MMO-Champion - Darkspear Rebellion Items, April 16 Hotfixes, RNG and Loot System, Blue Tweets, Comic
Ray of Frost Also to Receive Buff, Quality Over Quantity, Blue Posts, Fan Creation of the Week: The Art of Crimson-Nemesis

Patch 5.3 - Darkspear Rebellion Quartermaster
Ravika, the Darkspear Rebellion Quartermaster sells several useful and novelty items.

The epic Latent Kor'kron pieces cost 200 of the Barrens resources, 100 of one type and 100 of another. These are also dropped by the Kor'kron NPCs you are killing in the Barrens for the Battlefield: Barrens weekly quest, with roughly a 1% drop rate. They can be combined with a Radical Mojo from the weekly quest to create a piece of item level 476 spec appropriate armor.

The Raptorhide Boxing Gloves cost one Radical Mojo and grant access to a new Brawler's Guild boss. Gahz'rooki's Summoning Stone also costs one Radical Mojo.

Griftah's Authentic Troll Shoes, Bom'bay's Color-Seein' Sauce, Whole-Body Shrinka', and Sen'jin Spirit Drum all cost 500 of one of the Barrens resources.

The Darkspear Battle Standard and Rainstick cost only 10 of the Barrens resources.



Level Type Slot Name
11Companion Pets Gahz'rooki's Summoning Stone
1Other Whole-Body Shrinka'
1Other Bom'bay's Color-Seein' Sauce
1Other Sen'jin Spirit Drum
90Quest Raptorhide Boxing Gloves
90None Latent Kor'kron Chestpiece
90None Latent Kor'kron Boots
90None Latent Kor'kron Gloves
90None Latent Kor'kron Helm
90None Latent Kor'kron Leggings
90None Latent Kor'kron Spaulders
90None Latent Kor'kron Belt
1CosmeticFeet Griftah's Authentic Troll Shoes
1Consumable Xan'tish's Flute
1Consumable Darkspear Battle Standard
1Consumable Rainstick


Patch 5.2 Hotfixes: April 16
Originally Posted by Blizzard (Blue Tracker)
Classes

Quests
  • Secrets of the First Empire: Fixed an issue where an excessive amount of Trillium Bars could be removed while completing the quest.
  • Securing A Future: Lady Jaina Proudmoore should reappear properly if the player logs out while completing the quest.

Creatures
  • Maturing Raptor should spawn more frequently now.
  • Trained Compy should spawn more frequently now.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Durumu will now have a longer delay before resuming his attacks while the maze of Eye Sores despawn.
    • Iron Qon
      • During the final phase of the encounter, Iron Qon's Quilen champions should no longer try to reposition themselves in 10-player and 25-player Heroic difficulty.
      • Reduced the health of Ice Tomb.
    • Ji-Kun
      • Fixed an issue where players with Daedalian Wings may incorrectly receive the Lesson of Icarus debuff while flying between some of the upper nests.
    • Primordius
      • Fixed an issue that could cause Fully Mutated players to deal excessive damage to Living Fluids or Viscous Horrors that are under the effects of a Warlock's Immolate.
      • Reduced the health of Primordius by 11% in 10-player and 25-player Heroic difficulty.
      • Reduced the health of Viscous Horrors by 15% in 10-player and 25-player Heroic difficulty.
    • Tortos
      • Fixed an issue where certain situations could cause Whirl Turtles to travel more slowly than intended when kicked.
    • Twin Consorts
      • Reduced the health of Lu'lin and Suen by 10% in Raid Finder difficulty.

Items

RNG and Loot Systems
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Why not have something similar for PvE? Why not? I know there are valor and justice points but they don't cover everything. Weapons would be a good example.
Just my opinion, since I feel this is an interesting topic to talk about...
One of the aspects that makes raiding (and PVE) so exciting is the fact you don't know what will drop and when. It's not the first time I find myself in a position where I'm chasing a particular drop and it just keeps evading me *forever*. It is, indeed, rather frustrating when you consider it from the perspective of the person that wants to finally get that new shield or bracers or whichever.

