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Patch 5.2 - Troves of the Thunder King
Patch 5.2 makes use of solo scenarios for several storytelling purposes, but one of the scenarios is purely to give you loot! To enter the scenario, you need to acquire a Key to the Palace of Lei Shen. This key drops very rarely from mobs on the Isle of Thunder, more often from rare spawns on the Isle of Thunder, and in the rare spawn chests that appear on the isle.


Once inside, you can purchase various items for one to three Elder Charms to make the scenario easier. These allow you to do things like sleep a target for 25 seconds, walk on water and over tile traps, open a single locked gate, distract or trap a mob, and a quick forward jump. Most of these items require a reputation level higher than friendly, so you will want to earn reputation with the new daily quest factions to take advantage of these items.

When you are ready you can speak to Taoshi to begin. Once the doors open, you have five minutes to loot as many chests as you can. The only thing standing in your way are hostile NPCs, doors locked by levers, and lots of traps. There are columns of lightning that slow you down and cause damage, spiders that web you to the ground, tile traps on the floor that will stun, throw, or damage you, statues that will stun and damage you, or sentries that will damage you.

The hostile NPCs consist of patrolling trolls, lions that wake up when you enter combat near them, and a final boss. The final boss is carrying one of the Golden Treasure Chests and guarding three others.

While looting the chests, you will come across the smaller Mogu Treasure Chests that contain 5-10 gold, Mote of Harmony, Spirit of Harmony, Shan'ze Ritual Stones, Elder Charm of Good Fortune, a Tattered Historical Parchments, and Burial Trove Keys.

The chest you are really interested in are the Golden Treasure Chests, as they contain greater amounts of the items from the other chest, as well as higher drop rates and more gold.

After the five minutes has elapsed, Taoshi pulls you out to a safe room with several of Lei Shen's Burial Troves, which require the Burial Trove Key to open. Inside these chests you will find the same loot as the previous chests, but even more of it, along with 10 Justice Points and roughly 60 gold.

One well executed run can earn several hundred gold, 10+ Elder Charms, some Shan'ze Ritual Stones, 20-30+ Tattered Historical Parchments, and many Motes and Spirit of Harmony. It is unlikey you will earn this much on your first few runs, as it takes time to learn where all of the chests are.


Patch 5.2 - Ra-den's Room Updated
Throne of Thunder has received some significant improvements since we last previewed it (Indoor / Outdoor). One of the bigger changes is the improvement made to Ra-den's room.



Patch 5.2 Official Notes Updated
The Chinese Battle.Net site had their Patch 5.2 notes updated, so the US and EU should be updating soon as well. Thanks to ngacnlcq for the translation! Keep in mind that this may not be perfectly accurate, so should be regarded as a preview of what is to come, not fact.

Originally Posted by MMO-Champion
General
  • Take Over The Farm (was Buy The Farm)
  • Players that have grown attached to working the land at Sunsong Ranch can now take over the farm through quests purchase the land from Farmer Yoon.
  • Characters that are exalted with the Tillers and have unlocked all of the farm plots can choose whether they want to take over the farm or not.

Classes
  • Mage (Forums / Skills / Talent Calculator)
    • Glyph of Evocation now causes mages with Invocation talent to gain 10% of your health (was 20%) upon completing an Evocation.
    • Arcane
      • Arcane Blast damage reduced by 22.2%.
      • Arcane Missile damage reduced by 22.2%.
      • Arcane Barrage damage reduced by 13.6%.
    • Frost
      • Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.

  • Monk (Forums / Skills / Talent Calculator)
    • Chi Wave now does 100% more damage, but its healing reduced by 14%, and no longer costs Chi, but now has a 15 second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi. The spell now has 10 seconds cooldown. Its damage over time increased by 22%, healing over time reduced by 61%, healing when detonated reduced by 62% and detonation area increased by 40%.
    • Chi Burst now does 340% more damage and healing increased by 69%, no longer costs Chi, and has a 30 second cooldown.
    • Mistweaver
      • Jab now costs 6% (was 4%) of base mana to use.
      • Glyphed Uplift now costs 8% (was 6.6%) of base mana.
      • Teachings of the Monastery now provides additional benefits.
        • Tiger Palm damage increased by 100% and restores 1% of max mana.

