MMO-Champion - Patch 5.4 PTR - Build 17227
Patch 5.4 - Norushen and Iron Juggernaut Preview, Blue Posts, Blue Tweets, TCG Art

Patch 5.4 PTR - Build 17227
Build 17227 will be deployed to the PTR realms soon.


Loading Screens



Updated Maps



New Strings
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_ASTERISK - *
  • BLIZZARD_STORE_BAG_FULL - Bags are Full
  • BLIZZARD_STORE_BAG_FULL_DESC - Please clear some room in your bags before using the store.
  • BLIZZARD_STORE_BROWSE_BATTLE_COINS_CN - *Prices in Battle Coins
  • BLIZZARD_STORE_BROWSE_BATTLE_COINS_KR - *Prices in Battle Coins
  • BLIZZARD_STORE_BROWSE_TEST_CURRENCY - *Prices in Test Currency
  • BLIZZARD_STORE_CONFIRMATION_GENERIC - Items purchased will be delivered into your inventory. If your inventory is full at the time of delivery, purchased items may be mailed to you.
  • BLIZZARD_STORE_CONFIRMATION_TEST - Items purchased here will use the Test Currency. You will not actually be charged.
  • BLIZZARD_STORE_CURRENCY_BETA - %s XTS
  • BLIZZARD_STORE_CURRENCY_FORMAT_CPT_LONG - %s Battle Coins
  • BLIZZARD_STORE_CURRENCY_FORMAT_KRW_LONG - %s Battle Coins
  • BLIZZARD_STORE_CURRENCY_FORMAT_TPT - NT$%s
  • BLIZZARD_STORE_CURRENCY_RAW_ASTERISK - %s*
  • BLIZZARD_STORE_INTERNAL_ERROR - Internal Error
  • BLIZZARD_STORE_INTERNAL_ERROR_SUBTEXT - The store has encounted an error. Please try again later.
  • ERR_LFG_JOINED_FLEX_QUEUE - You are now queued for Flexible Raids.
  • SPELL_FAILED_CUSTOM_ERROR_200 - The door is locked.
  • SPELL_FAILED_CUSTOM_ERROR_201 - You need to select a customer who is waiting in line first.
  • UNITNAME_SUMMON_TITLE24 - %s's Noodle Cart



New Items
There are too many items to list here, so check the full list of new items on the WoWDB PTR site.

Level Type Slot Name
1Junk Ordon Ceremonial Robes
1Junk Blazing Sigil of Ordos
1Junk Partially-Digested Meal
1Junk Scuttler's Shell
1Junk Twisted Treasures of the Vale
1Junk Glowing Blue Ash
1Junk Coalesced Turmoil
1Junk Celestial Treasure Box
1Junk Flame-Scarred Cache of Offerings
1Junk Glinting Pile of Stone
1Junk Pristine Stalker Hide
1Junk Pristine Firestorm Egg
1Junk Glowing Green Ash
1Junk Falling Flame
1Junk Blackflame Daggers
1Junk Rain Stone
1Junk Blizzard Stone
1Junk Ashen Stone
1Junk Sunset Stone
1Junk Eternal Kiln
20Companion Pets Rotten Helper Box
1Companion Pets Jadefire Spirit
1Companion Pets Swarmling of Gu'chi
1Companion Pets Bonkers
55Holiday Crashin' Thrashin' Flyer Controller
1Other Cursed Talisman
1Other Cauterizing Core
1Other Ash-Covered Horn
1Other Warped Warning Sign
1Other Warning Sign
90Other Satchel of Cosmic Mysteries
1Other Censer of Eternal Agony
1Other Mantid Artifact Hunter's Kit
1Other Odd Polished Stone
1Other Quivering Firestorm Egg
1Other Rhime of the Time-Lost Mariner
1Other Harmonious Porcupette
90Mount Reins of Galakras
90Mount Reins of the Kor'kron War Wolf
90Mount Kor'kron Juggernaut
90Mount Reins of the Thundering Onyx Cloud Serpent
90Mount Tyrannical Gladiator's Cloud Serpent
90Mount Grievous Gladiator's Cloud Serpent
90Mount Prideful Gladiator's Cloud Serpent
496TrinketTrinket Captain Zvezdan's Lost Leg
496TrinketTrinket Golden Moss
496TrinketTrinket Ordon Death Chime
553ClothChest Akolik's Acid-Soaked Robes
553PlateLegs Legplates of Unthinking Strife
1Consumable Windfeather Plume
1Consumable Condensed Jademist
1Consumable Sticky Silkworm Goo
85Potion Potion of Illusion <New>
1Food & Drink Spectral Grog


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
  • Crashin' Thrashin' Flyer (New) Proud owner of the 2013 Vintage Winter Veil gift, the Crashin' Thrashin' Flyer.
  • Hearthstoned Obtain the Hearthsteed Owner of the Hearthsteed mount from the Hearthstone promotion. Account Wide.

