MMO-Champion - Isle of Thunder Rare Spawns, 5.2 Rare and Quest NPC Sharing, Blue Tweets, TCG Art
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Patch 5.2 - Isle of Thunder Rare Spawns
We already talked about the new rare spawns that drop some of the Direhorn mounts, so let's take a look at the new rare spawns on the Isle of Thunder. Thanks to Simca for helping to gather much of this information. You will need to kill these ten NPCs to earn the Champions of Lei Shen achievement.


Ra'sha is the eleventh rare spawn. He is somewhat weaker than the others, not an elite, and drops Ra'sha's Sacrificial Dagger.

The rest of the rare spawns have a chance to drop a Key to the Palace of Lei Shen and Shan'ze Ritual Stone. Every kill also will reward you with 15 x Valor Points. You can find a description of the encounter on the NPC pages.



Patch 5.2 - Quest / Rare NPC Sharing
One of the complaints that often came up in the Blue Tweets was people "stealing" mobs during daily quests or when killing a rare spawn. Patch 5.2 attempts to make things a little bit better with a new system that lets you share mobs. Currently, any mob that is flagged as a quest mob on live gives you credit when you participate in the kill, but Patch 5.2 takes this one step further.

When you encounter another player killing a rare spawn or quest flagged NPC, you can just start to help them kill it. Doing so will increase the maximum health of the NPC by 50% and give you a chance to win loot, completely separate from the other player. If someone else comes along to help out, this will increase the health by another 50%, and give them a chance to win loot as well. You will still get loot with just one hit while the mob is alive, even if combat drops.

This system allows anyone from either faction, in your group, solo, or in another group to take part in killing these NPCs and get a chance at the loot, without affecting your loot chances. For now, it only works for the new rares and big quest mobs introduced in Patch 5.2. Please note that this does not work for normal quest mobs (Kill 20 of X...), only the bigger ones that are usually named and have an icon on their unit frame.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
My point is that you have never been able to balance classes in the past, this makes it even harder.
But players want their guy to be the highest DPS so they don't have to switch. Not sure how to solve that. (Source)
I think it's impossible to balance say Fire, Frost and Arcane to be identical on every single boss. (Source)

Positive feedback on what basis? Because on the PTR the seal hasn't been working correctly at all.
While actual testing is the most valuable, I'd say we get 75% of our feedback just from player reaction and theorycrafting. (Source)

Hunter (Forums / Skills / Talent Calculator)
Survival Hunters - Black Arrow shares a cooldown with Explosive TRAP. Working as intended, but why? This baffles me.
We don't want you to have to drop a trap as part of a single target rotation. (Source)

Are you nerfing Silencing Shot because noone uses Wyvern Sting and Binding Shot? I think a better answer is SS as baseline!
Silencing Shot is really powerful and the short CD just felt like too much. (Source)

Why can BM hunters Use Stampede in arena, And Dks cant use Army of the dead, It would be fun for Unholy to have this in arena.
There is a teensy bit of damage potential between the two. (Source)

Mage (Forums / Skills / Talent Calculator)
why nerf arcane into the ground instead of buffing frost with a small arcane nerf?
Because Arcane is ahead of everyone else (along with Affliction). We'd have to buff everyone else (including the bosses). (Source)

Monk (Forums / Skills / Talent Calculator)
MWs wont stop Jab Jab Uplift, we'll just get more spirit to compensate. Possibly make t30 talents gen 1 Chi (2 for Chi Burst)?
You don't have to stop. Just don't be sad when your mana down. (Source)

Paladin (Forums / Skills / Talent Calculator)
would you consider the possibility of efficiently leveling as a Holy paladin (or ranged dps paladin new spec)?
Have you tried it in MoP? Ranged Judgment with Holy Shock and Denounce works pretty well for DPS. (Source)

GC, most Rets today are crying for sustained damage and not burst. Please re-evaluate this outdated assumption.
Go look at my Twitter feed a month or two ago. I speculated we could nerf Ret CDs and buff sustained. The earth trembled. (Source)

You know, youre giving WW an obscene buff in utility all around yet you give ret some small gimmick buffs. We need massive aid
There are like 5x as many Ret paladins as all monks put together. (Source)

Could you explain why you won't change Devotion Aura to also include Phys damage 5.2? At least for Holy Paladins.
We don't want every CD to be a carbon copy. Mantid just happened to have a lot of physical AE. Not the case for every boss. (Source)