On the other hand, though, and this is where I think it'd make PVE less attractive is that, if you can plan for certain which upgrades you'll be getting, and when, then, there might not be enough reason to progress past certain bosses. Say, your guild has a hell of a time trying to kill Megaera. Under such a system, you'd still be rewarded with a Tier 15 helm token after some time, despite that one dropping only from the Twin Consorts. And therefore, losing part of the incentive to keep pushing your raid progress to that boss as well as getting rewarded just for showing up on the instance and doing some progress.

Also, the Valor Point items do ensure you'll be able to get items within a reasonable timeframe, of course, you might argue you'd like to get gear faster, but the fact is that you can control to some extent when you'll get something.

Putting those things into perspective, sure, weapons may feel harder to attain since you can't get them through Valor Points, but, if you could carefully plan item by item when and how you'll get each upgrade, wouldn't that remove that excitement of finally getting the item you've been chasing for so long?

please explain where the excitement is of going through raid after raid & the item (weapon in this case), just never drops? oh look, another raid & yet again nothing drops...i can hardly contain myself until next week when i get yet another chance to try my luck. oh the excitement of it all. put in that context, would you really think its enjoyable to go through yet another LFR only to find it doesnt drop again?
Now talking about weapons... how often has it really occurred to any of you that you've never had a weapon drop for an entire tier? Personally I've never been in that position. Have I gotten my weapon late in a tier? Yes. Have I gotten it soon after a tier had launched? Yes. That's RNG. I'd wager if most people could plan their upgrades, weapons might be on the number one spot (depending on the class, of course).

But above all that, the underlying question isn't just convenience, but rather it branches into two things:

-Why do we want to get rid of RNG? Because we can't control drops? Why is that negative if you're having fun playing the game? If someone out there wants to get all the items as soon as possible so he/she can stop playing the game as soon as possible, then maybe the proper question should be... are you having fun in WoW? Because the moment we start thinking on the quickest way to get everything done and then not come back until a new patch has been released might be a sign of needing some time to disconnect from the game.

-Once you control your drops, what's next? removing RNG from quests? from things like which artifact you'll get next on Archaeology or which jewel pattern you'll learn on that next research?

RNG does have a positive aspect for the game. Sure, it makes it unconvenient when we're trying to control everything, but I believe it ultimately falls back to the "having fun" aspect of all this. Would you have fun in a game where you can control everything? For an extended period of time?

No RNG there, but hey, I guess there's a reason companies pay you a pre-determined sum of money each month rather than by handing you an random item you may or may not find use for. I like my job a lot and having a random reward system wouldn't make it more fun.
But this is a game, not a job. It should be fun, if it feels like just an obligation... what's the point? I mean, from what some of you are expressing, it sounds like you feel obligated to play and the loot is forcing you to play longer than you'd like. Isn't that an odd sentiment to have?

A table of gear comes out, where you can CHOOSE whether you want the tanking gloves(which you have) or the tanking shoulders (which is whole new and exciting!) Then you don't have a chance of getting a set of fine armor which you already have. I've tried this too many times. It comes up on my bonus roll and i get all excited until i see it's the same damn boot or shoulder that i already have gotten 3 times!

Conclusion: It would be nice to actually choose the armor you want if you should be so lucky to finally get a loot (which is rare these days LFR). Don't hate, this was just a crazy yet awesome (in my opinion) idea that fell into my little mind!

But we don't have just LFR, there're normal and Heroic raids. A player running LFR and Normal/Heroic using such a system could probably pick the perfect gear for himself quite quickly. One thing is frustration with not getting loot on the Raid Finder (which is something that may be alleviated in 5.3) and a different thing to have a system where you can basically cherry pick the gear you want to perfectly cover each slot. It takes a lot of that excitement I mentioned.