Pandaria Raid
Dungeons & Raids
  • Double Trouble Reveal and defeat two Massive enemies in the same quadrant simultaneously and then complete the Spoils of Pandaria encounter in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points. without any raid member defeating both a Mantid and a Mogu enemy. 10 points.
  • Mega Snail Vs. Giant Dinosaur Unleash Garrosh's secret weapon Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Flexible, Normal, or Heroic mode. Then, allow it Siege of Orgrimmar of Flexible, Normal, or Heroic mode, and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter. 10 points.
  • No More Tears Defeat Immerseus after killing 10 Tears of the Vale in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.10 points.
  • None Shall Pass Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it.10 points.
  • Now We are the Paragon Defeat the Paragons after assuming the mantle of three different Paragons.10 points.
  • Strike! Kill 18 Kor'kron Warbringers with a single Iron Star and then defeat Garrosh in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.10 points.
  • Unlimited Potential Transform a Corrupted Warden Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty. 10 points.

Proving Grounds
Scenarios
  • You're Doing it Wrong (New) Successfully complete any of the Basic (Silver) trials at the Proving Grounds, while in a specialization not suited for it. Account Wide.

Winter Veil
World Events



Patch 5.4 PTR Official Patch Notes Update - July 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Druid (Forums / Skills / Talent Calculator)
  • Talents
    • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).

Hunter (Forums / Skills / Talent Calculator)
  • Talents
  • Glyphs
    • New Major Glyphs
      • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack by 7 yards.
      • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%

Mage (Forums / Skills / Talent Calculator)
  • Frost
    • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt, and the Water Elemental's Waterbolt, (14% + 1.75% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (14% + 1.75% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
    • Frostbolt no longer increases the damage of any spells. The damage for those spells have been increased instead. but no longer causes the target to take an additional damage from Frostbolt.
    • Ice Lance damage has been increased by 48%.
    • Water Elemental
      • Waterbolt damage has been increased by 25%.
  • Glyphs
    • Major Glyphs
      • Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
        • Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.

Monk (Forums / Skills / Talent Calculator)
  • Mistweaver
    • Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second). restores 3% of maximum mana per stack (down from 4%)
  • Talents

Shaman (Forums / Skills / Talent Calculator)
  • Talents
    • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
      • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one totem can benefit from this effect at a time.

Warlock (Forums / Skills / Talent Calculator)
  • Talents
    • Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.
      • For Affliction Warlocks, the Soulburn empowered version of Drain Soul also receives a 50% increase to damage and 150% increase to healing.
  • Glyphs
  • Class Armor
    • Warlock Tier-14 4-piece set bonus now increases all damage dealt by the Warlock by 10% while Dark Soul is active.

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 35% of damage dealt against the primary target to all other enemies within 2 yards while Sweeping Strikes is active, and causes an additional 10% damage to targets affected by the warrior’s Colossus Smash.

Pet Battles
  • Battle Pets
    • Wild Silk Worm: Wild Silk Worm should now be correctly classified as a Critter.
  • Battle Pet Abilities
    • Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).

Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Bloodcove Droplet Right Click to summon and dismiss your Bloodcove Droplet. Instant. Ruby Droplet. Instant.
  • Bonkers (New) Right Click to summon and dismiss Bonkers the Boxing Hozen. Battle Pet. Instant.
  • Gu'chi Swarmling (New) Right Click to summon and dismiss your Gu'chi Swarmling. Battle Pet. Instant.
  • Harmonious Porcupette (New) Right Click to summon and dismiss your Harmonious Porcupette. Battle Pet. Instant.
  • Jadefire Spirit (New) Right Click to summon and dismiss your Jadefire Spirit. Battle Pet. Instant.
  • Rotten Little Helper (New) Right Click to summon and dismiss your Rotten Little Helper. Even rotten helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil. Battle Pet. Instant.
  • Vengeful Porcupette (New) Right Click to summon and dismiss your Vengeful Porcupette. Battle Pet. Instant.
  • Young Gulp Frog Right Click to summon and dismiss your Young Gulp Frog. Battle Pet. Instant. Gulp Froglet. Battle Pet. Instant.

