Character
Where's character progression for nonraiders when new valor gear requires raid rep? "Playing my way" was nice while it lasted.
There is gear on the non-raid reps (Sunreaver and Kirin Tor), just not the best gear. (
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A lot of post on fixing 25M raiding. I don't think it's broken, but we need some hlp with logistics and management. Any plans?
What would help with logistics and management? (
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We rely on third party websites and/or making endless level 1 alts to make contact with players.
Yeah, we need to come up with a communication system players can use for legit needs without opening up new ways for spam. (
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We got your stance about PlayerHousing (it's a no-go for now), but what about GuildHousing?
We worry that guild housing is only content for the guild leaders. (
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Are the new legendary meta gems replacing our normal meta gems or is it in addition to them?
They are just meta gems, so they replace the one you normally use. (
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Why can't your team keep upgrades in for 5.0/5.1 gear only? Make them upgrade through Justice...
There is no technically simple way to do so. We agree upgrading the ilevel of blues in general feels good. (
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Why can't Fist-Weapons and daggers be interchangeable like every other 1h weapon for transmog now?
Animation technical limitation. Maybe someday. (
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Why doesnt that limitation apply to Guns/Bows/Crossbows, which all use different animations yet can be mogged?
Originally coded that way since the gun sounds bug some players so much. Not an unsolvable problem but it does take some code. (
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Hey Greg, I was just wondering: is there any posiblity that in the close future we will see cross realm herilooms?
Yeah, the possibility exists. We have no design objection. Mail wasn't set up to work that way. (
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couldn't uou change heirlooms to something like mounts? Scroll down ui that would help keep track. A lot better
Yeah I said last Blizzcon that I'd love to see that. (
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Hey guys, is the "Appear offline" feature going to be implemented tomorrow in 5.2? Thanks!
Pretty sure it is not in 5.2. Ran into some technical limitations. Still like the design idea. (
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No interviewer has asked this past week about it so here goes: Update on model revamps? Last update was last year iirc
Any answer just tends to build excitement to a scary level so it's best just to keep quiet for now. (
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Are you going to fix the proc rate on the 5.2 trinkets? Currently they are way too unreliable.
We're considering some pseudo randomization in players' favor. E.g. if no proc, increase chance next time. Avoids bad streaks. (
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I really hope some action is taken on this quickly i'm going to be passing on trinkets in ToT on my shaman until then.
We think we're going to apply the pseudo random thing. We'll write up details somewhere players can see it. (
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“Getting new gear is annoying. Cost of reforging, enchanting/gemming, transmogging (void storage all add up. Blah.” @Ghostcrawler
We agree. Too much post-modification takes the fun out of getting a new piece. Need to work on that. (
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We also added some protection to the ToT RPPM trinkets to avoid streaks of bad luck and buffed some to boot. Details soon. (
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Do you think you may be setting a bad precedent? Soothing Mist and now trinkets have streak protection. Might become expected.
Would that be a bad thing? Quest drops have had it for years and we want to add it to bonus rolls as well. (
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Just worried you might be painting yourself into a corner. Precedents have come back to bite you before.
Funny you mention that, because I feel like precedents have become a big part of this job. Like being on a supreme court at times. (
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The new system will prevent unlucky streaks, but not lucky ones. Why not a ramping up proc chance from t=0 ? (less variance)
Lucky streaks were what we were trying to deliver. Otherwise, procs might as well be passives since they're so predictable. (
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twizzcast: playing alts is just something for times youve got nothing to do? What if people just like to play multiple classes
But, making a main take 100% and all of the alts 0% means you're not actually playing an alt. Needs to be somewhere in the middle. (
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The point was that we can't offer mains 20% of the content so that folks with 5 characters would have 100% of the content. (
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Doesn't it seem like Valor of the Ancients should trigger when you achieve 1000VP on a realm in a week? Not a specific toon?
Debated that, but it makes you e.g. want to do first dungeon with every alt before playing your main. (
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Professions
Odds on a revamp for fishing and lw? Fishing is slow, tedious, uninteractive; LW requires too many mats for how fast you level
Odds are high, but not for 5.2. (
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GC, w/ the recent revamps to leveling profs. I want to level a JC. But should I wait? Any plans to revamp leveling JC?
Not for 5.2 and we haven't decided what profs to focus on for 5.3 yet. (
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Are we going to get our filters back in Profession windows? Or new filters? I'd like to separate swords from all weapons.
They need much better filtering overall. (
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I don't like the Blacksmithing changes, because it dumbs down another aspect of the game. Farming old ore was easy anyway
Usually players use "dumbing down" to mean less skill required not less time commitment. (
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That new engineering mount, the sky claw. Is it still in there? No mention of it in patch notes.
It's not. We had to pull it at the last second. Hopefully we can fix it and it will return. (
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What about the other engineering items from the 5.2 PTR like the fridge? Are they ever coming out?
We'd like to put them all out together rather than trickling a recipe in here and there. (
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