MMO-Champion - 5.3 Profession Changes, 5.3 Not This Week, PTR Build 16946, Blue Tweets, HEX MMO TCG
Addressing Security Issues, AH Exploits Still Under Review, Preparing for D3's First Anniversary, ZzEzZ's Proc Coefficient List, Curse Weekly Roundup

Patch 5.3 Profession Changes
There aren't many profession changes in Patch 5.3, but the major one makes leveling mining and herbalism possible in Pandaria with a low skill level.

  • Miners can now level mining from a low skill level completely in Pandaria. Nodes will yield Ghost Iron Nuggets with the amount being determined by your skill level. You can combine ten nuggets to make one ore.
  • Herbalists can now level herbalism from a low skill level completely in Pandaria. Nodes will yield a partial herb with the amount being determined by your skill level. You can combine 10 of the partial herbs to form a complete herb.
  • Currently on the PTR, you will sometimes get fragments and the actual herb or ore when gathering near the minimum level for that node type.
  • The Engineering mount and pet (Skyclaw and Pierre) won't make it in to Patch 5.3.




Patch 5.3 Not This Week
Bashiok confirmed that Patch 5.3 will not be going live this week, but it is likely that we will see it very soon!



Patch 5.3 PTR - Build 16946
Build 16946 went on PTR realms tonight and it is not a Release Candidate build.

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Unholy

Hunter (Forums, Talent Calculator)
Pets
  • Spirit Mend now has a 30 sec cooldown, down from 40 sec.

Mage (Forums, Talent Calculator)
Talents
  • Flameglow now absorbs 15% of Fire Spell Power, down from 20%.
  • Incanter's Ward now grants 15% increased spell damage for 25 sec, rather than 30% increased spell damage for 15 sec.

Shaman (Forums, Talent Calculator)
Elemental & Restoration
  • Lava Burst had base damage increased by 25%, but no longer lists additional damage from spell power.

Raid & Dungeon Abilities
  • Breath of Hate Targets in a cone in front of the caster take Shadow damage over 3 sec. 3 sec cast (Channeled).7 sec cooldown.



Blue Posts
Originally Posted by Blizzard Entertainment
Mage PvP Burst
We are aware that there are many players who have issues dealing with Mage burst capabilities, however we feel that the main problem right now isn't simply Deep Freeze or Frozen orb directly, but rather the damage increase caused by Incanter's Ward. When stacked with other damage increasing effects such as procs and Frost Mage mastery, it can add up to an additional 30% damage multiplier, which can be quite devastating against many opponents. Because Incanter's Ward is one of the bigger reasons for high Mage burst, we have plans to make changes to it in patch 5.3.

In an upcoming change to the patch 5.3 patch notes you will see that we are looking to change the maximum spell damage increase from 30% to 15% but have the effect duration increased to 25 seconds, up from 15 seconds. This will lower the damage coming from Frozen Orb, Frost Bomb and other skills during a Mages burst window, but that damage multiplier will just last for a bit longer. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
I'd love to have your opinion on the way to bring back Raid Attunements
We've talked about them a lot. Like many features, we went from one extreme to another. Might be a sweet spot. (Source)

means 10-15 people have dropped)And it means about a hour on a single boss.
I'm not sure we can deliver an epic raid experience if wiping 5-7 times is off the table. (Source)

even simply boss fights are a way too long this days.
How long do you think a boss fight should last? 2 min? 6? (Source)

By which I mean, we were trying to "fix" the ICC model, but maybe it was okay in retrospect. (Source)
ICC model was great, it take this long to see that equalizing 10/25 might've been a bad call or just this long to admit it? :P
But we know some players liked having two lockouts and it certainly propped up 25s better. So who knows. It's complicated. (Source)

Yeah, to get a drop is fun. To never get a drop isnt fun. Thats why i thought its an idea to remove RNG from looting.
To get a drop *sometimes* is even more fun. It's ultimately why slot machines can be so addictive. (Source)
I adore the PVP model w/ Nalak. Consistent progression w/ points AND opportunity for drop. Feels productive/exciting
Do you think Nalak should have been available sooner, like Anger was? (Source)

Why did u opt to have the ILvl difference between LFR and normal 20 for this tier of content instead of 13 like previously???
Couple reasons. Helps LFR feel less important to N raiders. Also keeps some prestige for N gear. (Source)