Item Set Bonuses
  • Item - Druid T16 Feral 4P Bonus After using Tiger's Fury, your next finishing move will restore 5 3 combo points on your current target after being used.
  • Item - Hunter T16 4P Bonus Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage you deal by 2% 4% and all damage dealt by your pet by 2%, stacking up to 15 times. 5 times.
  • Item - Priest T16 Healer 4P Bonus Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell Serenity by 33% and your Holy Word: Chastise and Sanctuary spells by 75%, stacking up to 3 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.
  • Item - Warlock T14 4P Bonus Reduces the cooldown of your Dark Soul abilities by 40 sec. While Dark Soul is active, your damage is increased by 10%.

Death Knight (Forums, Talent Calculator)
Blood
  • Scent of Blood (New) Your successful main-hand autoattacks, dodges and parries have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times. Death Knight - Blood Spec.

Major Glyphs

Druid (Forums, Talent Calculator)
Guardian

Major Glyphs

Hunter (Forums, Talent Calculator)
  • Disengage no longer lists a combat restriction.

Major Glyphs

Minor Glyphs

Mage (Forums, Talent Calculator)
  • Ice Lance damage and SP scaling was increased by 15%.

Talents
  • Ice Floes now has 3 charges with a 20 sec recharge time.

Frost
  • Frostbolt no longer provides a debuff that increases the damage of other spells.
  • Mastery: Icicles no longer gains charges from Waterbolt. Icicles duration increased to 30 sec, up from 15. Now also increases the damage of your Water Elemental's Waterbolt by 14%.

Monk (Forums, Talent Calculator)

Talents
  • Chi Brew now restores 2 Chi, and generates 5 stacks of Elusive Brew. Maximum 2 charges. No longer has 1.5 min cooldown.
  • Chi Burst lists a base damage once again.
  • Rushing Jade Wind now has a 2 sec cooldown.
  • Zen Sphere base damage and healing increased by 15%.

Major Glyphs

Paladin (Forums, Talent Calculator)

Holy

Major Glyphs

Priest (Forums, Talent Calculator)
Talents

Holy

Major Glyphs
  • Glyph of Lightwell was reworked: Your Lightwell no longer automatically heals nearby targets, but can be clicked by players to restore [ 8,603 + 83% of Spell Power ] health every 2 for 6 sec.

Rogue (Forums, Talent Calculator)
Combat
  • Adrenaline Rush reduces the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture by 0.2 sec while active.

Shaman (Forums, Talent Calculator)
Talents
  • Totemic Restoration was renamed Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed.

Elemental

Warlock (Forums, Talent Calculator)
  • Soul Swap now has a 3 sec duration on the Soul Swap: Exhale buff, down from 6 sec.

Talents
  • Harvest Life was reworked: Increases the damage of your Drain Life spell by 50% and the healing of your Drain Life spell by 150%.

Affliction
  • Soul Swap now has a 3 sec duration on the Soul Swap: Exhale buff, down from 6 sec.

Major Glyphs

Warrior (Forums, Talent Calculator)
Talents

Arms
  • Slam now has an Arms spec specific tooltip with additional effect: While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within 2 yards. No longer lists a cleave on the Prot tooltip.

