MMO-Champion - Patch 5.2 - PTR Build 16539
Patch 5.2 PTR - Build 16539
A new PTR build will be deployed soon. We will be updating these notes frequently, so keep checking back!

Patch Highlights
  • Throne of Thunder is now somewhat itemized, with lots of temporary art, names, stats, and drop rates.
  • New rep gear for the Kirin Tor Offensive, Sunreaver Onslaught, and Shado-Pan Assault has been added.
  • The Tier 15 set tokens have been added.
  • Flaskataur is selling normal Tier 15 armor for gold on the PTR.
  • The Normal and Heroic Patch 5.0 raids now have a buff (that can be disabled) that reduces enemy health and damage by 10%.
  • When Patch 5.2 goes live, all players who have defeated Will of the Emperor, Grand Empress Shek’zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength to mark their accomplishments.
  • Siege of Niuzao Temple awards 5 bonus Valor Points, Scholomance awards 10 bonus Valor Points, and Shado-Pan Monastery awards 15 bonus Valor Points.
  • Completing the Scenarios: Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore’s Fall will award 5 additional Valor Points.

Sun Crown



New Icons



Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Pandaria
Quests



New Items
You can find all of the new Patch 5.2 items on WoWDB, including the new tier tokens.

Level Type Slot Name
1Junk Kirin Tor Beacon
1Junk Sunreaver Beacon
1Junk Shiny Pile of Refuse
1Junk Stormtouched Cache
1Junk Dividends of the Everlasting Spring
1Junk Cache of Mogu Riches
1Junk Amber Encased Treasure Pouch
20Companion Pets Warbot Ignition Key
1Other Ra'sha's Sacrificial Dagger
90Mount Primal Golden Direhorn
90Mount Primal Crimson Direhorn
1TabardTabard Kirin Tor Offensive Tabard
1TabardTabard Sunreaver Onslaught Tabard
1TabardTabard Shado-Pan Assault Tabard
476ClothWaist Shan'ze Scholar's Girdle
476ClothWaist Shan'ze Scholar's Girdle
476ClothWaist Belt of Loa Charms
476ClothWaist Belt of Loa Charms
476LeatherWaist Cinch of the Dead Forest's Vigil
476LeatherWaist Cinch of the Dead Forest's Vigil
476LeatherWaist Skumblade-Tooth Girdle
476LeatherWaist Skumblade-Tooth Girdle
476MailWaist Skumblade Ritualist Links
476MailWaist Skumblade Ritualist Links
476MailWaist Rotting Bog Cinch
476MailWaist Rotting Bog Cinch
476PlateWaist Thunder Caressed Waistguard
476PlateWaist Thunder Caressed Waistguard
476PlateWaist Girdle of Shan'ze Glory
476PlateWaist Girdle of Shan'ze Glory
90Consumable Glorious Standard of the Kirin Tor Offensive
90Consumable Glorious Standard of the Sunreaver Onslaught
1Other Grand Commendation of the Kirin Tor Offensive
1Other Grand Commendation of the Sunreaver Onslaught


Strings Changes
Originally Posted by MMO-Champion
  • DWY_DB_WORK_BUG_COPY - The pet card displays information about a pet's abilities and stats.\n\n\nHover over the pet's icon to see how to obtain a pet.
  • ERR_DIFFICULTY_CHANGE_COMBAT_COOLDOWN_S - Raid was in combat recently and may not change difficulty again for %s.
  • EXCLUDE_BATTLEGROUNDS_LINE_1 - You can exclude up to
  • EXCLUDE_BATTLEGROUNDS_LINE_2 - %d battlegrounds
  • EXCLUDED_BATTLEGROUNDS_SEPARATOR - &
  • INCLUDED_BATTLEGROUNDS - Included Battlegrounds
  • SPELL_FAILED_CUSTOM_ERROR_191 - There is nothing to be fetched.



Patch 5.2 PTR Official Notes Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • The Legendary Quest Continues:
    • Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.

