • Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions.

Raids, Dungeons and Scenarios
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.

PvP
  • A new vendor has been added offering to sell Conquest PvP gear for Honor to characters that have earned 27,000 Conquest during the season. They could be found near existing Pandaria PvP vendors.
  • Tyrannical Elite items have been updated so that they have the same un-budgeted PVP Power and Resilience values as standard Tyrannical items.
  • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

Professions

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are making some additional changes. The ones below are mostly for PvP purposes and were based on a lot of PTR feedback, much of it from high-end PvP players. Until 5.2 goes live, these are not set in stone.

Rogue (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)
  • We agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where Hand of Sacrifice also dispels all harmful magic effects on the target for Ret only.

Priest (Forums / Skills / Talent Calculator)
  • Phantasm - no longer makes you untargetable. Movement protection increased to 5 sec (from 3 sec).
  • Dispersion - now belongs to the Shadow school, meaning it can get locked out.
  • We are expanding the Shadow healing nerf to most of the priest healing toolkit. This means Holy and Discipline will have a passive that increases all of their healing by 25% as do most other healing classes. Holy and Discipline should see no change as a result, but Shadow's heals will be weaker. Remember that this will be partially offset relative to 5.1 because Shadow does get some healing benefit from PvP Power. (This note replaces earlier notes about Flash Heal and Binding Heal being nerfed for Shadow).

Warlock (Forums / Skills / Talent Calculator)
  • Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a Fear. It otherwise works as it does on the PTR.

Shaman (Forums / Skills / Talent Calculator)
  • Totemic Restoration - now behaves as though any replaced or destroyed totem was active for a minimum of 1 sec, even if the totem is dropped and grabbed for a shorter time period.
  • Stone Bulwark Totem - the totem now has 10% of the Shaman's health, much like Mana Tide and Healing Tide.
  • Nature's Guardian - now preserves the Shaman's health percentage when it expires.

Warrior (Forums / Skills / Talent Calculator)
  • Second Wind - we are reverting the nerf to the heal not working while stunned. We think we have nerfed Arms enough for PvP reasons in 5.2.

Monk (Forums / Skills / Talent Calculator)
  • Paralysis - duration is now 4 sec from the front / 6 sec from the back (down from 4 / 8).

Mage (Forums / Skills / Talent Calculator)
This article was originally published in forum thread: Patch 5.2 PTR Notes Update, WoW Movie Update, Upcoming Raid Tests, PTR Class Balance started by chaud View original post
Comments 130 Comments
  1. Ferrouswheel's Avatar
    I'm liking the pet battle nerfs. I needed something to make me stop doing them. Thanks Blizz!
  1. Gratlim's Avatar
    Love them tears of all those fotm rollers playing Spriests. Back to reality guys hybrid tax still exists! There is hope!

    Regards, a happy warlock

    as for pet battles: with no ability to one shot anymore (Flexfire Feline), the fact they removed powed leveling via Nishi and so many miss in battles I will probably just stop is alltogether. Even my deep freeze pvp team is screwed. Why do they spend time balansig it? They said it was supposed to be a mini-game and they wouldn't use ressources to balance it? I dare to say the nerf of FFF affects PVE more than PVP? PVP nerfs destroying PVE balance? I've seen this pattern before...

    At this point they should just remove misses.
  1. Engelszorn's Avatar
    Quote Originally Posted by iamthedevil View Post
    I don't know much about movie budgets, is 100 million a lot for a big movie?
    That's pretty much standard budget - if it's just the budget for the movie and doesn't include cost for advertising that is. Curious choice for a director. His movies were good, but there were also a bit on the "strange" side. At least he knows how to handle actors, so there is hope. I'd hate to see good CGI but lame actors.
  1. Celista's Avatar
    That's pretty much standard budget - if it's just the budget for the movie and doesn't include cost for advertising that is. Curious choice for a director. His movies were good, but there were also a bit on the "strange" side. At least he knows how to handle actors, so there is hope. I'd hate to see good CGI but lame actors.
    Standard but on the low end if they are hoping for good box office numbers. If it's mostly CGI then it is on par with most animated films released from Disney and Pixar.
  1. Zatheyll's Avatar
    Quote Originally Posted by Imhullu View Post
    They are going to have to do something to keep people interested for another 2 years if they're aiming at a 2015 release.
    I'm sure they have plans to keep the majority of their playerbase interested for another 20 years, let alone 2.
  1. Ontis's Avatar
    So yeah.

    Buff: Cyclone now has a 30 yd range, up from 20.
    Nerf: Cyclone now has a 30 sec cooldown for Feral druids.
    Nerf: Cyclone shares DR with banish/vanish/Spanish/blahblahblanish
    Nerf: Cyclone now has a 25 yd range, down from 30.
    Nerf: Cyclone now has a 20 yd range, down from 25.
    Lolbuff: Cyclone now has a 20 sec cooldown for Feral druids, down from 30.

    Ah yes, "Billzord". ©
  1. Ruck's Avatar
    that change to LFR just sounds down right desperate
  1. Dch48's Avatar
    I wish they could have kept Sam Raimi on board for the movie but at least the ball is rolling again. For the producer, Dark Knight Rising isn't much of a plus since I consider it to be very likely the worst Batman movie ever made. It dragged on too long and made Batman look too weak and vulnerable. The way they "defeated" the villain Bane was also pretty lame.
  1. Rorcanna's Avatar
    Quote Originally Posted by Ruck View Post
    that change to LFR just sounds down right desperate
    Well it kinda is considering the level of bad found in most lfr groups.
  1. ejpaints's Avatar
    Anyone excited about the movie, go try this to see what to expect from Warner Bros.

