MMO-Champion - Darkspear Rebellion Items, April 16 Hotfixes, RNG and Loot System, Blue Tweets, Comic
Ray of Frost Also to Receive Buff, Quality Over Quantity, Blue Posts, Fan Creation of the Week: The Art of Crimson-Nemesis

Patch 5.3 - Darkspear Rebellion Quartermaster
Ravika, the Darkspear Rebellion Quartermaster sells several useful and novelty items.

The epic Latent Kor'kron pieces cost 200 of the Barrens resources, 100 of one type and 100 of another. These are also dropped by the Kor'kron NPCs you are killing in the Barrens for the Battlefield: Barrens weekly quest, with roughly a 1% drop rate. They can be combined with a Radical Mojo from the weekly quest to create a piece of item level 476 spec appropriate armor.

The Raptorhide Boxing Gloves cost one Radical Mojo and grant access to a new Brawler's Guild boss. Gahz'rooki's Summoning Stone also costs one Radical Mojo.

Griftah's Authentic Troll Shoes, Bom'bay's Color-Seein' Sauce, Whole-Body Shrinka', and Sen'jin Spirit Drum all cost 500 of one of the Barrens resources.

The Darkspear Battle Standard and Rainstick cost only 10 of the Barrens resources.



Level Type Slot Name
11Companion Pets Gahz'rooki's Summoning Stone
1Other Whole-Body Shrinka'
1Other Bom'bay's Color-Seein' Sauce
1Other Sen'jin Spirit Drum
90Quest Raptorhide Boxing Gloves
90None Latent Kor'kron Chestpiece
90None Latent Kor'kron Boots
90None Latent Kor'kron Gloves
90None Latent Kor'kron Helm
90None Latent Kor'kron Leggings
90None Latent Kor'kron Spaulders
90None Latent Kor'kron Belt
1CosmeticFeet Griftah's Authentic Troll Shoes
1Consumable Xan'tish's Flute
1Consumable Darkspear Battle Standard
1Consumable Rainstick


Patch 5.2 Hotfixes: April 16
Originally Posted by Blizzard (Blue Tracker)
Classes

Quests
  • Secrets of the First Empire: Fixed an issue where an excessive amount of Trillium Bars could be removed while completing the quest.
  • Securing A Future: Lady Jaina Proudmoore should reappear properly if the player logs out while completing the quest.

Creatures
  • Maturing Raptor should spawn more frequently now.
  • Trained Compy should spawn more frequently now.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Durumu will now have a longer delay before resuming his attacks while the maze of Eye Sores despawn.
    • Iron Qon
      • During the final phase of the encounter, Iron Qon's Quilen champions should no longer try to reposition themselves in 10-player and 25-player Heroic difficulty.
      • Reduced the health of Ice Tomb.
    • Ji-Kun
      • Fixed an issue where players with Daedalian Wings may incorrectly receive the Lesson of Icarus debuff while flying between some of the upper nests.
    • Primordius
      • Fixed an issue that could cause Fully Mutated players to deal excessive damage to Living Fluids or Viscous Horrors that are under the effects of a Warlock's Immolate.
      • Reduced the health of Primordius by 11% in 10-player and 25-player Heroic difficulty.
      • Reduced the health of Viscous Horrors by 15% in 10-player and 25-player Heroic difficulty.
    • Tortos
      • Fixed an issue where certain situations could cause Whirl Turtles to travel more slowly than intended when kicked.
    • Twin Consorts
      • Reduced the health of Lu'lin and Suen by 10% in Raid Finder difficulty.

Items

RNG and Loot Systems
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Why not have something similar for PvE? Why not? I know there are valor and justice points but they don't cover everything. Weapons would be a good example.
Just my opinion, since I feel this is an interesting topic to talk about...
One of the aspects that makes raiding (and PVE) so exciting is the fact you don't know what will drop and when. It's not the first time I find myself in a position where I'm chasing a particular drop and it just keeps evading me *forever*. It is, indeed, rather frustrating when you consider it from the perspective of the person that wants to finally get that new shield or bracers or whichever.