Classes
  • Druid (Forums / Skills / Talent Calculator)

  • Hunter (Forums / Skills / Talent Calculator)
    • The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.

  • Mage (Forums / Skills / Talent Calculator)
    • Glyph of Blink will now increase the movement speed bonus provided by Blazing Speed by an additional 50%.
    • Blazing Speed is now a level 15 talent, replacing Scorch. can be triggered at will, provides root/stun immunity, and has a 10-second cooldown (was 25 seconds). This ability replaces Blink.
    • Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
    • Cold Snap now heals the Mage for 15% of maximum health when used, down from 30%.
    • Ring of Frost cast instantly through Presence of Mind now has a 2 second arming period before the Freeze effect is activated against targets in the area of effect. The 2 second arming period can be reduced by Haste.
    • Deep Freeze now stuns the target for 5 seconds (was 4 seconds).
    • Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second.
    • Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell.
    • Fire
      • Scorch is no longer a talent and is now available to all Fire Mages.

  • Monk (Forums / Skills / Talent Calculator)
    • New Level 60 Talent: Ring of Peace
      • Ring of Peace has a 45 second cooldown.
    • Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The Paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.

  • Paladin (Forums / Skills / Talent Calculator)
    • Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
    • Glyph of Blessed Life no longer requires Seal of Insight to be active.
    • Glyph of Templar's Verdict can also activate from Exorcism.
    • Retribution
      • When Hand of Sacrifice is cast by a Retribution Paladin, all harmful magic effects are removed from the party or raid member.

  • Priest (Forums / Skills / Talent Calculator)
    • Several of these may be tooltip updates, see Ghostcrawler's tweets. [1, 2]
    • Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. The amount of healing done by those four spells have been reduced by 20%. For Holy and Discipline Priests, there is no change to the amount of healing done by those four spells.
    • Evangelism stacking effect now also increases the healing of Penance.
    • Devouring Plague now deals its damage evenly through its duration.
    • Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
    • Discipline

    • Shadow

  • Rogue (Forums / Skills / Talent Calculator)
    • Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows.
    • Blind now has a cooldown of 2 minutes (was 1.5 minutes).
    • Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes).
    • Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.

  • Shaman (Forums / Skills / Talent Calculator)
    • The talent Totemic Restoration now has an additional effect. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
    • When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health.
    • The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires.

  • Warlock (Forums / Skills / Talent Calculator)
    • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 5% health to activate, and has a 30-second cooldown.
    • Blood Fear has a new visual and sound effect, and has a visual and sound effect when the fear effect is activated.
    • Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30 second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
    • Destruction

  • Warrior (Forums / Skills / Talent Calculator)
    • Second Wind now generates 15 rage (was 20 rage) over 10 seconds. and the health regeneration effect will pause while the Warrior is stunned.
    • Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used.

Pet Battles
  • Many new Battle Pets and Battle Pet abilities have been added.
  • Volcano's damage has been reduced by 15%.
  • Ice Tomb, Elementium Bolt, and Stun Seed's damage has been reduced by 25%.
  • Geyser's damage has been reduced by 12.5%.
  • Conflagrate's base damage has been increased by 20% and its bonus damage has been reduced by 60%.
  • Siphon Life now heals for a flat amount instead of a percentage of the damage that had been dealt.
  • Ghostly Bite now has a cooldown of 7 rounds (was 3 rounds).
  • Spectral Strike now has a cooldown of 4 rounds (was 3 rounds).
  • Light now has a cooldown of 4 rounds (was 3 rounds).
  • Call Darkness now lasts for 5 rounds (was 9 rounds).