Protection

Professions
Inscription

Leatherworking

Raid & Dungeon Abilities
  • Acid Breath Inflicts 400,000 Inflicts 0 Nature damage in a frontal cone. The acid coats the armor of enemies, reducing its effectiveness by 20% per stack. 45 yd range. Instant. 3 sec cast.
  • Alchemical Mastery (New) Lobs a Mantid bomb at a random player inflicting 0 Fire damage and 0 Fire damage every 1 sec, sending it into a state of panic for 5 sec. Unlimited range. 3 sec cast.
  • Amber Blast Inflicts 150,000 Inflicts 0 Physical damage to a random player. Unlimited range. 2 sec cast. 3 sec cast.
  • Ancient Miasma An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 30,000 0 Shadow damage every 2 seconds. Instant. 3 sec cast.
  • Animated Strike Drains some of the life essence from players, knocking them back and inflicting 100,000 75,000 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 15 yd range. 3 sec cast.
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 261,438 324,479 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 10 15-second cooldown. Unlimited range. Instant.
  • Blaze of Gory Wildfire The caster explodes, dealing 400,000 Fire damage. 15 yd range. Instant. to enemies within 15 yards. 15 yd range. Instant.
  • Blazing Charge Charges a distant target, inflicting 150,000 Fire damage to enemies within 5 250,000 Nautre damage to enemies within 7 yards of that target and leaves behind a trail of flame, inflicting 150,000 Fire wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Blazing Charge Charges a distant target, inflicting 150,000 Fire damage to enemies within 5 250,000 Nautre damage to enemies within 7 yards of that target and leaves behind a trail of flame, inflicting 150,000 Fire wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant. 5 sec cooldown.
  • Blood Rage Rage fills Malkorok, causing each melee attack to inflict 3,150,000 0 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second and ends when he no longer has any rage. 100 yd range. Instant. 3 sec cast.
  • Brutal Hemorrhage (New) Inflicts 30% of the target's health as Physical damage and 125,000 every 3 sec for 10 sec. In addition, healing upon the target is reduced by 50%. Melee range. Instant.
  • Burst of Corruption Inflicts 0 Shadow damage to all enemies within 15. yards. 15 yd range. 3 sec cast.
  • Claw of Burning Anger Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 145,242 144,212 Fire damage. This effect has a 5-second cooldown. Unlimited range. Instant.
  • Corrosive Blast Inflicts 400,000 Inflicts 600,000 Shadow damage and increases Shadow damage taken by 100% for 30 sec. Stacks. Unlimited range. Instant.
  • Corrosive Blood Inflicts 40,000 Inflicts 0 Nature damage initially, and then 20,000 0 Nature damage every 2 seconds. 300 yd range. Instant. Limited to 4 targets. 300 yd range. 3 sec cast.
  • Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 0 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 0 Shadow damage every two seconds for 6 sec. Unlimited range. 3 sec cast.
  • Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 0 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 0 Shadow damage every two seconds for 6 sec. Unlimited range. 3 sec cast.
  • Crimson Reconstitution Sprays pools of anima around nearby units for 10 45 sec. Any targets which remain in the void are healed for 5% 10% of their maximum health every second. Unlimited range. Instant.
  • Crushing Swipe Causes 600,000 Physical damage to all creatures within a 15 cone. 20 yd range. 1 sec cast (Channeled). Causes 0 Physical damage to all enemies in a 15 yard cone. 20 yd range. 3 sec cast (Channeled).
  • Deafening Screech Inflicts 300,000 Sonic damage all enemies and interrupts spellcast. 100 Mana. Instant. Inflicts 0 Physical damage to all enemies and interrupts spellcasting for 2 sec. 100 Mana. 3 sec cast.
  • Demonic Volley (New) Ushers the power of his inner demon, inflicting 150,000 Shadow damage to all nearby players. Unlimited range. Instant (Channeled). 3 sec cooldown.
  • Desecrated Inflicts 100,000 Shadow damage ever every 1 sec. Unlimited range. Instant.
  • Detonate! Inflicts 225,000 Inflicts 0 Fire damage to nearby units, knocking them back and killing the caster. Instant. 3 sec cast.
  • Eminence When the Monk deals damage, she will heal equal to 150% of the damage done. Instant. dealt. Instant.
  • Enrage Periodically enrages, increasing damage done by 200%, size by 75%, but decreasing movement speed by 50%. Instant. 5 sec cooldown. but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% for 60 sec. This effect stacks. Instant. 5 sec cooldown.
  • Fearsome Roar Inflicts 200,000 Sonic Inflicts 0 Physical damage in a frontal cone. The roar incites terror in the heart of enemies, causing them to take 50% more damage per stack. 45 yd range. Instant. 3 sec cast.
  • Fire Storm Fires a rocket barrage that inflicts 10,000 0 Fire damage every 0.75 sec. to random enemies 45 yd range. Instant. 100 yd range. 3 sec cast.
  • Flame Coating Deals 50,000 Nature damage. 100 yd range. Instant. Fire damage. 100 yd range. 3 sec cast.
  • Forbidden Magic Inflicts 50,000 Inflicts 130,000 Arcane damage every second while channeling. Unlimited range. Instant.
  • Fracture (New) Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 150,000 Nature damage to all nearby players. Instant (Channeled). 3 sec cooldown.
  • Fracture Unlimited range. Instant. Inflicts 5% of the target's health every 0.5 seconds. Unlimited range. Instant.
  • Freezing Breath Inflicts 200,000 Inflicts 0 Frost damage in a frontal cone. After 5 stacks, the target will be frozen in a tomb of ice. 45 yd range. Instant. 3 sec cast.
  • Grapple The Pterrordax grabs a nearby player and lifts them up to great heights before letting them go. The target takes 15,000 Bleed 0 Physical damage every 3 seconds until they are dropped. Unlimited range. Instant. 3 sec cast.
  • Ground Slam Korvok Kovok slams into the ground causing 75,000 damage to all players within 25 yards. In addition all players are knocked Physical damage to all players within 15 yards and knocking them back. 25 yd range. 1 sec cast.
