Patch 5.4 - Flexible Raid Preview
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot is between Raid Finder and Normal and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.

Originally Posted by Blizzard Entertainment
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel there’s another gap worth filling—and to that end, we’re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.

/Flex
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Dressed to Kill
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finder’s “per person” loot system, specialization choices, and bonus rolls, so you won’t need to worry about bringing the “wrong” person and having them win that piece of gear you’ve long been waiting for.

You Have the Keys
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. You’ll also be able to complete portions of your “Glory of the Orgrimmar Raider” raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that won’t be available in Raid Finder.

Getting Down to Brass Tacks
As with any in-development feature, we’re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
This article was originally published in forum thread: A Raid for All Seasons: Flexible Raid Preview started by Boubouille View original post
Comments 807 Comments
  1. GrieverXIII's Avatar
    Biggest problem i have with this is that its yet another difficulty that raiders will HAVE to clear to stay competitive. Guess Blizzard learned nothing from ToGC and DS? People will burn out really quick. Make it share lockout with LFR at least, or flat out replace LFR.

    Still depressing that's their new "cool" feature. Sigh.
  1. mmoc3dde1cb131's Avatar
    Quote Originally Posted by Vyse2187 View Post
    Should definitely share lockout with lfr.

    If I could do this instead of lfr, I would be a very happy raider.
    I would not mind this at all.
  1. Psilo's Avatar
    You mean... that I can lead raids... with guildies... and... still have a life?

    BRILLIANT!!!
  1. Frozenbeef's Avatar
    I would still choose to do LFR over this.
  1. mmoc89084f456c's Avatar
    not sure how to feel about this.. o_o
  1. Trinora's Avatar
    Quote Originally Posted by Gordon View Post
    More like "they're going to remove 10m/25m normal and replace it with flexi normal". Makes much more sense, think about it.
    Maybe, time will tell. It's just that bliz mentioned a few times how 25 man is more 'epic'. So that's why i think they'll go that route.
  1. Slant's Avatar
    This sounds like a nice feature for casual gamers. It won't improve matters for people interested in raiding, though. Sad panda here.
  1. mahiah's Avatar
    I stopped playing some time ago, simply because I'd been *begged* to join a 25 man raid group / guild. About 2-3 weeks later, they just couldn't fill 25 regularly, so the cut it back to 10, and guess who got left out? I changed realms & factions for this? so yea, I was a bit upset over it. If they had made it available to 13 people or whatever in between.. maybe I'd have still been playing. This is really pretty cool. however, I don't know that it's enough to bring me back. a lot of people i played with, pretty much gave up as well. it was a social experience for a lot of us, but we enjoyed raiding.
  1. mmocb2e144e77d's Avatar
    Dislike tbh
  1. Kazlofski's Avatar
    Nice idea I suppose... I really can't see how normal can be too hard for people but oh well this generation of people is nothing like the gamers from around 10-20 years ago...
  1. Hubbl3's Avatar
    They should call this new mode "normal"

    LFR ( = LFR)
    Normal ( = Flexible Raid)
    Heroic ( = current Normal Mode)
    Legendary/Hardcore ( = current Heroic)

    So people can feel good because they beat normal, and noone cries about heroic or legendary/hardcore raids, because they are clearly not meant for everybody!
  1. mmoc288bbe443b's Avatar
    Come on...I've been playing this game since 2007, always defended the new stuff they made everyone was saying it was horrible..... But another item level? So you have one Item that can be LFR, Flex, normal or heroic...4 versions of one Item (unless they won't make something like thunderforged than there would be 6 versions)...Sounds so lame to me...Or do I misunderstand something?
  1. mmocc2436c1117's Avatar
    This sounds awesome for a normal/heroic guild that want to have fun with alts too.
  1. mmoc54690a6abe's Avatar
    Absolutely GREAT!
    My guild has 18 raiders. We can only make one run at time and let the other wait for their turn. Now I can have them all playing at same time.
  1. blacki84's Avatar
    well i dont know what to say....confuses me.....
    i'd be happier if they had split the IDs to 10 and 25 like in wrath
  1. xebtria's Avatar
    I guess, the new orgrimmar LFR difficulty will require itemlevel 500 and reward 525
    the Flexi Raid will require 515 and reward ~540
    the normal Raid will require 520 (well yo can go in lower, but you it will be balanced around 520) and reward 555
    and heroic will reward 570

    (roughly)
    this means, if you're trying to catch up because you haven't raided at least t15, you will have go T15 LFR first, then T16 LFR, then T16 Flexi and then you can go T16 normal.
    because only with T16 LFR - unless you are jokingly lucky - you won't get enogh gear for T16 Normal if you haven't raided T15 normal.

    and to reach the valor cap (1k), normal raids give 350 (14 bosses 25 each), LFR give 200 (4 wings 50 each) and Flexi gets you 300 (4 wings 75 each). this brings you to 850, so you can have fun with two heroic szenarios (120 + 30 for the second because you are at the cap), the weekly quest at the new daily hub (throne of thunder 3 champions style) or three heroic dungeons because they decide to reward you with only 50 each now.

    and then they call it "the game of opportunities" because you can decide which way you take to grind your 1k valor weekly cap.


    <<< wants his cata heroics back.
    the first seven heroic dungeons (or maybe the first 5 heroic scenarios) you do in a week gets you to valor cap.
    OR
    clearing the raid gets you to valor cap
    OR
    doing all LFR gets you halfway to valor cap.

    this is freedom of decision, not the current "you have to do like everything in combination to even have a chance to get to valor cap because when you're not a hardcore raider and only kill half the bosses, do all LFR and you are STILL NOT ON EVEN CLOSE TO VALOR CAP" bullshit.
  1. mmoc15e78d9f6d's Avatar
    A step forward from more dailies and scenarios but still falls woefully short of being rationalized as a good idea.

    Too many instances of raiding that detracts from the philosophy that investing time and effort should be rewarding.

    When everyone's running around in the same gear, no one cares weather it was obtained in LFR, FRaiding, normal or heroic.

    Just another case of cashing in on casuals for commercial reasons, More homogenization -> less diversity -> less interesting -> lose playerbase. Blizzard still can't see this?

    #GGBLIZZ
  1. Ronthok's Avatar
    Interesting new feature, but on dead servers, useless. If only 48, 90s are online at 19:00, then this feature is useless. They should fix the server issues first, then the 4 raid types. And if you get 4 raid types, with 4 different level of loots, there will be huge difference in the gameplay. They will have hard time to balance the content, or the lfr level peeps, will constantly die in the new content.
  1. CrusaderNerò87's Avatar
    Hey Blizzard... I think the gap is to big between normal and heroic raiding. HC raiding just so hard, plz add another raiding tier between normal and heroic. plz
  1. Chrispotter's Avatar
    Holy shit, just what we needed, ANOTHER level of difficulty and ilvl loot. WTF are blizz smoking.They should just remove lfr and make this wierd feature its replacement tbh.

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