  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Seal of Justice now causes melee attacks to do 20% (was 16%) more holy damage.
      • The 2-piece PvP set bonus now provides 1000 PVP Power (was 800).
      • The 4-piece PvP set bonus redesigned and now reduced Avenging Wrath's cooldown by 65 seconds.

  • Priest (Forums / Skills / Talent Calculator)
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but Power Word: Solace doesnt trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. When Power Word: Solace deals damage, it will also heal a friendly player within 40 yards of the target equal to 100% of its damage (When priest is healed, the healing is equal to 50% of its damage).
    • Power Infusion now also causes priest to deal 10% more damage, other effects remain unchanged.
    • Discipline
      • Mastery: Shield Discipline now also increases healing of all healing spells, but the bonus it provides reduced by 36%.
      • The range of Penance is 40 yards to both friendly targets and enemies (was 40 yards to friendly targets and 30 yards to enemies).
      • Spirit Shell now provides an absorbing shield equal to your average healing and absorb effects, including critical healing and Divine Aegis. Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Divine Aegis now causes critical healing to apply an absorbing shield to the target, equal to 100% of the healing, rather than double healing. In additional, it also causes Power Word: Shield to have a chance equal to priest's critical change to absorb double damage. Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.

  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • Overpower now costs 10 rage, and causes Mortal Strike cooldown reduced by 0.5 seconds.
      • Sudden Death now has a 25% chance to activate from Overpowerhas a 10% instead of a 20% chance to activate from auto attacks and Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.

  • Shaman (Forums / Skills / Talent Calculator)
    • Lava Burst base damage reduced by 33%, but now always crits. It does 50% more damage to the targets that affected by Flame Shock.
    • Ancestral Guidance now copies 60% (was 40%) of the healing.
    • Conductivity now shares healing equal to 30% (was 20%) of the initial healing.

Raids, Dungeons and Scenarios
  • The bags gained via LFR now have a chance to contain bonus rewards, including consumables, Spirit of Harmony, rare pets or mounts, and greens and blues that drop in normal and heroic mode.
  • Added a new Elder Charm called Mogu Rune of Fate. Mogu Rune of Fate can be used in the new content to provide bonus loot chance for Throne of Thunder, Nalak the Storm Lord, and Oondasta. Mogu Runes of Fate can be purchased with Lesser Charms of Good Fortune. Elder Charms of Good Fortune will still apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon).
  • The cap of Elder Charms of Good Fortune each character can have increased to 20 (was 10).



Blue Posts
Originally Posted by Blizzard Entertainment
Normal Difficulty Learning Curve
How are we expected to gear up to iLevel 500 for 5.2 when the 5.0 Raids are tuned so horribly? There is no learning curve at all for the first 8 Bosses. They can all be beaten on the first few pulls with the exception of Elegon who might take an hour or two. Then comes Garalon who is so tightly tuned it feels like pre-nerf Spine HC.
Patch 5.2 will reduce the damage and health of bosses on Patch 5.0 raids by 10%. And The 5.0 Raid Finders will have their droprate upped as well. Pair that with Patch 5.2's upcoming Raid Finder (which requires item level 480) and hopefully you'll have more than enough gear in a timely manner to finish whichever bosses you have still left in 5.0 and move on to the Throne of Thunder.

Unfortunately Draztal the game doesn't work like that as much as Blizzard would like it too. When 5.2 comes out, even those players that didn't get around to completing T14 raids will enter ToT and forget all about T14 raids. Granted there is not "catch up" system this time like other tiers which is good and bad ( good from a new player PoV, bad from an alt PoV). I hope this doesn't lead to normal modes gettign hit hard with nerf bats like firelands was
If they have enough gear to push through ToT certainly they have it to clear the remainder bosses of 5.0 raids once 5.2 has been released. Of course, it's up to each individual guild to do whatever they consider better. If they don't feel like finishing MV/HoF/TES... more power to them? Those that clear it before current content on normal will get a Feat of Strength called "Ahead of the Curve" for each of the end bosses in these three raids, too. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Professions
Of all professions, which one could need the most work to be better in the next expansion?
I'd say Leatherworking, but would be interested in other opinions. (Source)

