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Patch 5.2 PTR - Build 16503

Warcraft Movie Update: Director Signed!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are pleased to announce that Duncan Jones, director of critically-acclaimed films Source Code and Moon, has signed on with Legendary Pictures to direct the upcoming live-action film based on the Warcraft universe. Click here for more info.

Legendary is keeping its script, written by Charles Leavitt, under wraps. The Warner Bros.-based production and finance outfit is eyeing a fall 2013 start and a 2015 release. Jones’ producing partner, Stuart Fenegan, will executive produce while Chris Metzen will co-produce for Blizzard. Thomas Tull and Jon Jashni are producing for Legendary along with Blizzard and Atlas Entertainment’s Charles Roven and Alex Gartner. Warcraft is expected to have a budget north of $100 million.

Raid Testing Schedule - January 31/February 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, January 31, and Friday, February 1, we will be testing more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, January 31

Tortos - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Megaera - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

Friday, February 1

Dark Animus - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Twin Consorts - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

Patch 5.2 PTR Official Notes Update

Interesting Notes
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
  • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).

  • Druid (Forums / Skills / Talent Calculator)
    • Cyclone now has a 20-second cooldown for Feral Druids.
    • Guardian
      • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
    • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
    • Feral Druid PvP 2-piece bonus, in addition to the Savage Roar effect, Thick Hide reduces the wearer's chance to receive critical strikes by 20%.
    • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

  • Mage (Forums / Skills / Talent Calculator)
    • Improved Counterspell has been removed.
    • Ice Floes now has a 45-second cooldown, down from 1 minute and its duration have been increased to 15-seconds (was 10-seconds).
    • Scorch now costs 3.5% of base mana, up from 0.1%. Scorch cast by Arcane Mages now deals 40% less damage but can now be affected by Arcane Charge.
    • Arcane
      • Arcane Charge now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).

  • Monk (Forums / Skills / Talent Calculator)
    • New Level-60 Talent: Ring of Peace
      • Ring of Peace forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds.
    • Mistweaver
    • Windwalker
      • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.

  • Paladin (Forums / Skills / Talent Calculator)

  • Priest (Forums / Skills / Talent Calculator)
    • Halo will no longer hit enemies that are in Stealth.
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.

    • Glyph of Mind Spike only works from Mind Spike that aren't instant casts from Surge of Darkness.
    • Shadow

  • Rogue (Forums / Skills / Talent Calculator)
    • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.

  • Warlock (Forums / Skills / Talent Calculator)
    • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket Silence.

  • Warrior (Forums / Skills / Talent Calculator)
    • Second Wind now generates 15 rage (was 20) over 10-seconds and the health regeneration effect will pause while the Warrior is stunned.
    • Deadly Calm has been removed from the game.
    • Glyph of Incite no longer procs from Deadly Calm, it now procs from Demoralizing Shout.
    • Glyph of Overpower now increases the duration of Die by the Sword by 1-second each time Overpower is used.
    • Arms
      • Slam now deals 220% weapon damage, down from 190% and had its cost reduced to 20 rage (was 30).
      • Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10-seconds.

Quests
  • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.

Pet Battles
  • Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
  • Thunderbolt has been redesigned. It is now a powerful team-damage spell.
  • Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
  • Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
  • The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite.
  • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
  • Arcane Explosion’s damage to back-line pets has been increased by 20%.
  • Frost Shock now properly chills targets of 2 rounds (was 4).
  • Deep Freeze now has a cooldown of 4 rounds (was 3).
  • Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
  • Feign Death now has a cooldown of 8 rounds (was 5).
  • Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions.

Raids, Dungeons and Scenarios
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.

PvP
  • A new vendor has been added offering to sell Conquest PvP gear for Honor to characters that have earned 27,000 Conquest during the season. They could be found near existing Pandaria PvP vendors.
  • Tyrannical Elite items have been updated so that they have the same un-budgeted PVP Power and Resilience values as standard Tyrannical items.
  • Characters that have attained requisite title levels (Centurion, Knight-Champion, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.

Professions

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are making some additional changes. The ones below are mostly for PvP purposes and were based on a lot of PTR feedback, much of it from high-end PvP players. Until 5.2 goes live, these are not set in stone.