Players should get loot for EVERY boss they kill. It's simple as that. You go, you kill, you loot. There can't be nothing else, since the game is not about the lore, story or immersion anymore, but pew pew and lewt. Truth be told.
That's never been the case in the game.

If blizzard wants to change this, they should emphasise on the lore and story. Yes, there will be losses, but when the design revolves around killing LFR Tsulong (with THIS char) 20 ACTUAL times and never getting the bloody trinket he drops
But there were other options, right? You could get other trinkets if the one from Tsulong just refused to drop (which in the other hand, you can safely say is bad luck after so many kills).

Nobody wants to take RNG away. And nobody talks about getting everything as fast as possible. We want to see Progress in Raiding. Either in Raid-Progress or in IL/Loot. All in good time is a different thing than "Well you will get that Item without alternative maybe never, thats RNG"
It's just, we can't simply reduce it to "hey, we want progress in raiding". Sure, I bet that's a cool idea for many, but it has consequences on other aspects of the game, and that's what I find interesting, discussing those things. If we reduced everything to the perspective that makes our arguments valid, we would probably just limit ourselves to post either "hey, this is cool, we'll pass it along and see what the developers say" or "hey, sorry but the developers are not considering this". Is that the kind of interaction you'd like from the blues? I'm genuinely curious.

My DK friend still has no sha touched weapon and he's using the weapon from msv. I dont have my sha touched weapon either, but at least I have the healing mace from MSV upgraded. It's stupid how easy it is to obtain the sha touched gem but getting the weapon simply wont happen.

I have never gotten my weapon from toes. The drop rate for weapons needs to be increased then people wouldn't be so upset on the matter.

Ah! But he's using a weapon from that tier!

Of course, not the one he wanted, but one from it. You can say it felt getting sha touched weapons was too hard which is a valid argument, but it doesn't make my point any less valid, he did get an upgrade. So perhaps the thing isn't just RNG or RNG not, and it's more about... are the items and the effort required to get to them truly rewarding? Let's say Jin'rokh dropped the best weapons of this tier. And only weapons. Would it be as satisfying to finally get them as if they dropped only from Lei Shen?

I'm not sure you understand where I'm trying to get to. I think discussions like this (about loot systems in wow) are indeed interesting, and I'm 100% sure they provide useful feedback to the developers. It doesn't mean they'll necessarily implement anything of what you've mentioned here, but it'll make them have a better perspective of what the community thinks about this and might even give them a few ideas of their own on how to tackle those things they might also perceive as issues.

In short, don't focus too much on if I'm rebating your arguments. That's not the point of my posts, in the end it isn't me who you need to convince of anything and there's no gain in happily sitting down and saying "sure, this is all good!". If I'm asking something it's not to be dismissive, just to give more flesh to the discussion and allow more people to chime in with their thoughts. The more (ideas and perspectives), the merrier, because that's what makes these things so interesting.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
will there be leeway for healers to take part in hc scenarios?seems a shame if we miss out on stuff just because we arent dps
You can heal them. It should allow the other two players to pull more stuff or move faster. (Source)

The need for real cooperation made WoW great; now absent before normal mode raiding. LFG/LFR == "RaidVille"
A small percentage of players cooperated. Most just leveled and then rolled an alt or stopped playing. (Source)

What about making loot depending on the composition? 5 shamans in 10man raid - bigger chance mail dropped? 10 man is hurt now
We actually like the different types of loot encouraging (but not mandating) class diversity. (Source)
Benching friends and family because they are not diverse enough sucks. Many 10 mans are built around friend/family.
That's totally a philosophy we support. It just may not be the most efficient way to play, if that's important to you. (Source)

why do you add components like brawlers guild and challenge modes if you got no time left for normal 5 mans anymore?
You're making an apples to oranges comparison. Consider the amount of dungeon architecture in say Stormstout Brewery. (Source)