Raids, Dungeons and Scenarios
  • Throne of Thunder loot drops are now available for testing in Raid Finder, Normal, and Heroic difficulty. Please note that at this stage of testing, bonus rolls are not yet available, art for weapons, armor pieces, and the drop rates themselves are not yet final.
  • Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell Shadow-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of the Thunder King.
  • For testing purposes, Flaskataur is selling normal Tier 15 armor for gold on the PTR.
  • On Normal and Heroic mode, zone-wide auras have been activated in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
  • When Patch 5.2 goes live, all players who have defeated Will of the Emperor, Grand Empress Shek’zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength to mark their accomplishments. The Feats of Strength will be: “Ahead of the Curve: (Will of the Emperor, Grand Empress Shek’zeer, Sha of Fear)” for players that have defeated them on Normal difficulty and “Cutting Edge: (Will of the Emperor, Grand Empress Shek’zeer, Sha of Fear)” for players that have defeated them on Heroic difficulty. Once 5.2 is released, these Feats of Strength will no longer be obtainable.
  • Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios.
    • Dungeons
      • Siege of Niuzao Temple: 5 bonus Valor Points
      • Scholomance: 10 bonus Valor Points
      • Shadow-Pan Monastery: 15 bonus Valor Points
    • Completing the Scenarios: Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore’s Fall will award 5 additional Valor Points.

PvP
  • Players can obtain a new title "Khan", by completing the following Battleground achievements: Master of the Battle for Gilneas, Master of Twin Peaks, Master of Temple of Kotmogu, Master of Isle of Conquest, and Master of Silvershard Mines.

Bug Fixes

Spell Changes
Originally Posted by MMO-Champion
Mounts
Ground

Item Set Bonuses

Hunter (Forums)

Talents

Beast Mastery

Marksmanship

Survival

Minor Glyphs

Mage (Forums)

Talents
  • Blazing Speed is now a level 15 talent, down from 30. Now has a 25 sec cooldown, up from 10. No longer replaces Blink. No longer frees the caster from stuns and bonds, and makes them immune for the duration.
  • Flameglow (New) Protects you with fiery energy, absorbing [ 20% of Fire Spell Power ] damage from each attack against you (up to a maximum of 30% of the attack). Mage - LvL 30 Talent.

Arcane

Fire
  • Scorch is no longer a talent, just a Fire mage spell.

Major Glyphs
  • Glyph of Deep Freeze - Your Deep Freeze spell is no longer on the global cooldown, but its duration is reduced by 1 sec.

Monk (Forums)
  • Blackout Kick is no longer limited to 2 targets.
  • Chi Burst damage and AP scaling doubled. Healing reduced by 16%.
  • Chi Wave base damage doubled and healing tooltip updated to reflect previously doubled healing.
  • Healing Sphere was renamed Gift of the Serpent. AP scaling was reduced by 38%.
  • Paralysis now incapacitates for 40 sec, up from 30. When done from behind, duration is increased 50%, rather than doubled.
  • Zen Sphere healing reduced by 60% and damage slightly increased.

Talents
  • Chi Burst damage and AP scaling doubled. Healing reduced by 16%.
  • Chi Wave base damage doubled and healing tooltip updated to reflect previously doubled healing.
  • Ring of Peace now has a 45 sec cooldown, down from 1.5 min.
  • Zen Sphere healing reduced by 60% and damage slightly increased.

Mistweaver

Major Glyphs
  • Glyph of Path of Blossoms was renamed to Glyph of Paralysis: Your Paralysis ability also removes all damage over time effects from the target.

Paladin (Forums)
  • Hand of Sacrifice now has spec specific tooltips. Retribution now also removes all harmful Magic effects from the target.

Talents
  • Light's Hammer now also reduces enemy movement speed by 50% for 2 sec. (Healing amount likely a typo)
  • Selfless Healer no longer procs off of Holy Shocks.

Protection
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 836 + 61.7% of AP ] Holy damage, reducing the physical damage you take by 30% [ 30 ] [Min 30, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Retribution
  • Absolve (New) Your Hand of Sacrifice also removes all harmful Magic effects from the target. Paladin - Retribution Spec.

