Patch 5.4 - Flexible Raid Preview
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot is between Raid Finder and Normal and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.

Originally Posted by Blizzard Entertainment
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel there’s another gap worth filling—and to that end, we’re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.

/Flex
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Dressed to Kill
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finder’s “per person” loot system, specialization choices, and bonus rolls, so you won’t need to worry about bringing the “wrong” person and having them win that piece of gear you’ve long been waiting for.

You Have the Keys
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. You’ll also be able to complete portions of your “Glory of the Orgrimmar Raider” raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that won’t be available in Raid Finder.

Getting Down to Brass Tacks
As with any in-development feature, we’re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
This article was originally published in forum thread: A Raid for All Seasons: Flexible Raid Preview started by Boubouille View original post
Comments 807 Comments
  1. Acidbaron's Avatar
    Rather odd they said two different lock outs is too much for 10 and 25 but now they add a third?

    Like the concept however, still find it somewhat contradicting.
  1. mmoc4e3ca3f3ac's Avatar
    This is just retarded.... do we really need more of the same content?
  1. mmocf06effc4be's Avatar
    I dunno man, what the hell happend to the classic style of raiding, this is getting out of hand and just an act of desperate measure to prevent losing the people that are stuck between LFR and normal, failing to shape up?
  1. Terridon's Avatar
    As a ten man normal, casual raid guild this sounds beyond awesome.
    I don't like to have to tell people they can't come for raid, since we're social slackers, but this would clear our "lfr-day, and we could just do that instead.
    Getting better gear, easy content a la dragon soul, and then do 10-man normal again the other days.

    This would even give the option to have 5 extra people for the raid, and not let them feel let too much out, by being able to take them with us for that, and not having the current problem with having a charter of 10 people, and pray to the gods that all can every time.

    I'o overenjoyed by this
    Like.. really happy \o/
    No more lfr for me!

    ---------- Post added 2013-06-07 at 12:47 PM ----------

    Quote Originally Posted by K0rr3 View Post
    This is just retarded.... do we really need more of the same content?
    Yes?
    A lot of the casual guilds can't complete, or even really get started on the normal raids.
    They're not good enough for it, but still want to raid something harder than lfr in a group.
    Those love it.
    Raids that _can_ complete it as it is now, can just skip lfr and go for this as a kind of better lfr.

    Nothing is lost for any.
  1. Nightfall's Avatar
    Not a feature I hoped it would be. Since MoP I don't do normal and heroic raiding. I prefer LFR as it gives me a pretty clear estimate of how much time I'm willing to spend on WoW this evening/week and not be pressured into some kind of 4-hour 3/7 static. It's fun enough for me to receive upgrades, progress the legendary questline, learn the bosses and try to top the dps meters in LFR without raid leader nerdrages, second-job static raiding and DKP/EPGP/Loot Council bs.

    If this new feature will deliver on fast PUGs for loot and achievements and will be easy enough that the raid leaders won't ask for ilvl higher than the loot in Flexible Raid, then it might be fun. I liked WotLK PUG raiding once you had the needed achievements and gearscore to be eligible for participating in them.
  1. MasterHamster's Avatar
    What kind of heroic raider would go LFR with this in place, and why would they even care about Flex? Someone explain?
    Right..

    Casual players: Flex + LFR
    Normal raider: Normal + Flex, (LFR not really useful. could be run alone if the individual thinks it's worth it)
    Heroic raider: Heroic + Normal (Flex, perhaps if we're bored enough? LFR, lol scrubgear)
  1. mmocb1848b600a's Avatar
    Quote Originally Posted by Furcifer View Post
    When everyone's running around in the same gear, no one cares weather it was obtained in LFR, FRaiding, normal or heroic.
    My damage meter cares. Last time I checked LFR gear is 20 item levels below normal gear, normal gear ist 13 item level below heroic gear. That's a pretty significant difference in stats. So, "same gear" my ass.
  1. mmocb100f50513's Avatar
    Quote Originally Posted by Zarod View Post
    LFR -> "Flex" -> Normal -> Normal Elite -> Normal Thunderforged -> Normal Elite Thunderforged -> Heroic -> Heroic Elite -> Heroic Thunderforged -> Heroic Elite Thunderforged -> HEROICELITETHUNDERFORGED2/2ENCHANTEDGEMMEDREFORGEDTRANSMOGGED
    Hopefully they'll get rid of 'thunderforged' for the 5.4 raid and there probably won't be elite gear either so that should remove some ilvl options.

    Anyway there are 2 reasons why I am disappointed about this announcement:

    1.) LFR style loot system. => Terrible.
    2.) This will definately create additional strain on the raiding community. I would have prefered a system where flex basically replaces either LFR or normal.

    Especially 2.) concerns me in the long run because:
    - "Flex" will remove people from the 'normal' mode raiding commmunity.
    - Less people raiding normals means less people raiding heroic.

    I see more (serious) 25man guilds dying and heroic mode being scrapped in the future . Oh well.
  1. Kuja's Avatar
    Why is the loot ilvl lower than normal? Are the bosses easier?
  1. mmocb1848b600a's Avatar
    Quote Originally Posted by gend View Post
    - Less people raiding normals means less people raiding heroic.
    In what universe is someone struggling with getting normal mode done a viable choice for heroic raiding? Because that's the target audience of this mode, people who can't finish normal with their guildmates/friends.
  1. Nibu's Avatar
    Quote Originally Posted by MasterHamster View Post
    What kind of heroic raider would go LFR with this in place, and why would they even care about Flex? Someone explain?
    Right..