Please stop making everything doable by a randomly assembled group. Yes, I know about challenge mode. No loot.
We're considering heroic scenarios requiring a pre-made group. (Source)
I could see these going well, but I'd really like to see punishing 5-mans return. *I* like challenge modes, but friends don't.
The problem we had before was making matchmade dungeons that were essential to progression too challenging. (Source)
It's possible if you could run matchmaking dungeons to gear for LFR that heroic premade dungeons could also still exist. (Source)

Does the ptr provide you with enough or proper feedback to tune raids?
High end - yes. Heroic guilds bring their whole raid and give us lots of numbers and feedback. LFR is pretty easy to test. (Source)
Normal is the most challenging - PTR raiding is just not something in the DNA of many of those guilds (understandably). (Source)

Did you ever consider making Lesser Charm of Good Fortune available for Justice Points or BoA? I h8 doing dailies after exalted..
Elder Charms perhaps, but we don't want Lesser Charms to be grindable that quickly. (Source)

Can you do anything about duplicate gear in Raid Finder? It isn't fun to get the same item three times...
We might let "bad streak protection" apply to duplicate items as well but we haven't decided for sure. (Source)

Clarification on the bonus roll protection. Does it work on rolls in normal raids as well as lfr? and in current content?
Not sure yet, but my guess is we'll do all bonus rolls and LFR personal loot. (Source)

Also, this reads like you are planning to lower drop rates to adjust for the new loot system fix in 5.3. True?
That's not something we want to do. Just clarifying that the goal is to avoid bad streaks not to let everyone gear up faster. (Source)

Interesting idea from forums to help tank/heal queues: give healers/tanks BoA token that lets dps alt go to front of queue.
I fear the experience won't be good for everyone if players with no interest or skill in tanking do it just for other rewards. (Source)
Was me. Do u fear cmplaints frm excsive Q > so so tanks. DPS might tolerate tnks more if they tried it.
Yeah, true and the right rewards could encourage someone who is ambivalent to tank. Just don't want to force undesirable behavior. (Source)

Comics - Dark Legacy Comics #385
Dark Legacy Comics takes a look at the new Determination buff in Raid Finder.

This article was originally published in forum thread: Darkspear Rebellion Items, April 16 Hotfixes, RNG and Loot System, Blue Tweets, Comic started by chaud View original post
Comments 66 Comments
  1. Culhag's Avatar
    Quote Originally Posted by Venziir View Post
    Placeholder.
    Chaud should have mentioned that.
    Right now all we see is a few lines of stuff from 5.3 and then.... D2 armor screenshots. What's this supposed to be ?
  1. Venziir's Avatar
    Quote Originally Posted by Culhag View Post
    Chaud should have mentioned that.
    Right now all we see is a few lines of stuff from 5.3 and then.... D2 armor screenshots. What's this supposed to be ?
    Yeah, that's why I linked the datamined shoulder.
  1. Alenarien's Avatar
    Quote Originally Posted by Venziir View Post
    Placeholder.
    Phew; I thought they were expecting monks to be satisfied with a set they can also get from ~Lvl 40 questing.
  1. Venziir's Avatar
    Quote Originally Posted by Alenarien View Post
    Phew; I thought they were expecting monks to be satisfied with a set they can also get from ~Lvl 40 questing.
    Expecting WoW players to be satisfied?! Good one.
  1. Draxz's Avatar
    I'm glad that the new troll faction brings us a 4th way to get that teir looking items, I was worried that i wouldn't be able to get them again, after DMF/dungeons/raids .........
  1. Granyala's Avatar
    Loot system is fine for normals and Heroics.