Priest (Forums / Skills / Talent Calculator)
The 20% mindblast increase is a promising first tweak for shadow priests. Any chance mb haste scaling from ptr will come back?
Explain why your DPS needs it. What percent of relative DPS will you lose in the course of 5.2 because of scaling? (Source)

instead of buffing mind blast damage, why not scale the cd with haste? Would help stat scaling a bit.
Will your relative DPS drop 10% over the course of a tier because of haste scaling? If not, why does it matter? (Source)

When are you going to stop focusing on disc all the time and pay some MUCH needed attention on holy? (PvE)
We think Holy is in a really good place. They just get overshadowed by Disc so their representation is low. (Source)

And you still lose 25% output in the stance you're not in while no others healers have to deal with this. Why?
Chakra is the Holy priest resource. You could ask why Holy paladins need to build up Holy Power before using WoG or EF. (Source)
chakra is a resource alright, a resource for frustration, and will to bump my head in the wall.
Holy without Chakra is just a generic healer, a Molten Core priest. If you don't like Chakra, probably not a good spec for you. (Source)
I know you've talked about doing that before, and it really is the only way to make Chakra actually fun.
We agree it would be more fun with more different spells per stance. Making swapping super easy just makes swapping not a thing. (Source)

Let me ask you this, do you think Sanctuary, in its current state, is a good spell?
A good spell, yes. A high HPS spell, no, and it wasn't intended to be. You can layer it with other heals though. (Source)

so disc priest wont crit anymore but get a bubble instead... why are you nerfing priest so much? Being oom constantly sucks.
Your crits will "only" be 130% but now non crits will be 130% too. (Source)

will pws critting simply mean pws absorb is 2x or does it create da for 100% when crits? For pvp I hope it creates da.
PW:S crit is just a double absorb. (Source)

Rogue (Forums / Skills / Talent Calculator)
Does the t15 4pc 7 second gcd stack with the glyph of Adrenaline rush?
Yes. (Source)

how many patches will the devs ask and wonder why rogues pop isnt high enough when we have been telling you for months energy
Not a recent phenomenon. My pet theory is rogue pop started to drop as soon as gank -> guaranteed kill became less likely. (Source)

regen is TOO low, therefor the class is SLOW and UNFUN, want to bring your rogue players back up? Increase the sodding regen!
Our vision for rogues is not to have enough energy to fill every GCD. That makes energy not a thing. (Source)

Warlock (Forums / Skills / Talent Calculator)
Any chance at destro locks seeing the cataclysm spell thay we read about? survival is tough without blood fear. thankyou.
Cataclysm didn't help with that. Melee just stepped away then stepped back in. (Source)

Warrior (Forums / Skills / Talent Calculator)
Why should warriors be "forced" to stay in Battlestance?
Mostly because that's our design intent. You can go Defensive or Berserk for short situational reasons. (Source)

hate to pester but could you hit me with some insight?
Shield Barrier was just a little too good with high Vengeance. I don't think you'll notice much of a change. (Source)

PvE
Hey , i was wondering if the gear without a drop source on the new raid are trash loots or arent going to be implemented ?
Normal drops trash loot (and there is no heroic trash). In LFR, you can get those pieces from the bags that only have gold today. (Source)

Ra-den Limited attempts? Seriously? I am disappoint, #LevelALLTheAlts!
At some point, cutting-edge guilds making 500 attempts a week is no longer a test of skill. It's a test of endurance. (Source)

And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source)

thunderforged increases logistics problem for 25. It makes things worse. If this is the only solution this expansion...
Remember, the main goal of Thunderforged is to keep Jin'rokh kills interesting after 12 weeks. (Source)

I could see that if the 5.0 raids were en masse on farm, but they aren't. Most raiders haven't cleared Terrace.
Most raiders have, because they play LFR, and they're ready for something new. (Source)
How many % of players raid lfr, and how many % of players raid hardmodes? Have you got any current numbers?
I do, but it's probably not appropriate to share them. A whole lot of people do LFR. Very few do heroic raids. (Source)
That should not be interpreted as developing heroic raids is a waste of resources. We don't agree with that conclusion. (Source)

What is "the Mechanar Syndrome"? I've noticed you have mentioned it several times.
Players chain ran Mech because it was the most efficient way to earn BC dungeon currency. Efficiency in MMOs can trump fun. (Source)
You mean like dailies? Perfect example whether intended or not.
Mmm, not really. A better example would be if Klaxxi offered more valor than Golden Lotus so everyone just ran Klaxxi. (Source)

do you take those metrics into account when tunning drop chances? Just curious, not complaining.
No, we're worried that would cause a vicious cycle. We drop gear by number of potential users, not current class popularity. (Source)

this is crude and simple but true. current progression: LFR-----------Normal---Heroics. should be: LFR----Normal-----Heroics
Some of the normals had berserk timers that were a little tight. If you beat the mechanics you should probably win N (but not H). (Source)