Major Glyphs

Priest (Forums)
  • Binding Heal healing and SP scaling increased, range limit set at 20 yards for the third target.
  • Divine Star now heals all allies within 4 yds of its path, down from 6.
  • Flash Heal healing and SP scaling increased by 14%.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 332 + 14.3% of Spell Power ] Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for [ 2,564 + 24.7% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat.
  • Power Word: Shield (Discipline) absorb and SP scaling reduced by 13%.
  • Power Word: Shield (Holy) absorb and SP scaling reduced by 13%.
  • Renew healing and SP scaling reduced by 20%.

Talents
  • Divine Star now heals all allies within 4 yds of its path, down from 6.
  • Phantasm no longer makes you untargetable by ranged attacks. Your movement speed is unhindered for 5 sec, up from 3.
  • Solace and Insanity damage increased (or tooltip fixed).

Discipline & Holy
  • Evangelism (Discipline) now increases the damage and healing done by your Penance, Smite, and Holy Fire spells, not just damage.

Holy & Discipline

Major Glyphs

Rogue (Forums)
  • Blind now has a 2 min cooldown, up from 1.5 min.
  • Cloak of Shadows now has a 1 min cooldown, down from 2.
  • Crimson Tempest bleed now does 240% of the initial damage over 12 sec, up from 30%.
  • Preparation no longer works with Cloak of Shadows.
  • Vanish now has a 2 min cooldown, down from 3 min.

Shaman (Forums)
Talents

Warlock (Forums)
Talents
  • Blood Fear was renamed Blood Horror: While active, any time an enemy melee attack deals damage to the Warlock, the enemy will run in horror for up to 4 sec. 1 charge. Blood Horror lasts 60 sec.

Minor Glyphs
  • Glyph of Eye of Kilrogg - The casting Warlock must be within line of sight of the Eye of Kilrogg to place the Demonic Circle.

Warrior (Forums)

Talents

Arms

Major Glyphs

Professions
Fishing
  • Fishing tooltip has been updated to reflect that no fishing pole is needed.
  • Fishing tooltip has been updated to reflect that no fishing pole is needed.

