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Patch 5.2 - Isle of Thunder Rare Spawns
We already talked about the new rare spawns that drop some of the Direhorn mounts, so let's take a look at the new rare spawns on the Isle of Thunder. Thanks to Simca for helping to gather much of this information. You will need to kill these ten NPCs to earn the Champions of Lei Shen achievement.


Ra'sha is the eleventh rare spawn. He is somewhat weaker than the others, not an elite, and drops Ra'sha's Sacrificial Dagger.

The rest of the rare spawns have a chance to drop a Key to the Palace of Lei Shen and Shan'ze Ritual Stone. Every kill also will reward you with 15 x Valor Points. You can find a description of the encounter on the NPC pages.



Patch 5.2 - Quest / Rare NPC Sharing
One of the complaints that often came up in the Blue Tweets was people "stealing" mobs during daily quests or when killing a rare spawn. Patch 5.2 attempts to make things a little bit better with a new system that lets you share mobs. Currently, any mob that is flagged as a quest mob on live gives you credit when you participate in the kill, but Patch 5.2 takes this one step further.

When you encounter another player killing a rare spawn or quest flagged NPC, you can just start to help them kill it. Doing so will increase the maximum health of the NPC by 50% and give you a chance to win loot, completely separate from the other player. If someone else comes along to help out, this will increase the health by another 50%, and give them a chance to win loot as well. You will still get loot with just one hit while the mob is alive, even if combat drops.

This system allows anyone from either faction, in your group, solo, or in another group to take part in killing these NPCs and get a chance at the loot, without affecting your loot chances. For now, it only works for the new rares and big quest mobs introduced in Patch 5.2. Please note that this does not work for normal quest mobs (Kill 20 of X...), only the bigger ones that are usually named and have an icon on their unit frame.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
My point is that you have never been able to balance classes in the past, this makes it even harder.
But players want their guy to be the highest DPS so they don't have to switch. Not sure how to solve that. (Source)
I think it's impossible to balance say Fire, Frost and Arcane to be identical on every single boss. (Source)

Positive feedback on what basis? Because on the PTR the seal hasn't been working correctly at all.
While actual testing is the most valuable, I'd say we get 75% of our feedback just from player reaction and theorycrafting. (Source)

Hunter (Forums / Skills / Talent Calculator)
Survival Hunters - Black Arrow shares a cooldown with Explosive TRAP. Working as intended, but why? This baffles me.
We don't want you to have to drop a trap as part of a single target rotation. (Source)

Are you nerfing Silencing Shot because noone uses Wyvern Sting and Binding Shot? I think a better answer is SS as baseline!
Silencing Shot is really powerful and the short CD just felt like too much. (Source)

Why can BM hunters Use Stampede in arena, And Dks cant use Army of the dead, It would be fun for Unholy to have this in arena.
There is a teensy bit of damage potential between the two. (Source)

Mage (Forums / Skills / Talent Calculator)
why nerf arcane into the ground instead of buffing frost with a small arcane nerf?
Because Arcane is ahead of everyone else (along with Affliction). We'd have to buff everyone else (including the bosses). (Source)

Monk (Forums / Skills / Talent Calculator)
MWs wont stop Jab Jab Uplift, we'll just get more spirit to compensate. Possibly make t30 talents gen 1 Chi (2 for Chi Burst)?
You don't have to stop. Just don't be sad when your mana down. (Source)

Paladin (Forums / Skills / Talent Calculator)
would you consider the possibility of efficiently leveling as a Holy paladin (or ranged dps paladin new spec)?
Have you tried it in MoP? Ranged Judgment with Holy Shock and Denounce works pretty well for DPS. (Source)

GC, most Rets today are crying for sustained damage and not burst. Please re-evaluate this outdated assumption.
Go look at my Twitter feed a month or two ago. I speculated we could nerf Ret CDs and buff sustained. The earth trembled. (Source)

You know, youre giving WW an obscene buff in utility all around yet you give ret some small gimmick buffs. We need massive aid
There are like 5x as many Ret paladins as all monks put together. (Source)

