Patch 5.4 - Flexible Raid Preview
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot is between Raid Finder and Normal and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.

Originally Posted by Blizzard Entertainment
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel there’s another gap worth filling—and to that end, we’re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.

/Flex
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Dressed to Kill
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finder’s “per person” loot system, specialization choices, and bonus rolls, so you won’t need to worry about bringing the “wrong” person and having them win that piece of gear you’ve long been waiting for.

You Have the Keys
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. You’ll also be able to complete portions of your “Glory of the Orgrimmar Raider” raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that won’t be available in Raid Finder.

Getting Down to Brass Tacks
As with any in-development feature, we’re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
This article was originally published in forum thread: A Raid for All Seasons: Flexible Raid Preview started by Boubouille View original post
Comments 807 Comments
  1. Roujeaux's Avatar
    Quote Originally Posted by Kashii View Post
    I assume this is a way to test out a system that can eventually replace the 10/25 man fiasco that now exists. I understand why they dn't want to wholesale replace 10/25 normal/heroic w/o a lot of live "testing" but I hope they consider this is an eventual solution to this painful situation that now exists in raiding.
    That's what I was thinking. I can see this being added to normal and heroic modes later, possibly renaming them something like maybe normal (current flexible), valorous (current normal), and heroic mode, and possibly removing the need for LFR all together.
  1. Twerking As Intended's Avatar
    Quote Originally Posted by Nebria View Post
    but in reallity it could save them. often you read about the big problem in 25man is to handle the recruting. make sure to have enough people for raiding even if someone can't raid a night. then you have to find randoms or have to split the raid.
    with a flex system you could raid with 22 man and have not to abandom somebody.
    the big problem is in the heads of the players who think there can be only one true raid size of 25 people. that is the problem.
    I agree that the mindset of "25 or bust" is a problem, along with the fact that a realm's activity is dependant on raid progression, specifically in normal and heroic modes. Because flex mode is a lower difficulty it may discourage 10man guilds from accommodating extra people, and keep a 25man guild from maintaining its roster by settling for flex mode on a consistent basis.
  1. Kathranis's Avatar
    Quote Originally Posted by xerus View Post
    Worst idea ever.

    Here's how to improve it: remove 10 man normal, remove 25man normal, add flex size normal. Done.

    Screw 4 ilvl tiers, 3 lockouts and 4 difficulties.
    Maybe (probably?) next expansion. It's definitely a bad idea to remove difficulty levels in the middle of an expanion's progression, but flexibile difficulty based on how many players want to participate is definitely a great concept.

    It means that guilds can progress with their players regardless of recruitment issues. It would also conceivably mean that they can raid multiple days without having to worry about their full group being able to participate the whole time.


    Not that I really care -- I'm fine with LFR. Raiding has never appealed to me that much, and LFR is good enough for basic gearing and getting to see content.
  1. Franzy's Avatar
    Why do we need another gateway to normal raids..? Heroic dungeons were enough for entry level gear, and LFR can fill the ilvl gap for people catching up in later patches.
  1. papajohn4's Avatar
    Now they can remove the LFR and this will be a new start in the right direction..form pugs in your server, socialize, be good player or at least try to be good player and do the content in a lower difficulty but not in a retarded difficulty...
  1. mmines's Avatar
    I actually really like this and it seems like a pretty good compromise on what people have been talking about. I know at first the idea of a difficulty between lfr and normal didn't appeal to me but now it is kind of in part to the relaxed atmosphere this seems to carry along with the possibility to make some new friends in the process with this feature.

    While I would like the possibility of having fewer than 10 people in the raid since a lot of raids got called off for this reason but I feel like blizz is going for a more social aspect with this.
  1. Poppincaps's Avatar
    Sooo they combined the lockouts of 10 and 25 because they didn't want people to feel the need to have to do both. Seems like we're just going back to that and calling it a different thing. I agree with xerus. Fuck 10 man. Fuck 25 man. Do flexible sizes and be done with it. It's a cool idea, but I think in it's currently form, it is being implemented poorly.
  1. inyu's Avatar
    There may be some bosses quite hard to scale and decide at which point you cut "X adds" or "X mechanics". It comes handy for our guild, as we are usually having problems to fill 25 (between 21-25) and sometimes we disband and try to do two 10-man having to balance each raid and going nowhere as you can't put all good people in the same raid.
  1. Coldkil's Avatar
    Interesting - maybe now the pugs will be alive again and i caon do run with alts and such. Too bad this happening only on the last patch of the expansion - i just hope it will be available also for old raids, just in case.
  1. Notos's Avatar
    I find the "good, now they can remove LFR" comments funny. LFR is for people who like to play solo, like the convenience of a queuing system, or are on a dead realm with nobody to play with. The flex difficulty is for casual group play.

