Item Drop Rates Will Impact Gold and Crafting Drops, KageKaze's Diablo Digest, Chris Metzen on Blizzard Art

Isle of Thunder - Stage 3 Unlocked

Patch 5.2 and Raid Finder Satchels
Patch 5.2 added some occasional rewards to the failbags to make them more rewarding. Thanks to the helpful people running the WoWDB addon, we now have a rough idea of what the bags can contain. (Click here if you have Curse Client already installed to help us collect data!)

It looks like there is roughly a ~7% chance for a satchel to contain an item from the list below in addition to gold. Keep in mind not all of the below items appear at an equal rate. For a very rough idea of drop rates, see the pages for the Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring.

Satchel Drop Rate
  • Patch 5.0 Raid Finder - Dropped ~84% of the time before Patch 5.2. Now only drops 67.8% of the time (Std. Dev. 3.2%)
  • Throne of Thunder Raid Finder - Drops ~81% of the time (Std. Dev. 1.7%)
  • Keep in mind that the sample sizes we have for drop rates after Patch 5.2 are fairly small, only a few hundred kills of each boss in LFR difficulty, and only the first three bosses in Throne of Thunder.
  • We can assume that when a satchel does not drop, you are winning loot, as we don't save drop rates for bonus roll items. This means the drop rate of loot in Patch 5.0 raids went from 16% to 32%.

Patch 5.0 Raid Finder / World Boss Satchels

Oondasta / Throne of Thunder Satchels
  • The same as the above, except item level 502 Raid Finder gear rather than item level 476 and 483.
  • [Primal Egg], which turns in to [Cracked Primal Egg] and drops a mount

Weekly Throne of Thunder Quests Satchel


Throne of Thunder LFR Opens More Bosses Today
The second set of three bosses of Throne of Thunder become available on Raid Finder difficulty today! You can find their encounter journal and loot tables on the pages linked in the menu, and boss guides over at Icy Veins.



Patch 5.2 Hotfixes - March 18
Some hotfixes went out this afternoon, but no official notes yet.
Originally Posted by MMO-Champion
Items

Creatures



Tyrannical PvP Weapons Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Season 13 Tyrannical gear has an item level of 493. This is TWO item levels higher than the 2/2 S12 Malevolent. The difference in stats are minimal. Weapons are even worse, as S12 2/2 T2 weapons have better stats than S13 T1.
You’re absolutely right, the difference in ilvl doesn’t make that much sense, and that’s why we’ve decided to change it.
We'll be increasing Tyrannical weapons ilvl from 493 to 498, matching the 2/2 upgraded S12 T2 weapons’ ilvl. This should probably go live after this week’s maintenance in most regions.

I understand that a new character will still only have immediate access to S13 Malevolent weapons, which are far behind ilvl 498, but S13 Tyrannical weapons will be available to anyone who goes at least for the minimum conquest cap (1800)+1 RBG in about 4 weeks (matching the required 7250 conquest earned this season to buy T1 Tyrannical weapons).

Again, thanks for keeping us on our toes and continuously helping us improve the game, we really do appreciate it.

Throne of Thunder Heroic Progression
Not much progress today, with DREAM Paragon moving up to 11/13 bosses down. Still no Dark Animus video, so we will take a look at the Durumu the Forgotten fight! You can keep up with the kills on Manaflask, our forum thread, and WowProgress.





Blue Tweets
Originally Posted by Blizzard Entertainment
Character
in an interview with MMORPG you said the new models will have new animations. "old" fitting the new skeleton or total "new"?
Pretty much a total redo, but we want them to be recognizable. Still needs to feel like your character. (Source)

the "fixing up" part after you get an item is the fun part. Whats the sense of just picking it up and going "DONE. Next"?
That's an interesting perspective, though to be fair, not the one we usually hear. (Source)

You leaning toward making customization easier or eliminating some of it?
We don't know yet. Have explored no hit/exp. Could also have fewer enchants and fewer gem sockets overall. (Source)

Doesn't it seem like Valor of the Ancients should trigger when you achieve 1000VP on a realm in a week? Not a specific toon?
Debated that, but it makes you e.g. want to do first dungeon with every alt before playing your main. (Source)
Current system makes you want to cap one char before touching another. IMO that's worse.
We've discussed whether Valor of the Ancients was a good idea (its intentions were certainly noble). (Source)

The point was that we can't offer mains 20% of the content so that folks with 5 characters would have 100% of the content. (Source)
Account-wide things reduce alt load without reducing main. Also, I find playing just one class too boring to endure
We like alts. We just want to be careful not to take away all the gameplay of leveling an alt. (Source)

Your game, your rules. For me, worst part of MoP was how I felt constrained on alts; & hostility to crafting alts
Crafting alts is an interesting topic. I have a concern some have them to get around 2 prof limit not because they enjoy alts. (Source)
I don't understand your concern. Why would it be a problem, if someone spends their time to level such alts?
If you like alts, it isn't a problem. If you just want all the professions and feel like you have to have alts, it might be. (Source)