    Loot system in LFR is an abomination and needs to be killed with fire. Remove the random aspect from LFR only. A static 15% chance is just way too low.
  1. Venziir's Avatar
    Quote Originally Posted by Draxz View Post
    I'm glad that the new troll faction brings us a 4th way to get that teir looking items, I was worried that i wouldn't be able to get them again, after DMF/dungeons/raids .........
    I wish people would read comments before posting; PLACEHOLDER IS PLACEHOLDER.
  1. Necrotica's Avatar
    Quote Originally Posted by PaintOnASign View Post
    I don't mind RNG, I just hate that weapons are such ridiculously big upgrades. I'm still using a 489 weapon from MSV that I got from a coin. It was exciting to get it off our first kill, but I wouldn't have been that excited knowing that I would never be able to get rid of it... Again, the RNG wouldn't be so bad if weapons didn't hold you back on DPS so much.
    There are 2 main rogues in our guild, one (me) can't get weapons to drop for the life of me, I'm still using a LFR Sha Touched dagger and I lucked out getting a MSV Heroic dagger off the dogs.. from a coin! I say this knowing the meaning of the word... I LITERALLY have not gotten one weapon from a boss to drop, only time has been though the bonus rolls.

    The other rogue on the other hand has gotten latest weapons left and right, even after he no longer needs they drop.

    It's getting ridiculous and frankly I think it's holding things back.
  1. Kromus's Avatar
    The people posting on that Blue discussion about RNG are making me ill.

    You should get loot when you kill a boos, really?

    Would you do me a favour and get the boat. This is WoW, this is an MMORPG and this is PvE, it is largely based off RNG. Opposed to the comments in that thread, without RNG, this game would be no fun.

    What morons... Is it no wonder blizzard barley takes end user feedback anymore when you see the shite people talk
  1. grimsanta's Avatar
    Here's my problem with weapon drops:

    Spellcasters, some melee, tanks, and heals don't require so much on weapon dps to perform well. Of course it helps, but a new weapon for a WW monk is such a giant dps increase, that it's very important that we get said weapon drop.

    The non-weapon dependent classes can get competitive items through valor. So can melee, but they don't do us as much good. So valor is inherently biased towards those classes that don't benefit greatly from weapons.

    There are no crafted weapons either, or BoE weapons like in cata to purchase. Every weapon drop comes from a boss, and so melee are in a weaker spot because of it.

    Blizzard has options.

    1. Put in crafted weapons of the current tier. The problem with this is simply that the market would be overran with them fairly quickly, thus negating the grind for valor or raiding. This probably won't be done.

    2. BoE weapons. Worked well in cata imo. Soul Blade anyone? They were rare enough that you either got one randomly, or you could pay a ton of money to get one.

    3. Make weapons purchaseable by valor. It should only be available at exhalted though, to make it so if someone has went very far through a tier, with no luck, they should have the option to FINALLY upgrade. I personally think this is the best solution.
  1. chaud's Avatar
    Quote Originally Posted by Culhag View Post
    Chaud should have mentioned that.
    Right now all we see is a few lines of stuff from 5.3 and then.... D2 armor screenshots. What's this supposed to be ?
    There is no indication that it is a placeholder. The shoulder is likely for use with the NPCs.
  1. theturn's Avatar
    Quote Originally Posted by Kaleredar View Post
    Don't be dense. The old loot layout in LFR was awful; people just now say they "liked" it more because they could see if a relevant item dropped, even if someone else won it.
    Maybe that's true, or maybe they don't like going weeks and weeks winning nothing but junk they already have or don't need. How exactly is that any better than the old system? Does it matter if the afker in the corner wins something and you don't but since you can't see it its better? Only thing this change did was take away the option to be trolled by players so you could be trolled always by blizzard. They took a wrecking ball to solve a problem when a hammer would have done a better job.

    Can you prove that the odds of getting an item now are lower than the odds of getting an item back in DS LFR? As I remember, Blizzard has said the chances should be equivalent.
    Nope since blizzard doesn't show statistics. Can you prove your winning doesn't effect me? Nope for the exact same reasons. What I can prove is that in the old system the longer it went on the better your odds got of winning something because fewer and fewer people would need it. In the current system you may never win something off a boss who has something you need let alone win the item you actually need. this also doesn't take into acct gear that would be passed to you by other players. I probably won 3+ peices from people who rolled and won something and then handed it out to me because, "your dps is great."