    Read the book "queen of the damned" by Anne Rice
    Now go watch Warner Bros film adaptation of same book.

    You won't be excited anymore. Metzen will have little control. Rice begged them not to release that insult of a film adaptation and they ignored her. Look it up.
  1. Summerdrake's Avatar
    Quote Originally Posted by iamthedevil View Post
    I don't know much about movie budgets, is 100 million a lot for a big movie?
    http://en.wikipedia.org/wiki/Hollywood_accounting

    Hollywood accounting (also known as Hollywood bookkeeping)[1] refers to the opaque accounting methods used by the film, video and television industry to budget and record profits for film projects. Expenditures can be inflated to reduce or eliminate the reported profit of the project thereby reducing the amount which the corporation must pay in royalties or other profit-sharing agreements, as these are based on the net profit.
  1. Speriotha's Avatar
    Shadowpriest....

    Phantasm - no longer makes you untargetable. Movement protection increased to 5 sec (from 3 sec).
    So thats basicly back to squishy to everything than just melee

    Dispersion - now belongs to the Shadow school, meaning it can get locked out.
    Ok, your own fualt if you get locked out, but with some classes, you get bursted down in 1 lockout. GJ

    Halo will no longer hit enemies that are in Stealth.
    Because SPs are so OP vs rogues... for once .. Its not like druids in slealth kill us in 5 seconds :S OH SNAP!
    And since rogues are the interup experts, seems disperion will be useles against them as failsafe

    Power Word: Solace has been replaced with a new talent: Solace & Insanity
    For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
    I liked the previous version, atleast that had some high crits on the fualt of the opponent that aided in what little burst SP had, the rotation was easy to learn. And I say had because the change in DP is just rediculous, it does les dmg statisticly.

    Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.
    More burst nerf, it makes Surge of Darkness utterly useless in any instant it gets procced. Probably done to make the 3 dot double MF a challange. Atleast replace something with it.

    Flash Heal and Binding Heal will heal for 30% less when cast by Shadow Priests.
    Simply because we didnt die fast enough... VE is pathetic and Dp doesnt do wonders. I cant DPS a warrior with second wind/ MS up down, but a warrior can already instakill me with hots PoM and flashhealing myself. Oh good thing I wont have to try and save myself anymore.

    Seems my gametime expired 2 days ago...
    Good thing I wont renew it. This game is going to the sewers
  1. Tenjen's Avatar
    Even I think the SP hits are a bit too hard and will probably be readjusted or removed to not hit as hard come live
  1. Korru's Avatar
    Oh I thought they scrapped the movie...
  1. Yunru's Avatar
    Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.

    Nooooo. My A.I. is nerfed badly. It was fun too trow the same ability back at the enemy. I am ok with mr.biggleswort nerf tho. It has some survability at least. Flux nerf is also fine, it was anoying meeting 1 in pvp. (but it was funny when the same ability was reflected back into them)

    Well the worst part will be lvling pets at trainers. Battles will last much longer.
  1. Thundertom's Avatar
    Somehow I feel that if the movie is shit, people will then complain even harder when new stuff for the game (patches, XPacks) come out, since it doesn't seem like some people can seperate the 2.

    I hope it's going to be good, but I don't think there has been an awesome game-to-movie yet (apart from camp-classic maybe)

    ---------- Post added 2013-01-31 at 09:02 AM ----------

    Quote Originally Posted by Dch48 View Post
    I wish they could have kept Sam Raimi on board for the movie but at least the ball is rolling again. For the producer, Dark Knight Rising isn't much of a plus since I consider it to be very likely the worst Batman movie ever made. It dragged on too long and made Batman look too weak and vulnerable. The way they "defeated" the villain Bane was also pretty lame.
    Each his own I guess. I kinda like the long dragged out buildup, despite being a bit repetitive maybe (climb the pit->fail->climb the pit again->fail->climb the pit again->win) All of the police force running into a tunnel was a bit far fetched as well, but the lock down feeling of a city gripped by a villain, and the outstanding performance by Tom Hardy made it all worthwhile. Maybe Anne Hathaway in a catsuit on a motorcycle helped a bit too.
  1. Noctim's Avatar
    I didn't see any movie made by duncan jones, so I can't really judge his skills. But in the age before "the lord of the rings", nobody knew peter jackson aswell. He was some kind of horror-no-budget-splatter-movie director with 'great filmworks' like "braindead" and "bad taste". I remember the announcement of peter jackson becoming the LOTR director and everyone on the interwebz went nuts about this decision.

    Never underestimate a young and passionate director.
  1. SPOONMONKEYDROID84's Avatar
    the one thing i could show off was my warlock 60 pvp gear. never seen anyone else with it. gonna be way too common now knew it was just a matter of time
  1. Buu's Avatar
    Originally Posted by Blizzard Entertainment
    Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
    Doesn't look like a good idea. I liked the "It's just for my faction, not yours" approach. This isn't a gamebreaking feature, and have little to no effect. Besides, how many players will be willing to "help" the opposing leaders?
  1. Hadoouken's Avatar
    Au revoir Shadow Priests...ye im dropping my priest for pvp and it will be left to pve and it isn't that good in any spec no matter if i am facing a raid boss, bot or any random player/class...Gee Gee Blizzard for killing us. Unlike others i have only one class that i enjoy playing and now its crap. I think its time to take a break from wow.

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