MMO-Champion - Patch 5.4 - Timeless Isle, Patch 5.5, SoO Raid Testing, 5.4 Notes Update, Blue Posts
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Patch 5.4 - Timeless Isle
The Timeless Isle was opened today and we took a quick look around tonight:





Patch 5.5
It sounds like Patch 5.5 is still a possibility, with Dave Kosak mentioning that future changes to Orgrimmar will happen in another patch before the next expansion.



Raid Testing Schedule - July 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, July 19, we will continue testing raid encounters in the Siege of Orgrimmar raid. We're proceeding with 10-player Normal testing, and will then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Friday, July 19
  • Spoils of Pandaria - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Thok the Bloodthirsty* - 10 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

*Depending on the status of a couple of bugs, we may test another encounter in place of Thok.

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Patch 5.4 PTR Patch Notes - July 18
Originally Posted by Rygarius (Blue Tracker / Official Forums)
General
New Area: Timeless Isle
  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should check their mailboxes, where a Curious Ticking Parcel awaits. Unwrapping it will set you on the first step of your new adventure.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

Classes
Death Knight (Forums / Skills / Talent Calculator)
  • Glyphs
    • New Major Glyphs
      • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
      • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
      • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
      • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
    • Major Glyphs
      • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
    • New Minor Glyphs
      • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
      • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.

Druid (Forums / Skills / Talent Calculator)
  • General
    • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Glyphs
    • Major Glyphs
      • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
      • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence. Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
      • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 60 seconds (up from 30 seconds).
      • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars. Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
    • New Minor Glyphs
      • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
      • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.

Hunter (Forums / Skills / Talent Calculator)
  • Glyphs
    • Major Glyphs
      • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second.

Mage (Forums / Skills / Talent Calculator)
  • Glyphs
    • Major Glyphs
      • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement. Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • New Minor Glyphs
      • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
      • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
      • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.
  • Frost
    • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, Frostfire Bolt, and the Water Elemental's Waterbolt, (12% + 1.5% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target. Fingers of Frost now increases the damage of Ice Lance by an additional 2%, Brain Freeze increases the damage of the instant cast Frostfire Bolt by 2%, and damage done by the Mage's Water Elemental is increased by 2%.
    • Frostbolt no longer causes the target to take an additional damage from Frostbolt.
    • Ice Lance damage has been increased by 29%.
    • Water Elemental
      • Waterbolt damage has been increased by 9%.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
      • Brewmaster: 5 stacks of Elusive Brew
      • Mistweaver: 2 stacks of Mana Tea
      • Windwalker: 2 stacks of Tigereye Brew
    • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
    • Rushing Jade Wind replaces Spinning Crane Kick. The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind lasts twice as long as Spinning Crane Kick, is instant, and not channeled.
  • Glyphs
    • Major Glyph
      • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew. Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
      • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling. Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
      • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres. Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
      • Glyph of Stoneskin has been replaced with Glyph of Detox. Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
      • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
      • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion. Glyph of Targeted Expulsion allows Expel Harm to be used on other players.
  • Mistweaver
    • Mana Tea now restores 2% of maximum mana per stack (down from 4%).

Paladin (Forums / Skills / Talent Calculator)
  • General
    • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Talents
    • Sacred Shield for Holy Paladins can now be active on more than one target at a time, but the talent now costs mana, and has a 10-second cooldown.
    • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
  • Glyphs
    • New Major Glyphs
      • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
      • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
    • Major Glyphs
      • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
      • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
      • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
      • Glyph of Rebuke has been replaced with Glyph of Devotion Aura. Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
      • Glyph of Turn Evil replaces Glyph of Burden of Guilt. This glyph causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
    • New Minor Glyphs
      • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.
  • Protection
    • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
    • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
    • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Priest (Forums / Skills / Talent Calculator)
  • Talents
    • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Glyphs
    • Major Glyphs
      • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending. Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
      • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
      • Glyph of Lightspring has been renamed to Glyph of Lightwell. Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heal targets. Allies can click on the Lightwell to heal.
      • Glyph of Lightwell has been renamed to Glyph of Deep Wells. Glyph of Deep Wells increases the number of charges on Lightwell by 2.
    • New Minor Glyphs
      • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
      • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
      • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.
  • Discipline
    • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
    • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.
  • Holy
    • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.

