MMO-Champion - Tiger's Peak Arena, May 10 Hotfixes, Valor Points and Rewards, BoP Reagents, TCG Art
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Patch 5.3 - The Tiger's Peak Arena
Patch 5.3 adds a new arena map, The Tiger's Peak. This map is an open circle, with two smaller half circles that will allow some LoS on each side. The intensity of the snow varies over time, so it may prove to be an additional visual distraction that isn't present in the other arenas.

There are two raised platforms on the left and right side of the arena that can only be climbed via a set of stairs on the side facing the wall. There is a fence around the side of the platform facing the center of the arena which you can jump over to leave the platform, but it is too high to jump from the arena to the platform. The fence does not block line of sight though, so you can cast on players in the center of the arena from the platform.





Patch 5.2 Hotfixes: May 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Fixed an issue where healing reduction effects from Mortal Wounds, Wound Poison, and Widow Venom were stacking.
  • Druid (Forums / Skills / Talent Calculator)
    • Guardian
      • Growl should now properly transfer Vengeance to the casting Druid when taunting off of another tank character.
  • Warlock (Forums / Skills / Talent Calculator)
    • Item Sets
      • Tier-15 Warlock 4-piece set bonus should now properly increase the damage of Malefic Grasp and bonus periodic damage for Drain Soul.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Primordius
      • Viscous Horror can now be seen from farther away.
    • Twin Consorts
      • Tanks under the Beast of Nightmares debuff should no longer receive stacks of Corrupted Healing from self-heal mechanics.

Valor Points and Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
They're talking about the reputation needed to purchase the valor gear. Not getting the valor itself. All of my alts are valor capped but you know what I can't do? SPEND IT. Why? Because I refuse to do xmillion dailies, or farm a million warscouts on all of my alts.
Shado-Pan Assault rep is gained by killing bosses, not doing dailies. But whatever, item upgrades are coming back in 5.3 (and they're cheaper) so that'll be a nice way to dump some VP.

And you recommend that people get the 480 ilvl required to get into T15's LFR... how exactly? You can't rely on LFR drop rates even after the increase that was provided, and the majority of players don't have 50k in gold to dump on every alt that they hit max lvl with to buy crafted items.
You can't discount the entire idea of running 5.0 LFR to gear up because drops are random. Sure you could still get some bad rolls and it may take you a bit longer, but there are many who (with a bunch of Elder Charms, aka bonus rolls) are able to completely gear up for ToT within two weeks.

If you want an absolutely reliable way to see an item, do something, and get that item no questions asked, you can do dailies to gain rep and get them for VP, but it's not going to be the quickest way.

This isn't a question of what you can and can't do, the only question is how you want to do it. The Catching Up to 5.3 blog assumes you want to gear up as quickly as possible.

Valor gear should not be gated by rep. And what I want to do in many cases is gain rep... but you've left me with no options other than dailies to get rep reliably in virtually every case.
Yeah I think that's something we learned from and agree with to a point. The Shado-Pan Assault is technically a rep, but the limit is determined by boss kills. VP items are intended to fill gaps when your boss kills don't give you the items you need. Instead of implementing yet another currency and 'boss kill tracking system' to allow you to fill in the gaps, your access to items is determined purely by killing bosses. Plus tying it to a faction helps make it feel like it's a part of the world and not just a static tracking system.

Most of the good SPA rep rewards are frontloaded at Neutral to Honored at least. You hit Friendly week 1, and Honored shortly after that. Getting to Exalted is almost purely vanity, since it's just a tabard and some shoulders that don't even have a socket. You also don't have to do dailies to unlock those 522s, just a week or two of LFR.
Right!

Unless you're waiting for a helm, in which case, HAHA! Jokes on you! Seriously though, is there some reason for not putting helms/boots on SPA?
We tend to not want everything to be super formulaic. It gets tiresome when every tier of every expansion the same items are available in the same ways. Mix it up, etc. etc.

Bind on Pickup Reagents and Alt Characters
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We like that people enjoy having alts. It's been a personal hobby of mine to continually level characters, and it's of course something a lot of people do. However, in some ways it works against some game systems that are intended to be a part of the MMO experience. Professions are one such system.

The intent with professions is that you can only have two, and for all the other professions you don't have you have to work with others within the game to get what you need. Say you're a blacksmith, and you can make an item another player or even that player's profession needs, and that interplay creates interpersonal interactions and even those small interactions feed into the larger social experience. Over the years a number of things have changed and lessened those interactions based around professions, but probably none more impactful than alts. With good intentions to help people catch up to the end-game, it of course allows for people to have more alts with more professions, which in turn reduces reliance on others and shrinks the reasons you have to interact with others.

Most people don't keep tons of alts geared up for end-game, but quite a few do have alts that are there to help 'feed' their one or two main characters. Which is where the binding comes in. You're playing on one character, getting motes/spirits, and wanting to transfer those to alts to make stuff, which then feeds back to your main in either the items made, or the gold from selling them. That's totally understandable, but really fundamentally goes against the intent of profession limits. It can also lessen the personal value of playing and connecting with a character. When you have everything, your personal connection to any one of those things is diluted, and you naturally care a little less about each.

