MMO-Champion - Wrathion Questline Update, Blue Tweets, Hearthstone Interview, GW2 SAB Music, TCG Art
Blizzard Welcoming Ideas and Suggestions, Blue Posts, What's Your Favorite Hero Class in Diablo III?

Patch 5.3 - Wrathion Questline Update
Patch 5.3 continues Wrathion's questline with a few more quests. You first visit Wrathion so that he can send you to collect blessings from the four Pandaria Celestials. There are four challenges, one for tanks, healers, and two different ones for DPS. After completing the challenge most suited to your class and spec, you will return to Wrathion to receive one of the item level 600 cloaks below. The line ends with you waiting for Patch 5.4 and the Siege of Orgrimmar.

Be sure to listen to the audio if you are interested in the Burning Legion and what is coming!


Level Type Spec Slot Name
600BackTankBack Oxhorn Bladebreaker
600BackTankBack Oxhoof Greatcloak
600BackMeleeBack Tigerclaw Cape
600BackSpell DPSBack Jadefire Drape
600BackSpell SpiritBack Cranewing Cloak
600BackPhysical DPSBack Tigerfang Wrap



Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
ToC was awesome because it stood on the integrity of it's encounter design. It was a minimalist approach that worked.
I thought the encounters were well crafted. Overall the raid was not popular though. New art and architecture are important. (Source)
Faction Champs was still one of the coolest encounters I've ever done though.
I liked it personally, but it was less popular with players not used to dealing with no aggro, interrupts, CC and the like. (Source)

do the bonus roll luck mitigation changes in 5.3 persist through multiple instances, or clear on zoning/switching instances?
The plan is that they last for a fairly long time (weeks maybe) until you actually win. Then they reset. Still ironing out details. (Source)

how does roll protect work? Separate for each boss? Each LFR?
The plan is per boss and separate for bonus rolls, but still working out the details. (Source)
Can you confirm the roll protection for "coin rolls" AND "non-coin normal rolls" ? The latter was unclear so far
We can't commit to anything at this stage, but the intent is for both. (Source)

Will roll protect reduce the chance for good streaks or just bad streaks?
Just bad. (Source)

so not to moan or anything but 9 mogu runes and 15 lfr bosses later and 0 loot is this just unlucky or is something broken??
You're unlucky. Consider that if there is a 0.5% chance to be unlucky, thousands of players still will be. Fix coming in 5.3. (Source)
Bad luck and probability distributions are not new. What excuse is there for no checks in place at the start.
Random loot has served the game well for nine years. (Source)

would there be merits to scenarios becoming the spammable heroics in the next expac, with 5mans becoming more like Kara/BRD?
It depends on the matchmaking. We can't expect a randomly assembled group to do very difficult content. (Source)

How much trash and what kind of gimmicks do you find acceptable while designing raids?
I'd say above all we just want to keep things fresh and keep players engaged instead of tunnel vision to just get to the bosses. (Source)

Since you check the representation of healers etc for high end pvp, do you check it for high end pve aswell?
Yes. We don't put as much emphasis on rep as an indication of anything as many players do however. Many things drive rep. (Source)

Why do dungeons give twice the VP of Raid bosses when most take less time now? Seems weird IMHO.
We try to structure rewards to encourage diversity rather than tunneling on one particular activity. (Source)

Please tell me Dungeons will come in the next expansion. People are concerned.
We like dungeons. We just aren't yet able to develop huge raids and lots of dungeons simultaneously. (Source)

Please, I beg of you. Do-not-nerf-Heroic Lei Shen25. Give the World a glimmer of hope and allow guilds to naturally progress!!
No plans whatsoever at the moment to nerf heroic Lei Shen. Enjoy your repair costs. (Source)

Will these Heroic Scenarios require a certain group (ie: 1 tank, 1 dps, 1 healer) or will it be any spec?
Whatever you want to bring (like normal scenarios). (Source)
So except for raids, tanks and healers are useless in the entire WoW and you will have a better time being a DPS
You can tank or heal in a scenario. It's just not required. (Source)

PvP
One last suggestion, make it so there can't be 7+ healers at once on either side. 3 maximum is all you need in bgs
We want to use role in determining random BG teams. (Source)
Any worries that adding role queuing for BGs will leave DPS with huge queues/hybrid heals queuing in heals then going DPS?
We discussed solutions like a red icon if you're in a spec that doesn't match your role (once new loot choice is in place). (Source)
We also don't think the queue length for BGs will be problematic. It may still be for Raid Finder. (Source)

heard about the elite gear requriement getting back in 5.4, please do not put a rating req for it, add cosmetic stuff instead.
The elite gear is cosmetic in 5.3+. (Source)

