Horridon
Abilities
Originally Posted by MMO-Champion
- Triple Puncture - A brutal tri-horned strike that inflicts 500,000 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.5 min. This effect stacks.
- Double Swipe - Horridon swings his massive head and tail to and fro, inflicting 500,000 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.
- Charge - Horridon charges at a random player, performing a Double Swipe once he reaches their location.
- Dire Call - Horridon emits a powerful roar, inflicting 270,000 Physical damage and increasing the melee attack speed of all allies by 50%. The power of the Dire Call also summons forth a Direhorn Spirit.
- Direhorn Spirit - Horridon's Dire Call awakens a Direhorn Spirit.
- Dire Fixation - The Direhorn Spirit will fixate on a player. Only the fixated player can see or interact with the Direhorn Spirit.
- Weak Link - The Direhorn Spirit's link to Pandaria is weak. Any attack made against a Direhorn Spirit will knock it back.
- Direhorn Spirit - Horridon's Dire Call awakens a Direhorn Spirit.
- The Farraki - War-God Jalak will first call upon the aid of the Farraki tribe.
- Sul'lithuz Stonegazer - Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.
- Stone Gaze - The Stonegazer gazes at the target, stunning them for 10 sec.
- Farraki Skirmisher - Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
- Farraki Wastewalker - A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.
- Blazing Sunlight - The Wastewalker calls upon the scorching sunlight of Tanaris to inflict 60,000 Fire damage instantly and 10,000 Fire damage every 1 sec for 30 sec.
- Sand Trap - Summons a Sand Trap, which inflicts 50,000 Nature damage to nearby enemies every 1 sec and grows in size over time.
- Sul'lithuz Stonegazer - Once called to action, Sul'lithuz Stonegazers pour from the Farraki tribal door until it is destroyed.
- The Gurubashi - War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
- Gurubashi Bloodlord - Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
- Rending Charge - The Bloodlord charges at an opponent and strikes them, causing them to bleed for 60,000 Physical damage every 1 sec for 15 sec.
- Gurubashi Venom Priest - A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.
- Venom Bolt Volley - The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts 15,000 Nature damage to all enemies instantly, and 15,000 Nature damage every 3 sec for 60 sec. This effect stacks.
- Venomous Effusion - The Gurubashi Venom Priest can summon a Venomous Effusion.
- Venom Bolt Volley - The Venomous Effusion unleashes a spray of vile toxins that inflicts 15,000 Nature damage to all enemies instantly, and 15,000 Nature damage every 3 sec for 60 sec. This effect stacks.
- Living Poison - When a Venomous Effusion is created, a pool of Living Poison forms beneath it. Living Poison inflicts 200,000 Nature damage to enemies within 4 yards every 1 sec and wanders around.
- Gurubashi Bloodlord - Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
- The Drakkari - War-God Jalak will call upon the Drakkari tribe to enter the arena third.
- Risen Drakkari Warrior - Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
- Uncontrolled Abomination - The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
- Deadly Plague - Risen Drakkari spread a Deadly Plague when they strike players, inflicting 45,000 Shadow damage every 3 sec for 5 min.
- Risen Drakkari Champion - Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.
- Uncontrolled Abomination - The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
- Deadly Plague - Risen Drakkari spread a Deadly Plague when they strike players, inflicting 45,000 Shadow damage every 3 sec for 5 min.
- Drakkari Frozen Warlord - A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.
- Mortal Strike - A powerful blow inflicts 350% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 50% for 8 sec.
- Frozen Orb - Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 1 sec, inflicting 50,000 Frost damage and slowing movement speed by 20% for 2 sec.
- Risen Drakkari Warrior - Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
- The Amani - War-God Jalak will call upon the Amani tribe to enter the arena last.
- Amani'shi Protector - Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.
- Amani'shi Flame Caster - Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.
- Fireball - Hurls a ball of fire at a random player, inflicting 150,000 Fire damage.
- Amani Warbear - A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.
- Swipe - The warbear swipes with its claws, inflicting 180,000 Physical damage to players in a 0-yard cone.
- Amani'shi Beast Shaman - Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.
- Chain Lightning - The Beast Shaman calls upon the spirits of the storms to inflict 130,000 Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.
- Hex of Confusion - Hexes a player for 30 sec, giving them a 50% chance to injure themselves for 60,000 Physical damage when casting a spell or using an ability.
- Lightning Nova Totem - Places a Lightning Nova totem that emits a pulse of lightning every 3 sec, inflicting 400,000 Nature damage to enemies within 8 yards.
- The Zandalari - War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.
- Zandalari Dinomancer - Zandalari Dinomancers will jump down into the arena periodically.
- Dino-Mending - The dinomancer channels a beam of healing energy at Horridon, healing 1% of Horridon's maximum health every 1 sec.
- Dino Form - At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by 50% but preventing the dinomancer from casting Dino-Mending.
- Orb of Control - When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.
- Headache - Charging into a tribal door gives Horridon a terrible headache, stunning him for 10 sec.
- Cracked Shell - Horridon's shell cracks after ramming into a door, increasing damage taken by 50%. This effect stacks up to 4 times.
- War-God Jalak - After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.
- Bestial Cry - War-God Jalak unleashes a savage cry, inflicting 100,000 Physical damage to all players and increasing damage dealt by War-God Jalak by 25%. This effect stacks.
- Rampage - War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by 100% and attack speed by 50%.
- Zandalari Dinomancer - Zandalari Dinomancers will jump down into the arena periodically.
Loot Table
Achievements
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