Challenge Mode dungeons are great fun! How do you feel their acceptance is? Above or below expectation? Or on par?
I think we will see more players do them as they run out of other content to do. We always knew their niche would never be huge. (Source)

For the purposes of RPPM, do the Haste buffs (Melee / Spell) contribute to the proc rate?
Yes. (Source)

Misc
http://t.co/iy4hOZD2 Read the Disc feedback
The irony of the epeen stereotype is WoW players like to argue just as much about whose is shorter. (Source)

On the PTR forum:"Your next mind flay can be channeled while moving after a successful, non-instant cast mind blast" Thoughts?
I would get rid of every cast while moving if I could. It would be better for the game overall. (Source)

WoWDB Addon Data Collection
Finding the locations of the new Patch 5.2 Rare Spawn NPCs or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there.

If you have any WoWDB related feedback, you can post in this thread or send us an email.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Isle of Thunder Rare Spawns, 5.2 Rare and Quest NPC Sharing, Blue Tweets, TCG Art started by chaud View original post
Comments 83 Comments
  1. Loaf Lord's Avatar
    I love that they're fleshing out rare spawns more this expansion. I looove rare spawns.
  1. Azrile's Avatar
    Quote Originally Posted by Howlrunner View Post
    /sigh at all the naysayers as usual.
    Blizzard sees an issue with the rare spawn/attitude of players, and tries to develop a system to counter it.
    If people do keep turnign up and tagging to increase HP, then leave, just report them. Blizzard are aware its a new system in place and isn't erfect, so they might have an internal policy of "If people act like dicks regarding this and we receive a report we take action", especially if it turns out to be continuous.

    Why not let it come into effect first, and see how it plays out before being all doom and gloom about something. I for one welcome the change, as nothing is more annoying than seeing a load of asshats lining up dragging mobs onto you hoping you die so they can solo tag the rare instead. This way, you all get a chance at it.
    That is my thought too. The devs are some really smart guys. If I can read something and think of an exploit or annoyance in 5 seconds, the devs are probably already all over it. Only stupid players will try it, it won´t work and then they will learn it didn´t work.

    It is very similar to the new 5% wipe thing n LFR. I am 100% sure that the first week there will be some players saying ´I am going to suicide so we get the 5% buff´..

    One thing I am curious about. the 50% buff to the mobs health.. is that 50% current or 50% of their original health. Either way does lead to some problems. If I have a mob down to 1% and someone comes up and hits it, and it jumps up to 51% of it´s original health.. that will be annoying... especially since this can happen repeatedly (lol, use your executes wisely). But if the 50% is only added to the current health, then this can be easily exploited by friends. A mob that is down to 5%, gets hit by a second player, and would jump to only 7.5% health. If this is the case, it benefits the player (both actually) if the second player watches until the mob is low on health.
  1. chaud's Avatar
    I updated the news with a few answers to questions. It only works for the new rares in Patch 5.2 and anyone who taps it once gets loot.

    Quote Originally Posted by Azrile View Post
    One thing I am curious about. the 50% buff to the mobs health.. is that 50% current or 50% of their original health. Either way does lead to some problems. If I have a mob down to 1% and someone comes up and hits it, and it jumps up to 51% of it´s original health.. that will be annoying... especially since this can happen repeatedly (lol, use your executes wisely). But if the 50% is only added to the current health, then this can be easily exploited by friends. A mob that is down to 5%, gets hit by a second player, and would jump to only 7.5% health. If this is the case, it benefits the player (both actually) if the second player watches until the mob is low on health.
    50% of the original health.
  1. Dark Exerus's Avatar
    That rare spawn health scaling is kinda cool but when 10 people jump in to get it to is it just going to turn into a raid boss? and will be hard to kill. Im just glad that its power doesnt scale as well.
  1. glowpipe's Avatar
    You will still get loot with just one hit while the mob is alive, even if combat drops.

    Great. a hunter come along. Fire one arrow. keep questing and get a shot at loot from your hard fight. I think this system gonna get dropped or changed really fast
  1. Staticus's Avatar
    One of the complaints that often came up in the Blue Tweets was people "stealing" mobs during daily quests or when killing a rare spawn.
    inb4 "One of the complaints that often came up in the Blue Tweets was people hitting rare spawns once and returning to what they were doing previously, getting credit/loot for no effort and making the other player work 50% harder for nothing" when 5.3/5.4 hits.

    Seriously...they should just leave the health as it is, after all a normal mob or boss's health doesn't increase when you're in a group right?