Could you explain why you won't change Devotion Aura to also include Phys damage 5.2? At least for Holy Paladins.
We don't want every CD to be a carbon copy. Mantid just happened to have a lot of physical AE. Not the case for every boss. (Source)

Priest (Forums / Skills / Talent Calculator)
The 20% mindblast increase is a promising first tweak for shadow priests. Any chance mb haste scaling from ptr will come back?
Explain why your DPS needs it. What percent of relative DPS will you lose in the course of 5.2 because of scaling? (Source)

instead of buffing mind blast damage, why not scale the cd with haste? Would help stat scaling a bit.
Will your relative DPS drop 10% over the course of a tier because of haste scaling? If not, why does it matter? (Source)

When are you going to stop focusing on disc all the time and pay some MUCH needed attention on holy? (PvE)
We think Holy is in a really good place. They just get overshadowed by Disc so their representation is low. (Source)

And you still lose 25% output in the stance you're not in while no others healers have to deal with this. Why?
Chakra is the Holy priest resource. You could ask why Holy paladins need to build up Holy Power before using WoG or EF. (Source)
chakra is a resource alright, a resource for frustration, and will to bump my head in the wall.
Holy without Chakra is just a generic healer, a Molten Core priest. If you don't like Chakra, probably not a good spec for you. (Source)
I know you've talked about doing that before, and it really is the only way to make Chakra actually fun.
We agree it would be more fun with more different spells per stance. Making swapping super easy just makes swapping not a thing. (Source)

Let me ask you this, do you think Sanctuary, in its current state, is a good spell?
A good spell, yes. A high HPS spell, no, and it wasn't intended to be. You can layer it with other heals though. (Source)

so disc priest wont crit anymore but get a bubble instead... why are you nerfing priest so much? Being oom constantly sucks.
Your crits will "only" be 130% but now non crits will be 130% too. (Source)

will pws critting simply mean pws absorb is 2x or does it create da for 100% when crits? For pvp I hope it creates da.
PW:S crit is just a double absorb. (Source)

Rogue (Forums / Skills / Talent Calculator)
Does the t15 4pc 7 second gcd stack with the glyph of Adrenaline rush?
Yes. (Source)

how many patches will the devs ask and wonder why rogues pop isnt high enough when we have been telling you for months energy
Not a recent phenomenon. My pet theory is rogue pop started to drop as soon as gank -> guaranteed kill became less likely. (Source)

regen is TOO low, therefor the class is SLOW and UNFUN, want to bring your rogue players back up? Increase the sodding regen!
Our vision for rogues is not to have enough energy to fill every GCD. That makes energy not a thing. (Source)

Warlock (Forums / Skills / Talent Calculator)
Any chance at destro locks seeing the cataclysm spell thay we read about? survival is tough without blood fear. thankyou.
Cataclysm didn't help with that. Melee just stepped away then stepped back in. (Source)

Warrior (Forums / Skills / Talent Calculator)
Why should warriors be "forced" to stay in Battlestance?
Mostly because that's our design intent. You can go Defensive or Berserk for short situational reasons. (Source)

hate to pester but could you hit me with some insight?
Shield Barrier was just a little too good with high Vengeance. I don't think you'll notice much of a change. (Source)

PvE
Hey , i was wondering if the gear without a drop source on the new raid are trash loots or arent going to be implemented ?
Normal drops trash loot (and there is no heroic trash). In LFR, you can get those pieces from the bags that only have gold today. (Source)

Ra-den Limited attempts? Seriously? I am disappoint, #LevelALLTheAlts!
At some point, cutting-edge guilds making 500 attempts a week is no longer a test of skill. It's a test of endurance. (Source)

And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source)

thunderforged increases logistics problem for 25. It makes things worse. If this is the only solution this expansion...
Remember, the main goal of Thunderforged is to keep Jin'rokh kills interesting after 12 weeks. (Source)