Would you say all the steps taken in MOP to protect the egos of raiders has been worth the cost of alienating casual players?
Worry the opposite is true. When you can see most of the content and get epics from LFR, it lessens motivations to raid. (Source)
Historically, if your guild broke up, you'd look for a new one. Now folks can just play WoW solo using LFR. Not the same experience. (Source)
Again, this doesn't mean we're going to remove LFR. It just means it shouldn't replace other content for all. (Source)

So far there is nothing in mop that I feel makes the loss of 5-mans a fair trade. Especially LFR which IMO is the worst
We know some like dungeons. But players burn out on a couple of new dungeons in a week or two. Raids keep them engaged for months. (Source)
We'd like to figure out some way to do both, but that means a dungeon that doesn't get stale after 20+ runs. (Source)
A raid boss might also get stale after 20 kills, but that's 20 weeks with weekly locks. Dungeons encourage faster burn out. (Source)
Again I am talking about trends overall. I understand players are individuals with their own desires. (Source)

I think getting more skillful is a longterm investment. Getting better ilevel is a more "realistic" goal.
Mmm. Not so sure. Noticing you're standing in a fire can be an aha moment. (Source)
Put another way, I can wipe on a boss 30 times and get better every time until we score a kill. That's short term skill. (Source)
YOU can tell players to improve skills, but the game doesn't. The game teachers players to get better gear, but not practice.
How so? Standing in fire is not a gear issue. Having whole raid alive is more DPS than a few ilevels and is pretty apparent. (Source)

The current raid tuning is almost perfect in my opinion (started raiding in WotLK). ToT is a great raid!
It is good on 25. It came out the door a little too hard on 10s. (Source)
Is that really a problem trading easier organisation with harder content ?
Would be different if we came out and said that 10s were intended to be very hard or very easy. (Source)
Are 10s largely defined by an inability to invest the amount of time that 25s do? Hence the lack of high end 10s?
It could also be that there are virtually no N 25 guilds. Most 25s have heroic intentions. (Source)

Are 10s even balanced around having every buff?
It's tough. We made the call because 10s felt like second class citizens with their lower ilevels. (Source)
No. Ten heroic might be a different story, but there aren't all that many 10 heroic guilds either. (Source)

Uld, ICC, & Nax had various progression paths to complete. But ToT is strictly linear, is this the direction of future raids?
Ideally we'd prefer the raid path have some choices. (Source)
Yup. Strict linearity is my only issue w/ ToT layout. Raid gets tired of approaching "the burnout boss".
Yeah, we agree. It's nice to have a few options to switch focus from one boss to another. (Source)
ICC wings were good, but creatively very bad I thought. 3 boxes off of a middle box room, where were the twists and turns?
Is there a raid whose layout you thought really nailed it -- that felt like a place? (Source)

Any way to keep two healing specs from zoning into same scenario? Not able to complete several runs as disc w/ atonement
You should be fine for normal scenarios even with 3 healers. They aren't tuned on a razor's edge. (Source)

Why can we not at least do old raids on separate lockouts? No harm in 10 and 25 ICC still is there?
No probably no harm. The system isn't set up to support that easily, but I don't know that it's a major design concern. (Source)

Idea behind Challenge Modes is sound I give you that, but how you did it, and how it works and the rewards behind it = garbage I'm sorry
Why are the rewards garbage? Because they have no player power? They are for prestige. And yes, we like them. (Source)

HEX: Shards of Fate - MMO TCG
Cryptozoic, creators of the WoW TCG, recently announced a new MMO and TCG hybrid on Kickstarter called HEX. This game is more complex than Hearthstone and has an additional MMO aspect of the game. You can see some of the gameplay here.


  • Cards
    • Beta will begin in late summer 2013.
    • You start with 60 cards for free when creating your account. You can buy booster packs of 15 cards for $2.
    • You can add gems to sockets in cards, allowing you to change how the card plays.
    • You can transform cards that with their card power during the match.
    • Cards have a "double back" that stores achievements, which will allow you to unlock extended art. The double back also stores badges from winning tournaments and stats from your gameplay with that card. Earning experience with that card allows you to unlock the foil version of the card.
    • There are five different types of cards:
      • Action - Cards are used to cast buffs, attack, or defend against other actions. Basic actions are only usable during your turn, quick actions are usable at any time, and once an action is over the card goes to the graveyard.
      • Constant - Cards are the same as Action cards, but have effects that stay in play, preventing them from going to the graveyard.
      • Artifact - Cards that are artificially created objects, such as robot troops or a cauldron.
      • Troop - Cards that can attack, block, or defend, and stay in play until it is destroyed.
      • Resource - Cards that grant resource points, a threshold, and a charge point.