Leatherworking

Raid & Dungeon Abilities
  • Acid Rain Spits a globule of acid at a random enemy, inflicting 350,000 390,000 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact. Instant.
  • Amber Retaliation Inflicts 50,000 Inflicts 26,400 Nature damage to all enemies illuminated by Bright Light. 100 yd range. Instant.
  • Arcane Burst Inflicts 200,000 Inflicts 120,000 Arcane damage to all enemies within 0 yards. 100 yd range. Instant.
  • Arctic Freeze Breathes ice on all enemies in front of the caster, inflicting 150,000 165,750 Frost damage every second for 3 sec. Enemies hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach 5 stacks of Arctic Freeze. Instant.
  • Ball Lightning The Ball Lightning rushes towards an enemy, inflicting increasing nature damage based on the distance from the target. Unlimited range. Instant. 65,000 Nature damage to the enemy. Unlimited range. Instant.
  • Burst of Amber Inflicts 100,000 Inflicts 135,000 Nature damage to all enemies within 500 yards. Instant.
  • Caustic Gas Inflicts 4,050,000 Nature damage split evenly between all enemies within a 18 30 yard cone. 3 sec cast. 12 sec cooldown.
  • Chain Lightning Inflicts 90,000 Inflicts 60,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
  • Chain Lightning Inflicts 60,000 Inflicts 40,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
  • Chain Lightning Inflicts 120,000 Inflicts 80,000 Nature damage, chaining to nearby enemies. Unlimited range. Instant.
  • Cheep Inflicts 100,000 Inflicts 150,000 Physical damage to the target. 200 yd range. 1 sec cast. Instant.
  • Cheep Inflicts 50,000 Inflicts 30,000 Physical damage to the target. 200 500 yd range. 1 sec cast.
  • Cinders Ignites an enemy, inflicting 125,000 136,500 Fire damage and an additional 75,000 97,500 Fire damage every 1 sec. for 30 sec. When Cinders is removed, a pool of flames is created at the target's location. The pool inflicts 125,000 136,500 Fire damage every 1 sec. to all enemies within 5 yards. 1.5 sec cast.
  • Cinders Ignites an enemy, inflicting 125,000 136,500 Fire damage and an additional 75,000 97,500 Fire damage every 1 sec. for 30 sec. When Cinders is removed, a pool of flames is created at the target's location. The pool inflicts 125,000 136,500 Fire damage every 1 sec. to all enemies within 5 yards. Instant.
  • Cleave (New) Inflicts 150% of normal melee damage to an enemy and its nearest ally. Melee range. Instant. 2 sec cooldown.
  • Cocoon Wraps the target in web, 100 yd range. Instant. Encases the target in webs, preventing all action and preventing any allies from aiding them directly. 100 yd range. Instant.
  • Crimson Bloom Inflicts 100,000 Inflicts 135,000 Fire damage to all enemies within 500 yards. Instant.
  • Diffusion Chain Inflicts 100,000 Nature damage, chaining to nearby enemies, inflicting increasing damage for each target it jumps to. When an enemy is hit by Diffusion Chain a Diffused Lightning spawns at the location. 1,000 yd range. Instant.
  • Discharged Energy Increases damage taken from Discharged Energy by 3%. Instant.
  • Electrical Shock Inflicts 15,000 Inflicts 8,000 Nature damage every 1 sec for 8 sec. Unlimited range. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Venomous Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Flaming Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Frozen Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Feed Young The caster summons forth globules of food for their young. Instant.
  • Flash Freeze Inflicts 100,000 Inflicts 135,000 Frost damage to all enemies within 100 yards. Instant.
  • Focused Lightning Conduction Focused Lightning Detonation damage travels through Conductive Water, inflicting 195,000 227,500 Nature damage to players standing in Conductive Water. Unlimited range. Instant.
  • Focused Lightning Detonation The Focused Lightning detonates, inflicting 195,000 227,500 Nature damage to all players within 8 yards. Unlimited range. Instant.
  • Furious Stone Breath Inflicts 85,000 Inflicts 350,000 Nature damage to all enemies every 0.5 sec for 4.5 sec. Costs 100 Fury to cast. Unlimited range. Instant.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 550,000 600,000 Nature damage and increases damage taken by Fusion Slash by 50% for 45 sec. Unlimited range. 1.5 sec cast. 60 sec. Unlimited range. 2 sec cast.
  • Gnawed Upon The caster takes a bite out of the victim inflicting 400,000 640,000 physical damage and increasing the damage they take 100% for 20 sec. 100 yd range. Instant.
  • Ice Comet Inflicts 0 Inflicts 400,000 Frost damage to all enemies within 0 6 yards. 300 yd range. Instant.
