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Patch 5.4 -Skeletal Warhorse and Warsaber Mounts
Patch 5.4 adds two new PvP mounts, the Reins of the Vicious Skeletal Warhorse and Reins of the Vicious Warsaber.

Currently, the mounts are sold by Netharian. on the PTR for a Vicious War Saddle, but it isn't very clear where those come from yet though, as we saw two different answers on the same day from two developers:







Patch 5.4 In Game Store Update
It looks like the Asian regions will be the first to be able to purchase faster leveling and Lesser Charms!
Originally Posted by Bashiok (Blue Tracker / Official Forums)
Thanks for all the feedback so far, everyone. We’re still pretty early in the exploration process, but we did want to go into more detail about our rationale for introducing an in-game store, as well as provide some insight into what you might ultimately see available there.

For players who are already interested in the in-game items we offer, such as Pet Store pets and mounts, the benefits of an in-game store are pretty clear. We think everyone would appreciate the convenience of being able to make such purchases without having to leave the game, and ultimately that’s our long-term goal for the system, though there’s quite a bit of work involved in retrofitting those existing items into the new system.

First, we’ll be testing the in-game store with some new kinds of items we’re looking into introducing (in Asian regions, at the outset) based on player feedback: specifically, an experience buff to assist with the leveling process, as well as an alternate way to acquire Lesser Charms of Good Fortune. We’ve had a lot of requests from players in different regions for convenience-oriented items such as these, and as with other new ideas we’ve introduced as WoW has evolved—including Pet Store pets, mounts, and more—your feedback plays a hugely important part in determining what we add to the game.

Ultimately it’s still too early in the process to make any final determinations about our plans, but in the meantime, we hope you’ll check out the in-game store once it’s implemented on the PTR and let us know what you think.

Patch 5.4 PTR Notes Update
Originally Posted by Blizzard Entertainment
General
New Feature: Flexible Raid Difficulty
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.

Classes
Death Knight (Forums / Skills / Talent Calculator)
  • Blood
    • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.

Druid (Forums / Skills / Talent Calculator)
  • Talents
    • Force of Nature
      • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.

Hunter (Forums / Skills / Talent Calculator)
  • General
    • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Talents
    • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Invoke Xuen, the White Tiger's summoned version of Xuen will no longer taunt off players that are tank-specialized.
      • For Brewmaster Monks, they now gain Vengeance when Xuen takes damage.
  • Glyphs
    • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
  • Brewmaster
    • Keg Smash now deals 18% less damage.
  • Windwalker
    • Mastery: Bottled Fury has been redesigned. The Mastery now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
    • Tigereye Brew received a number of adjustments.
      • Stacks up to 30 charges (up from 20 charges).
      • Can be consumed 15 at a time (up from 10 at a time).
      • Increases damage by 5% per stack, (up from 1% per stack) but is no longer increased by Mastery.
      • The Monk gains 1 charge of Tigereye Brew for every 4 Chi spent (down from 1 charge per 3 Chi spent).

Paladin (Forums / Skills / Talent Calculator)
  • General
    • Seal of Insight no longer has a chance to restore mana on attacks.
  • Glyphs
    • Glyph of Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin.
  • Protection
    • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).

Priest (Forums / Skills / Talent Calculator)
  • Shadow
    • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.

Rogue (Forums / Skills / Talent Calculator)
  • General
    • Eviscerate now deals 10% less damage.
  • Talents
    • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
    • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
    • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
    • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).
  • Assassination
    • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Subtlety
    • Backstab now deals 315% weapon damage (up from 275%).
    • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).

Shaman (Forums / Skills / Talent Calculator)
  • General
    • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
    • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are tank-specialized.
    • Healing Rain's radius has been increased to 12 yards, up from 10 yards. For 25-player instances, Healing Rain will heal for a reduced amount when healing more than 14 raid members. It remains the same in 10-player instances, healing for a reduced amount when healing more than 6 raid members.
  • Talents
    • New Talent: Rushing Streams. This new talent replaces Healing Tide Totem, increases healing done by Healing Stream Totem by 100%, and causes the totem to heal 2 targets at once.
    • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance. now heals for 50% more.
  • Class Armor
    • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.