    I did.
    Link?

    I only run LFR if I absolutely have too or if our guildies are running it. The place is a personnel nightmare and a loot nightmare. Black hole that sucks up all your time and sanity.

    ---------- Post added 2013-04-17 at 05:56 PM ----------

    Quote Originally Posted by grimsanta View Post
    Here's my problem with weapon drops:

    Spellcasters, some melee, tanks, and heals don't require so much on weapon dps to perform well. Of course it helps, but a new weapon for a WW monk is such a giant dps increase, that it's very important that we get said weapon drop.

    The non-weapon dependent classes can get competitive items through valor. So can melee, but they don't do us as much good. So valor is inherently biased towards those classes that don't benefit greatly from weapons.

    There are no crafted weapons either, or BoE weapons like in cata to purchase. Every weapon drop comes from a boss, and so melee are in a weaker spot because of it.

    Blizzard has options.

    1. Put in crafted weapons of the current tier. The problem with this is simply that the market would be overran with them fairly quickly, thus negating the grind for valor or raiding. This probably won't be done.

    2. BoE weapons. Worked well in cata imo. Soul Blade anyone? They were rare enough that you either got one randomly, or you could pay a ton of money to get one.

    3. Make weapons purchaseable by valor. It should only be available at exhalted though, to make it so if someone has went very far through a tier, with no luck, they should have the option to FINALLY upgrade. I personally think this is the best solution.
    They should drop the "win" rate a tiny bit and then if you win you can choose whatever you off that loot table. This would have solved the problem with people wanting alt spec gear and made it less frustrating to win the same item over and over.
  1. jaymike's Avatar
    I'm not sold on them being placeholders. If it is it will be the first time I've seen them get placeholder sets matched perfectly without error. THey even went so far as to add the boots to the gold trimmed DK gear which have never existed. I'll be happy if these are indeed placeholders but for me the just look too complete.
  1. Notos's Avatar
    Quote Originally Posted by theturn View Post
    Maybe that's true, or maybe they don't like going weeks and weeks winning nothing but junk they already have or don't need. How exactly is that any better than the old system? Does it matter if the afker in the corner wins something and you don't but since you can't see it its better? Only thing this change did was take away the option to be trolled by players so you could be trolled always by blizzard. They took a wrecking ball to solve a problem when a hammer would have done a better job.
    The difference from the old system is that you don't compete with other players for gear. Your chances of winning something are independent from theirs, and even if the afker standing in the corner wins something, it doesn't decrease your chances of winning an item you want. Essentially it takes out the ninja/trading/class imbalance factors that made it even less likely for you to win something in DS LFR. Yes you will still go for periods without winning stuff or win stuff that you don't need. The same thing can and does happen in normal raids. LFR is not meant to give you gear faster than normal/heroic, and it IS meant to have a big RNG factor.
  1. Venziir's Avatar
    Quote Originally Posted by chaud View Post
    There is no indication that it is a placeholder. The shoulder is likely for use with the NPCs.
    Latent Kor'kron gear, Kor'kron shoulder gets datamined.... I'd say it's somewhat obvious.
  1. enchanted's Avatar
    I just dont get why ppl r so mad abt weaps I mean, I'm still using starshatter from LFR(Im not a HC Raider so) and you dont see me complaining about it. On the other hand, awesome items sold from the new quartermaster but yet I hope those are just placeholders beacuse then "Inb4 rehash etc..."
  1. IntellectuallyChallenged's Avatar
    If people feel like their game progression is "stagnated", and/or they just plain feel like they're not having fun playing this video game made for entertainment, why are they still bothering to run raids? If raiding has got people so frustrated, why do they continue to frustrate themselves? I'm not talking about those competitive types that are in it to win it. Sadly, these types are a huge minority. I'm talking about the "I want it now" types, of which there is an overabundance.
  1. Alayea's Avatar
    Is Ravika available to Alliance as well? I can't imagine Alliance wanting to hit up Razor Hill (unless PvP isn't enabled). Another reason I'm asking is because there's another Darkspear Rebellion QM in the database but to my knowledge hasn't been seen in the PTR. (Tenuki has recently had its label changed from "Darkspear Rebellion Quartermaster" to "Darkspear Rebellion Quartermaster + TEMP DRESSING", by the way.)
  1. Sajek's Avatar
    The blue is right, RNG, in a weird way makes things more fun when you DO get something. I've played since Vanilla (I've had hiatuses but played heavily in all expansions), as hardcore raider as they come (except last 2 xpacs, took its toll on life). Now I'm much more casual and I do raid, mostly LFR these days since I just came back 3 weeks ago to try MoP. As in Cata, MoP tries to allow everyone to experience everything and gear up quickly which makes a *lot* of things mindblowingly easier than any previous expansion ever did.