Hey Greg, answer me please please please: Will priests be able to transmog staves into polearms someday? All staves suck ;/
Currently, our design is you have to be able to use the item. Priests can't use polearms. (Source)

PvE
what are your thoughts on progression trend of multiple alt runs to funnel gear to main group, BiS for first week of heroics?
It's hard behavior to stop in general. Heroics are proving hard enough that alt heroics shouldn't be much of a thing for awhile. (Source)

weren't "flavor" item supposed to be added to the lfr gold bags in 5.2? all i see is gold, gold, gold :s
They are. We couldn't add them in every bag given the frequency that players earn them. (Source)

Are there any discussions about how to improve wait times on Raid Finder? Depends on other variables, but seems like 1 hr/Que.
It's often caused by lack of healers and tanks and our suspicion is those players are more likely to queue with friends. (Source)

Hey Greg, why no new 5 mans until next expansion?
4.3 had 3 good 5-player dungeons, but the raid received its share of criticism. There is a connection. Always love to do more. (Source)
5.2 should have been around dugneons and IF YOU HAD TIME, some dailies and scenarios
Not the same team. We are hiring encounter designers though. (Source)

Any plans on allowing solo que for LFD/LFR? would love to do elite island with friends while waiting for que.
Yes, we would like to do that. (Source)

Future
Is going into LFR as "tank" but choosing "DPS" gear still a consideration?
We hope to provide a better option next patch or two. (Source)

Hey has the Scarlet Crusade Tabard been removed by an oversight or purpose? The mobs dropping them aren't there.
We are going to add it back as a rare-ish drop in the next major patch. (Source)

will we hear about item squish anytime in the future again or is it scrapped
No, not scrapped but not a sure thing either. (Source)

Any chance for a BoA guild invite to help small/slow/solo guilds with guild invites for Alts?
Discussed that or similar solutions tied to guild permissions. (Source)

will the encounter journal ever be updated for old world raids or are you satisfied with the current setup?
No, we'd like to update it. It just isn't a high priority. (Source)

The Daily Blink - Which Raid Size is Harder?
The Daily Blink examines the difficulty of the two raid sizes.

Real answer: LFR. Reason? Because it's the answer that makes everyone reading this rage the hardest. [trollface.jpg]
This article was originally published in forum thread: Patch 5.2 and Raid Finder Satchels, 5.2 Hotfixes, ToT Progression, Blue Tweets, Comic started by chaud View original post
Comments 42 Comments
  1. Twotonsteak's Avatar
    "Zandalari Warbringer can no longer be taunted, interrupted, stunned, or snared. It isn't clear if all of these nerfs were intended."

    This may be, at least partially, intended. I say this because of a ticket several guildies of mine filed.

    Apparently they encountered a Warbringer in Dread Waste. After my guildies engaged it some tanks from another guild, maybe butt-hurt over not getting to it first, started chain-taunting it across the zone. We THINK they were intentionally dragging it through mass-packs of zone npc's in an attempt to wipe my guildies. At the very least they were griefing us.
  1. Granyala's Avatar
    Ra'sha's Sacrificial Dagger now has a 30 minute cooldown, up from 5 minutes, as well as a 1 second cast time.
    So predictable... now we can't have non-stealth classes save on the repair bill, now can we?
  1. Twotonsteak's Avatar
    Quote Originally Posted by Granyala View Post
    So predictable... now we can't have non-stealth classes save on the repair bill, now can we?
    I'm going out on a limb here, I know. But I don't think the Dagger was intended to cheat out on your repair bill.
  1. subanark's Avatar
    Quote Originally Posted by Twotonsteak View Post
    "Zandalari Warbringer can no longer be taunted, interrupted, stunned, or snared. It isn't clear if all of these nerfs were intended."

    This may be, at least partially, intended. I say this because of a ticket several guildies of mine filed.

    Apparently they encountered a Warbringer in Dread Waste. After my guildies engaged it some tanks from another guild, maybe butt-hurt over not getting to it first, started chain-taunting it across the zone. We THINK they were intentionally dragging it through mass-packs of zone npc's in an attempt to wipe my guildies. At the very least they were griefing us.
    It used to be the case that you could taunt to get the guy to reset, then tag steal it after it reset. Using a pushback over a ledge was also a possibility. That other tank probably didn't know what (s)he was doing.
  1. Granyala's Avatar
    I'm going out on a limb here, I know. But I don't think the Dagger was intended to cheat out on your repair bill.
    Agreed. Which is why I expected them to nerf it. With a 5 min CD you basically could circumvent rep costs completely every wipe, unless the boss instagibs you.
    Given the fact that repair costs is the only reliable gold draining mechanism they have (and not even a strong one) it was pretty obvious that they would increase the CD.