Warlock (Forums / Skills / Talent Calculator)
  • Talents
    • Archimonde's Vengeance has been redesigned. For the passive portion of the talent, each time the Warlock or their pet takes damage, the Warlock now gains 1% of the unmitigated damage back as spell power for 20 seconds.
  • Glyphs
    • Glyph of Everlasting Affliction will be redesigned.
    • Glyph of Soul Swap will be redesigned.
  • Affliction
    • Agony now deals 5% more damage.
    • Drain Soul now deals 40% less damage, and if other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
    • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's other spells against the target by 45%.
    • Malefic Grasp now deals 40% less damage, and causes all of of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
    • Nightfall now gives Corruption a 7% chance to generate a Soul Shard (up from a 5% chance), but the increased chance only works on the most recently applied Corruption.
    • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 6 seconds (down from 20 seconds).
    • Unstable Affliction now deals 10% more damage.

Warrior (Forums / Skills / Talent Calculator)
  • Protection
    • Revenge now generates 20 Rage (up from 15 Rage).

Battlegrounds and Arenas
Battlegrounds
  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
    • First win of the day now awards 150 Conquest Points (up from 100).
    • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients
    • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
    • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
      • Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
      • Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
    • Demolishers will no longer have the Ram ability and only one will spawn at each stage.

Legendary Cloak Effects
Originally Posted by Blizzard Entertainment
Legendary Cloak Effects and Druid/Warlock Forms
As the legendary spell effects are tied to the procs and not the cloak graphics themselves, they will still display even if your cloak is hidden. That includes Druid forms.

How's it work with Meta for demo locks I wonder? I'd love to know it's all gonna be smooth sailing
I haven't confirmed Meta form specifically, but I don't see why it wouldn't work.

Will players that haven't been doing the quests or chose to level a new character have a chance at getting these cloaks?
You won't get them quite as quickly as someone who's already on the most recent step of the quest chain when 5.4 releases, but we do have plans to shorten the amount of time it takes to "catch up." We made similar changes for the 5.0 steps of the chain when 5.2 launched. (Blue Tracker / Official Forums)

Legendary Cloak and Transmogrification
How many of you are concerned that legacy legendaries will become the new Paladin Tier 2, in that everyone and his dog will be equipping them? Wouldn't it somehow ruin the novelty of owning these items when you get to see them being used constantly, even by levelling characters? Alright, I guess the argument for items that aren't available anymore is a little stronger in my eyes.

But hey, we're not ruling it out completely—one day, who knows? We purposefully made it very limited when transmogrification started, so we could maybe open things up further down the road. I've seen plenty of people argue against this is all.

I mean, allowing players to transmog into legendaries isn't gonna automatically increase the number of players having, say, Thunderfury
Are you sure? One of the reasons I've never gone for the Twin Blades of Azzinoth is because I know I wouldn't be able to show them off constantly. All that work for a few minutes posing in Stormwind? But if I could transmogrify them, I'd be in BT every waking moment trying for those things, and I think there'd be a few more like me. Just a guess, of course. At least now when you see someone taking those few minutes to /flex in the city with those awesome old school legendaries, you're impressed. Well, I am. (Blue Tracker / Official Forums)

Patch 5.4 Hunter Updates
Originally Posted by Blizzard Entertainment
As I've mentioned before, we're still discussing Hunter concerns. When we have an update, we will share it.
I said this 5 days ago, before a holiday weekend. We haven't somehow jumped ahead several weeks in development while everyone's been out of the office.

I know it can be frustrating to be patient, but that's just how our development process works. We're still pretty early in that process. As I've mentioned before, balance tuning typically takes place towards the end of the PTR cycle. Hunter sustained DPS in the wake of the Readiness nerf is a concern that we're well aware of and fully intend to fix -- when we get to that point.