Rogue (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)
  • We agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where Hand of Sacrifice also dispels all harmful magic effects on the target for Ret only.

Priest (Forums / Skills / Talent Calculator)
  • Phantasm - no longer makes you untargetable. Movement protection increased to 5 sec (from 3 sec).
  • Dispersion - now belongs to the Shadow school, meaning it can get locked out.
  • We are expanding the Shadow healing nerf to most of the priest healing toolkit. This means Holy and Discipline will have a passive that increases all of their healing by 25% as do most other healing classes. Holy and Discipline should see no change as a result, but Shadow's heals will be weaker. Remember that this will be partially offset relative to 5.1 because Shadow does get some healing benefit from PvP Power. (This note replaces earlier notes about Flash Heal and Binding Heal being nerfed for Shadow).

Warlock (Forums / Skills / Talent Calculator)
  • Blood Fear is now Blood Horror and is a 4 sec horror effect instead of a Fear. It otherwise works as it does on the PTR.

Shaman (Forums / Skills / Talent Calculator)
  • Totemic Restoration - now behaves as though any replaced or destroyed totem was active for a minimum of 1 sec, even if the totem is dropped and grabbed for a shorter time period.
  • Stone Bulwark Totem - the totem now has 10% of the Shaman's health, much like Mana Tide and Healing Tide.
  • Nature's Guardian - now preserves the Shaman's health percentage when it expires.

Warrior (Forums / Skills / Talent Calculator)
  • Second Wind - we are reverting the nerf to the heal not working while stunned. We think we have nerfed Arms enough for PvP reasons in 5.2.

Monk (Forums / Skills / Talent Calculator)
  • Paralysis - duration is now 4 sec from the front / 6 sec from the back (down from 4 / 8).

Mage (Forums / Skills / Talent Calculator)
This article was originally published in forum thread: Patch 5.2 PTR Notes Update, WoW Movie Update, Upcoming Raid Tests, PTR Class Balance started by chaud View original post
Comments 129 Comments
  1. doobypls's Avatar
    Quote Originally Posted by Venaliter View Post
    Priests nerfs just stupid. I quit if 5.2 goes live as is.
    This. They aren't just making shadow not be op in pvp, they are making them nearly unplayable...
  1. Sesethi's Avatar
    so WW lacks good cleaving mechanics and they give it to MW? Way to go blizzard!
  1. mmoc08a488a8e5's Avatar
    Ok, blizzard kill priest...
    i delette my priest & i play my wizard in 5.2.

    SP IS DIE IN PVP 5.2.
  1. Valrax's Avatar
    Anyone know how long the movie is going to be by any chance?
  1. mmoc08a488a8e5's Avatar
    At 5.2 the shadow priest to be worse than cataclysm as war.Thank you blizzard.I'll finally be able to play arrêtter after 8 years of loyal service.
  1. Nexsa's Avatar
    Video game based movies always suck. Games based off movies always suck. I think they should keep games as games and movies as movies.

    ---------- Post added 2013-01-30 at 08:37 PM ----------

    Quote Originally Posted by lopane View Post
    Ok, blizzard kill priest...
    i delette my priest & i play my wizard in 5.2.

    SP IS DIE IN PVP 5.2.
    How did you get a Wizard?
  1. stuartj1992's Avatar
    Quote Originally Posted by Valrax View Post
    Anyone know how long the movie is going to be by any chance?
    No one does. They've only just signed a direction for goodness sake.
  1. Beet's Avatar
    Quote Originally Posted by Nealia °_° View Post
    I like that

    And also: Source Code was a great movie, can't wait to get more information!
    I sure don't like it. Blizzard first brought back the old PVP titles and gave them out to people with the new RBG system. Then they said they felt bad by invalidating us old school PVPers titles so they let us transmog vanilla PVP gear if we have the right Feat of Strength title for it. I for one was extremely happy with that and I know many others were too.

    I don't understand why they even bothered to let us be the only ones who could transmog it at all now if they're going to let everyone do it come 5.2. I mean no matter how you lay it out, getting the title High Warlord now is a piece of cake compared to how it was in vanilla. And I'm speaking as someone whos done it both times. Well I take it back I never got High Warlord in vanilla I only got Warlord. But still its close enough to make my point valid.