I could see that if the 5.0 raids were en masse on farm, but they aren't. Most raiders haven't cleared Terrace.
Most raiders have, because they play LFR, and they're ready for something new. (Source)
How many % of players raid lfr, and how many % of players raid hardmodes? Have you got any current numbers?
I do, but it's probably not appropriate to share them. A whole lot of people do LFR. Very few do heroic raids. (Source)
That should not be interpreted as developing heroic raids is a waste of resources. We don't agree with that conclusion. (Source)

What is "the Mechanar Syndrome"? I've noticed you have mentioned it several times.
Players chain ran Mech because it was the most efficient way to earn BC dungeon currency. Efficiency in MMOs can trump fun. (Source)
You mean like dailies? Perfect example whether intended or not.
Mmm, not really. A better example would be if Klaxxi offered more valor than Golden Lotus so everyone just ran Klaxxi. (Source)

do you take those metrics into account when tunning drop chances? Just curious, not complaining.
No, we're worried that would cause a vicious cycle. We drop gear by number of potential users, not current class popularity. (Source)

this is crude and simple but true. current progression: LFR-----------Normal---Heroics. should be: LFR----Normal-----Heroics
Some of the normals had berserk timers that were a little tight. If you beat the mechanics you should probably win N (but not H). (Source)

Challenge Mode dungeons are great fun! How do you feel their acceptance is? Above or below expectation? Or on par?
I think we will see more players do them as they run out of other content to do. We always knew their niche would never be huge. (Source)

For the purposes of RPPM, do the Haste buffs (Melee / Spell) contribute to the proc rate?
Yes. (Source)

Misc
http://t.co/iy4hOZD2 Read the Disc feedback
The irony of the epeen stereotype is WoW players like to argue just as much about whose is shorter. (Source)

On the PTR forum:"Your next mind flay can be channeled while moving after a successful, non-instant cast mind blast" Thoughts?
I would get rid of every cast while moving if I could. It would be better for the game overall. (Source)

WoWDB Addon Data Collection
Finding the locations of the new Patch 5.2 Rare Spawn NPCs or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there.

If you have any WoWDB related feedback, you can post in this thread or send us an email.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Isle of Thunder Rare Spawns, 5.2 Rare and Quest NPC Sharing, Blue Tweets, TCG Art started by chaud View original post
Comments 79 Comments
  1. Kazuchika's Avatar
    Quote Originally Posted by Sapper123 View Post
    Just because they showed the boss up to 5 players doesn't mean that's the cap...
    This coming from the guy who equates a 50% gain to doubling their health. Just stop.
  1. Simca's Avatar
    Quote Originally Posted by Ogait View Post
    Will that feature apply to all rares in Azeroth/Outland/Northrend/Pandaria?
    Not sure if it will in the future (it should, imo!) but currently it only works on the new rares introduced in Patch 5.2.

    Quote Originally Posted by Sapper123 View Post
    Just because they showed the boss up to 5 players doesn't mean that's the cap...
    Yes, very true. I just looked through my massive collection of screenshots and found one of Progentius at 26.6 million HP (he normally has 7.59 million), which means it does work for 6 players at least (Solo hp of 7.59 million plus a 250% increase). If there is a cap, I don't know what it is, and it is high enough that you will almost never encounter it.

    Quote Originally Posted by haaskilbas View Post
    I dunno all i see is this giving everyone the ability to kill opposite faction players without them being flagged by simply taggin it then standing back or near to keep the hp up on the mob. but i guess we'll have to wait and see how it works once fully implemented.