  • Icy Ground The frozen ground inflicts 80,000 88,400 Frost damage to all enemies who touch it, reducing their movement speed by 5% every second. The snare effect of Icy Ground stacks up to 20 times. 100 yd range. Instant.
  • Ignite Flesh Inflicts 35,000 Inflicts 39,000 Fire damage every 1 sec. for 45 sec. 100 yd range. Instant.
  • Ignite Flesh Breathes flames on all enemies in front of the caster, inflicting 150,000 165,750 Fire damage every second for 3 sec. Enemies hit by Ignite Flesh burn for 35,000 39,000 additional Fire damage every second for 45 sec. This effect stacks. Instant.
  • Judgment of the Loa Unleashes the Loa's judgment on an enemy, inflicting 2,750 Holy damage for each application of Mark of the Loa. 15 yd range. Instant.
  • Judgment of the Loa Blesses an ally with the light of loa, healing them for 10% of their maximum health. 10 yd range. 2.5 sec cast.
  • Life Drain Inflicts Shadow damage to the nearest target in front of the caster and heals Durumu based on the damage inflicted. 100 yd range. Instant.
  • Lightning Bolt Inflicts 30,000 Inflicts 40,000 Nature damage every 0.25 sec, the Lightning Bolt can be avoided by jumping over it. 500 yd range. Instant.
  • Lightning Whip Lei Shen cracks a Lightning Whip across the floor, inflicting 750,000 800,000 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground. The Lightning Bolt effect can be avoided by jumping over it. 500 yd range. 4 sec cast.
  • Lingering Gaze Inflicts 136,500 Inflicts 200,000 Shadow damage to all targets within 15 yards. 100 yd range. Instant.
  • Lingering Gaze (New) Inflicts 100,000 Shadow damage to the target. 100 yd range. Instant.
  • Lingering Gaze Inflicts 100,000 Shadow damage to the target. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 100,000 Inflicts 125,000 Fire damage to enemies outside 50,000 yds. 1.5 sec cast. 3 sec cooldown.
  • Luciferase Inflicts 150,000 Inflicts 80,000 Nature damage to the target. 100 yd range. Instant.
  • Mark of the Loa Inflicts 5,000 Inflicts 2,750 Holy damage every second for 15 sec. This effect stacks. 10 yd range. Instant.
  • Megaera's Rage Megaera spits flames at her target when they are not within melee range. The flames inflict 250,000 325,000 Fire damage to all enemies within 5 yards upon impact. 500 yd range. Instant.
  • Megaera's Rage Megaera spits poison at her target when they are not within melee range. The poison inflict 250,000 325,000 Nature damage to all enemies within 5 yards upon impact. 500 yd range. Instant.
  • Megaera's Rage Megaera spits ice at her target when they are not within melee range. The ice inflict 250,000 325,000 Frost damage to all enemies within 5 yards upon impact. 500 yd range. Instant.
  • Mind Daggers The caster hurls bolts of arcane energy at the victim, inflicting 30,000 48,000 Arcane damage. 100 yd range. Instant.
  • Nether Tear Tears open a portal to the nether, releasing a Nether Wyrm every 1 sec. for 6 sec. 500 yd range. Instant.
  • Overloaded Circuits The Conduit was the highest power after becoming Supercharged, causing Overloaded Circuits, disabling the Conduit. Inflicts 75,000 40,000 Nature damage every 1 sec. Instant.
  • Pierce the Veil The caster inflicts 40,000 Shadow damage on a random target. 200 yd range. Instant.
  • Quake Stomp Tortos performs a massive stomp that inflicts Physical damage to all enemies equal to 100% of their maximum health and stunning all enemies for 1 sec and inflicting Physical damage to each equal to 120% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 9 sec. 1.8 8 sec. 2.3 sec cast. 3 sec cooldown.
  • Quills Inflicts 110,000 Inflicts 60,000 Physical damage to all enemies within 500 yards. 500 yd range. Instant.
  • Rampage Inflicts 45,000 Inflicts 58,500 Frost damage to all enemies. The damage of Rampage is increased by 25% for each additional Frozen Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 58,500 Arcane damage to all enemies. The damage of Rampage is increased by 25% for each additional Arcane Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 58,500 Nature damage to all enemies. The damage of Rampage is increased by 25% for each additional Venomous Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 58,500 Fire damage to all enemies. The damage of Rampage is increased by 25% for each additional Flaming Head. Instant.
  • Rockfall A lightning charged stalactite falls from the roof of the cave, inflicting 250,000 515,000 Nature damage to enemies within 5 yds. and 35,000 81,000 Nature damage to enemies within 20 yds. Unlimited range. Instant.
