MMO-Champion - Patch 5.2 PTR Notes Update, WoW Movie Update, Upcoming Raid Tests, PTR Class Balance
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Patch 5.2 PTR - Build 16503

Warcraft Movie Update: Director Signed!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are pleased to announce that Duncan Jones, director of critically-acclaimed films Source Code and Moon, has signed on with Legendary Pictures to direct the upcoming live-action film based on the Warcraft universe. Click here for more info.

Legendary is keeping its script, written by Charles Leavitt, under wraps. The Warner Bros.-based production and finance outfit is eyeing a fall 2013 start and a 2015 release. Jones’ producing partner, Stuart Fenegan, will executive produce while Chris Metzen will co-produce for Blizzard. Thomas Tull and Jon Jashni are producing for Legendary along with Blizzard and Atlas Entertainment’s Charles Roven and Alex Gartner. Warcraft is expected to have a budget north of $100 million.

Raid Testing Schedule - January 31/February 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, January 31, and Friday, February 1, we will be testing more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, January 31

Tortos - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Megaera - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

Friday, February 1

Dark Animus - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Twin Consorts - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

Patch 5.2 PTR Official Notes Update

Interesting Notes
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
  • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).

  • Druid (Forums / Skills / Talent Calculator)
    • Cyclone now has a 20-second cooldown for Feral Druids.
    • Guardian
      • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
    • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
    • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
    • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

  • Mage (Forums / Skills / Talent Calculator)
    • Improved Counterspell has been removed.
    • Ice Floes now has a 45-second cooldown, down from 1 minute and its duration have been increased to 15-seconds (was 10-seconds).
    • Scorch now costs 3.5% of base mana, up from 0.1%. Scorch cast by Arcane Mages now deals 40% less damage but can now be affected by Arcane Charge.
    • Arcane
      • Arcane Charge now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).

  • Monk (Forums / Skills / Talent Calculator)
    • New Level-60 Talent: Ring of Peace
      • Ring of Peace forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds.
    • Mistweaver
    • Windwalker
      • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.

  • Paladin (Forums / Skills / Talent Calculator)

  • Priest (Forums / Skills / Talent Calculator)
    • Halo will no longer hit enemies that are in Stealth.
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.

    • Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.
    • Shadow

  • Rogue (Forums / Skills / Talent Calculator)
    • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.

  • Warlock (Forums / Skills / Talent Calculator)
    • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket Silence.

  • Warrior (Forums / Skills / Talent Calculator)
    • Second Wind now generates 15 rage (was 20) over 10-seconds and the health regeneration effect will pause while the Warrior is stunned.
    • Deadly Calm has been removed from the game.
    • Glyph of Incite no longer procs from Deadly Calm, it now procs from Demoralizing Shout.
    • Glyph of Overpower now increases the duration of Die by the Sword by 1-second each time Overpower is used.
    • Arms
      • Slam now deals 220% weapon damage, down from 190% and had its cost reduced to 20 rage (was 30).
      • Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10-seconds.

Quests
  • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.

Pet Battles
  • Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
  • Thunderbolt has been redesigned. It is now a powerful team-damage spell.
  • Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
  • Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
  • The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite.
  • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
  • Arcane Explosion’s damage to back-line pets has been increased by 20%.
  • Frost Shock now properly chills targets of 2 rounds (was 4).
  • Deep Freeze now has a cooldown of 4 rounds (was 3).
  • Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
  • Feign Death now has a cooldown of 8 rounds (was 5).
  • Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions.

Raids, Dungeons and Scenarios
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.

PvP
  • A new vendor has been added offering to sell Conquest PvP gear for Honor to characters that have earned 27,000 Conquest during the season. They could be found near existing Pandaria PvP vendors.
  • Tyrannical Elite items have been updated so that they have the same un-budgeted PVP Power and Resilience values as standard Tyrannical items.
  • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

Professions

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are making some additional changes. The ones below are mostly for PvP purposes and were based on a lot of PTR feedback, much of it from high-end PvP players. Until 5.2 goes live, these are not set in stone.

Rogue (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)
  • We agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where Hand of Sacrifice also dispels all harmful magic effects on the target for Ret only.

