MMO-Champion - Patch 5.2 PTR - Build 16577, Blue Posts
1.0.7 Is Live, 1.0.7 Patch Notes

Patch 5.2 PTR - Build 16577
A new build will be deployed to the PTR realms soon. The Sky Claw mount finally has a correct crafting tooltip.

Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids

Guild Feats of Strength
Guild



New Icons



New Items
This patch added new item level 496 rings at Exalted to the Sunreaver Onslaught and Kirin Tor Offensive. It also made many of the Patch 5.2 trinkets unique equipped.

Level Type Spec Slot Name
496FingerTankFinger Ancient Overlord's Onyx Band
496FingerTankFinger Ancient Overlord's Onyx Band
496FingerMeleeFinger Refurbished Seal of Jin
496FingerMeleeFinger Refurbished Seal of Jin
496FingerSpell SpiritFinger Ancient Primalist's Seal
496FingerSpell SpiritFinger Ancient Primalist's Seal
496FingerPhysical DPSFinger Refurbished Band of Jin
496FingerPhysical DPSFinger Refurbished Band of Jin
496FingerSpell DPSFinger Restored Hexxer's Signet
496FingerSpell DPSFinger Restored Hexxer's Signet


String Changes
Originally Posted by MMO-Champion
  • LFG_BONUS_REPUTATION_TOOLTIP - Champion a faction by clicking the star button. You will earn bonus reputation with the selected faction for various activities.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Druid (Forums, Talent Calculator)
  • Wrath damage and SP scaling increased by 9%.

Balance
  • Starfire damage and SP scaling increased by 9%.
  • Starsurge damage and SP scaling increased by 9%.

Mage (Forums, Talent Calculator)
  • Arcane Missiles damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.
  • Frostbolt healing and SP scaling increased by 23%.

Talents
  • Invocation causes you to passively regenerate 50% less mana for 60 sec after completing an Evocation, down from 100% less.

Arcane
  • Arcane Barrage damage is increased by 40% per Arcane Charge, down from 50%.
  • Arcane Blast damage is increased by 40% per Arcane Charge, down from 50%. Base damage increased 33%. SP scaling decreased by 11%. Mana cost is increased by 120% per Arcane Charge, down from 150%.
  • Arcane Charge is now also consumed by Evocation. Evocation's mana generation is increased by 25% per charge.
  • Arcane Missiles base damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.

Frost
  • Frostbolt damage and SP scaling increased by 23%.

Major Glyphs
  • Glyph of Blink no longer increases your movement speed during Blazing Speed.

Monk (Forums, Talent Calculator)
Mistweaver
  • Muscle Memory buff increases the damage of your next Tiger Palm or Blackout Kick by 150%, down from 200%.

Paladin (Forums, Talent Calculator)
  • Seal of Righteousness causes melee attacks to deal 9% weapon damage to all targets within 8 yards, up from 6%.

Talents

Protection
  • Grand Crusader now can also proc from hitting with Crusader Strike or Hammer of the Righteous. Proc chance reduced to 12%, down from 30%.

Retribution

Priest (Forums, Talent Calculator)

Shadow

Shaman (Forums, Talent Calculator)
Talents
  • Ancestral Guidance now copies 40% of damage or 60% of healing, rather than 40% of either.
  • Conductivity causes allies within your Healing Rain share healing equal to 30% of the initial healing done, up from 20%.

Elemental & Restoration
  • Lava Burst damage and SP scaling reduced by 33%. Now will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.