    nevermind. didnt see the blue post looks like it will be faction specific only
    Currently, only the World Bosses use faction-specific tagging. The rares on the island give out loot to both factions involved. That could be a bug or could be intended... hard to say. Either way, on PvP servers you will probably end up killing each other first, and on PvE servers faction grievances aren't nearly as big of a deal.
  1. mmocd4e764b34e's Avatar
    But what prevents other players from just attacking once and then watching the other player attack a mob with a fuckton of HP?
  1. Adramalech's Avatar
    Quote Originally Posted by Garrus Vakarian View Post
    But what prevents other players from just attacking once and then watching the other player attack a mob with a fuckton of HP?
    Hopefully they thought about that.
    Sucks that they have to implement safeguards in nearly everything just to keep people from screwing others up "for the lulz".
  1. Keristrasza's Avatar
    Quote Originally Posted by 0mnipotent View Post
    Hopefully the share has a cap so that it doesn't result in griefing and that you need to help with a certain amount of damage so people can't dot and wait. I'm personally don't like the idea of sharing cross faction. Nothing was more fun than killing alliance fighting rares. Spent a long time while leveling constantly trading kills with a warrior who was always at every rare I found.
    I like it for just this reason, I hate PVP and on a PVE server ... I have had several horde either attempt to get me flag OR get me killed to take a rare I was working on. Though I do get revenge by getting my hunter waiting till they are fighting (while still flagged because they were stupid to start with) and face rolling them with stampeed and taking the rare back. Point is this saves me and loads of other people trouble because of "special" people who like to steal rares that they didn't get to first.
  1. Farora's Avatar
    What the hell. How does this improve things? You are happily killing a mob, someone else comes along boom health increased. Why not just share a mob without increasing health? You know, so that things become easier with multiple people? ...
  1. Kathranis's Avatar
    Quote Originally Posted by Garrus Vakarian View Post
    But what prevents other players from just attacking once and then watching the other player attack a mob with a fuckton of HP?
    Maybe uses the same tech as training dummies... if a player stops attacking for a few seconds, they exit combat, lose kill credit, and the health buff is removed. That's my guess.

    Of course, if another player is killing a rare mob, I don't really see what anyone would have to gain from trying to troll, when they could just participate and potentially get loot. The Pandaria rare mobs in particular have really cool and valuable drops.
  1. namelessone's Avatar
    That tagging solution looks like a terrible idea and a disaster waiting to happen. What happens if I see someone fighting a rare spawn, run in, tag it, and simply run away? What if I do it with 3 friends?
  1. Kathranis's Avatar
    Quote Originally Posted by Farora View Post
    What the hell. How does this improve things? You are happily killing a mob, someone else comes along boom health increased. Why not just share a mob without increasing health? You know, so that things become easier with multiple people? ...
    Even with a 50% health boost it would be easier. An enemy with 10k health would jump to 15k health, but you'd have a second player contributing damage and debuffs, so together you'd probably be dealing at least double the DPS.

    The health boost is just so that it doesn't completely trivialize killing rares and quest mobs, otherwise you could get a group of 10 or 15 people together and kill everything super easily, and every single person would get their own loot chances.
  1. Pacster's Avatar
    Quote Originally Posted by Garrus Vakarian View Post
    But what prevents other players from just attacking once and then watching the other player attack a mob with a fuckton of HP?
    This is so going to happen. Either will people just hit the target once and then go and get a pizza to grab the loot when comming back....or there will be groups that will triple the HP just for the fun of it and watch players die.

    Might become fun tho. Rare almost dead...next guy joins....rare again almost dead...next guy joins. Can't wait to see rare spawns with more HP than Deathwing...;-)
  1. mmocbeba583bd0's Avatar
    Quote Originally Posted by namelessone View Post
    That tagging solution looks like a terrible idea and a disaster waiting to happen. What happens if I see someone fighting a rare spawn, run in, tag it, and simply run away? What if I do it with 3 friends?
    That's the first thing that came to my mind after reading news. This will be a disaster.
  1. Chloral's Avatar
    Sharing tags? In my wow? Omfg thank you.
  1. Vargur's Avatar
    Quote Originally Posted by Sapper123 View Post
    You have me confused with someone else... Check your facts before hitting send dude...
    Well I don't think they'll be pandas, so it will be easier with decent gear. And not to mention that once you tag it, you're on the threat list. There are many classes with threat reductions, so yeah, you go AFK.
  1. Shampro's Avatar
    Holy shit what is up with people here? What kind of people do you guys interact with? When I see a mob and someone is hiting it in 5.2, ill just help him and get my loot, what is the issue? Why is everyone so freaking scared of change and shareing things with other players? I dont even think some of you realise or know how to read. You cant just simply it it and leave, it works like any other mob in this game, you need to be pretty freaking close to get credit to the kill, and be able to loot it. Why the fuck would you just hit it and leave? What kind of moron does this? You need to help kill the mob in order to aquire your loot. Honestly I ask again, with what kind of people do you play with that you are so afraid to shareing a killl with a fellow member of your faction. (I will kill the other faction still, that wont change.)