    Anyways, I'm excited about it, I hate having a group bench people out of necessity.
  1. Aet3ra's Avatar
    Jesus, Let it Share ID with normal (and therefore heroic).
  1. fibbers's Avatar
    what a shitty announcement, blizzard is bad and should feel bad
  1. Ferocity's Avatar
    It might sound interesting on paper, but it doesn't really solve problem, unless it is only 1st step of more changes.

    4 difficulties/modes is a bit too much, there should be only 2 tbh, 1st - LFR, barely organized raiding, 2nd - organized raiding, which would follow preCata normals' scheme (easy start, tricky final boss/optional bosses) and add some more interesting activities (like more meaningful profession system) which wouldn't revolve around raiding (not pet battles, as they are meaningless as have no impact on character's development).

    It basically puts normal mode in void place. Those who struggle with meeting raiding requirements for it, they won't have time for it with flex mode, those who don't struggle with normal reqs, but struggle with heroics, they don't actually bother much with normal, unless to get some gear, like normal raiders do with LFR/scenarios.
  1. Vandexander's Avatar
    Oooooh, kewl new feature.

    Now all they need is a way to find people without lurking in cities and spamming trade chat.
  1. re1gn1te's Avatar
    Quote Originally Posted by FCJKSD3093 View Post
    What happened to the "cutting edge" or "elite" system? Weren't they supposed to be new levels of difficulty for those not challenged enough by heroics?.
    Aka not one guild in the world ?
  1. Az0na's Avatar
    Finely a feature worth waiting for.

    This is a missing gal between serious raiding and casual stupidness i kinda be waiting for.

    I got no serious time to join a raid group, got enough time to play wow but raid finder is to dull, plus been waiting to raid crossrealm with friends that are due time gone to different servers.

    Ofcrouse i would been happy if they just allow normal raiding to be crossreal with lates content instead of everything but latest content.

    Also in the past i had issues to many want to raid to do 10 to view want to raid for 25 this is the gap fixer.
  1. Eats Compost's Avatar
    I'm not sure how I feel about this. It'll likely be free loot for any semi-organized group (and it'll have to be leniently tuned to make sure that any group size can do it) and I'm not sure how they expect healing to work. They'll likely just make it require 2 tanks all the time, but how will healers scale? Will you need a specific amount of healers based on your overall raid size, or will damage somehow be scaled to the amount of healers that you have?

    The other potential concern is under-performing DPS. In LFR and even normal raids, a bad DPS is better than no DPS, but in this mode, kicking out an underperforming DPS will scale down the boss's health, and perhaps even damage. It'll either be so easy that it doesn't matter who is underperforming, or there'll be more motivation than ever before to just boot people out.

    Anyway, this isn't something I've really been pining for. Maybe scaling sizes for regular raids, sure, but as an extra difficulty which is also easier? Not what I wanted, and probably not something I'll be using too often.

    Perhaps they originally intended to apply this sort of scaling to normal/heroic raiding, but then decided to scale it back and make its own difficulty. It would explain why they hyped it up but then played it down.
  1. Twerking As Intended's Avatar
    Quote Originally Posted by papajohn4 View Post
    Now they can remove the LFR and this will be a new start in the right direction..form pugs in your server, socialize, be good player or at least try to be good player and do the content in a lower difficulty but not in a retarded difficulty...
    There's always going to be a divide between those who can and cannot invest time to see content; the dungeon/raid finder exists for the latter. Even if the queue system is removed, you'll still have trouble finding raiders with the time and energy to participate because of realms with poor populations or communities, brought on by cross-realm access. And as more content is added, people will invest their time into different things, further shrinking the PuG pool. With flex mode being accessible via Real ID, it seems we're nearing the end of small-town server communities and the beginning of "globalized" gaming....or metropolized, there goes the neighborhood basically.
  1. Mormolyce's Avatar
    Quote Originally Posted by Roujeaux View Post
    That's what I was thinking. I can see this being added to normal and heroic modes later, possibly renaming them something like maybe normal (current flexible), valorous (current normal), and heroic mode, and possibly removing the need for LFR all together.
    Nothing removes the need for LFR. LFR exists because you can queue for it.

    ---------- Post added 2013-06-07 at 06:11 AM ----------

    Quote Originally Posted by FCJKSD3093 View Post
    There's always going to be a divide between those who can and cannot invest time to see content; the dungeon/raid finder exists for the latter. Even if the queue system is removed, you'll still have trouble finding raiders with the time and energy to participate because of realms with poor populations or communities, brought on by cross-realm access. And as more content is added, people will invest their time into different things, further shrinking the PuG pool. With flex mode being accessible via Real ID, it seems we're nearing the end of small-town server communities and the beginning of "globalized" gaming....or metropolized, there goes the neighborhood basically.
    Good riddance. Never liked those neighbourhoods.
  1. Nosferato's Avatar
    didnt they share 10 man and 25 man cause ppl had too much bosses and raids to do, now we got 3 different lockouts, so now we got even more to do.

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