  • Icy Blood Inflicts 120,000 Frost damage to random enemies. After 5 stacks, the target will be frozen in a tomb of ice. This ability respects line-of-sight checks. 45 yd range. Instant. Limited to 4 targets. 45 yd range. Instant.
  • Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 450,000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies within 200 yards. Instant.
  • Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 450,000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies within 200 yards. Instant.
  • Jade Tempest (New) Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 150,000 Firestorm damage to all nearby players. Unlimited range. 1.5 sec cast (Channeled). 3 sec cooldown.
  • Jealousy Deals 0 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec seconds. This effect stacks. 3 sec cast.
  • Lacerating Bite Causes 50,000 Bleeding Causes 0 Physical damage every 2 seconds for 15 sec. Stacks. 20 yd range. Instant. 3 sec cast.
  • Mogu Rune of Power Etches a rune of power on the ground under nearby units for 15 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 100%. Unlimited range. Instant.
  • Molten Fist (New) Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 150,000 Fire damage. Unlimited range. Instant (Channeled). 3 sec cooldown.
  • Overconfidence 3 sec cast. Arrogance fills the player with Overconfidence increasing the amount of damage the player deals by 5% as well as dealing 0 Shadow damage to the player. The player also gains stacks of Growing Overconfidence which increases the effect of Overconfidence by 10% per stack. Standing next to an ally will cause them to gain Overconfidence, but reset your stacks of Growing Overconfidence to zero. 3 sec cast.
  • Path of Blossoms Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflicting inflict 150,000 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec. Unlimited range. Instant.
  • Rage of the Empress Rallies nearby friendly targets, increasing all damage dealt by 100%, divided evenly amongst all targets. Unlimited range. Instant. 50% for 30 sec. Unlimited range. Instant.
  • Rend Inflicts Physical damage to an enemy every 3 sec. for 15 sec. Melee range. Instant. 3 sec cast.
  • Residue Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 300,000 health every 3 sec., divided evenly amongst all targets. Unlimited range. Instant. 150,000 health every 3 sec. Unlimited range. Instant.
  • Return to Stone Drains some of the life essence from players, knocking them back and inflicting 100,000 75,000 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. Unlimited range. Instant.
  • Scorching Breath Inflicts 200,000 Inflicts 0 Fire damage in a frontal cone. The flames sear enemy flesh, causing 75,000 Fire damage every 2 seconds. 45 yd range. Instant. 3 sec cast.
  • Screeching Howl The pterrordax lets out an ear piercing scream dealing 150,000 Sonic damage. 15 yd range. 1 sec cast. 0 Physical damage. 15 yd range. 3 sec cast.
  • Seismic Slam Malkorok slams the ground, inflicting 0 500,000 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air. 100 yd range. Instant.
  • Sha Nova 3 sec cast. Inflicts 0 Shadow damage to all enemies within 50 yards. 50 yd range. 3 sec cast.
  • Shattered Armor (New) Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% for 60 sec. This effect stacks. Unlimited range. Instant.
  • Shear Inflicts 150,000 Inflicts 325,000 Nature damage and inflicts an additional 75,000 100,000 Nature damage every second for 6 sec. Melee range. Instant. 5 sec cooldown.
  • Shock Pulse A mighty seismic eruption knocks enemies back. and inflicts 75,000 Nature damage. 4 sec cast. 3 sec cooldown.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. Instant.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. Instant.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shredding Blast (New) Fires a ball of Napalm at the enemy's destination that does 150,000 Fire damage on impact and leaves a pool of burning Napalm. 300 yd range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 healing energy. which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 348,582 276,888 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 healing energy. which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 348,582 276,888 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Sundering Blow Inflicts 600,000 Inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 60 sec. Generates 5 rage per stack of Sundering Blow on the target. Melee range. Instant. 3 sec cast.
  • Swirl Zone Creates 5 Causes five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage and knocks the target into the air. Unlimited range. 3 sec cast.
  • Throw Explosives Tosses Tosses specialized mantid bombs at enemies that immediately explode for 85,000 Fire Physical damage to targets within 3 yards. Unlimited range. Instant.
  • Umbral Tempest Summons a tempest that inflicts 10,000 0 Nature damage every 0.75 sec. to random enemies. 45 yd range. Instant. 100 yd range. 3 sec cast.
  • Vengeful Strikes Rook Stonetoe enters an offensive stance, stunning his target and inflicting 34% weapon 180,000 physical damage in a frontal cone twice per second for 3 sec. Unlimited range. Instant.
  • Watery Asphyxiation A bubble of water wraps around the target's head inflicting 150,000 Frost damage every 1 2 seconds and stunning the target for 10 sec. Limited to 2 targets. Unlimited range. 2 sec cast.
  • Whirling Corruption Unlimited range. Instant. Inflicts 75,000 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh. Unlimited range. Instant.
  • Windstorm Rapidly spins, inflicting 150,000 Nature damage to nearby enemies for 9 sec. Unlimited range. Instant. Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 250,000 Nature damage. The torrent lasts for 12 sec and increases in speed over time. Unlimited range. Instant.
  • Wrecking Ball Any player caught between the Starving Yeti and it's destination is dealt 300,000 Physical damage. The target is also knocked away by the force of the beast. Unlimited range. Instant. The Starving Yeti inflicts 0 Physical damage and knocks back all players in its path. Unlimited range. 3 sec cast.