I understand that may be a hard sell because it's a limitation and not letting people do whatever they want, but it's at least logical. I think it is, anyway. Maybe one solution is we could say you can only have two professions per Battle.net account! And really strong arm people into it, but of course that'd be a pretty negative change in taking so much away. Instead saying here's an item that we really want you to earn and use on the character you're playing and obtained it with to reinforce the value in playing that character (and not just shipping items off to crafting alts). People still have crafting alts, of course, and some choose to play them a little just to seek out the motes/spirits, and that's ok. What we don't want is to encourage the notion that you can just play one character and keep a cadre of alts that ensure you have everything you'll ever need. Working with others to achieve great things is by and large the overarching point of these kinds of games.

All that said we have tended to remove the soulbinding of these types of crafting materials as the expansion that introduced them draws to an end.

Blue Posts
Originally Posted by Blizzard Entertainment
Feedback and Development
Back in BC developers created an entire new raid that was never meant to come to fruition because players surprisingly began clearing Black Temple and were screaming they were bored.
Sunwell Plateau was absolutely in development from the start. Black Temple was supposed to be in the game when BC launched. To keep from delaying it any further quite a few things didn't make the launch game that were supposed to, and were then added in major content patches. Sunwell was always on the feature list from before the expansion was released, and was always an intended raid.

We've gotten a lot tighter with our dev cycles, obviously, but that doesn't change that the vast majority of content you see throughout the life of an expansion is in some stage of development before an expansion ships - or in some cases just couldn't make the initial release. This go around I'd say the one big exception is the Battlefield Barrens event coming in 5.3, which wasn't something that was concepted until around 5.2 when we thought we really needed a bigger story lead up and tie-in to 5.4 as we didn't have one planned. Quests and Scenarios that use existing locations are pretty quick to turn around. (Blue Tracker / Official Forums)

Flameglow
What about smaller hits like melee rogue damage? 30% of that gets absorbed too.
We recently made a change on the 5.3 PTR to make it so that the max absorb value equals to 15% of the mages spellpower, but no more than 30% of the total damage of the incoming attack.

So let's say a mage has 21000 spell power, Flameglow will absorb no more than 30% of the incoming attack up to the amount of 3150 damage . We hope that this change will make it so the talent continues to be attractive, but not so powerful against characters who hit more often but for less damage. Please feel free to provide us with any feedback you have about this change. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Tiger's Peak Arena, May 10 Hotfixes, Valor Points and Rewards, BoP Reagents, TCG Art started by chaud View original post
Comments 52 Comments
  1. Granyala's Avatar
    Long-term players already have every profession on their account which is bad for the community, as you don't have to rely on anybody but yourself.
    Yadda yadda... you are aware that 95% of this so called community interaction equates to just buying what you need from the AH?
    So much for talking to other players lol.

    If they wanted to change this they would have done so very long ago.
  1. OneSent's Avatar
    While I agree with their stance on professions, you gotta love how they talk about "interpersonal interactions" and a "larger social experience" while in the same breath, they are systematically destroying any and all incentive to be social in this game.
  1. Reyzzz's Avatar
    Quote Originally Posted by Granyala View Post
    Yadda yadda... you are aware that 95% of this so called community interaction equates to just buying what you need from the AH?
    So much for talking to other players lol.
    Even AH is better than no interaction, which seems to be state of things atm, in nearly every aspect of the game.
  1. darkpower's Avatar
    Quote Originally Posted by Reyzzz View Post
    This has no negatives besides your own private convenience. Long-term players already have every profession on their account which is bad for the community, as you don't have to rely on anybody but yourself. All the materials are from you, all the gems/enchants/glyphs and the craftable gear, from yourself, to yourself. I don't see how that is good thing in game where you are supposed to be interacting with other players. So with all due respect, please quit...and fast.
    If you really typed all that with a straight face and actually believe what it is you just typed...

    Quote Originally Posted by Reyzzz View Post
    Even AH is better than no interaction, which seems to be state of things atm, in nearly every aspect of the game.
    You do realize that they haven't ever stopped you from doing that, right? They never stopped people from being social. You can just as easily talk to the people you meet in LFR and LFD (and I've seen some groups talk it up a LOT that has nothing to do with "you bad/no, you are"). Thing is that Blizz can only do so much for people who are antisocial to begin with.

