MMO-Champion - Patch 5.2 PTR - Build 16634
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Patch 5.2 PTR - Build 16634
Build 16634 will be deployed to the PTR realms soon. Nothing major in this patch, it is now confirmed that Reins of the Thundering Cobalt Cloud Serpent comes from Nalak and Reins of the Cobalt Primordial Direhorn comes from Oondasta.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses

Death Knight (Forums, Talent Calculator)

Frost
  • Howling Blast base damage was reduced by 13%.
  • Icy Talons now increases melee attack speed by 15%, down from 30%.
  • Might of the Frozen Wastes now causes all melee attacks to deal an additional 15% damage when wielding a two-handed weapon, down from 20%.

Unholy
  • Scourge Strike weapon damage reduced to 135% from 140% and additional damage reduced by 9%.

Hunter (Forums, Talent Calculator)

Marksmanship
  • Chimera Shot now does 265% ranged weapon Nature damage, down from 315%. Additional damage reduced by 30%.

Survival

Mage (Forums, Talent Calculator)
  • Frostbolt base healing and SP scaling reduced by 13%.

Frost
  • Frostbolt base damage and SP scaling reduced by 13%. Debuff now also causes the target to take an additional 5% damage from your Frostbolt and your Water Elemental's Water Jet.

Monk (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)
Holy
  • Guardian Spirit no longer heals for over 9,000,000 thanks to a tooltip fix.

Shaman (Forums, Talent Calculator)
Enhancement

Warlock (Forums, Talent Calculator)
Talents

Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling reduced by 25%.
  • Recklessness now has a 3 min cooldown, down from 5 min. Now grants your special attacks an additional 30% chance to critically hit, down from 50%.

Major Glyphs

Raid & Dungeon Abilities
  • Blue Rays Inflicts 800,000 Frost damage divided amongst all targets in the Blue Rays. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Bright Light Inflicts 800,000 Nature damage divided amongst all targets in the Bright Light. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Burst of Amber Inflicts 100,000 Inflicts 300,000 Nature damage to all enemies within 500 yards. Instant.
  • Crimson Bloom Inflicts 150,000 Inflicts 300,000 Fire damage to all enemies within 500 yards. Instant.
  • Eye Sore Inflicts 50,000 Inflicts 100,000 Arcane damage to the target every second. 100 yd range. Instant.
  • Flash Freeze Inflicts 100,000 Inflicts 300,000 Frost damage to all enemies within 100 yards. Instant.
  • Infrared Light Inflicts 800,000 Fire damage divided amongst all targets in the Infrared Light. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 275,000 Fire damage to enemies outside 50,000 200 yds. 1.5 sec cast. 3 sec cooldown.
  • Pustule Eruption Inflicts 150,000 Inflicts 125,000 Nature damage to enemies within 3 yards of the impact. 1,000 yd range. Instant.
  • Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 125,000 Physical damage to enemies within 5 yards, knocking them away. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 8 yards of the point of impact, stunning them for 5 sec. Unlimited range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 8 yards of the point of impact, stunning them for 5 sec. Unlimited range. Instant.
  • Thunderstruck Lei Shen winds up to hurl his axe at a target location, inflicting 1,100,000 1,000,000 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point. Unlimited range. Instant.
  • Volatile Mutation Inflicts 600,000 Inflicts 2,000,000 Nature damage and grants a harmful mutation. Instant.
This article was originally published in forum thread: Patch 5.2 PTR - Build 16634 started by chaud View original post
Comments 57 Comments
  1. Velerios's Avatar
    Quote Originally Posted by Cirque View Post
    That's as it may be, it doesn't remove the fact that demo risks becoming the spec to go simply because they benefit so much more from the other talents in that tree.
    That is true, but demo should benefit much more from the talents there, because demo is the pet-spec for warlocks. If the damage of the other specs is too low then they should be adjusted, but this fix is not in the right place in GoSac.

    ---------- Post added 2013-02-25 at 11:09 PM ----------

    Quote Originally Posted by Machomaije View Post
    If you ever pvp'ed, you would know that dps is about everything now. Its all tsg. Oh, and ye, you would be surpised about how many who actually do pvp. So stop calling it a "bonus-thing", cuz its far from that.
    Maybe, but mostly the game is about PvE, and it sucks that because of some problems in PvP classes are gutted in PvE because of them (as it is on shadow priests) If blizzard would give for example spriests some PvE-Glyphs that increase our dps and remove some PvP-Abilities and burst, this could be a solution.
  1. Aluminum's Avatar
    The rapid PTR changes in opposite directions are clear sign they don't know WTF they are doing.