    And I'm sure people will argue with me that it took no skill etc to get rank 14 in vanilla but thats an argument for another topic.

    Meh
  1. PuppetShowJustice's Avatar
    I guess I won't bother to finish leveling my Shadow Priest now. Thanks, Blizz?
  1. Cosmic Janitor's Avatar
    Live action , eh ?
    Bad choice Blizzard. Not only is this miles away from the style they usually go with with their games, books and artwork, they either need to throw millions upon millions on that flick to make the other races look equally good looking to humans, or in the worst case we will see bad cosplay quality elves and orcs or even worse an overdone focus on humans. Given the stigma game adaptations carry, I really hoped they would have gone the FF:Spirits within (that was the name, wasn't it ?) style, which might not be the best movie ever but people still watched it :P.
  1. Schaden's Avatar
    I await the inevitable Alliance/Human circlejerk this movie will be, with the Horde either non-existent or the one-dimensional villains, ala Tolkien.
  1. Bauwagast's Avatar
    Ohhhh did I see CloS on a 60 sec cd? Happy TBC days comes to mind if this goes through. (PvE wise)
  1. Dessan's Avatar
    So LFR will now consist of players wiping/resetting the boss til everyone is at 150% then nuking through? Surely there's a way to exploit this to speed a run up, not just save a dying one from full abandonment...
  1. mmoc4359933d3d's Avatar
    Quote Originally Posted by Schaden View Post
    I await the inevitable Alliance/Human circlejerk this movie will be, with the Horde either non-existent or the one-dimensional villains, ala Tolkien.
    Oh, you mean like the game has been only the other way around for the past 2/3 years, with all the Alliance races being non-existent so everyone can focus on the Orcs' struggle and political problems?

    Let's be honest here, if Metzen has had any say, there'll be a green jesus Orc in there somewhere saving the stupid Alliance from itself.
  1. PaintOnASign's Avatar
    Quote Originally Posted by Haidaes View Post
    Live action , eh ?
    Bad choice Blizzard. Not only is this miles away from the style they usually go with with their games, books and artwork, they either need to throw millions upon millions on that flick to make the other races look equally good looking to humans, or in the worst case we will see bad cosplay quality elves and orcs or even worse an overdone focus on humans. Given the stigma game adaptations carry, I really hoped they would have gone the FF:Spirits within (that was the name, wasn't it ?) style, which might not be the best movie ever but people still watched it :P.
    People went to go see Spirits Within simply because Final Fantasy was in the title. The film was still a financial failure to Square. I'm pretty sure Blizzard doesn't want that.

    I think you're looking at this from the wrong perspective. Was Guillermo del Toro's Hellboy films "bad cosplay" too? Or how about Peter Jackson's Lord of the Rings? Fantasy can be done well enough with live action, CGI, and costumes. Whether or not this was the better move, is still up in the air. And its Blizzard, do you really think they're not ready to throw millions of dollars into it?

    Anyway, I actually couldn't care less about the film. Director is promising, but we'll see. Unfortunately, it seems to be incredibly difficult to make a half-decent film based on a video game.
  1. Snes's Avatar
    I'm amazed at the amount of childish shadow priests that are quitting over changes (justified changes at that) that haven't even gone live yet. But let's face it, they won't quit. Let them knee-jerk and switch bandwagons to the next flavour of the month until that gets nerfed too and they move on.
  1. ProfessorTjc's Avatar
    All these whiners crying about Priest nerfs. Feed me your tears, they are very delicious.
  1. salnjoffy's Avatar
    Quote Originally Posted by Schaden View Post
    I await the inevitable Alliance/Human circlejerk this movie will be, with the Horde either non-existent or the one-dimensional villains, ala Tolkien.

    With as much as the Horde is Blizz's baby, I doubt this.
  1. Tarx's Avatar
    I m waiting this movie crom my 13years old and I am now 21 I don t think they will make it.
  1. iamthedevil's Avatar
    I don't know much about movie budgets, is 100 million a lot for a big movie?

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