  • Rockfall A lightning charged stalactite falls from the roof of the cave, inflicting 250,000 515,000 Nature damage to enemies within 5 yds. and 35,000 81,000 Nature damage to enemies within 20 yds. Unlimited range. Instant.
  • Rot Armor Breathes corrosive gas on all enemies in front of the caster, inflicting 150,000 165,750 Nature damage every second for 3 sec. Enemies hit by Rot Armor take 10% 6% increased damage from all sources for 45 sec. This effect stacks. Instant.
  • Rot Armor All damage taken increased by 10% for 45 sec. Instant. 6% for 45 sec. Instant.
  • Serpent's Vitality Breathes life and vitality into players, causing them to regenerate 20,000 health and 20,000 5,000 mana every 1 sec. Instant.
  • Shadow Power Melee attacks inflict 35,000 19,250 Shadow damage to all enemies within 100 yards. Instant.
  • Short-Range Ritual Lightning Inflicts 100,000 Inflicts 125,000 Fire damage to enemies within 30 yds. 1.5 sec cast. 3 sec cooldown.
  • Slime Trail The caster leaves behind a trail of extremely caustic, sticky slime. Stepping into the slime will slow the target 80% and inflict 30,000 16,500 Nature damage every 2 seconds. 100 yd range. Instant.
  • Snapping Bite The turtle Tortos snaps his jaws shut around the target, inflicting 500,000 Physical damage. 1.4 sec cast. 682,000 Physical damage. Unlimited range. 1.4 sec cast.
  • Spinning Shell Inflicts 30,000 Physical damage and knocks the target back. 100 yd range. Instant. The turtle chases players around the room, spinning rapidly and continuously inflicting 200,000 Physical damage to enemies within 5 yards, knocking them away. 100 yd range. Instant.
  • Summon Ball Lightning Inflicts 250,000 Inflicts 100,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location. Unlimited range. Instant.
  • Thunder Trap Inflicts 50,000 Inflicts 10,000 Nature damage. Unlimited range. Instant.
  • Thunderstruck Lei Shen winds up to hurl his axe at target location, inflicting 1,500,000 Nature a target location, inflicting 1,750,000 Nature damage to nearby enemies. The damage inflicted decreases the farther away the target is from the Thunderstruck location. Unlimited range. Instant. an enemy is from the impact point. Unlimited range. Instant.
  • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 50,000 55,250 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 80,000 88,400 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
  • Twisted Anima Deals 1,000,000 Deals 2,500,000 Shadow damage, divided evenly among all nearby players. Unlimited range. Instant.
  • Unstable Anima Corrupted life energy erupts from the afflicted player, dealing 1,000,000 2,500,000 Shadow damage divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result. 200 yd range. Instant.
  • Unstable Vita Charges the target with storm energy, causing a surge of lightning every 10 8 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 300,000 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity. 200 yd range. Instant.
  • Unstable Vita Charges the target with storm energy, causing a surge of lightning every 10 8 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 300,000 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity. 200 yd range. Instant.
  • Violent Gale Winds The Violent Gale Winds from the outdoors push the players in a direction, inflicting 40,000 30,000 Nature damage every 1 sec. 500 yd range. Instant.
  • Visions of Demise (New) Prophesies your enemy's demise, inflicting 24,750 Shadow damage to all enemies within 30 yards every second for 5 sec. Instant.
  • Web Spray Inflicts 125,000 Inflicts 70,000 Nature damage to all enemies in front of the caster and slows their movement speed 125,000% Instant. Instant.
  • Windburn (New) Increases damage taken by Violent Gale Winds by 3%. Instant.
  • Zapped (New) Inflicts 40,000 Nature damage to enemies within 6 yards. Unlimited range. Instant.
This article was originally published in forum thread: Patch 5.2 - PTR Build 16539 started by Boubouille View original post
Comments 108 Comments
  1. TheRealDavidTwo's Avatar
    The return of Boubouille...
  1. Eon Drache's Avatar
    Hey look, more crappy Ret Buffs.
  1. Dundebuns's Avatar
    Seems that GC his starting his numbers pass.
  1. Alenarien's Avatar
    Quote Originally Posted by Eon Drache View Post
    Hey look, more crappy Ret Buffs.
    Yep, a 2 min magic dispel (which Holy Paladins can already do every...8 secs, I think) is totally going to fix us in PvP. It's not like our issues were anything to do with the most costly/demanding self-buff in the game at the moment, or all our attacks hitting for average damage, or our burst having huge cooldowns and easily countered whilst having low sustained damage.