For clarity: we know there are other issues than just Readiness. Arcane Shot vs Kill Command is one such issue that, again, we intend to fix. I will make sure to bring up the other concerns to the team as well.

He can be our man on the inside and a champion for our class. It would be risky and challenging, but, if he cares about this game and us, he absolutely should do it. If I could walk down the hall and force Greg to hear these issues I would do so in a heartbeat.
This is starting to get pretty off-topic, and I apologize, but I want to be clear: this is exactly what I do. Daily. For every class. My job as a World of Warcraft Community Representative, as it turns out, is to represent the community. I take my job very seriously. We all do.

I know all too well how frustrating it can be when you're concerned about something and it appears that we're being silent. I was in those shoes myself until very recently. Just please be aware that silence isn't necessarily a bad thing. In many cases, including this one, it means we're still actively discussing things and just don't have anything we're comfortable sharing yet.

We really do appreciate all of the feedback, both on Hunter concerns as well as how we can communicate better. This thread in particular should probably stick to Hunter concerns, but I want to be the very best (like no one ever was) and can always work to improve how we interact with you guys.

Alright, I have a few updates, followed by a request. Here’s what the developers are currently thinking about several of the issues brought up in this thread:

Regarding Stampede: We’re happy with the damage it’s currently putting out in PvP. For PvE, we’re planning to buff its damage pretty heavily, so it becomes a substantially more potent DPS cooldown. We don’t want to give it any more utility than it has now, for reasons we’ve explained at length already.

Readiness is still under heavy discussion, and we haven’t made a final decision on what we’re going to do with it in 5.4. At the moment, we’re leaning towards just removing the ability entirely and giving the affected abilities shorter cooldowns or charges to compensate. If we end up taking that route, we will buff Hunter damage (most likely across the board, not just specific abilities), but as I mentioned, we’re still discussing.

Murder of Crows vs Blink strike is also still under heavy discussion. Our goal (with all talents) is that active abilities used properly will outperform passive ones. We haven’t decided yet what adjustments we’ll make to achieve that in 5.4.

Scatter/Silencing Shot: We don’t consider interrupts to be mandatory in PvE. If a Hunter would rather not take the Glyph of Scattered Thoughts, there are plenty of other players in the raid who could take on the responsibility. We like Silencing Shot as a Marksman perk overall, but we’re still discussing things. We may end up making a baseline Interrupting Shot that gets upgraded to Silencing Shot if you spec Marksman.

Speaking of spec differences, we agree that Hunter rotations feel cooler when your signature shots do a lot more damage than other shots, and we’ll discuss that some more. That’s part of the reasoning behind the Arcane Shot changes – our hope is that saving up more Focus for a bigger hit will feel better than firing off smaller shots more regularly.

As to overall Hunter performance and utility, we don’t think the issues are with the Hunter class specifically. Instead, we think that certain other classes are overperforming (in both) at the moment. Fixing those outliers will, in turn, make a good Hunter more attractive for their raid spot. You may have seen some (but not all) changes along those lines on the PTR already.

Pet pathing errors are unfortunately extremely difficult to fix. A lot of the time, the problem isn’t with the pet AI but with the environment or encounter. That means there’s no blanket fix here; we have to resolve every such error individually. When reporting these problems, it’s most helpful to be very specific. “My pet has trouble getting to the boss during this phase transition on this encounter” allows us to reproduce the issue and come up with a fix. “My pet is dumb” does not.

Which brings me to my request. This thread has a lot of great feedback put together by a good handful of Hunters who just want their class to be fun – which is amazing! The issue is that, in order to find those helpful posts, we have to dig through hundreds of other posts that contain no helpful information whatsoever (and instead focus on how class X got more blue posts this week, or employee Y must just hate Hunters, etc.). There’s always going to be some of that, and we expect as much, but this thread has been particularly out of hand.