New Icons

This article was originally published in forum thread: Patch 5.4 PTR - Build 17227 started by chaud View original post
Comments 65 Comments
  1. Shampro's Avatar
    Garrosh's Mount is the Jugg which is a mechanical Scorpion, which is also a boss. I love it considering the Boss looks awesome.
  1. Mr. Smith's Avatar
    http://ptr.wowdb.com/items/104253-korkron-juggernaut

    Dropped by Garrosh Hellscream - Siege of Orgrimmar
    So is this the Heroic-only mount?

    I want to feel disappointed that it's not a flying mount, but the Iron Juggernaut model (I'm assuming that's what it will be based off of) is just too glorious.
  1. Anticaster's Avatar
    Ash-Covered Horn there is the Ashhide Mushan.
  1. Hysteria's Avatar
    Quote Originally Posted by Mr. Smith View Post
    http://ptr.wowdb.com/items/104253-korkron-juggernaut



    So is this the Heroic-only mount?

    I want to feel disappointed that it's not a flying mount, but the Iron Juggernaut model (I'm assuming that's what it will be based off of) is just too glorious.
    Don't worry if anything they would put jet boosters on it for it to fly it wouldn't make much sense for it to just be to be ground mount I mean really they would be breaking the 100% tradition thing lol
  1. pktdb1t's Avatar
    FINALLY disengage out of combat!
  1. Vajarra's Avatar
    I hope there's more info about how to get the Hearthstone mount soon, really looking forward to that one!
  1. WaddlezSparx's Avatar
    Quote Originally Posted by Varakai View Post
    So they took away or nerfed all the chi generation and increased all the mana costs of things by triple. Wow doesn't that sound like a fun class I chose to play!
    So you're complaining (in part) that you might have to worry about Spirit based regen now?
  1. VelvetRemedy's Avatar
    Quote Originally Posted by WaddlezSparx View Post
    So you're complaining (in part) that you might have to worry about Spirit based regen now?
    Um, all of these changes have been reverted.

    You, on the other, just keep stacking spirit, while we stack crit and haste.
  1. Kingpinwlock's Avatar
    "For Affliction Warlocks, the Soulburn empowered version of Drain Soul also receives a 50% increase to damage and 150% increase to healing."