    /sarcasm off
  1. Snuggletotem's Avatar
    So many words.
  1. orderschvank's Avatar
    if they dont buff elemental shaman before 5.2 comes out im rerolling
  1. tangers58's Avatar
    Oh great, lets neuter Hand of Sacrifice for no apparent reason...
  1. greyghost's Avatar
    A lot of these are tooltip fixes, keep that in mind folks.

    Quote Originally Posted by tangers58 View Post
    Oh great, lets neuter Hand of Sacrifice for no apparent reason...
    .... so updating Hand of Sacrifice's tooltip to what it does currently for Holy/Prot and then adding in a buff for Ret is a neuter?

    Please sir, tell me more.
  1. Phaidrae's Avatar
    Why must they insist on making this game easier and easier and easier at every damn turn?? Suddenly all these different things apply Hunter's mark. BECAUSE PUTTING IT ON THERE AHEAD OF TIME WAS JUST WAAAAY TOO INCONVENIENT, EH?! Not to mention it's REALLY useless in a raid situation where there are other Hunters. Oh, every time I use KC a new mark gets put on, but every time Hunter2 uses chimera shot his overrides mine and then when Hunter3 uses explosive shot that overrides H2's...

    Changing the Mage talent from blazing speed to ANOTHER damage reduction? NO FUCKING THANKS! There are already too many useless talents in too many places on all classes that are some kind of damage reduction. It's like they took talents from being utility/boosts to "hey, if you pvp you'll like these widespread AoE roots/dmg reduction/etc!!" Between Mage armors, temporal shield, ice block and alter time there really doesn't NEED to be yet another dmg reduction.

    I wish they would do away with talents...they were lame enough to begin with; and now they're even worse.

    Also - that Druid movement thing from the set bonus? REALLY lame.

    I think it's time for Blizzard to admit that they are FINALLY totally running out of ideas.
  1. Demetrion's Avatar
    Quote Originally Posted by Eon Drache View Post
    Hey look, more crappy Ret Buffs.
    Crappy? Defensive dispel is crappy?
  1. mugutu's Avatar
    At this point I have no idea what the intention of the devs is for mage specs.
  1. nightfalls's Avatar
    Ahead of the Curve: Sha of Fear (New) Defeat the Sha of Fear in Terrace of Endless Spring on Normal difficulty, before the discovery of the Throne of Thunder.
    For fucking real...?!

    What a waste of FOS space.


    [edit]

    Also, good riddance to the Level 80 "soloing"
  1. Stiven's Avatar
    Quote Originally Posted by TheRealDavidTwo View Post
    The return of Boubouille...
    Just wanted to write this
  1. Kazlehoff's Avatar
    And still no fix for Fist weapons being boring for monks because they are never visible and therefore useless to transmog? Yawn.

    Blizzard needs to make fists Xmoggable to other 1 hand items. i dont want to attack with them, but alot of monks like having there weapons visible on there backs.
  1. Yau's Avatar
    nice to see feats of strength, one of the few things we had left, are now free giveaways
    normal mode, seriously?
    Next expac we'll get a FoS for raid finder too
    Come on people...

    Give a tiered achievement for RF and Normal progress, each individual boss gets a heroic achieve, and the FOS stays for realm firsts and killing before nerfs on heroic. Fine the way it is.
  1. Evalonne's Avatar
    Just a note: The fishing change is already in game (at least in the Krasarang Wilds). I thought I was going crazy at first.
  1. kustom's Avatar
    Of all the comments so far.. i think one is positive. Never understood why people cry so much about a video game. Poor devs are just trying to balance the damn game, and PTR is far from over so try not to jump to conclusions people.
  1. Bauwagast's Avatar
    Chapter III Two Princes: http://www.youtube.com/watch?v=wsdy_rct6uo
  1. Coleslaw's Avatar
    Am I the only one a little sad that fishing poles won't be required to fish anymore?
  1. nightfalls's Avatar
    Quote Originally Posted by Coleslaw View Post
    Am I the only one a little sad that fishing poles won't be required to fish anymore?
    They never were in MOP (as of 5.1 at least), and I haven't missed it one bit, at all, through 500+ fish caught in MOP so far.

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