  • PvE
    • You can form a guild with friends and save decks into a guild bank for other members to practice against.
    • Your guild can also participate in guild tournaments and PvE raids.
    • Dungeons are a solo experience, allowing you to lose three battles before having to restart. The more of a dungeon you explore and defeat, the higher your momentum, and the greater your reward at the end.
    • Raids involve three players fighting against a strong enemy.
    • The choices you make while playing through dungeons and raids will change the story, making it a unique experience.
    • You can trade cards and equipment with other players, or sell it in the auction house.
    • In PvE, your champion will level through gaining experience. This will make your champion stronger and change the art on the card. Every 10 levels you will earn a talent point, allowing you to choose from one of three talents.
    • Equipment is only used in the PvE campaign, and is used to improve the card it is attached to.

  • Champions
    • Each champion has six equipment slots, allowing you to place up to three pieces of equipment on one card, or spread them out on different cards. Some cards have set bonuses.
    • There are 20 champions to choose from in PvP and each has a champion power, similar to the Hero Power in Hearthstone.
    • There are six classes to choose from: Cleric, Ranger, Warlock, Mage, Rogue, and Warrior.
    • There are two factions and eight races to choose from for your character.

This article was originally published in forum thread: 5.3 Profession Changes, 5.3 Not This Week, PTR Build 16946, Blue Tweets, HEX MMO TCG started by chaud View original post
Comments 71 Comments
  1. carebear's Avatar
    Oh, another change that is out of convenience for the player.

    If you cannot be bothered to go to old zones to level up a gathering profession then I'm sorry but you shouldn't be playing an MMO-RPG. I don't understand why Blizzard want to remove the immersion of the game. It's all instant this, instant that. Make it easier for the players so they don't have to spend time or effort to get somewhere.
  1. Kaleredar's Avatar
    Quote Originally Posted by carebear View Post
    Oh, another change that is out of convenience for the player.

    If you cannot be bothered to go to old zones to level up a gathering profession then I'm sorry but you shouldn't be playing an MMO-RPG. I don't understand why Blizzard want to remove the immersion of the game. It's all instant this, instant that. Make it easier for the players so they don't have to spend time or effort to get somewhere.
    Except characters sub-level 85 are going to have a real hard time navigating pandaria to grind up mats...
  1. Hotaro's Avatar
    What about Tailors and enchanters. Will Pandaria equivilant cloth and enchanting items drop from lower lv mobs? Im getting a bit worried these 2 professions are being left behind. Blacksmithing got an overhaul and leatherworking is on the table for one yet nothing on tailoring and enchanting. Blacksmithing is a bit Op to me, just because you can make both high lv armor-Chest-gloves( think its gloves) but also high lv weapons. Will other professions get something similar? Engineering and Jewelcrafting seem to get mounts alot. All professions need an equal share of both gear and vanity items.
  1. Kaleredar's Avatar
    Quote Originally Posted by Hotaro View Post
    What about Tailors and enchanters. Will Pandaria equivilant cloth and enchanting items drop from lower lv mobs? Im getting a bit worried these 2 professions are being left behind. Blacksmithing got an overhaul and leatherworking is on the table for one yet nothing on tailoring and enchanting. Blacksmithing is a bit Op to me, just because you can make both high lv armor-Chest-gloves( think its gloves) but also high lv weapons. Will other professions get something similar? Engineering and Jewelcrafting seem to get mounts alot. All professions need an equal share of both gear and vanity items.
    Then you can start by giving engineers a whole heap of gear to make. Enough to make up for the past three expansions having nothing but helmets and handful of guns. I'd love to be able to craft myself a full suit of engineering armor with cogwheel sockets.

    But preferably not gear that inexplicably requires gobs of living steel to make.
  1. Xihuitl's Avatar
    Fly round pandaria.....rather than fly round old zones.....

    hmm.

    next, they'll do the same to the other profs that they did to cooking, and remove any need for old world mats at all. thereby removing any gold income that lowbies can get to fund flying and stuff....