    And this has to be the single most inane idea coming from a Blue ever. To see that someone would actually AGREE with it and defend it (even if trolling) is bewildering to me.
  1. Granyala's Avatar
    Quote Originally Posted by darkpower View Post
    You can just as easily talk to the people you meet in LFR and LFD (and I've seen some groups talk it up a LOT that has nothing to do with "you bad/no, you are").
    It's quite rare, but it does happen. Hell I even had groups that wanted to ANOTHER dungeon together.
    But most of the randoms are silent as bots. To be honest though, even back in TBC we didn't really talk that much in non guild dungeon groups.
  1. Ellessandra's Avatar
    I'd love to see Blizzard change it so we only can have two professions per battlenet account. There'd be no-one left playing the game. lol
  1. NigelGurney's Avatar
    Quote Originally Posted by OneSent View Post
    While I agree with their stance on professions, you gotta love how they talk about "interpersonal interactions" and a "larger social experience" while in the same breath, they are systematically destroying any and all incentive to be social in this game.
    Exactly what I was thinking.
  1. Hezo's Avatar
    Arena is too big and there are way too many objects blocking the line of sight. It will suck, trust me.
  1. Reyzzz's Avatar
    Quote Originally Posted by darkpower View Post
    You do realize that they haven't ever stopped you from doing that, right? They never stopped people from being social. You can just as easily talk to the people you meet in LFR and LFD (and I've seen some groups talk it up a LOT that has nothing to do with "you bad/no, you are"). Thing is that Blizz can only do so much for people who are antisocial to begin with.
    I never asked to be given opportunities to be social, I asked improved reliance on others and community feeling. Talking to random strangers about useless things like weather and shit doesn't interest me one bit.
  1. Tomana's Avatar
    Quote Originally Posted by Reyzzz View Post
    This has no negatives besides your own private convenience. Long-term players already have every profession on their account which is bad for the community, as you don't have to rely on anybody but yourself. All the materials are from you, all the gems/enchants/glyphs and the craftable gear, from yourself, to yourself. I don't see how that is good thing in game where you are supposed to be interacting with other players. So with all due respect, please quit...and fast.
    Errrr... how about you do not dictate other people what they should do?
    Having professions on alts is an absolute necessity, as prices on AH on a lot of realms (incl. mine) are plain ridiculous. So unless you want to force people to spam /2 like they spammed /1 for dungeons in BC (which was horrible), let the professions be. And damn, having all proffs and 4 transmute alchemists is nice
  1. Reyzzz's Avatar
    Quote Originally Posted by Tomana View Post
    Having professions on alts is an absolute necessity, as prices on AH on a lot of realms (incl. mine) are plain ridiculous
    This is just pointless argument, try googling supply and demand. Prices won't go lower if the the stuff is getting sold.
  1. Tomana's Avatar
    Quote Originally Posted by Reyzzz View Post
    This is just pointless argument, try googling supply and demand. Prices won't go lower if the the stuff is getting sold.
    Supply and demand in micro-economy supposes that economic agents are making rational decisions. This however, does not always apply to people.
  1. Fullmetal89's Avatar
    This expansion should be re-named "Gates of Pandaria." The gating/slowing down of progressions in this x-pac is reminiscent of the attunement days in vanilla/early BC. I don't understand what the fine people over at Blizzard are thinking. This kind of thing only works to piss off and annoy your customers, the vast majority of the player base agrees on three common grounds. They hate/dislike LFR as a progression source. People want more dungeons not scenarios, and finally people are tired of dailies/rep grinds. If Blizzard could change these three things MoP would be a more enjoyable experience, so far its become as boring as Cataclysm, even with the fact that it has maybe double the content of Cataclysm.

    If Blizzard intends to use the MoP method of obvious gating for the next expansion you can count me out. The excuse they use of "oh but we are releasing more raids/content faster" is no excuse to bog the players down on mindless dailies/rep grinds for gear that will be completely outdated by the time the next set of rep/dailies is released.

    I still believe the overall best model was the Wotlk model, everyone was happy but the so called "hardcore" crowd which is a very vocal minority of the WoW community that is never pleased anyways.
  1. Slappyjoe's Avatar
    I love how they throw that bit in at the end about allowing motes to be traded at the end of an expansion. You know, when they're no longer useful? Wow, thanks!
  1. Schaapa's Avatar
    Quote Originally Posted by Tomana View Post
    Errrr... how about you do not dictate other people what they should do?
    Having professions on alts is an absolute necessity, as prices on AH on a lot of realms (incl. mine) are plain ridiculous. So unless you want to force people to spam /2 like they spammed /1 for dungeons in BC (which was horrible), let the professions be. And damn, having all proffs and 4 transmute alchemists is nice
    It's Blizzard dictating how we should play. Just saying.
  1. Rolly's Avatar
    " Maybe one solution is we could say you can only have two professions per Battle.net account!"

    /facepalm When losing 1.3 million subscribers in a quarter just isn't enough.
  1. Tomana's Avatar
    Quote Originally Posted by Schaapa View Post
    It's Blizzard dictating how we should play. Just saying.
    Of course it does, but so far they've been sensible about it. Until that sentence that is.
  1. Alayea's Avatar
    Quote Originally Posted by Granyala View Post
    Haha hilarious how people panic b/c of a simple explanation why stuff like Motes oh Harmony, Orbs of Frost or Chaos Orbs are BoP.
    Frozen Orbs were never BoP, FYI.
  1. Hallek's Avatar
    Is that Nathanos Blightcaller in the first picture?
  1. Aliok's Avatar
    Quote Originally Posted by Granyala View Post
    Haha hilarious how people panic b/c of a simple explanation why stuff like Motes oh Harmony, Orbs of Frost or Chaos Orbs are BoP.
    I'm sorry, I'm being off-topic but every time I see this I have to say something. Frozen Orb has never been BoP.

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