    Not everyone needs to be a freaking asshole, unless you are one of them ofcourse.
  1. mmocc02219cc8b's Avatar
    All the worries regarding the griefing aside, in my opinion, this is easily one of the best changes of the last few patches.
    Not having to camp a rare spawn by spamming /tar-/cast macros anymore? Amazing.
  1. Azrile's Avatar
    Quote Originally Posted by Garrus Vakarian View Post
    But what prevents other players from just attacking once and then watching the other player attack a mob with a fuckton of HP?
    Because it would only be 50% more health, which isn´t that much. Yes, it would be a little annoying, but if your goal was to get loot, why not just keep attacking it, if the other person has aggro.. it would take almost nothing for the additional player to do 50% of the original mobs health.

    Anyone who flat out trolled and only did one attack and then watched, would just be wasting their time as they would then have to sit around and wait a lot longer for the loot then if they just did some damage.
  1. Loaf Lord's Avatar
    I love that they're fleshing out rare spawns more this expansion. I looove rare spawns.
  1. Azrile's Avatar
    Quote Originally Posted by Howlrunner View Post
    /sigh at all the naysayers as usual.
    Blizzard sees an issue with the rare spawn/attitude of players, and tries to develop a system to counter it.
    If people do keep turnign up and tagging to increase HP, then leave, just report them. Blizzard are aware its a new system in place and isn't erfect, so they might have an internal policy of "If people act like dicks regarding this and we receive a report we take action", especially if it turns out to be continuous.

    Why not let it come into effect first, and see how it plays out before being all doom and gloom about something. I for one welcome the change, as nothing is more annoying than seeing a load of asshats lining up dragging mobs onto you hoping you die so they can solo tag the rare instead. This way, you all get a chance at it.
    That is my thought too. The devs are some really smart guys. If I can read something and think of an exploit or annoyance in 5 seconds, the devs are probably already all over it. Only stupid players will try it, it won´t work and then they will learn it didn´t work.

    It is very similar to the new 5% wipe thing n LFR. I am 100% sure that the first week there will be some players saying ´I am going to suicide so we get the 5% buff´..

    One thing I am curious about. the 50% buff to the mobs health.. is that 50% current or 50% of their original health. Either way does lead to some problems. If I have a mob down to 1% and someone comes up and hits it, and it jumps up to 51% of it´s original health.. that will be annoying... especially since this can happen repeatedly (lol, use your executes wisely). But if the 50% is only added to the current health, then this can be easily exploited by friends. A mob that is down to 5%, gets hit by a second player, and would jump to only 7.5% health. If this is the case, it benefits the player (both actually) if the second player watches until the mob is low on health.
  1. chaud's Avatar
    I updated the news with a few answers to questions. It only works for the new rares in Patch 5.2 and anyone who taps it once gets loot.

    Quote Originally Posted by Azrile View Post
    One thing I am curious about. the 50% buff to the mobs health.. is that 50% current or 50% of their original health. Either way does lead to some problems. If I have a mob down to 1% and someone comes up and hits it, and it jumps up to 51% of it´s original health.. that will be annoying... especially since this can happen repeatedly (lol, use your executes wisely). But if the 50% is only added to the current health, then this can be easily exploited by friends. A mob that is down to 5%, gets hit by a second player, and would jump to only 7.5% health. If this is the case, it benefits the player (both actually) if the second player watches until the mob is low on health.
    50% of the original health.
  1. Nuvuk's Avatar
    That rare spawn health scaling is kinda cool but when 10 people jump in to get it to is it just going to turn into a raid boss? and will be hard to kill. Im just glad that its power doesnt scale as well.

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