    All the queuing for everything certainly has it's plusses since I can quickly jump in and do what I want when I play. I don't need to have 2, 4, 9 or even 24 friends to do stuff with but here comes my point with LFR and loot. We end up playing entirely for ourselves, not our friends/raid group. At least in some way, if you're part of a proper raid force, sure you want to get loot but you're also happy when other raid members get things that allow the entire team to progress. In LFR, it's all strangers you have no allegiance to and will probably never see again. If you get frustrated getting nothing due to RNG, it's amplified since not even people you care about get anything. In fact, you have no idea WHO gets anything unless they link it or they loot it from the awesome gold bags...you know what, even if they are strangers, I like to click those links to see exactly what they got. Sure, been doing MoP for only 3 weeks but 25 "rolls" in Throne of Thunder LFR and got 2 minor items...8% drop rate. Never kept stats on my past raiding experiences but I've gone 2 full months in Molten Core not getting anything since priest stuff simply never dropped in our raid so I'm used to that, and my %'s might not have been any better really.

    What makes it frustrating is that 8% for essentially a raid experience that was 100% playing by myself for myself (strangers I'll never see again around me). I'm all for being happy for other people but heck, I don't know who to be happy for! It’s all hidden now.

    I remember I was totally excited when I got Benediction/Anathema in Vanilla since it finally dropped (the quest item anyhow). But you know, the best item I ever got was when I had the special honor of being the first one to get Dragonwrath in Cata because people thought I deserved it. A great feeling to be sure but you know, getting Dragonwrath felt like a total grind. There wasn't the excitement of surprise from a drop, it was just putting in my time, doing funky things on this boss and that boss, then looting this type of item, then looting this other type of item etc... Same would be true if "everything was valor" or "every boss gives you loot". It makes whatever you get less special and more of a grind, since you only need to put x and y time (and then what!?!).

    The game has changed considerably since its origins and I get it, the masses must be happy as the business can't run on the few skilled/hardcore players but we've lost something along the way. Gear used to be a means to an end to progress and see the content which resulted in being totally excited when my raid first reached Ragnaros, Vashj, and Kil'Jaeden after being stuck on Mu'ru for like a month and a half, not to mention a dozen other bosses. The excitement I feel by reaching an end boss of anything is nil now since I know everyone can see it or has seen it. So I do normal raids instead of LFR and get to see the exact same thing....then say I'm skilled and my team is too and I do heroic raids and get to see the exact same thing. The content has been rendered no longer special, the only difference between LFR/Normal/Heroic is the loot or an “achievement” for doing a heroic mode of whatever.

    We now only play for loot and not content so we get all tied up in a bunch whenever we don't get it....a lot of the content has been rendered much less special. Terrible isn't it?
  1. Oriana's Avatar
    Iron Qon
    Reduced the health of Ice Tomb.
    What ice tomb on Iron Qon do they mean?

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