Priest (Forums / Skills / Talent Calculator)
  • Phantasm - no longer makes you untargetable. Movement protection increased to 5 sec (from 3 sec).
  • Dispersion - now belongs to the Shadow school, meaning it can get locked out.
  • We are expanding the Shadow healing nerf to most of the priest healing toolkit. This means Holy and Discipline will have a passive that increases all of their healing by 25% as do most other healing classes. Holy and Discipline should see no change as a result, but Shadow's heals will be weaker. Remember that this will be partially offset relative to 5.1 because Shadow does get some healing benefit from PvP Power. (This note replaces earlier notes about Flash Heal and Binding Heal being nerfed for Shadow).

Warlock (Forums / Skills / Talent Calculator)
  • Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a Fear. It otherwise works as it does on the PTR.

Shaman (Forums / Skills / Talent Calculator)
  • Totemic Restoration - now behaves as though any replaced or destroyed totem was active for a minimum of 1 sec, even if the totem is dropped and grabbed for a shorter time period.
  • Stone Bulwark Totem - the totem now has 10% of the Shaman's health, much like Mana Tide and Healing Tide.
  • Nature's Guardian - now preserves the Shaman's health percentage when it expires.

Warrior (Forums / Skills / Talent Calculator)
  • Second Wind - we are reverting the nerf to the heal not working while stunned. We think we have nerfed Arms enough for PvP reasons in 5.2.

Monk (Forums / Skills / Talent Calculator)
  • Paralysis - duration is now 4 sec from the front / 6 sec from the back (down from 4 / 8).

Mage (Forums / Skills / Talent Calculator)
This article was originally published in forum thread: Patch 5.2 PTR Notes Update, WoW Movie Update, Upcoming Raid Tests, PTR Class Balance started by chaud View original post
Comments 130 Comments
  1. martinboy's Avatar
    Quote Originally Posted by Torque21 View Post
    That LFR buff sounds very OP.
    LFR is already easy, so why the buff?
  1. Darmalus's Avatar
    Quote Originally Posted by martinboy View Post
    LFR is already easy, so why the buff?
    They may be anticipating a really brutal 5.2 LFR, all the experienced mains leaving the 5.0 LFR making it harder, or maybe both.
  1. Unholyground's Avatar
    Do any of the changes really effect spriests outside of PvP? doesn't look like it to me.
  1. Monekop's Avatar
    I am just hoping that the Director has some gaming, if not warcraft, experience pre-movie-sign. Often lacking in gaming adaptations.
  1. shoded's Avatar
    why not remove deep freeze or just make it 1 sec stun??.....
  1. narwhalbacon's Avatar
    Quote Originally Posted by Imhullu View Post
    They are going to have to do something to keep people interested for another 2 years if they're aiming at a 2015 release.
    Not sure if serious...

    Blizzard isn't a film studio, they're a games developer: they make video games.
  1. Freia's Avatar
    Quote Originally Posted by Folexnn View Post
    Pretty lame that they're making Halo not knock enemies out of stealth anymore.....
    It knocking people out of stealth was ridiculous in the first place. It covers way too high a range and was beyond stupid in arena.
  1. ejpaints's Avatar
    Quote Originally Posted by Darmalus View Post
    They may be anticipating a really brutal 5.2 LFR, all the experienced mains leaving the 5.0 LFR making it harder, or maybe both.
    ^^^^^^. Because do you plan on running them come 5.2? I sure don't.
  1. Nathiest's Avatar
    We agree that Retribution does not offer enough benefits to an Arena or Battleground team >> Nerf selfless healer.

    /facepalm
  1. Darmalus's Avatar
    Quote Originally Posted by ejpaints View Post
    ^^^^^^. Because do you plan on running them come 5.2? I sure don't.
    Depends. On my DPS or Tanks? No, the queue is painfully long and the valor is only 10 more than the first dungeon of the day. My healers, on the other hand, get instant queues which make running it purely for valor much more attractive.
  1. Fujiwara's Avatar
    Quote Originally Posted by UcanDoSht View Post
    Are you implying that Bristney Spears is not successful at what shes doing? Just like Justin Biber, both are popular and successful, else they wouldnt be rich. Calling someone ignorant, because he never heard of a (hardly) medium successful director is blasphemy.[COLOR="red"]
    It's obvious for me, and for you that he is saying that Britney is successful at what she does, but lack talent. Same with Justin Bieber. If that is true or not is up to interpretation. The same goes with everyone complaining about Diablo 3. Some may, or may not like what they did with Diablo. Which is fine, but I don't understand why people have to be complete asses about it.