    Casual players: Flex + LFR
    Normal raider: Normal + Flex, (LFR not really useful. could be run alone if the individual thinks it's worth it)
    Heroic raider: Heroic + Normal (Flex, perhaps if we're bored enough? LFR, lol scrubgear)
    Why care about Flex? Well, if it drops same ilvl as normal mode, we'd essentially have to do Normal/Heroic + Flex every week until we're decked out in normal gear.
  1. MasterHamster's Avatar
    Quote Originally Posted by Kuja View Post
    Why is the loot ilvl lower than normal? Are the bosses easier?
    Yes, because Blizzard has acknowledged that the gap between LFR and Normal is too wide and keeps players out of proper organized raiding.
    This might cause more people to get into Normals and still raiders bitch about it, probably because they can't manage their playtime or lets their guild force them to do more raiding per week than reasonable.

    Why care about Flex? Well, if it drops same ilvl as normal mode, we'd essentially have to do Normal/Heroic + Flex every week until we're decked out in normal gear.
    Read it again.
    Flex will drop iLvl BETWEEN LFR and Normal
    Geez. Inform yourself.
  1. Nienor's Avatar
    I wonder what good this feature will do to people like me who can't even find 10 people for a raid. Unless it scales also with less than 10 people...
    Another useless feature that will take a lot of the developer´s effort and won't really offer anything. I mean, can u imagine all the effort it'll take to balance the raid and make the new items? And that is gonna keep taking precious development time in the future too.

    Instead of putting all this effort on something really useful and cool like for example total elimination of empty/imbalanced realms that will bring the words massive and multiplayer back to this sad excuse of mmo they go and spend time on so ething like that...

    I'm totally unimpressed
  1. mmocb1848b600a's Avatar
    Quote Originally Posted by Nienor View Post
    I wonder what good this feature will do to people like me who can't even find 10 people for a raid. Unless it scales also with less than 10 people...
    Another useless feature that will take a lot of the developer´s effort and won't really offer anything. I mean, can u imagine all the effort it'll take to balance the raid and make the new items? And that is gonna keep taking precious development time in the future too.

    Instead of putting all this effort on something really useful and cool like for example total elimination of empty/imbalanced realms that will bring the words massive and multiplayer back to this sad excuse of mmo they go and spend time on so ething like that...

    I'm totally unimpressed
    Don't be dense. Raids become puggable again, even crossrealm.
  1. MasterHamster's Avatar
    Quote Originally Posted by Nienor View Post
    I wonder what good this feature will do to people like me who can't even find 10 people for a raid. Unless it scales also with less than 10 people...
    Another useless feature that will take a lot of the developer´s effort and won't really offer anything. I mean, can u imagine all the effort it'll take to balance the raid and make the new items? And that is gonna keep taking precious development time in the future too.

    Instead of putting all this effort on something really useful and cool like for example total elimination of empty/imbalanced realms that will bring the words massive and multiplayer back to this sad excuse of mmo they go and spend time on so ething like that...

    I'm totally unimpressed
    Two things
    PuG-friendly. People can tag along but you won't need to fill 25 just to get started. (below 10 would be weird because it'd cause some weird stuff regarding number of roles.)

    and

    I don't think the guys responsible for Flex has ANYTHING to do with merging realms and all the issues that may cause.
  1. mmocaf8568d5ac's Avatar
    It looks like they are only testing flexi raid style on new lighter difficulty to make it in 6.0 as normal/heroic difficulty also. There will be no more flame wars about which size is harder and it will fit to all guilds.
  1. MasterHamster's Avatar
    Quote Originally Posted by Cecilius View Post
    It looks like they are only testing flexi raid style on new lighter difficulty to make it in 6.0 as normal/heroic difficulty also. There will be no more flame wars about which size is harder and it will fit to all guilds.
    Oh the day when 25 man as a definite number goes away. Wonder if people can handle that.
  1. mmocb1848b600a's Avatar
    Quote Originally Posted by MasterHamster View Post
    Oh the day when 25 man as a definite number goes away. Wonder if people can handle that.
    Mass suicides incoming.
  1. Fuhok's Avatar
    GC said that when they were working on this they knew that some people would love it, and some would hate it.

    I'm of the third, unmentioned minority who just don't care. I don't raid. So if this feature is something that others will enjoy, great. It's not my cup o' tea
  1. mmocb100f50513's Avatar
    Quote Originally Posted by Gordon View Post
    In what universe is someone struggling with getting normal mode done a viable choice for heroic raiding?
    The way into a top guild works like this:
    - You start out in guild that does normals (5k-15k west rank).
    - You get recruited into a semi serious heroic guild (1k-5k west rank).
    - Those guilds feed the top guilds with new recruits.

    Now when flex comes out there will probably be less normal mode raiders. That in turn means there will be less players to recruit from.
    Many top guilds prefer to be on full+high servers just so they have a higher pool of potential recruits.

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