Rogue (Forums / Skills / Talent Calculator)
  • General
    • Evasion now increases dodge chance by 100% (was 50%).
    • Sinister Strike deals an increased 190% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).
  • Talents
    • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Glyphs
    • Major Glyphs
      • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect. Glyph of Redirect causes Redirect to no longer have a cooldown.
      • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives. Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
      • Glyph of Debilitation has been replaced with Glyph of Recovery. Glyph of Recovery increases the healing received by the Rogue while Recuperate is active.
      • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins. Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
      • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
    • New Minor Glyphs
      • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
      • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.
  • Combat
    • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.

Shaman (Forums / Skills / Talent Calculator)
  • Glyphs
    • New Major Glyphs
      • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
      • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
    • Major Glyphs
      • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
      • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
      • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
    • New Minor Glyphs
      • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
      • Glyph of the Compy: Hex now transforms enemies into a Compy.
      • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
      • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
      • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
      • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
      • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
      • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.
  • Class Armor
    • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.

Warlock (Forums / Skills / Talent Calculator)
  • Glyphs
    • New Major Glyph
      • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.
    • Major Glyph
      • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements. Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
      • Glyph of Fear no longer causes Fear to have a cooldown.
      • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve. Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, but the cooldown is also reduced.
  • Demonology
    • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.

Warrior (Forums / Skills / Talent Calculator)
  • Talents
    • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes), and now deals an increased 180% of weapon damage for Arms Warriors (up from 120%).
    • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Glyphs
    • New Major Glyphs
      • Glyph of the Executor: Killing an enemy with Execute grants Rage.
      • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
      • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
    • New Minor Glyphs
      • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
      • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.

Creatures
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.

Pet Battles
Battle Pet Abilities
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Cloak and Ordos
Just as an update to this:

We're planning to change the restriction for access to Ordos to be account-wide. Basically, as long as at least one of your characters has a legendary cloak, all of them should be able to access the encounter. (Blue Tracker / Official Forums)

Timeless Isle Feedback
No more quests after the first one to explore.
Note that the Timeless Isle is largely a self-directed experience, which diverges somewhat from our recent practice. You aren't going to find a hub of daily questgivers or NPCs who will assign you specific tasks to complete. There is a ton to do on the Timeless Isle, and countless secrets to discover, so go explore! (Blue Tracker / Official Forums)

PvP Gear vs PvE Gear
The problem with that approach is that whenever there is an alternative way to get the same or similar gear, players will generally always choose the easiest/fastest route, even if that goes against their own personal enjoyment of the game; obviously that is something we would like to avoid and should be able to avoid with good design.

If you’re a serious raider and you dislike doing PvP, you’ll probably feel left behind if the rest of your guildmates go into arena to complement their PvE gear, and vice versa in case you’re into PvP and dislike PvE.

I think these two groups are different enough to warrant a gear distinction, I believe that is good design. Can the current system be improved? Certainly, there are many things that are far from ideal, we’ve tried quite a lot of new ideas for PvP in MoP, some of those ideas were quite radical and we know that there’s always some risk attached to anything that’s drastically different and new. We made some mistakes, and we learned a lot from them, we’ve reverted some changes and we’ve tried a few new approaches and as time goes on the system will keep on maturing.