I don't understand. How will increasing Battle Fatigue make PvP Power more attractive to healers?
We are doubling PvP Power for healers but also buffing BF. Healing will stay the same but the stat will be more attractive. (Source)
That doesn't make a whole lot of sense to me, can you explain why that is?
Currently 10% PvP Power gives you 5% healing and 10% damage. We are making it 10% healing to compete better with PvE Int. (Source)
(10% PvP Power gives you 2.5% if you are a healer class in non-healer spec. This would become 5%.) (Source)
with the bf increase would that not result in a nerf to hybrids but a net 0 for main healers?
We would buff PvP Power healing for hybrids by the same amount. (Source)
And whats happening with % heals which see nothing from pvp power?
Not sure yet. One idea: all classes have heals benefit from PvP Power. Recup etc. would get stronger and offset Battle Fatigue. (Source)
Wouldn't that still make things like Second Wind, etc. way stronger than on live?
Yes, but part of the conversation is also buffing Battle Fatigue and PvP Power -> healing conversion. (Source)

bgs and rbgs. it'll do no harm to rated pvp and normal bgs anyways, just hurting world pvp that way. just think about it
Compare 496 PvP gear to 522 PvE gear. Which do you think does more damage? (Source)
open world pvp? 522 pve gear wins. thats why im asking why dont you keep the ilvl of elite pvp items. it wont hurt anyway.
496 PvP gear has at least 40% PvP Power / damage. The 522 gear should be closer to a 35% increase depending on spec. (Source)
I'd imagine the bigger concern is 496 PvP vs. 2/2 upgraded heroic/H-TF gear, which is 543-549.
I don't expect you will run into Paragon or Method out doing their dailies very often. (Source)
May be wrong, but this feels similar to rogue leg. concerns in Cata. But how many are hardcore raiders AND PvPers?
You could take the daggers into BGs plus nearly every raiding rogue had them. Not the case for heroic raid gear. (Source)

i just want to know why elite gear has to be decreased. ganks are non existant on my realm and i raid often. is not an issue.
The elite concern isn't about PvE but about being so far ahead of honor gear. We want gear to be a bonus not a barrier in PvP. (Source)

100% casual pvper here. Casual doesn't exist due to inability to catch up. Changes=skill helps catch up.
That is the hope. (Source)

PvP Power also means player ignores a % of Block/Dodge/Parry. Solve flag-carrier PvE Tank issue. LMK about job application.
Dodge is important to non tanks too. We can nerf PvE tank gear in PvP if it becomes necessary. (Source)

Could you please get rid of blanket silence? Thanks. That would be amazing. It's not needed AT ALL.
It's a long term goal to tone them down, but we would need to greatly scale back instant CCs and heals as well. (Source)
40-60 sec CD for blanket silences. 20 sec if they interupt with it. Fixt.
I think it would be impossible to stop a Holy paladin from healing. (Source)

I get the reasons for 5.3 pvp changes, but I'll miss spending conquest pts improving gear via upgrades or elite tyrannical
That was the initial design for that reason, but the delta between honor gear and upgraded elite was too great. (Source)

Hearthstone Interview
All Things Azeroth recently had a chance to interview the Hearthstone devs!

  • Hearthstone has been in development for about a year, with the concept being worked on for a few years.
  • The devs were surprised by how quickly people made lists of the cards and became interested in building decks.
  • The limited selection of heroes was done so that each class was represented by the most iconic and epic characters from the game. Finding characters that represent each class is difficult for some classes, and finding multiple characters for every class would be even more difficult. If players are really interested in more heroes, the devs can look at adding more in the future.
  • Another reason for starting out with just one hero per class is to make the game easier to pick up for new players.
  • Customization in Hearthstone comes from building your deck rather than selecting what hero you want to play as.
  • Each class has a Hero Power that makes the class unique and adds more depth to the game. This power can be used on every turn.
  • One of the reasons trading was not added was to avoid players making unfavorable trades because they aren't as familiar with the value of cards as other players.
  • Trading also takes time and coordination, while the crafting system is instant.
  • Making the game free to play furthered the goal of making it more accessible. The only advantage that purchasing cards gives you is earning cards faster than a player that hasn't paid.
  • Every card only has one quality level, so you will only find an epic version of any epic cards, there are no common versions of the epic cards.
  • The only way cards will differ is with Golden Cards. These cards are a cosmetic upgrade to regular cards and have a golden frame and additional animations. Golden Cards will be rare, but they can be crafted if you want to collect them.
  • The King Mukla card has good stats only costs 3 Mana, but gives your opponent two bananas that can be used to enhance their own minions.
  • There are no plans to do loot cards like the WoW TCG has.
  • There are no plans to integrate a Hearthstone client in to WoW, but feedback on this decision is welcome.
  • Plans to support Hearthstone as an e-sport or having a championship at Blizzcon are still being discussed.
  • Making a game with a lot of strategic depth that is easy to start playing but difficult to master has been challenging and fun!


Guild Wars 2 Super Adventure Box Music
The developers released a video talking about the design of Super Adventure Box, as well as releasing lots of music from it on their Soundcloud page.

=



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

Site Navigation