On the other hand, though, and this is where I think it'd make PVE less attractive is that, if you can plan for certain which upgrades you'll be getting, and when, then, there might not be enough reason to progress past certain bosses. Say, your guild has a hell of a time trying to kill Megaera. Under such a system, you'd still be rewarded with a Tier 15 helm token after some time, despite that one dropping only from the Twin Consorts. And therefore, losing part of the incentive to keep pushing your raid progress to that boss as well as getting rewarded just for showing up on the instance and doing some progress.

Also, the Valor Point items do ensure you'll be able to get items within a reasonable timeframe, of course, you might argue you'd like to get gear faster, but the fact is that you can control to some extent when you'll get something.

Putting those things into perspective, sure, weapons may feel harder to attain since you can't get them through Valor Points, but, if you could carefully plan item by item when and how you'll get each upgrade, wouldn't that remove that excitement of finally getting the item you've been chasing for so long?

please explain where the excitement is of going through raid after raid & the item (weapon in this case), just never drops? oh look, another raid & yet again nothing drops...i can hardly contain myself until next week when i get yet another chance to try my luck. oh the excitement of it all. put in that context, would you really think its enjoyable to go through yet another LFR only to find it doesnt drop again?
Now talking about weapons... how often has it really occurred to any of you that you've never had a weapon drop for an entire tier? Personally I've never been in that position. Have I gotten my weapon late in a tier? Yes. Have I gotten it soon after a tier had launched? Yes. That's RNG. I'd wager if most people could plan their upgrades, weapons might be on the number one spot (depending on the class, of course).

But above all that, the underlying question isn't just convenience, but rather it branches into two things:

-Why do we want to get rid of RNG? Because we can't control drops? Why is that negative if you're having fun playing the game? If someone out there wants to get all the items as soon as possible so he/she can stop playing the game as soon as possible, then maybe the proper question should be... are you having fun in WoW? Because the moment we start thinking on the quickest way to get everything done and then not come back until a new patch has been released might be a sign of needing some time to disconnect from the game.

-Once you control your drops, what's next? removing RNG from quests? from things like which artifact you'll get next on Archaeology or which jewel pattern you'll learn on that next research?

RNG does have a positive aspect for the game. Sure, it makes it unconvenient when we're trying to control everything, but I believe it ultimately falls back to the "having fun" aspect of all this. Would you have fun in a game where you can control everything? For an extended period of time?

No RNG there, but hey, I guess there's a reason companies pay you a pre-determined sum of money each month rather than by handing you an random item you may or may not find use for. I like my job a lot and having a random reward system wouldn't make it more fun.
But this is a game, not a job. It should be fun, if it feels like just an obligation... what's the point? I mean, from what some of you are expressing, it sounds like you feel obligated to play and the loot is forcing you to play longer than you'd like. Isn't that an odd sentiment to have?

A table of gear comes out, where you can CHOOSE whether you want the tanking gloves(which you have) or the tanking shoulders (which is whole new and exciting!) Then you don't have a chance of getting a set of fine armor which you already have. I've tried this too many times. It comes up on my bonus roll and i get all excited until i see it's the same damn boot or shoulder that i already have gotten 3 times!

Conclusion: It would be nice to actually choose the armor you want if you should be so lucky to finally get a loot (which is rare these days LFR). Don't hate, this was just a crazy yet awesome (in my opinion) idea that fell into my little mind!

But we don't have just LFR, there're normal and Heroic raids. A player running LFR and Normal/Heroic using such a system could probably pick the perfect gear for himself quite quickly. One thing is frustration with not getting loot on the Raid Finder (which is something that may be alleviated in 5.3) and a different thing to have a system where you can basically cherry pick the gear you want to perfectly cover each slot. It takes a lot of that excitement I mentioned.

Players should get loot for EVERY boss they kill. It's simple as that. You go, you kill, you loot. There can't be nothing else, since the game is not about the lore, story or immersion anymore, but pew pew and lewt. Truth be told.
That's never been the case in the game.