Raid & Dungeon Abilities
  • Amber Retaliation Inflicts 50,000 Inflicts 15,000 Nature damage to all enemies illuminated by Bright Light. 100 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% 40% and mana cost of Arcane Blast is increased by 150% 120%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast.
  • Blazing Radiance Deals 50,000 Deals 35,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 0%. Instant.
  • Blazing Radiance Deals 50,000 Deals 35,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 5%. Instant.
  • Blue Rays Inflicts 800,000 Frost Damage divided amongst all targets in the Blue Rays. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min. 100 yd range. Instant. 100 yd range. Instant.
  • Bright Light Inflicts 800,000 Nature Damage divided amongst all targets in the Bright Light. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min. 100 yd range. Instant. 100 yd range. Instant.
  • Burning Blast Inflicts 10,000 Inflicts 20,000 Fire damage to all enemies. 150 yd range. Instant. 3 sec cooldown.
  • Caustic Gas Inflicts 0 Inflicts 800,000 Nature damage split evenly between all enemies within a 30 25-yard cone. 3 sec cast. 12 sec cooldown.
  • Cheep Inflicts 50,000 Inflicts 150,000 Physical damage to the target. Limited to 1 target. 500 yd range. 2 sec cast.
  • Cheep Inflicts 100,000 Inflicts 200,000 Physical damage to all enemies within 0 10 yards of the target. 200 yd range. Instant.
  • Crimson Bloom Inflicts 100,000 Inflicts 150,000 Fire damage to all enemies within 500 yards. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 Fire damage to enemies within 11 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
  • Feed Pool Inflicts 60,000 Inflicts 100,000 Nature damage to the target each second. 100 yd range. Instant.
  • Focused Lightning Pulses 40,000 Nature damage every 0 sec second. to other players within 5 yards. Melee range. Instant.
  • Frostbite Inflicting 30,000 Inflicting 15,000 Frost damage to all allies within 4 yards every 2 1 sec. for 30 sec. Standing within 0 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
  • Furious Stone Breath Inflicts 200,000 Inflicts 150,000 Nature damage to all enemies every 0.5 sec for 4.5 sec. Unlimited range. Instant.
  • Infrared Light Inflicts 800,000 Fire Damage divided amongst all targets in the Infrared Light. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min. 100 yd range. Instant. 100 yd range. Instant.
  • Lightning Storm Zaps the target with Lightning, causing them to shock nearby allies. This jumps to nearby allies, causing them to also pulse with electricity. 300 yd range. Instant. Healing is absorbed. 300 yd range. Instant. 2 sec cooldown.
  • Putrify Inflicts 15,000 Inflicts 10,000 k damage every 1 second. This effect stacks. 100 yd range. Instant.
  • Quills Inflicts 80,000 Inflicts 88,000 Physical damage to all enemies within 500 yards. 500 yd range. Instant.
  • Shifting Doom 100 yd range. Instant. Inflicts 75,000 Nature damage to all enemies within 4 yards. 100 yd range. Instant.
  • Slimed Intercepting Ji-Kun's food prevents a Feed Pool from forming; but causes the intercepting player to suffer 150,000 Nature damage every 3 seconds for 10 50,000 Nature damage every 5 seconds for 15 sec. This effect stacks. 100 yd range. Instant.
  • Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 Physical damage to enemies within 5 yards, knocking them away. 100 yd range. Instant. Instant.
  • Static Wound Jin'rokh the Breaker statically constricts the target, inflicting 15,000 Nature damage per stack to all players when taking melee attacks. This effect stacks, but reduces 20,000 Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time. Unlimited range. Instant. 3 sec cooldown.
  • Tears of the Sun Deals 80,000 Deals 60,000 Fire damage to random players. 100 yd range. Instant.
  • Tears of the Sun Deals 80,000 Deals 60,000 Fire damage to random players. 100 yd range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for 9 sec. Unlimited range. Instant. 6 sec. Unlimited range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for 9 sec. Unlimited range. Instant. 6 sec. Unlimited range. Instant.
  • Tidal Force Inflicts 0 Inflicts 150,000 Frost damage to enemy players in its path. 300 yd range. Instant.
  • Touch of the Animus The Dark Animus periodically corrupts a random target, inflicting 70,000 Fire damage every 8 30,000 Fire damage every 4 sec. for the remainder of the encounter. Unlimited range. Instant.
  • Unleashed Flame Deals 700,000 damage split evenly between targets within 10 yards. Unlimited range. Instant.2 sec cooldown.
  • Wild Smash Inflicts 250,000 Inflicts 150,000 Physical damage to enemy players in its path. 300 yd range. 1 sec cast.
  • Wind Storm Deals 30,000 Nature damage every 1 Deals 60,000 Nature damage every 2 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
This article was originally published in forum thread: Patch 5.2 PTR - Build 16577 started by chaud View original post
Comments 32 Comments
  1. ProfessorTjc's Avatar
    Why are they nerfing Ele Shamans? We are already the worst dps class out there.
  1. Socialhealer's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    Why are they nerfing Ele Shamans? We are already the worst dps class out there.
    it's not a nerf its a buff to pvp damage. and they intend to buff us soon for pve so be happy!

    to follow the discussion and read more in depth follow http://www.mmo-champion.com/threads/...changes/page60
  1. Smeller's Avatar
    I just love those WoW-devs. First talking about how fire mages are still played by top players and dismissing everyone who just raise their voice to point out that arcane is better than fire and frost, and now they nerf the shit out of arcane. Kinda ridiculous.
  1. Ovacor's Avatar
    Quote Originally Posted by Hek View Post
    Shadow is receiving massive nerfs in pvp. They won't be a worry this patch. The pvp single target was needed.
    I don't mean to call you out, and I could have missed it, but how are SPriests going to be so much different from how they are in 5.2.
  1. Zel's Avatar
    Quote Originally Posted by Ovacor View Post
    I don't mean to call you out, and I could have missed it, but how are SPriests going to be so much different from how they are in 5.2.
    Healing for all but 90 talents are reduced by 25% (excluding V. Embrace I believe). Phantasm no longer makes you untargetable. Dispersion will be an actual shadow spell; if you're silenced/locked out you wont be able to disperse and float away. There may be more I'm forgetting but those are the big ones.
  1. Kuhnai182's Avatar
    Quote Originally Posted by Zel View Post
    Healing for all but 90 talents are reduced by 25% (excluding V. Embrace I believe). Phantasm no longer makes you untargetable. Dispersion will be an actual shadow spell; if you're silenced/locked out you wont be able to disperse and float away. There may be more I'm forgetting but those are the big ones.
    I could be wrong but I believe they canceled the healing nerf.
  1. Lynggaard's Avatar
    It saddens me to see that Blizzard repeatedly use old loot to make up for "new" content. Don't get me wrong, I think it's great that they attempt to make i.e. old instances playworthy again and not long forgotten, that's, imo, pretty cool. But can't they at least make some new gear and not stick to the old god damn gear? Perhaps it's just me. Besides the criticism I'm looking forward to the new patch, I hope you guys are as well.
  1. Tarx's Avatar
    OMG sky claw mount would be awesome.
  1. Wingwing's Avatar
    Quote Originally Posted by sturzengel View Post
    Did they really just buff Shadow Priests...?
    You must be refering from a stand point of PvP because shadow is weak when it comes to single target PvE. This MB increase will help tremendously without making it too OP since restricted by a cd and not a constant ability.
  1. lphomiej's Avatar
    Quote Originally Posted by Wingwing View Post
    You must be refering from a stand point of PvP because shadow is weak when it comes to single target PvE. This MB increase will help tremendously without making it too OP since restricted by a cd and not a constant ability.
    Also, S.priest DAMAGE in pvp isn't even that great... it's their utility as off-healers and evaders that people complain most about.
  1. Trigunflame's Avatar
    Woohoo, more nerfs for Arcane! Two specs down, one to go - oh wait, Frost is already shat, nvm.
  1. KoolKidKaos's Avatar
    LOL Wow devs obviously don't play their game anymore.

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