I’m not bringing that up because it hurts my feelings or whatever. That sort of thing doesn’t really affect me. I’m bringing it up because it makes it incredibly difficult for us to figure out what you’re actually upset about. When we have to sift through so much noise just to find something we can actually bring up in our meetings and discuss, the end result is that we have less to talk about in our meetings. I’m sure there are still some concerns that I didn’t address above – if that’s the case, it’s 100% because they got lost in the pile. That sucks.

So please, try to keep things constructive. You’re only hurting yourselves and your fellow Hunters otherwise. (Blue Tracker / Official Forums)

Dark Legacy Comics #397
DLC #397 has been released! The series starts with #395.

This article was originally published in forum thread: Patch 5.4 PvP Mounts, In Game Store Update, 5.4 PTR Notes Update, Blue Posts, Comic started by chaud View original post
Comments 137 Comments
  1. lb's Avatar
    Yes the tail of the Warsabre looks awful - it looks like a stick sticking in the butt of the mount and the flag the animation when the mouts is running is awful with this "flag"...
    The Skeletal Warhorse - i don't like it either - nothing special IMHO.
  1. Jaq's Avatar
    Why would anyone BUY lesser charms? The damn things are practically falling out of the skies these days, and I know no one in the US or EU is asking for it. I've got nearly 6000 of the damn things, and will likely have more than I need unless they're implemented as a mechanism in the next expansion.

    It's almost as if it's a pressing need for a market where people buy time and have the ability to play only by the hour, where the biggest MMO names are all F2P.

    You know, like Asia. Like the blue post says.

    Stop greasing the slippery slope, guys.
  1. Amgyn's Avatar
    They should just implement a insta 60/70/80 item instead of an exp boost.
  1. DrMcNinja's Avatar
    Are they still on about the 'bohoo everyone will use a legendary'? by the time this expansion ends there will be more people with this cloak than people with all previous legendaries together -_-

    Dammit Blizzard!
  1. MasterHamster's Avatar
    Quote Originally Posted by Duster505 View Post
    It sounds like they WILL be pushing charms into the store.. Those are ENDGAME ITEMS and are a way to require the best items in game. Even tho they are RNG .. its a clear cut Pay to Win.
    Not sure if serious...
    So imagine if you can pay to get your weekly 50 lesser charms.. you choose to get them that way...
    How exactly is it P2W when you are still, just like everyone else, limited to 3 runes per week?

    If they let you somehow gain additional Runes, then you'd have a point.
  1. shadowfyre27's Avatar
    Quote Originally Posted by Jaq View Post
    Why would anyone BUY lesser charms? The damn things are practically falling out of the skies these days, and I know no one in the US or EU is asking for it. I've got nearly 6000 of the damn things, and will likely have more than I need unless they're implemented as a mechanism in the next expansion.

    It's almost as if it's a pressing need for a market where people buy time and have the ability to play only by the hour, where the biggest MMO names are all F2P.

    You know, like Asia. Like the blue post says.

    Stop greasing the slippery slope, guys.
    Are you sure you read the same blue post as the rest of us? Because it clearly states and I quote "First, we’ll be testing the in-game store with some new kinds of items we’re looking into introducing (in Asian regions, at the outset) based on player feedback"

    That part I made bold to point out what a lot of us are seeing as "We will start with the Asian markets then we will bring it over to the other markets at a later point in time". That IMO and others, based on comments I've read is completely unacceptable.
    We aren't "greasing the slippery slope" we see the writing on the wall in clear blue lettering and pointing out to those who don't seem to see it. For me personally, let them sell that shit to the Asian market for all I care, over there that seems to be perfectly acceptable not to mention that unlike us they don't pay a monthly fee to play the game. In the US and EU we pay a monthly fee and for Blizzard to try and now sneak in selling gear, sorry but no, that is not acceptable. Yes, I said selling gear because that's exactly what it is when they sell the lesser charms for real money. In case your unaware here's how it works: Lesser Charmsx50 --> 3 Elder Charms --> Gear/No Gear. Now by selling those same lesser charms for real money they are selling you gear. Regardless of it's rng if you get lucky and get gear I see selling lesser charms as selling gear which they said they would not do and yet here they are doing just that. This slope is becoming less slippery and more just a straight slide.
  1. MasterHamster's Avatar
    Quote Originally Posted by UnifiedDivide View Post
    *sigh* All this whining over something you'll never see on Western realms...