If blizzard wants to change this, they should emphasise on the lore and story. Yes, there will be losses, but when the design revolves around killing LFR Tsulong (with THIS char) 20 ACTUAL times and never getting the bloody trinket he drops
But there were other options, right? You could get other trinkets if the one from Tsulong just refused to drop (which in the other hand, you can safely say is bad luck after so many kills).

Nobody wants to take RNG away. And nobody talks about getting everything as fast as possible. We want to see Progress in Raiding. Either in Raid-Progress or in IL/Loot. All in good time is a different thing than "Well you will get that Item without alternative maybe never, thats RNG"
It's just, we can't simply reduce it to "hey, we want progress in raiding". Sure, I bet that's a cool idea for many, but it has consequences on other aspects of the game, and that's what I find interesting, discussing those things. If we reduced everything to the perspective that makes our arguments valid, we would probably just limit ourselves to post either "hey, this is cool, we'll pass it along and see what the developers say" or "hey, sorry but the developers are not considering this". Is that the kind of interaction you'd like from the blues? I'm genuinely curious.

My DK friend still has no sha touched weapon and he's using the weapon from msv. I dont have my sha touched weapon either, but at least I have the healing mace from MSV upgraded. It's stupid how easy it is to obtain the sha touched gem but getting the weapon simply wont happen.

I have never gotten my weapon from toes. The drop rate for weapons needs to be increased then people wouldn't be so upset on the matter.

Ah! But he's using a weapon from that tier!

Of course, not the one he wanted, but one from it. You can say it felt getting sha touched weapons was too hard which is a valid argument, but it doesn't make my point any less valid, he did get an upgrade. So perhaps the thing isn't just RNG or RNG not, and it's more about... are the items and the effort required to get to them truly rewarding? Let's say Jin'rokh dropped the best weapons of this tier. And only weapons. Would it be as satisfying to finally get them as if they dropped only from Lei Shen?

I'm not sure you understand where I'm trying to get to. I think discussions like this (about loot systems in wow) are indeed interesting, and I'm 100% sure they provide useful feedback to the developers. It doesn't mean they'll necessarily implement anything of what you've mentioned here, but it'll make them have a better perspective of what the community thinks about this and might even give them a few ideas of their own on how to tackle those things they might also perceive as issues.

In short, don't focus too much on if I'm rebating your arguments. That's not the point of my posts, in the end it isn't me who you need to convince of anything and there's no gain in happily sitting down and saying "sure, this is all good!". If I'm asking something it's not to be dismissive, just to give more flesh to the discussion and allow more people to chime in with their thoughts. The more (ideas and perspectives), the merrier, because that's what makes these things so interesting.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
will there be leeway for healers to take part in hc scenarios?seems a shame if we miss out on stuff just because we arent dps
You can heal them. It should allow the other two players to pull more stuff or move faster. (Source)

The need for real cooperation made WoW great; now absent before normal mode raiding. LFG/LFR == "RaidVille"
A small percentage of players cooperated. Most just leveled and then rolled an alt or stopped playing. (Source)

What about making loot depending on the composition? 5 shamans in 10man raid - bigger chance mail dropped? 10 man is hurt now
We actually like the different types of loot encouraging (but not mandating) class diversity. (Source)
Benching friends and family because they are not diverse enough sucks. Many 10 mans are built around friend/family.
That's totally a philosophy we support. It just may not be the most efficient way to play, if that's important to you. (Source)

why do you add components like brawlers guild and challenge modes if you got no time left for normal 5 mans anymore?
You're making an apples to oranges comparison. Consider the amount of dungeon architecture in say Stormstout Brewery. (Source)

Please stop making everything doable by a randomly assembled group. Yes, I know about challenge mode. No loot.
We're considering heroic scenarios requiring a pre-made group. (Source)
I could see these going well, but I'd really like to see punishing 5-mans return. *I* like challenge modes, but friends don't.
The problem we had before was making matchmade dungeons that were essential to progression too challenging. (Source)
It's possible if you could run matchmaking dungeons to gear for LFR that heroic premade dungeons could also still exist. (Source)