    They INCREASE an ability by 10% then a few days later DECREASE from the original value by 5%. Adjusting the amount of increase is one thing, but changing directions means they don't really understand their own mechanics. Clearly something highlighted a need to help, now all of a sudden it was too powerful to begin with? bullcrap

    While we're at it, the constant refusal to release a true model of the games dps engine while saying out of the other corner of their mouth that community derived dps from countless ingame tests don't count is a BIG FAT JOKE.
  1. Sleverine's Avatar
    ai more nerfs!
  1. Ilnezhara's Avatar
    Everyone complaining about dk nerfs needs to get with the program. Be happy you're at least viable... Unlike monks..
  1. Janysa's Avatar
    Nothing major in this patch, it is now confirmed that Reins of the Thundering Cobalt Cloud Serpent comes from Nalak and Reins of the Cobalt Primordial Direhorn comes from Oondasta.
    thats a promise ?
  1. pkm's Avatar
    Man this patch was looking good at the beginning but now its just confusing :<
  1. iamthedevil's Avatar
    After all these years, Blizzard still can screw up numbers this badly? I just don't get it.
  1. ShadowForge's Avatar
    wow more nerfs to dk's so in 5.2 we are not gonna even be viable since our survivability is shite and so will our damage thanks blizzard i see mages got a 5% damage buff on there frost bolt debuff, shock horror there mages always getting bufffed there the luckyiest class in wow with the least amount of nerfs. blizzard have no clue about abilities and classes in there own game, im sure they nerf and buff everything based on how many people play the class just to keep the majority of players who play x class subscribed
  1. Shampro's Avatar
    Quote Originally Posted by warcraftmew View Post
    wow more nerfs to dk's so in 5.2 we are not gonna even be viable since our survivability is shite and so will our damage thanks blizzard i see mages got a 5% damage buff on there frost bolt debuff, shock horror there mages always getting bufffed there the luckyiest class in wow with the least amount of nerfs. blizzard have no clue about abilities and classes in there own game, im sure they nerf and buff everything based on how many people play the class just to keep the majority of players who play x class subscribed
    LMFAOOOOOO, people say the most retarded things on these forums, I love it XD.
  1. Eleveneleven's Avatar
    another ptr patch another day blizzard ignores the fire mages they crippled
  1. Magic Sausage's Avatar
    I'm glad I changed to healing this expansion. So many fluctuations between ptr patches it must be really frustrating play dps these days.
  1. ToxiD's Avatar
    Quote Originally Posted by Mengucekli View Post
    Yes, nerf monk, like we were doing incredibly over-powered in pvp, nerf more.. Sigh..
    Actually yes, you did... monks are faceroll and retarded on the PTR, they need to be nerfed.

    Quote Originally Posted by warcraftmew View Post
    wow more nerfs to dk's so in 5.2 we are not gonna even be viable since our survivability is shite and so will our damage thanks blizzard i see mages got a 5% damage buff on there frost bolt debuff, shock horror there mages always getting bufffed there the luckyiest class in wow with the least amount of nerfs. blizzard have no clue about abilities and classes in there own game, im sure they nerf and buff everything based on how many people play the class just to keep the majority of players who play x class subscribed
    If you think Dks damage is low you suck hard. Dks damage is ridiculous and many people wonder why they buffed them more, fortunately they reduced the buffs.
  1. Exeris's Avatar
    I'm curious how many of you actually know what the point of a ptr server is, judging by your comments maybe 1/10.

    ---------- Post added 2013-02-26 at 06:04 PM ----------

    Quote Originally Posted by Magic Sausage View Post
    I'm glad I changed to healing this expansion. So many fluctuations between ptr patches it must be really frustrating play dps these days.
    Can't say I noticed much of a difference this expansion, game is always changing. just adapt.
  1. Boomcats's Avatar
    I'm not sure people understand PTR is an abbreviation for public TEST REALM

    DK's got an across the board buff, albeit the first round of buffs they got were too large.

    See- live frost DK dps is fine, unholy is a little weak

    THEY TEST (GET IT TEST REALM) buffs on DK, see the numbers are a little high, and bring them down.

    Its still a buff. Also reading some of these posts (wall of text with so many run on sentences about quitting) makes me lose faith in humanity.
  1. kirit0's Avatar
    mages are still overnerfed
  1. Hellview's Avatar
    Yay, more stupid ass ideas to make fury warriors even more addicted to crit.

    How about this? let's make that warriors can only wield umbrellas ? Also wouldn't it be cool if they can only wear pretty dresses and can only mount ponies?

    Maybe it's just my own frustration with the fact that in my own opinion playing fury has become boring as hell. All you do is basicly stare at your enrage, it's not fun and always it's not even manageable.

    I still have high hopes that the new tier and patch will even give us a break with it, but the ppm for the setbonus was just... baaaaaaad.
  1. Biruta's Avatar
    I would like to understand the reason for balancing our class always be based on the nerf and not improving ... GoSac is the best option? Ok, but why not improve the pets rather than nerf GoSac? The bloodfear is too good or the other tier 4 talents are crap? I'm surprised they have not nerfed the Kil'jaeden's Cunning too.
    I stopped playing wow for 1,5 year due to constant nerfs and changes (for the worse) in our class and I'm getting bored again.
    5.2 will be bad for our class in pvp and pve, but it seems that the GC is loving the changes. Incidentally, since the Burning Crusade our class can not spend 3 months without a nerf or any radical change that forces us to play with a spec, then another, then another, etc ... This sucks!

    ---------- Post added 2013-02-27 at 06:32 PM ----------

    Quote Originally Posted by warcraftmew View Post
    im sure they nerf and buff everything based on how many people play the class just to keep the majority of players who play x class subscribed
    I agree 100% with you.

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