When you make acc wid proffessions i close my account sorry this idea is Bullshit .
Why? Do you think it's a badge of honor for folks who have done it? Or do you just like the diversity? (Source)

PTR Changes to Blacksmith leveling are inspired. Can we see Tailoring & Leatherworking getting the same treatment?
If the Blacksmithing and Engingeering ones are popular, we'll keep expanding it. (Source)

Future
How many more major content patches should we expect out of MoP?
How many would you like ideally? (Source)

Please don't let space issues get pushed past 5.2. Add a 2nd expensive void storage page. Should be trivial to implement.
Void Storage wasn't designed to let players keep every piece of gear ever or we wouldn't have capped it at all. (Source)

Any plans w/LFR loot to allow passing on loot you already have? Or allowing players to choose the type of loot they get?
Letting players choose to e.g. raid as Ret but choose Holy gear is something we plan on doing (though unlikely to make 5.2). (Source)
We don't like passing in LFR. The entire point of the new system is to remove the social element of loot among strangers. (Source)

hey, remember the Battle for Undercity quest chain, and how it was removed. It would make a great scenario!
We agree. If only we had scenario tech back then. A good wish list feature for someday. (Source)

Warlock class mount fire should be green too! I like green. I just love it. I like every kind of green...
Class mount change requires different artists than the spells, but we can try and get it for 5.3. (Source)

what are the chances of a tabard list like pets and mounts? like to keep my 25 or so keepers but need that bank space.
It's in the plan, just not something you'll see for 5.2. (Source)

UI / Addons
Have you guys ever though on getting rid of all 3rd party add-ons in WoW? I think it would add & fix a lot of problems @Ghostcrawler
Not really. It's a ton of work to support them, but many if not most players use some. The customization is cool and valuable. (Source)

Do you think that the AH needs an overhaul? From a gold maker's point of view this default AH UI is entirely insufficient.
We understand that folks who play lots of AH want additional functionality. Seems like a fine roll for add-ons though, no? (Source)

Ever considered adding a UI element for players to track important buffs/cooldowns? Just icons/bars, with minor customization.
We've considered it. Players are very specific about what / how they want info displayed though, so it's tough to design. (Source)

Misc
and your solution was adding a bunch of crap to the game (pet battles, LFR, transmog, challenge... when we just wanted raids
I think it's a dangerous use of "we" to assume a lot of players prefer raiding to pet battles or transmog. (Source)

Not true. Having nothing to do in Cata started in 4.1 with months of only two dungeons. Very few complaints in 4.0
Players stopped playing 4.0 very quickly. (Source)

U've tried so many things 2 keep and bring back players but not a loyalty scheme. Seems pretty mean spirited. R u a meanie GC?
I am a meanie. Loyalty schemes are tricky. Ones used by airline and phone companies say "Don't you DARE switch even if you hate us." (Source)

It would seem though loud and angry mobs motivate more change then civil and intelligent posts. Sadly, that is how it appears.
It's not true. I think anger is what you insert in an argument when you don't have anything else. (Source)

is there any truth to a rumour you're working on bringing out level 80 servers?
No. (Source)

Probably because the current crop of designers has special needs.
True story. My need is gin after reading all these tweets. (Source)

StarCraft Universe - Open Beta
StarCraft Universe is a fan created Starcraft II mod that aims to create a MMO-RPG style game within Starcraft. It takes place in an alternate timeline, 11 years after the events which transpire in the 'In Utter Darkness scenario of the StarCraft II: Wings of Liberty campaign. Currently a small single player portion has been released for testing, but a multiplayer version will be coming in the future.

This article was originally published in forum thread: Troves of the Thunder King, Patch 5.2 Notes Update, Blue Posts, StarCraft Universe started by chaud View original post
Comments 38 Comments
  1. ZeroWashu's Avatar
    Players stopped playing 4.0 very quickly.