    The only thing we'll be getting on Western realms is the Battle.net moving in-game. That's it. Think about how much QQ has been sent Blizzards way from a simple datamined item. Do you really believe they are stupid enough to now go ahead and add the XP boost to EU/NA realms? Oh wait, of course you all do. You're already stupid enough to believe they'll instantly add heroic raiding gear >_>
    Funny thing how everything must mean people will be able to pay for the best gear ingame.
    Hell, even That Retarded Horse™ was apparently the sign of inevitable P2W with gear.
  1. Taeloria's Avatar
    The thing is, and I've said this about other games, is that it's not really play 2 win, it's more play 2 speed up the process. If you want to take the slow and steady route to obtaining xp and charms, then you can, if you're willing to speed up the process, then there's a small fee. It's like how you pay to get into Universal Studios and then you can pay extra to jump to the front of every line. True pay 2 win would be "$50 gets you an uber elite group of NPCs that will clear any heroic raid for you."
  1. shadowfyre27's Avatar
    Quote Originally Posted by MasterHamster View Post
    Funny thing how everything must mean people will be able to pay for the best gear ingame.
    Hell, even That Retarded Horse™ was apparently the sign of inevitable P2W with gear.
    The funny thing is that's pretty much what they are offering. Technically speaking by offering to sell lesser charms they are by proxy offering to sell you the best gear in game. You can't truthfully say that they aren't. As I pointed out lesser charms lead to a chance at gear. For heroic raiders this means that you can technically speaking purchase thunderforged heroic items. Is it a sure thing you will get a thunderforged heroic item? no, but then you can therefore it is by proxy technically selling BiS gear and that you can't say it isn't.

    As per the "we'll never see this on western realms" can you absolutely with 100% certainty say this? Are you the person behind this idea and therefore know exactly where it will be deployed? If not then you can't say for certain that it won't be done here. That is the point many of us are making. We want to make our voices loud and clear now before Blizzard gets anymore of an inkling that this will be acceptable here. They have made it clear to us that the Asian market is only the first place they want to implement this which infers they have plans for other markets as well. And yes I know this isn't the official forums but they are currently down and there's a discussion about here so we are voicing our opinions here currently.
  1. Notos's Avatar
    Shaman buffs, always happy about that! The healing stream talent looks pretty useful too.

    Also, I expected them to add boost items to the store a while ago; I'm surprised it took them this long to get around to it.
  1. Necrotica's Avatar
    Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)

    And how are Assassination Rogues supposed to get weapons to offspec combat then???
  1. Cirque's Avatar
    "Convenience oriented items"... This can be interpreted so broadly. Ultimately, everything in a game is convenience, everything in a game is optional, since the game itself is optional. This is what us naysayers were warning about when the first store mount launched - that ultimately, this would escalate in other items, other "non essential" items.

    "Optional", however, as stated, can be broadly interpreted. Surely an EXP bonus is optional, like a mount. A piece of gear is also optional, you don't need it to play the game itself, do you not? Lesser charms -- optional too, right, as they only give extra chance on epics!

    Ultimately such a store undermines everything you can achieve in a game. It's self-destructing to a game: When you can buy with real money what you should be playing to get instead. This is *especially* the case in a subscription based game, where the subscription itself should be a substitute for an ingame store like free2play games have - Farmville, etc.