    Since when did we get Soulburn with DS?
    Simple misspelling.. oh wait it's a different word..
  1. subanark's Avatar
    Ok... the change to Totemic Restoration isn't a good idea unless they exclude the fire totems. The reason being is that enh will choose it for a dps gain by putting searing and magma down at the same time. Elemental could also potentially do this, but would have to go into melee range once every minute. Even if you don't do this you can still keep searing up at the same time as fire elemental.

    Yes, its not a big dps gain, but a blatant one like this will encourage lots of people to take it.

    Why couldn't they just have 20% increased totem range or something.
  1. Heladys's Avatar
    "You're doing it wrong" desperately needs a title reward.
  1. Blur4stuff's Avatar
    Quote Originally Posted by Heladys View Post
    "You're doing it wrong" desperately needs a title reward.
    Wrong Way <Name>

    hm maybe
  1. notorious98's Avatar
    The more and more I hear about the in-game store, the more and more I'm getting this "Hybrid F2P" model announcement coming up.
  1. laggspike's Avatar
    hmm, so DK's are starting to be sexy again
  1. Wilhelm137's Avatar
    Looking forward to the next patch when they announce blizz coins will be the new gw2 gems where you can buy them for real money or gold or can sell them for gold. But hey it's not blizzard that will be selling coins for gold it will be players......because that's oh so much better and obviously isn't gold buying in their eyes.....obviously.

    Why add a currency at all when they have this thing called battlenet balance that people could use for the exact same thing if blizz took away the restrictions of what you can buy with it? Currency for the store just screams gw2 gems and them allowing coins to be bought for real money and then letting players sell them for gold or buy them from others for gold.
  1. Spotnick's Avatar
    Not sure where Blizzard is going with all those changes. I mean, many of those changes used to be done with a new xpac, and technically the next major patch should be a new expansion, meaning we'll have many talent changes and glyphs and other stuff again.

    Not that I mind, but I find it weird. It's like they are preparing us for a very long tier.
  1. Alayea's Avatar
    Quote Originally Posted by Varakai View Post
    So they took away or nerfed all the chi generation and increased all the mana costs of things by triple. Wow doesn't that sound like a fun class I chose to play!
    Originally Posted by Lore (Blue Tracker / Official Forums)
    After a lot of heavy discussion, we've decided not to go ahead with the Mana Tea nerfs for now. As many of you have pointed out (and we’re keenly aware), solving the issues with Mistweavers’ mana regen is not a small task, and while we’re not happy with how things are working currently, it’s just a bigger problem than we’re comfortable trying to solve in 5.4. We’ll be revisiting the issue in the future.

    Note: There is a possibility that the next PTR build will have a number of other changes that we were considering, but have since decided not to go ahead with. Should that happen, they will be reverted in the build after next.
    Originally Posted by Lore (Blue Tracker / Official Forums)
    As it looks like several of the changes I mentioned as being reverted are starting to pop up on datamining sites, here's a list of what we've already reverted internally:

    • Mana Tea will remain at 4% mana restored per stack
    • Expel Harm, Soothing Mist, and Crackling Jade Lightning mana cost nerfs will be reverted
    • Renewing Mist will continue to generate Chi.

    Again, those are changes that we've already decided not to go through with, but the current PTR build was put together before that decision was made. As some have already pointed out, making those changes would require large changes elsewhere, which in turn would likely cause even more changes to be necessary, and so on. It's a bit too much to try to squeeze in for 5.4.

    Also note that, while we are going to make changes related to Mistweaver mana gameplay in the future, they may not be these specific changes. It's something that's still under heavy discussion.
  1. Dark Exerus's Avatar
    I would like the hearthsteed but I never got a beta key for hearthstone nor did I buy a card pack for it. That is kinda unfair if they purposefully limit how many people get the hearthsteed. I feel if you dont get something it should be your own fault not because it is not available to you.
  1. baal-80's Avatar
    Quote Originally Posted by Wilhelm137 View Post
    Why add a currency at all when they have this thing called battlenet balance that people could use for the exact same thing if blizz took away the restrictions of what you can buy with it? Currency for the store just screams gw2 gems and them allowing coins to be bought for real money and then letting players sell them for gold or buy them from others for gold.
    Well, research shows that human perception works different when it needs to deal with artificial currency (ie. a person is going to spend more). There was a very interesting article about it at gamasutra a while ago.
  1. furydeath's Avatar
    Blizzard coins? oh god wowcrindor was RIGHT!!!

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