It’s also important to remember that new expansions will always give us much more leeway when it comes to design shifts. It’s very important to keep a certain level of consistency during the course of an expansion, even when you have a great new idea, if that idea is too radical, sometimes it will be better to wait for a new expansion before deploying it in order to avoid alienating and confusing the players.
There are certainly some things that we would do differently if MoP were to launch today. But frankly, I think MoP had (and will have) some of the most drastic changes I’ve seen during the course of any expansion, and 5.4 is really really packed!
I must say I’m quite excited and curious to see how 5.4 will play out on live and see how players will take some of the new features.

simple fixes like even ilevel balance?
Fixing ilvls is super simple, fixing everything that depends on those ilvls however is not. That’s where the complexity begins, the whole game is like an intrinsic vast web of connections, every change that you apply will send out a wave of repercussions that we have to “fix” somehow. Some of these will be easy, others hard, and some we won’t even be expecting. (Blue Tracker / Official Forums)

Patch 5.4 and Alani
Alani will still be accessible in 5.4, yes. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Patch 5.4 - Timeless Isle, Patch 5.5, SoO Raid Testing, 5.4 Notes Update, Blue Posts started by chaud View original post
Comments 70 Comments
  1. ShadowForge's Avatar
    Quote Originally Posted by Shudder View Post
    "There are no flying mounts on the isle!"

    They need to cut this shit out. Also it's funny to see they're caving to whiners already with the new world boss requiring the cape.
    why so you can easily explore the isle in like 10 seconds and not have to fight anything seriously the less flying zones the better so what if upsets some people its what wow needs less flying zones
  1. Galathir's Avatar
    Quote Originally Posted by warcraftmew View Post
    why so you can easily explore the isle in like 10 seconds and not have to fight anything seriously the less flying zones the better so what if upsets some people its what wow needs less flying zones
    and less punctuation and capitalization so no one can read and understand the sh*t you write thats what wow needs less grammar

    Seriously, I can't even see if you mean this post or if it is ironic.
    You will need to explore the isle (currently even on foot, since you don't get quest credit for exploring the places riding). And if you have seen and understood the setup of the isle with Ordos' temple at the end of a long road that leads you practically over the whole island once, you will hopefully understand that allowing flying would destroy this beautiful setup.
    I would like a graveyard that is nearer to the August Celestial Arena though. They pack a hell of a punch (comparable to Oondasta, probably more) and it's nerving having to ride there from the flight master like every minute.
  1. Threa's Avatar
    I hope that 30 level 25 battle pet requirement is an error. Are they sure it's not 3? If it is indeed 30 than I won't be able to enter the tournament for at least 10 years...
  1. Shudder's Avatar
    Quote Originally Posted by Threa View Post
    I hope that 30 level 25 battle pet requirement is an error. Are they sure it's not 3? If it is indeed 30 than I won't be able to enter the tournament for at least 10 years...
    I have over 300 level 25 rare pets. It's insanely easy to get 30.
  1. Vynestra's Avatar
    He could mean it's fixed in 6.0...Cause technically that's a patch before the next xpac xD
  1. Pandorox's Avatar
    Where is all the monk fan art! ;(
  1. Vorkalis's Avatar
    Anyone else noticed the game of thrones reference? Last row of the pictures, to the left, the guards are called left and right. Similar to the guards of Olenna Tyrell from the series
  1. malletin's Avatar
    Quote Originally Posted by Shudder View Post
    "There are no flying mounts on the isle!"

    They need to cut this shit out. Also it's funny to see they're caving to whiners already with the new world boss requiring the cape.
    So because they make it so you don't have to get the legendary cloak on every single alt, they've caved in to the whiners? Not at all, had they caved in they would have removed the requirement alltogether.
  1. Grim Reaper's Avatar
    Quote Originally Posted by Vorkalis View Post
    Anyone else noticed the game of thrones reference? Last row of the pictures, to the left, the guards are called left and right. Similar to the guards of Olenna Tyrell from the series
    They have been around all this exp
  1. Vajarra's Avatar
    They're going to fix Org before the next expansion, when SW has been broken for like three years? Priorities...

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