    Not to mention many people (myself included) want to solo the rare for the challenge, in this patch it'll be far worse than the idiots who spam invites while you're killing a rare on your way to 90.
  1. Azrile's Avatar
    Quote Originally Posted by Staticus View Post
    inb4 "One of the complaints that often came up in the Blue Tweets was people hitting rare spawns once and returning to what they were doing previously, getting credit/loot for no effort and making the other player work 50% harder for nothing" when 5.3/5.4 hits.

    Seriously...they should just leave the health as it is, after all a normal mob or boss's health doesn't increase when you're in a group right?

    Not to mention many people (myself included) want to solo the rare for the challenge, in this patch it'll be far worse than the idiots who spam invites while you're killing a rare on your way to 90.

    I really think the devs will have some safety mechanisms in place. For instance, I can think of 3 right away

    1. A person must re-attack the mob every 10 seconds or lose their ´tap´.
    2. A person must do a minimum of 20% of the overall damage to the mob to receive loot.
    3. Any mob with less than 10% health cannot be tapped by another player.

    My guess is they will have a minimum of those 3 rules in place. I think any new feature that gets added to the game has some negative sides to it, and certainly no matter what, there will be some annoyances with this new system. But think about how much better this would have made golden lotus dailies overall... 3 steps forward, one step back is still progress.
  1. Holtdahooligan's Avatar
    I wish the warlock spell Cataclysm made it live. /cry
  1. Polarthief's Avatar
    I like how RETARDED blizzard is with that Rare/Quest Spawn thing. Do they not realize the huge amount of trolling people could do? Hit the mob once. Increase HP by 50% for the one player. Just sit there and let the one player do all the work.

    GENIUS. Just let them flag it for themselves but don't increase the HP -_-
  1. Seahnjin's Avatar
    I hope they will find a way around potential abuse, but otherwise this is an awesome change to rare NPCs.

    I wish this applied to all rares, so everyone could gather around Sulik'shor/Scritch and we'd all have a huge party.
  1. Phurox's Avatar
    I would imagine they do it like war online.

    You get bonus to your roll depending on your contribution
  1. grexly75's Avatar
    Quote Originally Posted by Dragon9870 View Post
    I like how RETARDED blizzard is with that Rare/Quest Spawn thing. Do they not realize the huge amount of trolling people could do? Hit the mob once. Increase HP by 50% for the one player. Just sit there and let the one player do all the work.

    GENIUS. Just let them flag it for themselves but don't increase the HP -_-
    Though if the player is a hunter / mage or rogue and they see the other player do this all they have to do is feign death, invis or vanish and thus dump the now higher HP mob on to the other player that decided to troll..
  1. mrxjbud's Avatar
    love the rare sharing thing
  1. Alayea's Avatar
    (Great posts, Simca! )

    I don't really like the thought of rares turning into massive raid bosses if there's no cap on the hp buff, and faction-sharing loot doesn't make any sense for PvP servers (or even PvE). Hopefully, Blizzard will expound further on this 5.2 rares system before the patch is out.
  1. Salech's Avatar
    Quote Originally Posted by Blapis View Post
    Haha GW2 copy paste
    It indeed is, it's not a bad thing though, but they probably should have done it way earlier, then again they do have many technical limitations on this game quite often.
  1. TrollShaman's Avatar
    The rares, their difficulty and their rewards look promising, but as many others have said, strangers can be asshats, tag them and then don't help whoever tagged the rares first. Maybe change the system to give loot and kill credit to those who contribute a % or fixed amount of damage?
  1. holyson's Avatar
    Lets all make the same comment about tagging a mob and not helping to kill it! Oh wait
  1. Kwipper's Avatar
    Hey Blizzard. How about copying the combat system from Guild Wars 2 while your at it, instead of having to press 50 bajillion buttons to execute precise rotations while trying to slowly move out of circles of pain and death.
  1. Yuuki Asuna's Avatar
    The mob tagging idea is kind of interesting. I do agree that hunters, mages, and such can potentially get away with a kill. But the thing is, wouldn't an average player 'want' to help kill the mob to kill it faster and move on rather than sit and wait for it to be dead? Just a thought. I know some players 'will' sit and wait. But personally for me, I would help fight to get the job done. The increased health pool makes sense in that case if you think about it. It would actually be worse if it stayed the same. I think the logic behind the increased hp is to simply almost force the person tagging the rare to fight it to end it quicker.

    That's just a thought for those coming up with a conclusion.
  1. Soeroah's Avatar
    Like the new rare system. When I see an Alliance or Horde fighting a rare I'd been looking for I help them out regardless. Would be nice to be able to get something for it, too.

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