Does the ptr provide you with enough or proper feedback to tune raids?
High end - yes. Heroic guilds bring their whole raid and give us lots of numbers and feedback. LFR is pretty easy to test. (Source)
Normal is the most challenging - PTR raiding is just not something in the DNA of many of those guilds (understandably). (Source)

Did you ever consider making Lesser Charm of Good Fortune available for Justice Points or BoA? I h8 doing dailies after exalted..
Elder Charms perhaps, but we don't want Lesser Charms to be grindable that quickly. (Source)

Can you do anything about duplicate gear in Raid Finder? It isn't fun to get the same item three times...
We might let "bad streak protection" apply to duplicate items as well but we haven't decided for sure. (Source)

Clarification on the bonus roll protection. Does it work on rolls in normal raids as well as lfr? and in current content?
Not sure yet, but my guess is we'll do all bonus rolls and LFR personal loot. (Source)

Also, this reads like you are planning to lower drop rates to adjust for the new loot system fix in 5.3. True?
That's not something we want to do. Just clarifying that the goal is to avoid bad streaks not to let everyone gear up faster. (Source)

Interesting idea from forums to help tank/heal queues: give healers/tanks BoA token that lets dps alt go to front of queue.
I fear the experience won't be good for everyone if players with no interest or skill in tanking do it just for other rewards. (Source)
Was me. Do u fear cmplaints frm excsive Q > so so tanks. DPS might tolerate tnks more if they tried it.
Yeah, true and the right rewards could encourage someone who is ambivalent to tank. Just don't want to force undesirable behavior. (Source)

Comics - Dark Legacy Comics #385
Dark Legacy Comics takes a look at the new Determination buff in Raid Finder.

This article was originally published in forum thread: Darkspear Rebellion Items, April 16 Hotfixes, RNG and Loot System, Blue Tweets, Comic started by chaud View original post
Comments 66 Comments
  1. MasterHamster's Avatar
    These people truly want to replace "Oh I hope it drops this time" with "hurry u retards i ned 9 moar boss kills 4 my 2h"
  1. Quilzar's Avatar
    Quote Originally Posted by PaintOnASign View Post
    I don't mind RNG, I just hate that weapons are such ridiculously big upgrades. I'm still using a 489 weapon from MSV that I got from a coin. It was exciting to get it off our first kill, but I wouldn't have been that excited knowing that I would never be able to get rid of it... Again, the RNG wouldn't be so bad if weapons didn't hold you back on DPS so much.
    Yeah I do not mind the RNG at all either, always has been and always should be part of the game.

    I would like to see a "better" solution for weapons though.

    I am not sure what as I am not 100% sure I want to see weapons on the Valor vendor either.

    Maybe weapons should be constructed from raid boss drops, but that would delay the "lucky" people.

    Really not sure of the solution!
  1. Immitis's Avatar
    oh wow i get to go barefeet! my worgen main is gonna love this..... wait wut
  1. Ferrouswheel's Avatar
    The best part of the comic is how mentally challenged they made him look at the start. Just like actual LFR heroes.
  1. Strakha's Avatar
    I had a hunter in the guild who did that annoying 2nd to last boss(terrace) with the racist sounding chinese school girl voice and he never got his hunter gun or bow or whatever it was and we ran that place at least 10 times.

    Sorry it's not "exciting" or "fun" to be involved in a situation like that. Blizzard seems to be the Gwenyth Paltrow of game designers. Haughty, assuming and disassociated with reality.
  1. miguelcrespo85's Avatar
    Really.......Really.......Really.......? Recolored armor? how lazy can blizzard get! When I first heard there was going to be new transmog gear in 5.3 i got excited, thought they would be pretty sweet looking, maybe troll theme.. but I was wrong.
  1. Mekh's Avatar
    Quote Originally Posted by miguelcrespo85 View Post
    Really.......Really.......Really.......? Recolored armor? how lazy can blizzard get! When I first heard there was going to be new transmog gear in 5.3 i got excited, thought they would be pretty sweet looking, maybe troll theme.. but I was wrong.
    Not sure if serious, but...