    Originally Posted by Blizzard Entertainment
    Hey Greg, answer me please please please: Will priests be able to transmog staves into polearms someday? All staves suck ;/
    Currently, our design is you have to be able to use the item. Priests can't use polearms.
    I'm still wondering why my priestess is unable to carry all weapons. I mean It's not as If I could in any way shape or form with with the ones I can carry, so it shouldn't make a goddamn difference what I carry.
  1. Fenzha's Avatar
    Quote Originally Posted by Granyala View Post
    So predictable... now we can't have non-stealth classes save on the repair bill, now can we?
    We warlocks lost out lifetap + hellfire combo for dodging repair bills ages ago, i dont think they've wanted people avoiding the repair costs for a long time.
  1. Necrotica's Avatar
    Since 5.2 came out, I've gotten like 2 pieces of loot from 5.0 content LFR on my alts... out of like, ohhhh maybe 20+ bosses dropped, no drop from coins, failbags I've gotten 1 gem, 1 blood spirit, and last night I got a egg.

    My main going into 5.2 LFR got a drop from boss, and then an alt got one from a boss... so on 5.0 content I'm like 2/20+ and on 5.2 I'm like 2/6...

    Go figure... Double drop rates my ass =)
  1. mmocf091b86e91's Avatar
    ha ha ha, who are you kidding? Raid satchels anything but 28g and a drop here and there??? I've been doing LFR since it opened in MoP and there is nothing extra but more 28g! Don't get people's hopes up, it's too cruel. raid satchels = failbags
  1. Sajakain's Avatar
    Quote Originally Posted by chaud View Post
    Oondasta / Throne of Thunder Satchels
    • The same as the above, except item level 502 Raid Finder gear rather than item level 476 and 483.
    • [Primal Egg], which turns in to [Cracked Primal Egg] and drops a mount

    In relation to the above I also want to add that 522 gear can drop from Oondasta. I received [Overcomensating Chain of the Alpha Male] last week from the boss.
    Sajakain - US Fenris
  1. Masqerader's Avatar
    they could have added durability loss to using it....
  1. Alteron's Avatar
    Quote Originally Posted by Xingu View Post
    ha ha ha, who are you kidding? Raid satchels anything but 28g and a drop here and there??? I've been doing LFR since it opened in MoP and there is nothing extra but more 28g! Don't get people's hopes up, it's too cruel. raid satchels = failbags
    Uh, good thing the extra rewards haven't been around since LFR first opened in MoP? These rewards were added two weeks ago, so yeah chances are pretty good you didn't see anything different.

    Quote Originally Posted by Sajakain View Post
    In relation to the above I also want to add that 522 gear can drop from Oondasta. I received [Overcomensating Chain of the Alpha Male] last week from the boss.
    Yes, you received it from the boss. The news post is talking only about loot that comes from satchels, which doesn't include 522 loot.
  1. Phaidrae's Avatar
    The "update" to the satchels is a joke. Furthermore - I'm now getting LESS gold than I was previously. It was always like a steady 28.5g per satchel, now I'm getting ~25g per. Sure, the amount "lost" is menial BUT under the idea that these are now supposed to be more appealing and offer "better" rewards than just money it seems like backward business practice to give out less gold than previously obtained. I've received something like 10+ satchels between all of my 90's this past week and the only thing I got was a useless +str flask on my Druid.

    While I do like things to be random - it'd be REALLY awesome (not to mention it'd make sense) that if your satchel gives you a flask/potion that it would be beneficial to your class/spec. But when does Blizzard ever do much that makes sense when it comes to "perks" in game?
  1. MrExcelion's Avatar
    Regarding the [Spoils of the Thunder King], I've heard you can get an extra Mogu Rune of Fate.

    So that and the burial trove are the 2 extra sources of Mogu Rune of Fate I know of.
  1. Sylth's Avatar
    Quote Originally Posted by Avengerx View Post
    I really don't get the dagger change. Was a really fun thingie now it's just meh...It's the same with most other "would be fun" items. 10-30-60 min cd for a few second effect is just lame.
    I'm with you. Though I don't have the dagger, I don't understand their philosophy behind long cds on toys. It's a TOY, why deny us? Have they ever explained this? Long cds actually discourage me from using them. I've had the random teleport thing from Archaeology in my bag for a year and just used it yesterday for the first time (!) since it has a 12 hour cd... lol
  1. Mikehuntz's Avatar
    Love the chart because it's true...oh it's damn true. We have couple people complaining that they can't save a repair bill now or getting like 3 gold less in the bags? like really lol come on now
  1. Nathiest's Avatar
    Nonraiders are not all pvp'ers.
  1. KaoGen's Avatar
    I sure hope with those animation updates comes with new models. i mean, i like the current ones, visually. but more polygons would be nice? :/
  1. Ottius's Avatar
    Lol, all Horde guilds on the top. OP racials are OP.
  1. Titheon's Avatar
    Method leading the way, again.
  1. Numsefisk's Avatar
    The Daily Blink is quite funny, and sooo true at the same time ^^

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