    As for whoever said that Blizzard tries to shift the blame on anyone else. What do you base that one? A single comment that Jay did about a guy that said something, probably honest, but less than flattering things about the game he spent many years working on. People are seriously too harsh, and has no clue what it is like to work in the game industry. It does not matter what you do, as someone will always complain. If it is too easy to someone, it is going to be to hard for someone else etc. You should all read this great article highlighting some of the issues that people in the gaming industry has to go through everyday, http://tardbunny.wordpress.com/2013/...is-not-a-game/

    It seriously does not matter if it's a major game developer, or a indie game developer. There is no way that you will be able to satisfy everyone, and instead of providing constructive feedback people goes berserk, especially when they don't get their way, simply because they are in the safety of their home, protected from reality. I mean c'mon if you complain about Fifa being the same shit every year, it's not like there are people putting their heart and soul into making those games... right?
  1. Baracuda's Avatar
    Quote Originally Posted by Nexsa View Post
    Video game based movies always suck. Games based off movies always suck. I think they should keep games as games and movies as movies.

    ---------- Post added 2013-01-30 at 08:37 PM ----------



    How did you get a Wizard?
    Lotr two towers and Lotr the return of the king on ps2 was awesome :O
  1. Aildrik's Avatar
    Quote Originally Posted by ashedora View Post
    it takes 1month with daily farm of the 3 dailies which can take 30min-4hours+, ME MAD CAUSE I DID IT
    Hah, I am with you. I have mixed feelings about this change. Honestly, on average I found it took about 10-20 minutes per fish. Yes, I had dry spells where it took 1hour+ and those sucked. Keep in mind this is not completely wasted time. You can sell the fish on the AH, convert them into cooking tokens or even fish from pools for a chance at the turtle mount so you are certainly walking away with something for your troubles. End result is by far the best fishing enhancement in the game, and there is a degree of certainty to obtaining it (ie, you aren't directly competing for a rare spawn or something). It *should* be a PITA to get.
  1. Zokten's Avatar
    Quote Originally Posted by Ferrouswheel View Post
    He is popular, a lot of people know of him. If you read the thread we're talking about, I'd say about 75% are saying "Sweet david bowie's son" or "I loved moon it was my favorite sci fi movie!" Only about a quarter of them are ignorant like you. Peter Jackson made a couple crappy horror flicks before making LOTR, at least Zowie Bowie has made a couple good movies.
    A lot of people know him huh
  1. kazso's Avatar
    Quote Originally Posted by Buu View Post
    WoW have Tom Chilton putting the things players are interested in
    He obviously failed, because i'm not interested in WoW anymore But i guess i can't blame him. The game just got boring after 8 years of playing.
    I'll still watch the movie though, whenever it comes out.
  1. tremulant's Avatar
    Can't Blizzard just take a Michael Bay instead of ruining Duncan Jones for us

    Duncan should write/direct another small movie like Moon.
  1. Spammeister's Avatar
    Moon was a good movie. Dunno if that will translate into a better Warcraft movie though...but it's better than no director!
  1. Speriotha's Avatar
    Quote Originally Posted by Gratlim View Post
    Love them tears of all those fotm rollers playing Spriests. Back to reality guys hybrid tax still exists! There is hope!
    I've played SP since vanilla, when was that month?!

    Quote Originally Posted by Freia View Post
    It knocking people out of stealth was ridiculous in the first place. It covers way too high a range and was beyond stupid in arena.
    And rogue/druids dont have means to teleport to cover that range? oh wait! Honestly, if you get caught by Halo you are either to slow at making your move or to slow to react and run out of its lightspeed travel radius.

    Quote Originally Posted by Gilian View Post
    Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.

    I don't get this. So FDCL is now a useless talent?
    Pretty much... Seems like Blizz did everything they could to take ALL burst away from SPs and make them dotrama again >_<
  1. Ilnezhara's Avatar
    Buff locks? Cool.

    Inc new fotm locks....

    OH WAIT 5.0 DEMO LOCKS STILL SITTING RAITING GG

    /chaos wave... AHOY!
  1. KClovesGaming's Avatar
    I have no idea who this director is. Not that I care to begin with. As long as the movie is good, Blizzard can get someone well known or unknown. Makes no difference to me.

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