    Is wow trying to put off new players? or is this a way to try to mitigate CRZ, by making it less attractive for hihg levels ot be in the old world zones?
  1. Of-the-horde's Avatar
    Quote Originally Posted by Hotaro View Post
    What about Tailors and enchanters. Will Pandaria equivilant cloth and enchanting items drop from lower lv mobs? Im getting a bit worried these 2 professions are being left behind. Blacksmithing got an overhaul and leatherworking is on the table for one yet nothing on tailoring and enchanting. Blacksmithing is a bit Op to me, just because you can make both high lv armor-Chest-gloves( think its gloves) but also high lv weapons. Will other professions get something similar? Engineering and Jewelcrafting seem to get mounts alot. All professions need an equal share of both gear and vanity items.
    No enchanting should remain expensive or time consuming to level simply because the sha crystals are going from 300g to 50g if everyone is an enchanter..it would ruin the economy the enchants would drop massive in prices aswell.
    If you want to level it quickly the easiest way it to take 15k gold and level it 1-600 im matter of hours.
    But they could make it like 1-600 to take 100x sha crystals for example that would be quite fair to level up then.

    ---------- Post added 2013-05-14 at 08:54 AM ----------

    Quote Originally Posted by Xihuitl View Post
    Fly round pandaria.....rather than fly round old zones.....

    hmm.

    next, they'll do the same to the other profs that they did to cooking, and remove any need for old world mats at all. thereby removing any gold income that lowbies can get to fund flying and stuff....

    Is wow trying to put off new players? or is this a way to try to mitigate CRZ, by making it less attractive for hihg levels ot be in the old world zones?
    You should try leveling mining in outland.. its impossible because there is a node like every 10min or so. Massive bot waves flying in hellfire nagrand etc. its just a pain to get from 300-375.
  1. saltyharbls's Avatar
    Anyone else who thinks blizzard should hire the guy in Hex preview?
    Fucking hilarious person. Might bring some live into the dead parts of wow.

    He made a fkn tcg sound interesting. That says alot
  1. Narshe's Avatar
    Quote Originally Posted by Cathbadh View Post
    Low level economy? What about what it'll do to the current economy? This will increase the number of people farming current ore/herbs while decreasing the number of ore/herbs available at the same time since the return is 1/10th-ish due to the nugget conversion rate.
    Pandaria isn't crz though.
  1. risingforce's Avatar
    Hmmm... I am hoping that the profession changes in 5.3 won't effect the economy too drastically. Sure it will dilute MoP herb and Ghost Iron Ore prices a little but it may raise the price of Olde world herbs and ores a little, too, as fledgling gatherers neglect olde zones.
  1. dotSeed's Avatar
    Quote Originally Posted by sibut View Post
    That video was awful. All the attempts at comedy and him being gangsta were really distracting from the video as a whole. Lost me about halfway through, I didn't even bother finishing.
    If you finished you'd realise that the jokes were all making fun of what people stoop to doing in order to make money; selling drugs, auctioning your body off for a tattoo, being a hit-man, selling an organ, prostitution, etc. He's making fun of himself because a number of people see Kickstarter videos as begging (which is silly).

    So that sound you heard was it going over your head.
  1. mdemuria's Avatar
    Quote Originally Posted by sibut View Post
    That video was awful. All the attempts at comedy and him being gangsta were really distracting from the video as a whole. Lost me about halfway through, I didn't even bother finishing.
    The point was that he would do anything to get this game funded because he loves it so much. He sold his kidney, was a hitman, and acted like a prostitute to get money to fund his project. Also the tattoo on his hands is his phone number that you can actually call and he will most likely answer. A number of people on the Hex forums called the number and its legit. Pretty cool if you ask me. But i can see how the stuff in the background might be a bit distracting. Watch the other videos, more information without the stuff happening in the background.
  1. Cows For Life's Avatar
    Quote Originally Posted by carebear View Post
    Oh, another change that is out of convenience for the player.