    Overall, as I argued a few years back when the first store mount was released (saying that "only mounts and pets" is a bad precedent, as it has proven to be), I will continue to be against this. Let players work for their stuff by actually playing the game, and when that work is too bothersome or annoying, then there is something wrong with the game design, and it should not mean it should just be sold for rl money instead.
  1. mmoc3eb006e951's Avatar
    Why in the world would anyone pay for XP boosts? Low level PvP is where all the fun is at currently.
  1. Laylriana's Avatar
    I would be more interested in a store where I could sell some of the thousands of extra lesser charms I have. Also the buffing hunters across the board worries me - when they do this to a class it is usually followed by nerfs that reduce the buffs to below what the ability did in the first place.
  1. SaburoDaimando's Avatar
    Personally, if they do a In-Game Store, they should have Cosmetic items that let me change the look of my character ala "Transmog."

    For example, they can put in themes from Starcraft and Diablo(Ex: Making my armor look like a Terran Marine armor or like Tyrael)
  1. Baeldrin's Avatar
    Quote Originally Posted by Necrotica View Post
    Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)

    And how are Assassination Rogues supposed to get weapons to offspec combat then???
    Set your role to combat in the drop down menu, on the bosses you know drop combat weapons? Like frost dk's do for unholy or blood weapons
  1. Outofmana's Avatar
    Quote Originally Posted by Taeloria View Post
    The thing is, and I've said this about other games, is that it's not really play 2 win, it's more play 2 speed up the process. If you want to take the slow and steady route to obtaining xp and charms, then you can, if you're willing to speed up the process, then there's a small fee. It's like how you pay to get into Universal Studios and then you can pay extra to jump to the front of every line. True pay 2 win would be "$50 gets you an uber elite group of NPCs that will clear any heroic raid for you."
    Yes....in a f2p game I would tolerate that, but not when I'm paying a 13E a month sub. I don't want to constantly play with the thought of "I could pay 1 Euro and be done with this 50 charm farm" when I'm already paying enough submoney as it is. Where will it end? Valor being a pain to cap on alts, will that be in the store at some point? They will make it as hard as possible of course NOT to pay for a small service sometimes. (See; not fixing dead realm for years).
  1. edw's Avatar
    Retarded raging ... the "ingame store" will be in Asia, and will have a xp boost, that you can get a better version from the 300xp% flask by farming the damn rare, and ... lesser coins ... da f are you ppl raging about?
  1. Kiry's Avatar
    Quote Originally Posted by SaburoDaimando View Post
    Personally, if they do a In-Game Store, they should have Cosmetic items that let me change the look of my character ala "Transmog."

    For example, they can put in themes from Starcraft and Diablo(Ex: Making my armor look like a Terran Marine armor or like Tyrael)
    Think of it it this way, they already do. It's called "change appearance". I know it's not what you meant, but the point is there. You already have options to pay appearance. Mounts. Pets. Now they are dabbling in more....

    If the cash shop expands. I'd like to see our monthly sub modified as well.
  1. Daeaye's Avatar
    For once, not keen on the Horde mount. There are already too many skeletal horses in game. Perhaps there are too many nightsabres, too, but playing mainly Horde, I don't notice much regarding the Alliance.

    And I also have to say that this in-game store (or, more specifically the elixir) has really upset me. I'm usually quite pro Blizzard, because I believe they wouldn't do anything if they didn't have to. But this elixir has concerned me.
    If it will only work on levels 85+ then great. But to be able to use it from level 1, 10 or 30 or anything like that seems a bit much. There are almost enough heirlooms in game to fully kit you out. Oh no! Some heirlooms don't go past 80! Oh well, just deal with those last 10 levels without two or three of your heirlooms.

    What concerns me the most is that it's getting to the point now where it's all becoming a mad dash to the finish line. Perhaps it's just me, and perhaps most people want this, but I am concerned. The only thing that will set my mind at ease are restrictions, such as a minimum level needed to use the elixir rather than buy it. Call me selfish but it would ruin the game for me if other people were to be level 10 one day and level 90 three days later (that is, without insane grinding but just through casual-ish playing).

    Still, my voice alone won't change things, I know that, so I'm giving my 2c here. Hopefully Blizzard will give us more details before too long.

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