MMO-Champion - Patch 5.2 PTR - Build 16634
Isle of Thunder Rare Spawns, 5.2 Rare and Quest NPC Sharing, Blue Tweets, TCG Art

Patch 5.2 PTR - Build 16634
Build 16634 will be deployed to the PTR realms soon. Nothing major in this patch, it is now confirmed that Reins of the Thundering Cobalt Cloud Serpent comes from Nalak and Reins of the Cobalt Primordial Direhorn comes from Oondasta.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses

Death Knight (Forums, Talent Calculator)

Frost
  • Howling Blast base damage was reduced by 13%.
  • Icy Talons now increases melee attack speed by 15%, down from 30%.
  • Might of the Frozen Wastes now causes all melee attacks to deal an additional 15% damage when wielding a two-handed weapon, down from 20%.

Unholy
  • Scourge Strike weapon damage reduced to 135% from 140% and additional damage reduced by 9%.

Hunter (Forums, Talent Calculator)

Marksmanship
  • Chimera Shot now does 265% ranged weapon Nature damage, down from 315%. Additional damage reduced by 30%.

Survival

Mage (Forums, Talent Calculator)
  • Frostbolt base healing and SP scaling reduced by 13%.

Frost
  • Frostbolt base damage and SP scaling reduced by 13%. Debuff now also causes the target to take an additional 5% damage from your Frostbolt and your Water Elemental's Water Jet.

Monk (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)
Holy
  • Guardian Spirit no longer heals for over 9,000,000 thanks to a tooltip fix.

Shaman (Forums, Talent Calculator)
Enhancement

Warlock (Forums, Talent Calculator)
Talents

Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling reduced by 25%.
  • Recklessness now has a 3 min cooldown, down from 5 min. Now grants your special attacks an additional 30% chance to critically hit, down from 50%.

Major Glyphs

Raid & Dungeon Abilities
  • Blue Rays Inflicts 800,000 Frost damage divided amongst all targets in the Blue Rays. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Bright Light Inflicts 800,000 Nature damage divided amongst all targets in the Bright Light. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Burst of Amber Inflicts 100,000 Inflicts 300,000 Nature damage to all enemies within 500 yards. Instant.
  • Crimson Bloom Inflicts 150,000 Inflicts 300,000 Fire damage to all enemies within 500 yards. Instant.
  • Eye Sore Inflicts 50,000 Inflicts 100,000 Arcane damage to the target every second. 100 yd range. Instant.
  • Flash Freeze Inflicts 100,000 Inflicts 300,000 Frost damage to all enemies within 100 yards. Instant.
  • Infrared Light Inflicts 800,000 Fire damage divided amongst all targets in the Infrared Light. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 275,000 Fire damage to enemies outside 50,000 200 yds. 1.5 sec cast. 3 sec cooldown.
  • Pustule Eruption Inflicts 150,000 Inflicts 125,000 Nature damage to enemies within 3 yards of the impact. 1,000 yd range. Instant.
  • Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 125,000 Physical damage to enemies within 5 yards, knocking them away. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 8 yards of the point of impact, stunning them for 5 sec. Unlimited range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 8 yards of the point of impact, stunning them for 5 sec. Unlimited range. Instant.
  • Thunderstruck Lei Shen winds up to hurl his axe at a target location, inflicting 1,100,000 1,000,000 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point. Unlimited range. Instant.
  • Volatile Mutation Inflicts 600,000 Inflicts 2,000,000 Nature damage and grants a harmful mutation. Instant.
This article was originally published in forum thread: Patch 5.2 PTR - Build 16634 started by chaud View original post
Comments 57 Comments
  1. Zeldorian's Avatar
    whelp, bb sac affi and helo supreme destro
  1. moveth's Avatar
    Im glad they are moving away from 5+ minute CDs. They are so boring when you can only use them once per fight (on some.)
  1. Zstr's Avatar
    reverting previous dmg buffs...pff atleast nerfing fucking frost mage, thats good
  1. Accelerator's Avatar
    Getting pretty fucking sick of seeing shaman changes come in so few and extremely far between.
  1. Korgoth's Avatar
    So they are hell bent on making Rogues overpowered in 4.3. (Err 5.2, not that you can tell!) I haven't talked to a single person who has played 5.2 PTR and doesnt think rogues going live like that is reasonable. Even the rogues I talk to hate it because it turns their class into an autowin joke. Between the ability to teleport cheapshot the entire other team, or the ability to do 25k dps on cloth from range, it's just a joke.

    Ghostcrawler needs to be taken off PvP balancing if he thinks this is good for the game.
  1. Kuja's Avatar
    Wtf. Lets's buff DKs! Oh wait, wrong class. Let's nerf DKs! :O
  1. Sipep's Avatar
    Its interesting that almost all the buffs where they said not to freak out about classes getting +/-20% damage buffs are getting reverted
  1. Steelangel's Avatar
    Screw ramping frost mage damage. Don't nerf me back bro.
  1. Eihwaz's Avatar
    Yeah because mage in pvp cast frostbolt. lol.
  1. atlantez's Avatar
    Yeah, Icy Talon went from 20% to 30% to 25% to 15% o_O

    So in the end instead of a 10% buff, we got a 5% nerf, great.
  1. Hypoxia's Avatar
    Mages still need fix on damage.
  1. tanktank's Avatar
    No pally nerfs, nice. still got 2 weeks.
  1. RidiuM's Avatar
    What happened to buffing Monks to increase the presence in arena, it's getting to be ridiculously annoying.
    They have not only nerfed monks from before, they made them worse than they currently are in live. Wow, good way to increase presence in arena!
    Yay! Monks, are not-represented enough since there are too few compared to other classes. amazing
  1. Freshman's Avatar
    Quote Originally Posted by Kuja View Post
    Wtf. Lets's buff DKs! Oh wait, wrong class. Let's nerf DKs! :O
    Yeah...glad my warrior is 85. I'll be switching to him for the remainder of this expansion probably. Even though most classes had nerfs, it just seems to me blizz wants people to play unholy more. I was unholy through wrath, but a lot has changed since then...
  1. Hentai-san's Avatar
    My DK is most unhappy, my lock as well, hopefully the previous buffs for warlocks at least will make it live.
  1. JMCruz's Avatar
    Quote Originally Posted by tanktank View Post
    No pally nerfs, nice. still got 2 weeks.
    Right no nerfs, YAY!! But what about ret wings CD being 2 mins baseline? Has anyone heard anything else about this? It was a blue post about 5 days ago.
  1. Rocheku's Avatar
    Yes, lets nerf Monk silence in an expansion where PvP is all about CC...
  1. Brokeguy's Avatar
    all i read was nerf nerf nerf.......nerf nerf
  1. Mengucekli's Avatar
    Yes, nerf monk, like we were doing incredibly over-powered in pvp, nerf more.. Sigh..
  1. nafiy's Avatar
    fk u blizz for the nerf to sacrifice for destro

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