    If you cannot be bothered to go to old zones to level up a gathering profession then I'm sorry but you shouldn't be playing an MMO-RPG. I don't understand why Blizzard want to remove the immersion of the game. It's all instant this, instant that. Make it easier for the players so they don't have to spend time or effort to get somewhere.
    Just out of curiosity, what is so immersive about flying around old zones in an arbitrary and linear order?
  1. Jathro's Avatar
    Quote Originally Posted by Xihuitl View Post
    Fly round pandaria.....rather than fly round old zones.....

    hmm.

    next, they'll do the same to the other profs that they did to cooking, and remove any need for old world mats at all. thereby removing any gold income that lowbies can get to fund flying and stuff....

    Is wow trying to put off new players? or is this a way to try to mitigate CRZ, by making it less attractive for hihg levels ot be in the old world zones?
    It seems what you, and many others, are forgetting is that those old world mats will still be there. There's nothing saying you can't level your prof as you level, just the same as you always could. This is just giving an option to prof leveling for
    • a.) players who level primarily through dungeons
    • b.) players who change professions at high levels
    • c.) anyone who would rather just level to max as quickly as possible without bothering leveling their profession on the way
    • d.) insert your reason here
  1. Articuno's Avatar
    Quote Originally Posted by Jathro View Post
    There's nothing saying you can't level your prof as you level, just the same as you always could.
    This is exactly like the LFD changes in 3.3. Anyone saying that people will still do it the old way are lying through their teeth, and all this will do is further diminish the game world because people want to pretend this is a dungeon crawler instead of a MMORPG.
  1. Schwert's Avatar
    Not only will this mining and herbing change most likely kill the current market for current herbs/ore (Because lets face it; How many people farm by hand? There'll just be more bots.) - It'll kill almost all the activity in low level zones and the markets for low level herbs and ore.
    Either that or inflate those prices to hell mode.

    Blizzard needs to add more incentive for old world materials; Not remove it.
    More vanity items and "toys" from old world materials would be a better solution. Not this crap.

    And to the people complaining about respawn rates in Outlands/Northrend;
    I farm there all the time while I'm bored. I have no idea what the hell you people are talking about and I'm just going to assume you're using google to grab a "path" to follow; Which everybody and their dog does. If you expect to find things tracing the same route most people do you're doing it wrong.
    I can walk out with stacks in about a half-hour or so of just flying around at complete random. Took me around that amount of time to walk out with both herbalism and mining ready for Northrend.

    If they want to cater to the people crying about that up the respawn times.

    Quote Originally Posted by Cows For Life View Post
    Just out of curiosity, what is so immersive about flying around old zones in an arbitrary and linear order?
    World of Warcraft - Not: World of Jade Forest.
  1. Svovel's Avatar
    Quote Originally Posted by sibut View Post
    That video was awful. All the attempts at comedy and him being gangsta were really distracting from the video as a whole. Lost me about halfway through, I didn't even bother finishing.
    Aaaah, you kids and your attention span these days.... Good fun watching you smash yourself in the face with a failbat tho. Slapstickish. Thanks.
  1. Mastamage's Avatar
    Quote Originally Posted by furydeath View Post
    Can't have a patch with out mage nerfs.
    Considering both of those talents were utterly useless, it's not much of a nerf.
  1. Staticus's Avatar
    Why can we not at least do old raids on separate lockouts? No harm in 10 and 25 ICC still is there?
    No probably no harm. The system isn't set up to support that easily, but I don't know that it's a major design concern.
    They'd better not implement this...simply because some bosses are impossible to solo in 25, and a switch to 10 is needed to clear them in order to attempt (or farm for transmog etc.) the ones after that are soloable.
  1. taheen74's Avatar
    Quote Originally Posted by carebear View Post
    Oh, another change that is out of convenience for the player.

    If you cannot be bothered to go to old zones to level up a gathering profession then I'm sorry but you shouldn't be playing an MMO-RPG. I don't understand why Blizzard want to remove the immersion of the game. It's all instant this, instant that. Make it easier for the players so they don't have to spend time or effort to get somewhere.
    Have you leveled a character/profession since Cata? Most of the time- especially with LW- you outlevel the zone way before you get enough mats to "outlevel" the profession. It's actually a concern.

    Though it would make a lot more sense for them to go back and lower the mat cost of the professions to be more inline with the leveling experience. That way, it would encourage more people to actually take up professions while they are leveling- instead of waiting til they are maxed out to do so.
  1. Erous's Avatar
    They've really gone and neglected the old ways. I'm not saying going back to the old areas was the greatest experience to level a gathering profession, but it was really a staple of the game. I'm sad to see the gathering profession change

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