    It's not recolored. It's vanilla D2 and two similarly old standard sets for DK and Monk.
  1. Schaapa's Avatar
    Quote Originally Posted by Ferrouswheel View Post
    The best part of the comic is how mentally challenged they made him look at the start. Just like actual LFR heroes.
    Have you read any other DLC comics? He's always like that.
  1. Pebrocks The Warlock's Avatar
    Quote Originally Posted by Ferrouswheel View Post
    The best part of the comic is how mentally challenged they made him look at the start. Just like actual LFR heroes.
    But he's always like that.....
  1. Janysa's Avatar
    Don't know why i thought they would create new awesome sets -.-
  1. Venziir's Avatar
    The Kor'kron items are all placeholders, a plate shoulder named "Kor'kron plate shoulder" was recently datamined, so keep calm!

    ---------- Post added 2013-04-17 at 08:56 AM ----------

    Quote Originally Posted by |Dexter| View Post
    I much be the only one that never even used the transmog system! I not really care how my gear looks!
    It's an RPG, caring about aestethics is quite normal.
  1. Janysa's Avatar
    Quote Originally Posted by Venziir View Post
    The Kor'kron items are all placeholders, a plate shoulder named "Kor'kron plate shoulder" was recently datamined, so keep calm!
    Yaeh, i hope so. Thank you.
  1. Venziir's Avatar
    Quote Originally Posted by Janysa View Post
    Yaeh, i hope so. Thank you.
    Here we go; http://media.mmo-champion.com/images...rkron_d_01.jpg
  1. Tirilka's Avatar
    I hope for character creation armor from this korkron stuff. It is d2 too, but with awesome textures and high-poly models. It fits perfectly here. And Blizzard themselves said that they wanted to implement this armor sometimes.
  1. Venziir's Avatar
    Quote Originally Posted by Tirilka View Post
    I hope for character creation armor from this korkron stuff. It is d2 too, but with awesome textures and high-poly models. It fits perfectly here. And Blizzard themselves said that they wanted to implement this armor sometimes.
    Not all of it is d2, some is stuff like pvp gear, tier 1 and 2 and so on and so forth.
  1. Kaleredar's Avatar
    Quote Originally Posted by Venziir View Post
    Not all of it is d2, some is stuff like pvp gear, tier 1 and 2 and so on and so forth.
    Yeah, but it would still be a cool idea.

    Someone should fire the idea off to GC in a tweet.
  1. Keristrasza's Avatar
    Quote Originally Posted by balir View Post
    Bugger, I was hoping that gear was the high def gear on the character create/customize screens even if it was only for transmog purposes.........
    I agree, I was hoping the same thing really. Especially if they kept the hunter one exact and made the shoulders invisible ... I would have race changed to a Worgen female then.
  1. Strafer's Avatar
    I have seen this gear before.
  1. Venziir's Avatar
    Quote Originally Posted by Strafer View Post
    I have seen this gear before.
    Placeholder.
  1. Syridian's Avatar
    Quote Originally Posted by Shambulanced View Post
    The RNG argument is pointless. Blizz isn't going to change the loot--the random loot is an intentional, artificial content-extender.

    Btw...funny that the bluepost mentioned fun in the same breath as RNG.

    Because, you know, there's nothing fun about it. After weeks (months!) of not getting the drop, not having something to spend vp/jp on, and LFR giving the same drops over and over (but rarely, if ever, what you need) there isn't this overwhelming feeling of excitement when something finally DOES drop--it's a sort of, "Meh, finally," sense of relief, and then you continue on to the next queue or the next reg/roic raid.

    I've never felt more stagnated in my progression than I have felt in MoP, which is odd, because LFR supposedly makes content so accessible.
    So you're playing 'just' to get loot? Surely that means that the loot, isn't the issue but rather what you're playing is.

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