    Understatement, when a third of the guild I was in vanished in the first month it was telling. The changes to healers gutted us as we lost mostly the wives/girlfriends/etc of some our good raiders only to lose them shortly (after all if the significant other won't play anymore its not likely they want you too either). I remembers weeks spent grabbing people from other imploded guilds, it was like a race against a flood to get stable again. All so there damn PvP might work - figures it didn't.
  1. mmoca01e16f76d's Avatar
    this solo scenario looks really cool.
  1. Dazu's Avatar
    Quote Originally Posted by Dejablue View Post
    Classic had:

    MC, BWL, ZA, AQ20, AQ40, Naxx, Azuregos, Kazzak, Dragons of Nightmare

    BC had:

    Kazzak, Mal G, Gruul, Doomwalker, Kara, SSC, TK, Hyjal, BT, SW

    Wotlk had:

    Naxx, S3D, Malygos, Ony, Ulduar, ToC, ICC, RS, VoA

    Cata had:

    BWD, BH, T4W, BoT, FL, DS

    Panda has:

    Sha, Galleon, MSV, Hof, ToES, TK, Nalak, Oondasta
    Classic = Onyxia aswell.

    Comparing raids is pointless, everyone has their own opinion to which ones were best.
  1. Korru's Avatar
    Yay WoW has a Bonus Level.

    >_>
  1. Conzar's Avatar
    Quote Originally Posted by Kaleredar View Post
    Karazhan had 12 bosses, but only Nightbane wasn't a reskin or straight up reused skin, as the other bosses were.
    Never got to go in the original Naxx40, but Naxx Remix at level 80 had a skeletal dragon. Didn't they just bust the icicles off Sapphiron?
  1. mmoc6787747e59's Avatar
    <3 monk buffs!!!
  1. mmocd4e764b34e's Avatar
    Are the Arcane Mage nerfs really neccessary? 22% is quite big if you ask me.
  1. Reyzzz's Avatar
    Quote Originally Posted by Garrus Vakarian View Post
    Are the Arcane Mage nerfs really neccessary? 22% is quite big if you ask me.
    Don't know the numbers but they were buffed first, by increasing damage/arcane charge ratio, and now nerfed. On live, they definitely are overpowered together with affliction.
  1. MrKnubbles's Avatar
    That is one pretty amazing Starcraft Mod.
  1. alt-ithist's Avatar
    Quote Originally Posted by Kaleredar View Post
    Dragon Soul technically had nine "new" models, devoted entirely to Deathwing himself, while none of the other bosses had new models. This is true for a lot of the old raids; Karazhan had 12 bosses, but only Nightbane wasn't a reskin or straight up reused skin, as the other bosses were.
    Wasn't Nightbane a re-skin of the undead dragon from Naxx?
  1. Tenjen's Avatar
    somewhere near the dark portal on azeroth is a broken draenai shaking his head as he hears about this trove.
  1. tremors's Avatar
    So these are monk buffs? They look like heavy healing nerfs to me? Can someone explain this? Seeing they want us to dps heal but make one of or chi generators make us go om in a few hits?
  1. drm316's Avatar
    Gotta love Optimus Prime's voice.
  1. tru's Avatar
    Quote Originally Posted by drm316 View Post
    Gotta love Optimus Prime's voice.
    NOT! so much NOT right now....
  1. Rexxr's Avatar
    Quote Originally Posted by Ryft View Post
    "and your solution was adding a bunch of crap to the game (pet battles, LFR, transmog, challenge... when we just wanted raids"

    I dont like it when people try to speak for everyone.

    I have zero interest in raids.
    Agree! I wish we could do the raid as a 5man guild. We are just real life friends and have no desire to expand.
  1. Justikhar's Avatar
    Quote Originally Posted by Shypanda88 View Post
    What's a rogue? Ha ha.
    In the not too distant future the answer will be stated something like:

    "Oh, that was a melee DPS only thing they replaced w/ Monks way back in the MoP expansion. Never had much innovation or usefulness once dual spec feature came out."
  1. Darmalus's Avatar
    PTR Changes to Blacksmith leveling are inspired. Can we see Tailoring & Leatherworking getting the same treatment?
    If the Blacksmithing and Engingeering ones are popular, we'll keep expanding it. (Source)
    What engineering changes? I know about the changes that make leveling BS easier, but this is the first I've heard of Eng getting anything.
  1. FattyXP's Avatar
    Quote Originally Posted by MrKnubbles View Post
    That is one pretty amazing Starcraft Mod.
    You ain't fuckin' kidding dude. That looks sick! Even with the crappy YouTube graphics.

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